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[DMgenie] Gestalt

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Jonathan Wilkins

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Apr 19, 2008, 12:05:55 AM4/19/08
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Hi I'm new here and dont know much about codeing/scripting but i was
wondering if
A. any one knew of a way to use dmgenie for gestalting with out haveing
to go through all the trouble of makeing a new class and
B. if not Who all would be interested in helping me work on this, and
what classes every one would like to have gestalted.

I plan on if this isnt something that can happen starting with a Wiz,
FIghter ges first.

Email my gmail account to get in touch with me quicker by the way.

Ladd

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May 13, 2009, 1:20:34 PM5/13/09
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Is it possible to enter/create gestalt characters (from Unearthed
Arcana) into DM Genie? If so, how? For example, I want to enter a 10th
level gestalt Rogue/Sorceror. Should I just create a 20th level
character with 10 levels of Rogue and 10 levels of Sorceror, and then
adjust hit points, saving throws, BAB, etc. down?

Thoughts?

wiliwq

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May 13, 2009, 9:52:29 PM5/13/09
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I use http://www.nzcomputers.net/heroforge/default35.asp to create the
gestalt then copy/paste into dmgenie. you will have to tweak the
heroforge stat block for output which will minimize the tweaks to the
dmgenie imort stat block. DMGenie will still read the character as a
high level multi-class.I have not used this method in a while. I'll see
what I did whit programs.

jbwojahn

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May 13, 2009, 11:47:32 PM5/13/09
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In article <guftg...@eGroups.com>, luxo...@hotmail.com wrote:

>I use http://www.nzcomputers.net/heroforge/default35.asp to create the
>gestalt then copy/paste into dmgenie. you will have to tweak the
>heroforge stat block for output which will minimize the tweaks to the
>dmgenie imort stat block. DMGenie will still read the character as a
>high level multi-class.I have not used this method in a while. I'll see
>what I did whit programs.

I've used gestalt charcters in a Jhereg based campaign. I created
special classes (as prestige classes) with the most favorable aspects of
each base class (bab, skill pts per level, feats, etc) and then adding
spellcasting levels under the spellcasting tab in the class editor.
This works pretty well with characters with spellcasting classes
already, but it won't work if a character wants to take two spellcasting
classes (like a gestalt cleric/sorcerer). I've never figured out how to
make that work.

If you wanted to really open it up you could build each gestalt mix all
the way up as a new 'base' class (fighter/rogue, rogue/sorcerer,
fighter/monk, etc.). It would take a little time and you'd still have
the multiple spellcasting class issue, but then you could add gestalt
levels any time and to any character, rather than custom building
prestige classes for pcs.

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