Standard annoy joseph edit coming up :P
> **Standard Newbie Guide V 1.1**
> - Never duck unless you are purposely hiding. It makes your head
> about the only target they'll hit if they aim a bit high due to
> hitbox handling.
Generally true, I only use duck to see over objects (hit duck quickly and
you can see higher, go figure).
> - Stay with the others in a clump. Single players are fodder, but
> a team of 4-5 people can clean a map quicker than a window washer
> can whip out his squeegee. Let your teammates soak up the hits and
> you finish off the leftovers.
Be sure not to get TOO close though, blocking is bad!
> - Be frugal. Save some money. Be a scrounge. Hang back a little
> bit and pick up other people's weapons if you are low on cash.
> (common for a newbie to need funds midgame)
Generally if you cant afford full armour and a rifle, dont buy anything
(save a def kit as a ct on bomb maps), save it all for next round.
> - Armor works - buy it. Does little vs guns, but is golden
> against grenades. That last 10hp at the end of the round
> may be yours while your armorless enemy is worm food.
Only ever buy full armour, cheaper stuff is generally useless.
> - Always buy a grenade. Always. Save it for the very end
> of the round and resist the urge to spam with the newbies.
> When the enemy is closing on you at the end and you all are
> damaged and bleeding, it can take out 2-3 weakened opponents.
> Also good for a kamakazi attack at the end - hold it and
> pull then pin right before they shoot you. You drop the grenade
> and it goes off a second later. What else you going to do
> when 3 opponents are chargin you and you have 10HP? :)
Agreed, choose the time of flinging wisely.
> - Nightvision is very nice for a new player - often overlooked
> but great accessory for the sneaky player until they memorize the
> maps.
Nightvision, in my experience, is more of a hinderance than a help. Sort
your gamma levels instead.
> - When a grenade is being thrown at you, turn to the side
> quickly(vision) - It makes the possible flash effect about
> half as bad and often JUST light enough to make out enemy shadows.
> (usually not, but it helps some)
Turn on most incoming grenades, soon you will be able to hear the difference
a He makes from a Smoke / flash. Beware the Heaton flash trick (throwing a
smoke then attacking, as they turn away from the presumed flash).
> - If you are on defense, run back and top off your ammo
> after the first minute or two. Crutial for ammo-hungry
> weapons like the Colt, AK, and Auto-shotty.
Bah, save you ammo instead, rarley will I run out with any gun. I only but
1 clip for the awp, for instance.
> - When you are one of the last persons on the map, pick up
> weapons and upgrade, keeping yours as full as possible.
> Also, tossing that AWM you run across into a dark corner
> is good - don't let them get a free gun if you can.
If you are last man, just try and do the objective, dont piss about, just
get on with it. You will probably die, but die trying.
> Good weapons:
> Pistols:
> P228 - negligible recoil and faster reload. Think of it as
> a double-powered Glock. No burst-mode, though.
> great ammo capacity. Best pistol in the game.
> Roughly the same power as the USP unsilenced.
> Better clip capacity as well.
> USP - Accurate and better power than the Glock.
> Silent when used with the silencer. Almost as good
> as a Colt/AR-15 rifle in the right hands for long-range
> plinking. A major bonus for CTs as they get this superb
> weapon for free every round. First round of the game,
> toss the glock and buy a DE or USP if you are T.
> Note:
> Lower powered, though, when silenced than any other gun.
> Plinking and sniping only in silenced mode.
> Buy this for the silencer effect, not for damage.
> Desert Eagle - powerful and does 60-70 damage to your head
> from a headshot. In the endgame, it is as good as an
> auto-sniper rifle - 20-30 damage per hit is often good
> enough to finish off weakened opponents instantly.
> Also goes through boxes and doors. Chews through
> ammo, though.
Deagle / USP / Glock. Use no others, you need no others (though 5-7 and
elites are funs :D ).
> SMGs:
> P90 - The uber-SMG. It has a fearsome accuracy and large
> clip as well as one of the fastest firing rates.
> 3-5 shot quick bursts work best. Blaap Blaap Blaap.
> UMP - The best SMG, IMO - because it goes through doors and
> boxes or one wall. It also bypasses armor like the
> higher-powered rifles. Watch your ammo, though.
> Ammo IS interchangeable with the USP, though, so
> they also make a great combo - your USP basically never
> runs out of ammo OR you can pick up dead people's USPs
> and feed it.
MP5 and P90 (prefer MP5 myself).
MP5 is one of the best learning guns.
> Shottys:
> 12-Gauge Pump - hard to aim but brutally effective for defense.
> Not recommended for a newbie, but it is inexpensive.
> In the hands of a pro, though, it is as good as an AWM
> in close-quarters. Boom - dead. Boom - dead. Missing
> gets you dead in return, though(grin). Very unforgiving just
> like the AWM in that way. I use this versus AWMers
> believe it or not as even if they DO hit me for 83 damage
> from arm shot, I do almost the same in return AND reload
> faster. They are going to take some damage reguardless
> of what cheat or hack they are running. Damage is basically
> impossible to dodge as well. You see hackers slow down
> when they see this around a corner with their wallhack
> as it is like stepping on a mine and can insta-kill them.
> (great to watch when you are in spectator mode - heh)
> It's the only weapon other than the AWM that they fear and
> that can kill you in one shot reliably. Great bragging rights
> as well if you can creep up behind them.
> Auto-Shotty - I get most of my kills with this weapon. Very
> underappreciated. Very lethal. It takes 4 shots to
> kill a full health opponent, so start reloading as
> soon as you start firing(can do both at the same time)
> to be able to get 8-9 shots off before running out of ammo.
> (two kills is possible using this trick)
> Note - because of the way the engine deal with shots,
> the shotguns are different. They *always* shoot where you
> point them with no deviation or error. The difference is that
> they have spread from that point in a small cone. This basically
> means that if you put your crosshair on the target, at least one
> pellet will hit them reguardless of range. Most often, several
> will hit. It can also, therefore, double as a pistol for long
> range plinking(not recommended, though, as a Glock fires faster)
Both good guns, M3 being my favourite of the two for the power, auto runs
out of ammo too fast for my liking, though nice and powerful up close.
> Rifles:(aka - the good toys)
> Colt/AR-15 - Accuracy, silencer, and good cost. A very nice
> weapon. Pick one up if it's lying around and you are
> playing T. Famous for the headshots from nowhere.
> If you are more than about 40 ft from them, and they have
> the silencer on, you don't see or hear anything other than
> the bullets that hit. Newbies often think people are
> cheating when they get tagged by three bullets and die
> without hearing anything. It's a Colt. Nasty weapon. :)
> Aug & Commando - These are the best weapons in the game - I get my
> second highest number of kills with these. Accurate, headshot
> machines with a scope. Fire off 1-2 shot bursts only
> with a .5-1.0 second pause between them - it will work
> as well as an auto-sniper and give you almost Scout
> accuracy. The Commando has a better scope and the
> AUG a bit better accuracy.
> I often forgo a scout or auto-scout and use this as
> a sniper rifle. Bam...Bam...Bam... Same rate of fire
> as the autosniper and yet half the recoil while zoomed
> AND full auto if they get in close. Larger clip, too.
> With it or the Commando/AUG, you can also fake people out
> with 1 second waits between shots - they think you are
> plinking them with a Scout and then find out it's a
> burst of bullets coming their way when they stick their head
> out. 1-3 shot bursts are best.
Best gun in the game is AK-47, next best rifle is colt, then aug, then sig.
AK has the power, while not as accurate as colt at distance, you will rarely
have to fire it so.
> Scout - The second best sniper rifle as you can move decently fast
> while zoomed/get out of the way. It also has great
> accuracy, lower noise, and a faster reload time than
> a an AWP. The AWP is a waste of money as a good player
> can do the same job as an AWP with the Scout or AUG.
> A newbie will just die and waste a lot of money on the AWM.
> Using a Scout instead at least gives the newbie a chance
> to do some damage.
> Auto Sniper(SIG) - CT only weapon but the best sniper rifle in the
> game. It's less money than the AWM and is effectively a
> semi-auto Scout. It's almost as good as the AUG/Commando
> in terms of versatility and has a nice sized clip.
> The CT Auto Sniper is technically a superior weapon in
> every way, but it is too expensive when the Commando does
> just as good a job in the right hands.
I have said it before and I will say
...
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