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[DMgenie] Looking for a Dire animal template

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Nelson

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May 31, 2012, 8:27:29 PM5/31/12
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I need help in looking for an Dire animal template or if anybody has the
procedure to accomplish this task. I will appreciate any help.

Zym

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Jun 3, 2012, 9:15:35 AM6/3/12
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In article <jq929...@eGroups.com>, niriz...@yahoo.com wrote:

>I need help in looking for an Dire animal template or if anybody has the
>procedure to accomplish this task. I will appreciate any help.

I don't think there was ever an official WoTC one or even any rules tht
spelled out how to create a Dire Animal.

We just guesstimated and compared the base animal to a similar base animal
and its dire animal version and then applied simialr boosts.

That being said I think there was an unofficial 3.0/3.5 version but I don't
believe I've ever seen it coded.

Tome of Horrors (3.0) and Tome of Horrors Revised (3.5) are 100% 3rd party
content but I believe one was decently set there.
~Zym

"There’s no Drugged-out Devils or Square-halo Angels walking among us...."

Jamie

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Jun 3, 2012, 12:55:54 PM6/3/12
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Try this link

http://www.dandwiki.com/wiki/Dire_(3.5e_Template)

and pages 718-721 in the Tome of Horrors book (Pathfinder version)

Creating a Dire Creature
“Dire” is an inherited template that can be added to any animal that is not
already dire (referred to hereafter as the base creature). A dire creature
retains all the base creature’s statistics and special abilities except as
noted here. Some dire creatures were not created using this template and may
be the exception to the rules presented here having predated the creation of
this monster template.

CR: Same as the base creature +2.

Size and Type: If the base creature is Tiny or smaller, increase its size to
Small. Otherwise, increase its size by one size category. The dire creature
does not gain the benefits or penalties to ability scores that arise from
increased size (see the Pathfinder Bestiary, Appendix 2, Table 2–2).

AC: Natural armor increases by +5. If the base creature has no natural armor
bonus, it gains a natural armor bonus of +5. This bonus stacks with the bonus
gained from the increase in size.

Hit Dice: If the dire creature is Small, it has a number of Hit Dice equal to
the base creature +1 (minimum of 2 HD). If the dire creature is Medium, it has
a number of Hit Dice equal to the base creature +3 (minimum of 4 HD). If the
dire creature is Large or larger it has a number of Hit Dice equal to double
the base creature (minimum of 6 HD). Recalculate base attack bonus and base
saves according to the dire creature’s new Hit Dice total (base attack bonus
equals 3/4 Hit Dice, Fort and Ref equal 1/2 Hit Dice +2, Will equals 1/3 Hit
Dice).

Speed: Same as the base creature +10 ft.

Attacks: Adjust damage dice of all natural attacks upwards to the dire
creature’s new size according to the natural attack progression table found in
Appendix 3 of the Pathfinder Roleplaying Game Bestiary.

Special Attacks: Increase the damage dice for any special attacks to its new
size (usually by on step).

Abilities: Str +8, Dex +2, Con +8, Wis +4 and Cha +4.

Feats: Same as base creature, with additional feats gained through the usual
means from the increase in HD. If the base animal has Weapon Finesse and the
feat would become useless after its increase in Strength, then it may trade
Weapon Finesse for Weapon Focus with one of its natural attacks.

Skills: A dire creature gains skill points equal to 2 + Intelligence modifier
(minimum 1) for each HD it gained. Its class skills are unchanged.

Ubiquitous

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Jun 17, 2012, 2:45:52 AM6/17/12
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In article <jq929...@eGroups.com>, niriz...@yahoo.com wrote:
>
Someone recently uploaded a file for this in the Template folder of the
Genieslamp Yahoo Group.

--
"If Barack Obama isn't careful, he will become the Jimmy Carter of the
21st century."

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