However, having said that, I've been playing the game now until well into
the second island, ;and I have to say I'm disappointed- I'm spoiled... I
miss the dirt bikes, the gang fights, the desert runs, the hover crafts, the
jet packs, the go-karts, the parachutes, the airport access, the working
out- the *getting better with the vehicles*... The buying properties, and
having actual garages to store my prized vehicles in... And whatever I've
missed here, which is probably a lot. I miss the Sam Jackson and Chris
Penn... And Peter Fonda... though, I don't miss David Cross. Again... IV is
the first GTA on PS3... and SA was the last on PS2... So I think the next R*
offering will be even better... But I sure miss properties with
garages.....
Honestly I don't miss those things personally. When you become better at
driving in GTA IV it's you becoming better not some artificial award for
driving a lot. Properties have parking spaces that keep your cars that's
good enough for me. I think one or two hidden parachutes on the tall
buildings would be a nice easter egg.
GTA:SA just looks so incredibly crude & ugly after you've played GTA IV.
Graphics don't make a game true but when they've been surpassed it still
hurts the older game.
Anyway just offering another opinion not trying to shoot anyone down. I'd
also say that online multiplayer makes up for a lot of the missing stuff.
On the driving, I pretty much agree, but sometimes, at critical moments,
your car does wonky things that you would never do if it were real. The
reason I miss the garages is because if you put the effort into it, you
could cram more vehicles into the garage than were intended, not so with the
parking space.
>
> GTA:SA just looks so incredibly crude & ugly after you've played GTA IV.
> Graphics don't make a game true but when they've been surpassed it still
> hurts the older game.
No arguement there... but SA was a lot of fun... much more variety than IV.
>
> Anyway just offering another opinion not trying to shoot anyone down. I'd
> also say that online multiplayer makes up for a lot of the missing stuff.
I guess I'm too old to appreciate online play... I just don't get it- jerks
either kill you with one shot, or you get a nice match going and they quit
the game because they're losing...
Yeah it doesn't make a whole lot of sense. I guess maybe Niko is an
illegal alien and can't buy property. But you should be able to store
cars at paid parking lot or garage, there's plenty of those around.
The game is called Grand Theft Auto after all, why can't we have
plenty of room for all our ill-gotten gains?
And if you take a cool vehicle out to a mission, more often than not
you're forced to abandon it. That's been a problem in all the GTAs.
yeah, that's a good point about the parking areas. The one good thing
is that if you are able to arrive at them all of the safe house
parking spaces will keep your cars whether you have the property or
not.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
> "Daniel L. Bateman" wrote:
>>
>> >But I sure miss properties with garages.....
>>
>> Yeah it doesn't make a whole lot of sense. I guess maybe Niko is an
>> illegal alien and can't buy property. But you should be able to store
>> cars at paid parking lot or garage, there's plenty of those around.
>> The game is called Grand Theft Auto after all, why can't we have
>> plenty of room for all our ill-gotten gains?
>>
>> And if you take a cool vehicle out to a mission, more often than not
>> you're forced to abandon it. That's been a problem in all the GTAs.
>
> yeah, that's a good point about the parking areas. The one good thing
> is that if you are able to arrive at them all of the safe house
> parking spaces will keep your cars whether you have the property or
> not.
Too bad cars disappear from them a lot more often than they do from
garages. I think they get hit by traffic and knocked out of the space so
the game doesn't save them. In garages I never had much problem with
disappearing cars except when I overstuffed them (with a couple of well-
known exceptions...)
-- Bob
> Odd Bob wrote:
>>
>
>> > yeah, that's a good point about the parking areas. The one good
>> > thing is that if you are able to arrive at them all of the safe
>> > house parking spaces will keep your cars whether you have the
>> > property or not.
>>
>> Too bad cars disappear from them a lot more often than they do from
>> garages. I think they get hit by traffic and knocked out of the
>> space so the game doesn't save them. In garages I never had much
>> problem with disappearing cars except when I overstuffed them (with a
>> couple of well- known exceptions...)
>>
>> -- Bob
>
> tends to be cop cars which cops drive off in, but have you ever got a
> cab to drop you off at a safe house and fast forwarded the journey and
> next thing you know the taxi is appearing on trop of one of your cars?
>
Liberty City is still novel enough for me that I don't do trip skips--I like to look around while I'm riding.
Actually, I've only ridden in a cab a couple of times. Seems kinda silly when I can get around on my
own just fine. Usually I'll call or flag a cab, then jack it. I hate the motorcycles in this game but I love
driving the cars.
> I had one big mess in SA, I parked a limo in one garage as it was the
> only space I had and although the rear end protruded a little it
> closed the door, but when I cam to get the thing out it was embedded
> into the wall. I tried all sorts of things, including leaving it
> during many saves and loads, destroying it then walking away and
> coming back etc etc. eventually I had to sit in it with full revs and
> push hard to one side for what felt like an hour as it very very
> slowly edged its way out of the wall.
>
Wow. I've never tried to garage a limo. I hate the things. Too damn big and no accelleration. I can
see that happening, though.
-- Bob
> > yeah, that's a good point about the parking areas. The one good thing
> > is that if you are able to arrive at them all of the safe house
> > parking spaces will keep your cars whether you have the property or
> > not.
>
> Too bad cars disappear from them a lot more often than they do from
> garages. I think they get hit by traffic and knocked out of the space so
> the game doesn't save them. In garages I never had much problem with
> disappearing cars except when I overstuffed them (with a couple of well-
> known exceptions...)
>
> -- Bob
tends to be cop cars which cops drive off in, but have you ever got a
cab to drop you off at a safe house and fast forwarded the journey and
next thing you know the taxi is appearing on trop of one of your cars?
I had one big mess in SA, I parked a limo in one garage as it was the
only space I had and although the rear end protruded a little it
closed the door, but when I cam to get the thing out it was embedded
into the wall. I tried all sorts of things, including leaving it
during many saves and loads, destroying it then walking away and
coming back etc etc. eventually I had to sit in it with full revs and
push hard to one side for what felt like an hour as it very very
slowly edged its way out of the wall.
--
There are some times when it just makes sense, or shortens a tedious
journey. There are a couple of missions where it actually helps to
hail a cab, and if I know a certain route can be avoided I'll do it.
eventually I had to sit in it with full revs and
> > push hard to one side for what felt like an hour as it very very
> > slowly edged its way out of the wall.
> >
>
> Wow. I've never tried to garage a limo. I hate the things. Too damn big and no accelleration. I can
> see that happening, though.
>
> -- Bob
I used to garage them if I knew they were needed for the import/export
and not always easy to find. as you get a limo in one of the missions
I tended to keep that one but normal keep it in one of the big 4 car
garages.
>>
>> And if you take a cool vehicle out to a mission, more often than not
>> you're forced to abandon it. That's been a problem in all the GTAs.
>
> yeah, that's a good point about the parking areas. The one good thing
> is that if you are able to arrive at them all of the safe house
> parking spaces will keep your cars whether you have the property or
> not.
Actually that's a shitty point. When you could buy properties with garages,
you could jam as many cars, or bikes or whatever, as you could into them...
now you can't even put 3 motorcycles into the parking space. And forget
about parking a tank into the spot because unless I'm totally wrong, you
can't get a tank in GTAIV....
Not seen one, maybe it's behind a bush somewhere? :O)
>> ...I've never tried to garage a limo...
> I used to garage them if I knew they were needed for the import/export
> and not always easy to find. as you get a limo in one of the missions
> I tended to keep that one but normal keep it in one of the big 4 car
> garages.
There was always a limo parked near the SF race marker behind Wang cars...
> Actually that's a shitty point. When you could buy properties with
> garages, you could jam as many cars, or bikes or whatever, as you could
> into them...
Not true. In SA and VC there's a limit of 4 vehicles per garage, but for
most the door won't open if there are two vehicles in the garage already.
You have to get out so the door opens, then try to get back in and drive
into the garage before the door closes.
The first San Fierro "safe house" - the garage in Doherty - will open the
door for a fourth vehicle, but when you try to cram a fifth vehicle in it
the fourth one disappears once you move out of range.
really? Mind you, I don't bother with races so I probably wouldn't
have been there.
did you try parking in there anyway?
Yikes... GTA IV is seeming more and more (at least to me) graphics over
gameplay... And as a mirror, the PS3 DS is inferior to the PS2 DS as
well... no analogue buttons???? What the hell??
Look, and forgive the poor English- Alls I know is that in SA you could cram
3 vehicles in CJ's house garage and more in other garages... In IV you got
space for at least 3 vehicles, but only two can be saved. Period.
>
> The first San Fierro "safe house" - the garage in Doherty - will open the
> door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> the fourth one disappears once you move out of range.
Wow, what is this mystical fourth vehicle you speak of???? IV only lets me
keep two....
yeah, I spotted your growl in the PS groups :O) Do you reckon they're
trying to force people to use triggers or is it just penny
pinching/laziness?
> > The first San Fierro "safe house" - the garage in Doherty - will open the
> > door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> > the fourth one disappears once you move out of range.
>
> Wow, what is this mystical fourth vehicle you speak of???? IV only lets me
> keep two....
he's talking about CJ's first big garage in san fiero.
No, but I still can. I'd have to park in there, jack a car, then go
back to the Alderney hideout and save. Wasn't worth the trouble but
now I'm curious. I just thought it was odd that there was a
functional 2-car garage there. That makes me almost certain they were
intending on you taking over the house in the story at some point.
Actually I'd say jack a car and drive over a bridge then come back. If
it's gone already you can save time doing nay of the rest :O)
I was just thinking, there's the mission where you take the girl for a
test drive with her car and nab her instead, could it have been her
house? You meet her again later and her goons attack you.
> Look, and forgive the poor English- Alls I know is that in SA you could
> cram 3 vehicles in CJ's house garage and more in other garages... In IV
> you got space for at least 3 vehicles, but only two can be saved. Period.
Well not being a GTAIV player, I can't comment on the new method of storing
vehicles - do you really just park them out on the street? What if some
Russian hoodlum comes and nicks them...?
The four-vehicle limit in SA was for all garages, so you could get (for
example) four HPV1000s in his Grove St garage.
If you think about it, a finite limit is reasonable. Otherwise, you have to
start writing savegame code that has a variable-length structure instead of
having all the game parameters in predictable places...
> Wow, what is this mystical fourth vehicle you speak of???? IV only lets
> me keep two....
As Paul answered, it was in SA.
> The four-vehicle limit in SA was for all garages, so you could get (for
> example) four HPV1000s in his Grove St garage.
>
> If you think about it, a finite limit is reasonable. Otherwise, you have to
> start writing savegame code that has a variable-length structure instead of
> having all the game parameters in predictable places...
>
Oh yeah, reality holds, it is just frustrating when the room is there
for more.
> > Wow, what is this mystical fourth vehicle you speak of???? IV only lets
> > me keep two....
>
> As Paul answered, it was in SA.
Sorry, that was a 'liver fart'... I was very drunk when I posted....
Actually I think it's both- They're forcing people to use triggers *because*
of their penny pinching laziness....
probably
seem to remember when I went on a test drive with the girl, the car
was outside the house. Don't recall if her house had a garage.
Different house than the mafia guy.
yeah. I am on a game before the mission but I think I'm quite a way
from getting to it to check.