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[DMgenie] Seeking Master of Masks from Complete Scoundrel

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dragonstrike69

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Oct 4, 2012, 9:17:08 PM10/4/12
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Anyone have this class as I can't seem to find it and a player wants it.



El Rico D

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Oct 6, 2012, 8:23:07 PM10/6/12
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On Oct 4, 6:17 pm, "dragonstrike69" <arcanu...@warpmail.net> wrote:
> Anyone have this class as I can't seem to find it and a player wants it.

Table 2–11: The Master of Masks Hit Die: d6
Level BAB Fort Ref Will Special Spellcasting Masks Known
1st +0 +0 +2 +2 Persona masks — 2
2nd +1 +0 +3 +3 — +1 level of existing spellcasting class 3
3rd +1 +1 +3 +3 Mask specialist — 4
4th +2 +1 +4 +4 — +1 level of existing spellcasting class 4
5th +2 +1 +4 +4 Many faces (2, move) — 5
6th +3 +2 +5 +5 Hidden mask — 5
7th +3 +2 +5 +5 - +1 level of existing spellcasting class 6
8th +4 +2 +6 +6 Many faces (3, swift) — 6
9th +4 +3 +6 +6 - +1 level of existing spellcasting class 7
10th +5 +3 +7 +7 Many faces (4, immediate) — 7

Class Skills (4+Int modifier per level): Appraise, Bluff, Craft,
Disguise, Forgery, Perform, Sleight of Hand, Speak Language

Entry Requirements
Skill: Bluff 8 ranks, Disguise 8 ranks, Perform (act) 8 ranks.
Languages: Any four.
Special: Must have successfully impersonated an individual,
fooling even that person’s friends and associates

Spellcasting: At 2nd, 4th, 7th, and 9th level, you gain
new spells per day and an increase in caster level (and spells
known, if applicable) as if you had also gained a level in a
spellcasting class to which you belonged before adding the
prestige class level . You do not, however, gain any other
benefit a character of that class would have gained . If you
had more than one spellcasting class before becoming a
master of masks, you must decide to which class to add
each level for the purpose of determining spells per day,
caster level, and spells known .
Persona Masks (Su): You gain the ability to craft potent
magical masks, each of which allows you to take on a dif-
ferent persona and gain some aspect of that creature or
archetypal character . At 1st level, you learn to create and
use two masks selected from those described below . At 2nd
level, and at every odd-numbered level thereafter, you can
create and use one more mask from the list .
Creating a new persona mask requires 8 hours of work
and costs 100 gp . You can use only persona masks that
you have crafted . No one else (not even another master
of masks) can benefit from a persona mask that you
create .
To gain the benefit of a mask, you merely wear it . Putting
on a mask is a standard action, and removing one is a move
action . Once it is worn, the mask’s benefit immediately
applies . Your master of masks level is your caster level for
any spell-like abilities produced by a mask .
In addition to its other benefits, a mask conceals your
alignment, replacing it (for the purpose of detection spells
or abilities) with an alignment appropriate to the mask . You
still retain your normal alignment for all other purposes
(such as if a paladin uses smite evil against you) .
One or more persona masks can be worn at the same
time, occupying the eye lenses/goggles body slot .
Angel: The image of an androgynous face with eyes
serenely upturned to the heavens forms this mask, carved
from flawless alabaster . Cultic runes adorn the forehead
and cheeks, and its edges are ringed by downy feathers .
As an immediate action, you can use feather fall as a
spell-like ability any number of times per day, but only on
yourself .

Once per day as a swift action, you can use fly as a spell-
like ability; the effect lasts for 5 rounds . As you advance
in the master of masks class, you can use this ability more
often: twice per day at 4th level, three times per day at 7th
level, and four times per day at 10th level .
Your alignment appears to be lawful good while you wear
an angel mask .
Archmage: This mask of deep purple fluorite is sculpted
in the image of a heavily wrinkled old man . A roughly
circular tangle of arcane runes appears where the visage’s
mouth should be .
You can use each of these spell-like abilities once per day:
charm person, dancing lights, detect magic, and magic missile.
As you advance in the master of masks class, you can use
additional spell-like abilities, each once per day: 4th level,
invisibility and scorching ray; 7th level, lightning bolt and slow;
and 10th level, dimension door and ice storm .
Your caster level is treated as two higher for the purpose
of casting arcane spells (up to a maximum of your character
level) . If you have no arcane spellcasting ability, this effect
grants you no benefit .
Your alignment appears to be chaotic good while you
wear an archmage mask .
Assassin: Hardened black leather and metal clasps create
the disturbing aspect of the assassin . A jagged, cruel slit
forms the opening for the mouth, and the mask’s edges
are worn and stained .
You can deliver a sneak attack that deals an extra 1d6
points of damage when you are flanking an opponent or
at any time when the target would be denied its Dexterity
bonus (see the rogue class feature, PH 50) . As you advance in
the master of masks class, your sneak attack becomes more
devastating: This extra damage improves to 2d6 points at
4th level, 3d6 at 7th level, and 4d6 at 10th level . If you get
a sneak attack bonus from another source (such as rogue
levels), the bonuses on damage stack .
In addition, you gain a +2 competence bonus on Hide
and Move Silently checks . This bonus improves to +4 at
4th level, +6 at 7th level, and +8 at 10th level .
Your alignment appears to be lawful evil while you wear
an assassin mask .

Demon: This obsidian mask bears the visage of a darkly
handsome fiend . Small, black horns adorn the demon’s
forehead, and its black ears rise to points . Its smiling mouth
shows rows of sharp teeth .
Once per day, you can use summon monster III as a
spell-like ability, only to summon creatures of chaotic evil
alignment . As you advance in the master of masks class,
you can summon increasingly powerful creatures: At 4th
level, you can instead use summon monster IV; at 7th level,
summon monster V; and at 10th level, summon monster VI .
Your alignment appears to be chaotic evil while you wear
a demon mask .
Dragon: This multihued mask of precious metals and scin-
tillating gemstones forms the terrible visage of a snarling
wyrm . A sunburst of metallic and bejeweled scales flares
out around the reptilian face .
Three times per day you can breathe a cone of fire as
a standard action . The cone is 30 feet long and deals 2d8
points of fire damage . A successful Reflex save (DC 10 +
your master of masks level + your Cha modifier) halves
the damage dealt . Once you use this ability, you can’t use
it again for 1d4 rounds . As you advance in the class, you
can deal additional damage with this ability: 4d8 points at
4th level, 6d8 at 7th level, and 10d8 at 10th level .
Your alignment appears to be neutral evil while you wear
a dragon mask .
Faceless: Only a pair of empty eyeholes break this other-
wise featureless oval, porcelain mask .
You gain a +5 competence bonus on saves against mind-
affecting spells and abilities . You are protected from
divination effects as if by a nondetection spell; the DC of
the caster level check is 15 + your master of masks level .
Even if the nondetection effect is overcome, your align-
ment appears to be neutral while you wear a faceless
mask .
Gladiator: This wyvern-hide mask is shaped like the
face of a grim warrior . Scars cover its surface, and silver
chainmail rings surround its outer edge .
You gain proficiency with all martial and exotic weapons .
You also gain a +1 competence bonus on attack rolls and
weapon damage rolls . As you advance in the master of

masks class, you become more expert in weapon use: This
bonus improves to +2 at 4th level, +3 at 7th level, and +4 at
10th level .
Your alignment appears to be neutral while you wear a
gladiator mask .
High Priest: This mask of rose porphyry has a wide mouth
open in song, but instead of eyes it has slits twisted into
runes (these do not restrict your vision) .
You can use each of the following spell-like abilities
once per day: bless, cure light wounds, protection from evil, and
sanctuary. As you advance in the class, you can use additional
spell-like abilities, each once per day: At 4th level, you can
use aid and lesser restoration; at 7th level, cure serious wounds
and remove curse; and at 10th level, death ward and neutralize
poison .
Your caster level is treated as two higher for the purpose
of casting divine spells (up to a maximum of your character
level) . If you have no divine spellcasting ability, this effect
grants you no benefit .
Your alignment appears to be neutral good while you
wear a high priest mask .
Jester: Gaudy ribbons, tinkling bells, and a bobbing cocks-
comb adorn this leather mask . Brightly hued eyeshadow,
lipstick, and alternating red, black, and white diamonds
flamboyantly paint the form’s angular features .
You gain a +2 competence bonus on Balance, Perform,
Sleight of Hand, and Tumble checks . As you advance in the
master of masks class, you become more proficient with
these skills: This bonus improves to +4 at 4th level, +6 at
7th level, and +8 at 10th level .
Your alignment appears to be chaotic neutral while you
wear a jester mask .
Lich: This mask is made of poorly cured, purplish skin
stretched over yellowed bone . Bloodless cuts and old bruises
mar its surface, and tufts of long, white hair sprout from
its wrinkled brow .
Once per day you can use cause fear and detect undead as
spell-like abilities . As you advance in the master of masks
class, you can use additional spell-like abilities, each once
per day: At 4th level, you can use false life; at 7th level, halt
undead; and at 10th level, fear .
Additionally, you gain resistance to cold 10 .
Your alignment appears to be neutral evil while you
wear a lich mask . Furthermore, you register as an undead
creature with Hit Dice equal to your character level to any
form of magical divination (such as detect undead) .
Lord: A swirling mixture of gleaming copper and silver
forms the regal countenance of a smiling man . A gem-stud-
ded diadem adorns its brow, and stamped across its surface
are layered images of coins .
Once per day, you can use remove fear as a spell-like abil-
ity . As you advance in the master of masks class, you can
use additional spell-like abilities, each once per day: At 4th
level, you can use eagle’s splendor; at 7th level, heroism; and
at 10th level, dispel chaos .

In addition, you gain a +2 competence bonus on Diplo-
macy and Gather Information checks . This bonus improves
to +4 at 4th level, +6 at 7th level, and +8 at 10th level .
Your alignment appears to be lawful neutral while you
wear a lord mask .
Savage: Bright, flaking warpaint streaks this battered
wooden image of a snarling, fang-toothed wild man .
Your hands transform into claws, granting you two
primary natural weapon attacks, each dealing 1d4 points
of damage (assuming you are Medium), plus your Strength
modifier . You are considered to be proficient with your
natural weapons . Your claws overcome damage reduction
as if they were magic weapons .
As you advance in the master of masks class, you can deal
more damage with your claws: 1d6 points at 4th level, 1d8
at 7th level, and 2d6 at 10th level .
Your alignment appears to be chaotic neutral while you
wear a savage mask .
Mask Specialist (Su): Starting at 3rd level, you innately
enhance the abilities of any magic mask you wear (such as
the mask of the skull, DMG 262) . If the mask creates an effect
that requires a saving throw, the save DC increases by 2 .
If the mask grants a bonus on skill checks, that bonus is
increased by 2 . Otherwise, the mask’s caster level is treated
as two higher .
This ability has no effect on the persona masks you create
and use .
Many Faces (Ex): At 5th level, you can wear more than
one persona mask simultaneously . You can use the abilities
of only one mask at a time, but you can switch between
masks more quickly .
While wearing a persona mask, you can don a second
without taking off the first . The appearance and benefit of
the second replace those of the first . As a move action, you
can have the first mask appear instead, granting its effect
in place of the other’s .
At 8th level, you can wear up to three masks simultane-
ously and can switch masks as a swift action .
At 10th level, you can wear up to four masks simultane-
ously and can switch masks as an immediate action .
While wearing multiple persona masks in this way, you
can remove any worn mask as a move action (regardless of
which one is active) .
Hidden Mask (Su): Beginning at 6th level, you can
make any mask you wear become invisible (or return an
invisible mask to visibility) . Activating or deactivating this
ability requires a swift action . The mask’s benefit applies
regardless of whether it is visible .

Ubiquitous

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Oct 23, 2012, 5:11:22 AM10/23/12
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He was asking for an import file for DMgenie.
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"In any war between the civilized man and the savage, support the
civilized man. Support Israel, defeat Jihad."


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