I plan on if this isnt something that can happen starting with a Wiz,
FIghter ges first.
Email my gmail account to get in touch with me quicker by the way.
Thoughts?
I use http://www.nzcomputers.net/heroforge/default35.asp to create the
gestalt then copy/paste into dmgenie. you will have to tweak the
heroforge stat block for output which will minimize the tweaks to the
dmgenie imort stat block. DMGenie will still read the character as a
high level multi-class.I have not used this method in a while. I'll see
what I did whit programs.
>I use http://www.nzcomputers.net/heroforge/default35.asp to create the
>gestalt then copy/paste into dmgenie. you will have to tweak the
>heroforge stat block for output which will minimize the tweaks to the
>dmgenie imort stat block. DMGenie will still read the character as a
>high level multi-class.I have not used this method in a while. I'll see
>what I did whit programs.
I've used gestalt charcters in a Jhereg based campaign. I created
special classes (as prestige classes) with the most favorable aspects of
each base class (bab, skill pts per level, feats, etc) and then adding
spellcasting levels under the spellcasting tab in the class editor.
This works pretty well with characters with spellcasting classes
already, but it won't work if a character wants to take two spellcasting
classes (like a gestalt cleric/sorcerer). I've never figured out how to
make that work.
If you wanted to really open it up you could build each gestalt mix all
the way up as a new 'base' class (fighter/rogue, rogue/sorcerer,
fighter/monk, etc.). It would take a little time and you'd still have
the multiple spellcasting class issue, but then you could add gestalt
levels any time and to any character, rather than custom building
prestige classes for pcs.