In a future Final Fantasy, or perhaps any other RPG, but preferably
Final Fantasy, it would be cool to start the game with the birth of the
main character, which you name and control throughout his life. In
other words, you always have the main character with you or in your
party. No more of this "losing the main character you've worked so hard
to identify with and equip with all the best equipment, only to have him
kidnapped or somehow lost for two hours" I feel so empty when I lose
the main character to some twist in the story.
Anyway, you get to watch your character grow up. As a baby, you can
duke it out with other babies and toddlers in the town. You can ask
your mom and dad to enroll you in certain classes... like martial arts,
dancing or other activities, all of which build your experience and
strength.
As you get to be about six or seven years old, you get to wander out in
the pastures around the town. But if you stray too far, your parents
come and drag you back, which makes you want to go more, of course.
And you keep venturing further and further out and picking fights with
the little slimes that only have about three or four hit points. You
build your strength and experience. And by the time you're 12 or 13,
you're so defiant of your parents that you hit the trail and leave town
and perhaps by some mishap or natural disaster, you're cut off from your
home town and you can't get back the way you came.
So you walk on and find another town where nobody knows you. Half the
people care, half the people couldn't care less. You start learning to
fend for yourself. No more parents to pull you back to safety when you
get in over your head.
So the story continues. You use your own gold to get other training.
Essentially you can hire trainers to teach you magic, martial arts, ways
of the warrior, mysteries, spirituality and other things, all of which
build your various attributes. If you're lacking in magical abilities,
you need to take another magic course. Of course, you can't learn it
all in one town. In order to learn more, you would have to use the best
of your abilities to traverse the landscape to make it to the next town
to learn more.
All the time, the puzzle of life comes together for you and your
abilities mesh to the point where your experience simply builds without
even getting into battles as you explore the landscape and learn that
everything in nature adds up to beauty. The companions you've had up to
this point slowly drop off as they can't keep up with your dreams and
fantasies, until finally you walk alone, and yet finding that you can
defend yourself more completely alone than you ever could when depending
on others.
And as you continue the game, it becomes more and more of a special
effects / sound effects display as you can stop your enemies attacks
simply by expressing love which results in a display of light and sound
that stops attacks, makes your enemies bow and give way as your
experience points hit the roof until finally you max out and a huge
blackness visually exits from your body, the sight of which makes all
you've been through since birth race before your eyes. You are staring
death in the face... the death that is the perfect negative to what you
have become... perfect love facing perfect death. A final separation.
The battles would have been taking place inside you toward the end of
the game. How much hatred could you feed your enemies with fire and ice
spells, never able to give up the need to carry Phoenix Down. How close
can you allow your character to come to death before you give in and
launch a meteo attack in a frantic attempt to save yourself from eminent
death? What if, the more you attack, the stronger your spells become,
the stronger your enemies become? No matter how long you fight, the
spells get bigger, you need more powerful cure spells, you need more
powerful attack spells to stay alive and life itself becomes a endless
battle that rages on for eternity.
Or what better progress for a game than to absorb attacks, heal yourself
and crawl deeper and deeper into the dungeon, building resistance to
attacks, but rarely fighting back... something that infuriates the
darkness within you.... so by having learned the most powerful spells,
then refraining from using them, you take power from the darkness and
spit it back in their faces with beauty and they run and hide until they
pass away. Or, of course you could fear the darkness and attack it,
which buries it back into your heart.
Does that sound like a fun game? Sounds like life to me. But I think
it would make a great game!
Involuntary
A-Bomb
Life is a game. You spending all that time trying to raise your characters
abilities doesn't sound like fun. You have just wasted about 25 mins of game
time from life that you can never get back by writing that message.
Shouldn't you be raising your skills and abilities in this game called
'life' instead of wasting away?
> Life is a game. You spending all that time trying to raise your characters
> abilities doesn't sound like fun. You have just wasted about 25 mins of game
> time from life that you can never get back by writing that message.
I had fun writing the message. I had fun imagining such a game and I
would have fun playing it as long as there were surprises along the way.
Sure, gets dull just wandering aimlessly just to build experience
points, but I've done it on days when I just decided to kick back for a
few hours with the sole purpose of building character strength. I just
laid out a basic underpinning for the story and the details and
possibilities for such a basis can come from your own imagination.
For example, how nice would it be if towns had a training room you could
go to to engage in battles without wandering around? If you win the
battle, you get points. If you don't, at least you don't die, and you
still keep your previously earned experience points.
What's more, you can also pick as many opponents as you want. You would
be able to pick individual characters and train them instead of the
current method of going out into the field and killing off the ones you
don't need trained so all the experience points can go to one person.
BTW, is it my imagination or does this not work in FF7? I tried it and
you appear to get the same amount of experience points whether you
defeat an enemy part single-handedly or with others. Earlier versions
split up 800 experience points to 200 points for each member of a
four-person party. But I engaged in battle, killed off all but one
character and finished off the enemy party alone. I seemed to get the
same amount of experience points. Anybody know?
> Shouldn't you be raising your skills and abilities in this game called
> 'life' instead of wasting away?
Is that what you think I should be doing? Raising my skills in life?
Or is that what you do because you think everyone expects it of you? Or
are they in some way manipulating you into it?
Involuntary
<snip>
So..... What you're saying is you want a combination of a western
style/PC RPG with "The Little Computer People"? Sounds intriguing,
but it'll probably never work for Final Fantasy. For one thing,
it requires an "off the rails" story approach that Square isn't
exactly famous for, nor one which I look forward to from a company
that makes such wonderful "interactive anime"-style games.
-Edwyn
--
My full sig is available at: (last updated 3rd December 1999)
http://homepages.ihug.co.nz/usersdirs/edwyn/public_html/aaLong.txt
My homepage: (last updated 9th October 1999)
http://homepages.ihug.co.nz/usersdirs/edwyn/public_html/index.htm
so i say keep dreaming but direct it
thats what i am doing now!
nothing like a good thinker! the rest just follow us!
"Involuntary" <invol...@earthlink.net> wrote in message
news:et715s0m4kkfo19hj...@4ax.com...
> "Malkere" <mal...@worldnet.att.net> posted:
>
> > Life is a game. You spending all that time trying to raise your
characters
> > abilities doesn't sound like fun. You have just wasted about 25 mins of
game
> > time from life that you can never get back by writing that message.
>
> I had fun writing the message. I had fun imagining such a game and I
> would have fun playing it as long as there were surprises along the way.
> Sure, gets dull just wandering aimlessly just to build experience
> points, but I've done it on days when I just decided to kick back for a
> few hours with the sole purpose of building character strength. I just
> laid out a basic underpinning for the story and the details and
> possibilities for such a basis can come from your own imagination.
>
> For example, how nice would it be if towns had a training room you could
> go to to engage in battles without wandering around? If you win the
> battle, you get points. If you don't, at least you don't die, and you
> still keep your previously earned experience points.
>
> What's more, you can also pick as many opponents as you want. You would
> be able to pick individual characters and train them instead of the
> current method of going out into the field and killing off the ones you
> don't need trained so all the experience points can go to one person.
>
> BTW, is it my imagination or does this not work in FF7? I tried it and
> you appear to get the same amount of experience points whether you
> defeat an enemy part single-handedly or with others. Earlier versions
> split up 800 experience points to 200 points for each member of a
> four-person party. But I engaged in battle, killed off all but one
> character and finished off the enemy party alone. I seemed to get the
> same amount of experience points. Anybody know?
>
> > Shouldn't you be raising your skills and abilities in this game called
> > 'life' instead of wasting away?
>
> actually you ARE sharpening your skills for life
> what you are doing is called brainstorming
> people like you make up the games we play
> that if put in the right direction can turn into a career
> ideas that come to reality spawn more ideas and that is what is happening.
>
> so i say keep dreaming but direct it
> thats what i am doing now!
>
> nothing like a good thinker! the rest just follow us!
LOL!!! What's sad about this whole thing is that I wanted to suggest
that someone write a game that follows that general direction so I could
play it! haha. I would love to write a game like that, but I also want
to play one. I actually feel sorry for people who write such great
games like the FF series. How horrible it must be to know where
everything is in a game... to have no real challenge since you know
every character's weak points after programming them over a two year
period.
Of course, an artist who paints the background pictures used in the game
might get some enjoyment finding the objects placed in polygonal chests,
visiting the stores he's painted to see what characters are doing
inside... So sure, I guess it's possible that people who specialize in
certain areas of a game might get some enjoyment out of it.
But good god... I don't even know where to start... Since I have no
credentials, all I can do is send my ideas to software companies. Sure,
they may find a good story in my ideas, but what's to keep them from
just taking the idea, making a game and leaving me out of it altogether?
I would love to be paid for using my imagination rather than my hands,
but so far I haven't even directed my imagination toward realizing
something like that. Gives me something else to imagine.
I thought I wanted to work for Nintendo when I moved to Washington, but
I have not learned to program. I assume that Nintendo and Sony give or
license special systems which make creating games for their systems as
easy as possible so more titles can come out faster. I mean, if Square
has to reverse-engineer a system just to make games, it's not going to
be easy to write software.
Yeah.... I would be so happy to have a part in story development,
character attributes, weapon and armor development, etc... But I'd have
to have some creative control. I mean, simply pawning myself to program
the creation of someone else would not be very satisfying for long.
I assume that the directors of software titles probably give the
programmers some creative control. Since they probably all play RPG's
themselves, they are familiar with what is realistic for damage.
One thing I love in games is plenty of treasure chests and hidden items,
as well as hidden gold or gil. I have rarely found treasure chests that
open in FF7 that exclaim, "Found 700 gil!" I also love hidden
pathways.. like knocking on a wall or pulling a torch opens a secret
passage. For me, that adds a lot of excitement and intrigue to the
game.
Thanks for sparking my interest in this.
Involuntary
I played a board game like this once. It was called "The Game of Life".
--
{£ight§aber[][][]=[]=(|™
AIM: SaBeR TR
sa...@upnetwork.com
http://teamr.bulbagarden.com
"I pass the torch to you man." --Marcus Yu
"Saber is a troll promoter. He's
like the Don King of Trolling" --Fravenzy
"Saber, you are a legend." --Jigglywobble
"I demand to be in your sig
somewhere young man." --µ
"Meeeh meeeeeeeeeh meeh meeeh meeh
meeeh meeh meeeeeh meeeeeeh......" --Cat-Gonk
"there should be a button
that destroys the universe" --Fatuglymen
"i think ill buy a fur coat and
go as a pantless eskimo" --Fatuglymen
--
Possessor of:
-999,999,999 Simon Points. (A misunderstanding, perhaps?)
1 Grilled Parasect point.
2 brownie points.
About 3 props, of the "Fast" variety.
6 Munt Coupons.
60 slut points.
1 million and 1 Metal Arm™ points.
1 billion Simyn points.
999 billion JiRo points.
--
Listen, you.
Note that most of the games are Japanese only. Even more reason to
learn the language.
--
Albert | ICQ: 14617788 | http://members.home.com/ajyi
"It is quite within the bounds of possibility for a
man to recognize the relative evil of his nature, but
it is a rare and shattering experience for him to
gaze into the face of absolute evil."
- C.G. Jung, Aion
>In a future Final Fantasy, or perhaps any other RPG, but preferably
>Final Fantasy, it would be cool to start the game with the birth of the
>main character, which you name and control throughout his life. In
>other words, you always have the main character with you or in your
>party. No more of this "losing the main character you've worked so hard
>to identify with and equip with all the best equipment, only to have him
>kidnapped or somehow lost for two hours" I feel so empty when I lose
>the main character to some twist in the story.
>
>Anyway, you get to watch your character grow up. As a baby, you can
>duke it out with other babies and toddlers in the town. You can ask
>your mom and dad to enroll you in certain classes... like martial arts,
>dancing or other activities, all of which build your experience and
>strength.
>
>As you get to be about six or seven years old, you get to wander out in
>the pastures around the town. But if you stray too far, your parents
>come and drag you back, which makes you want to go more, of course.
>
That reminds me of PM2
Hana no Kaitou
Pledged to the Way of the Wimp
Cause of the month: Pastel Yumi
http://members.aol.com/Animeg3282/index.html ,
http://members.aol.com/animeg3282/page5/index.htm<--Please visit both my main
home page, and Fancy Lala fanclub.
Hmm... sounds basically like that old Ultima Online game. I mean, if you
could pull that sort of thing of properly (which ultima online DIDN'T do),
it would be great. But for me, the directionlessness of the game would be
too boring. I mean, when you watch a movie, you don't want to be watching
it in realtime, we don't want to see them go to the toilet, pick their nose
or sit watching TV for 2 hours. There just needs to be an actual plot.
But, if it's the generic D&D experience that you might want, than that idea
sounds fine.
Involuntary <invol...@earthlink.net> wrote in message
news:1k925s4mhsn2dgql7...@4ax.com...
> Blah, sounds like a life-sim game. Pioneered by Princess Maker, but
> there are more traditional RPG variants out there. Go here and
> search around:
>
> www.densetsu.com
>
> Note that most of the games are Japanese only. Even more reason to
> learn the language.
Wonder Project J also comes to mind....
_________________________________________________
Arturus Magi
ICQ: 19106776 AIM: ArturusMag, NHogue
Y! Messenger: Arturus_Magi
Protect privacy, boycott Intel: http://www.bigbrotherinside.org
Returners HQ, FFRPG central: http://returners.simplenet.com
Hi! I'm a .signature virus! Copy me into yours and join the fun!
mv arturus_magi.o /dev/null
%%%%%%%%%%%%%%%%%%%%%%%%%%% |||__|||
TWO HUNDRED AND FIFTY POSTS \/ \/
TO ALT.GAMES.FINAL-FANTASY (0250)
%%%%%%%%%%%%%%%%%%%%%%%%%%% \__/
<Square Games Beat:>
Final Fantasy 1
Final Fantasy 4
Final Fantasy 6
Final Fantasy 7
Final Fantasy Legend 1
Final Fantasy Legend 3
Final Fantasy Tactics
Final Fantasy: Mystic Quest
Secret of Mana
Secret of Evermore
Breath of Fire
Chrono Trigger (12 endings and working on more)
<Other RPG's Beat>
Dragon Warrior I
Dragon Warrior III
Legend of Zelda
Zelda II: Link's Adventure
Legend of Zelda: A Link to the Past
Legend of Zelda: Links Awakening
Suikoden
Super Mario RPG
Tactics Ogre
Ogre Battle (2 ending and rising...)
Lufia and the Fortress of Doom
________________________________________________________
Everything in this .sig is wrong! Wait, that would mean that this part is wrong, so everything
would be right, meaning that previous statement was right, so everything is... <sound of head
imploding>
_________________________________________________________
Dubiously Formatted Music Zone
==============================
Sing in the original tunes
Yesterday
---------
Yesterday,
All those backups seemed a waste of pay.
Now my database has gone away.
Oh I believe in yesterday.
Suddenly,
There's not half the files there used to be,
And there's a milestone hanging over me
The system crashed so suddenly.
I pushed something wrong
What it was I could not say.
Now all my data's gone
and I long for yesterday-ay-ay-ay.
Yesterday,
The need for back-ups seemed so far away.
I knew my data was all here to stay,
Now I believe in yesterday.
====================================
Eleanor Rigby
-------------
Eleanor Rigby
Sits at the keyboard
And waits for a line on the screen
Lives in a dream
Waits for a signal
Finding some code
That will make the machine do some more.
What is it for?
All the lonely users, where do they all come from?
All the lonely users, why does it take so long?
Guru MacKenzie
Typing the lines of a program that no one will run;
Isn't it fun?
Look at him working,
Munching some chips as he waits for the code to compile;
It takes a while...
All the lonely users, where do they all come from?
All the lonely users, why does it take so long?
Eleanor Rigby
Crashes the system and loses 6 hours of work;
Feels like a jerk.
Guru MacKenzie
Wiping the crumbs off the keys as he types in the code;
Nothing will load.
All the lonely users, where do they all come from?
All the lonely users, why does it take so long?
====================================
Unix Man
--------
He's a real UNIX Man
Sitting in his UNIX LAN
Making all his UNIX plans
For nobody.
Knows the blocksize from du(1)
Cares not where /dev/null goes to
Isn't he a bit like you
And me?
UNIX Man, please listen(2)
My lpd(8) is missin'
UNIX Man
The wo-o-o-orld is at(1) your command.
He's as wise as he can be
Uses lex and yacc and C
UNIX Man, can you help me At all?
UNIX Man, don't worry
Test with time(1), don't hurry UNIX Man
The new kernel boots, just like you had planned.
He's a real UNIX Man Sitting in his UNIX LAN
Making all his UNIX .plans For nobody ...
Making all his UNIX .plans For nobody.
===================================
Write in C ("Let it Be")
------------------------
When I find my code in tons of trouble,
Friends and colleagues come to me,
Speaking words of wisdom:
"Write in C."
As the deadline fast approaches,
And bugs are all that I can see,
Somewhere, someone whispers:
"Write in C."
Write in C, Write in C,
Write in C, oh, Write in C.
LOGO's dead and buried,
Write in C.
I used to write a lot of FORTRAN,
For science it worked flawlessly.
Try using it for graphics!
Write in C.
If you've just spent nearly 30 hours,
Debugging some assembly,
Soon you will be glad to
Write in C.
Write in C, Write in C,
Write in C, yeah, Write in C.
BASIC's not the answer.
Write in C.
Write in C, Write in C
Write in C, oh, Write in C.
Pascal won't quite cut it.
Write in C.
==========================
Something
---------
Something in the way it fails,
Defies the algorithm's logic!
Something in the way it coredumps...
I don't want to leave it now
I'll fix this problem somehow
Somewhere in the memory I know,
A pointer's got to be corrupted.
Stepping in the debugger will show me...
I don't want to leave it now
I'm too close to leave it now
You're asking me can this code go?
I don't know, I don't know...
What sequence causes it to blow?
I don't know, I don't know...
Something in the initializing code?
And all I have to do is think of it!
Something in the listing will show me...
I don't want to leave it now
I'll fix this tonight I vow!
==========================
Windows 95 Rhapsody
-------------------
Is this the real world?
Is this just fantasy?
Caught in a LAN-slide
No ESC to reality.
open(2) your files,
Look after your while()s in C;
Its just a cheap toy, but dearer than Symphony
With it's wheezy cough, noisy beep
Address clash, little sleep
Anything but Windows,
Nothing beats class lib'ries to me,
To me.
Mama,
Just killed a RAM
Got some static on its pins,
Now I don't see the dust bin,
Mama,
'Write' had just been run,
But now I've got to throw it all away
Mama, ooooooh,
Didn't mean to make it fry
If I've no stack to overflow tomorrow,
Carry one, carry one,
'Cause there's nothing like class lib'ries.
Too late,
My time(2) has come
Send lightning down my line
Stop my make(1) before it's time
Goodbye, everybody,
I've got to go,
Gotta leave you all behind and read Knuth.
Mama, ooooooh, (Anything but Windows)
I don't want to *sigh*
I sometimes wish I'd never known Bourne at all.
I see a little silhouetto of a man(1),
Scarramouche, Scarramouche,
Did you run the test script yet?
Thunderbolt and lightning,
Blowing up my modem, me.
Gone away now,
Gone away now,
Gone away now, Windows froze.
It’s worse than crap (oh oh oh oh)
It's just a cheap toy, ev'rybody has three
It's just a cheap toy from a cheap company
Spare us our lives from this monstrosity!
Wheezy cough, noisy beep, will you let us sleep?
Drink Miller! GNU! We will not let you sleep!
(let us sleep!)
Drink Miller! GNU! We will not let you sleep!
(let us sleep!)
Drink Miller! Will not let you sleep (let us sleep!)
Will not let you sleep (let us sleep!)
Will not let you sleep (let us sleep!)
GNU, GNU, GNU, GNU, GNU, GNU GNU!
Oh Mama mia, mama mia,
Mama mia, let us sleep!
Be-el-ze-Gates has a widget put beside my tree,
my tree,
my tree!
So you think you can force me to use '95?
So you think you can love me and leave me no drives?
Oh, baby,
Can't do this to me baby,
Just gotta c-out, just gotta get write(2) out of here.
Nothing beats class lib'ries,
Anything in C,
Nothing beats class lib'ries,
Nothing beats class lib'ries to me.
==========================
'The Hedgehog Can Never Be Buggered At All'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bestiality sure is a fun thing to do
But I have to say this as a warning to you:
With almost all animals, you can have ball
But the hedgehog can never be buggered at all.
CHORUS:
The spines on his back are too sharp for a man
They'll give you a pain in the worst place they can
The result, I must say, you will find will appall:
The hedgehog can never be buggered at all!
Now mounting a horse can quite often be fun
An elephant too; though he weighs half a ton
And even a mouse (though his hole is quite small)
But the hedgehog can never be buggered at all.
A fish is refreshing, although a bit wet
And a cat or a dog can be more than a pet
Even have a giraffe (despite being so tall)
But the hedgehog can never be buggered at all.
You can ravish a sloth (but it would take all night)
With a shark it's quite quick, but the darned beast might bite
We have already mentioned the horse, you'll recall
But the hedgehog can never be buggered at all.
For prosimian fun, you can bugger a lemur
To bolster your name as a pervert and schemer
The lemurs cry "Frink!" as a coy mating call
But the hedgehog can never be buggered at all.
-no particular original tune, these are the alledgedly official lyrics
to the Discworld song
<MegaHAL>
"HOW MANY ROADS MUST A MAN WALK DOWN BEFORE THEY CALL HIM A MAN
HOW MANY SEAS MUST A WHITE DOVE SAIL BEFORE SHE SLEEPS IN THE SAND
HOW MANY TIMES MUST THE CANNONBALLS FLY BEFORE THEY ARE FOREVER BANNED?
THE ANSWER, MY FRIEND, IS BLOWING IN THE WIND
THE ANSWER IS 42"
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"Long rambles my signature. Aimless and banal. Long, long, long. I pretend to a metaphysical
superiority whithin the bounds of my sig file. Read, Read! The sig file brings wisdom. Read!
Read! Find the meaning of it all. Peer in to my soul. All hail the one, true Sig File. All
bow to it's superior message. It is long and meaningless and therefore the best. It fills the
bandwidth with drivel. The Sig. The One True Sig."-Warthog, disgusted with these things.
This .sig is optimized for a monitor and a computer, it will look even better if you turn them
on
"IF you've gone this far, then you have WAY too much time on your hands... This is the end of
the freaking sig! The show's over! Go home! Go on, get!" --.sig ender stolen from A.Weirdo.
> Hmm... sounds basically like that old Ultima Online game. I mean, if you
> could pull that sort of thing of properly (which ultima online DIDN'T do),
> it would be great. But for me, the directionlessness of the game would be
> too boring. I mean, when you watch a movie, you don't want to be watching
> it in realtime, we don't want to see them go to the toilet, pick their nose
> or sit watching TV for 2 hours. There just needs to be an actual plot.
> But, if it's the generic D&D experience that you might want, than that idea
> sounds fine.
yeah... there would be a definite guiding force... decisions to be
made... lessons in honesty. In fact, if you use the game and answer
honestly, you might even find something out about yourself by the
reactions of the characters to your honest reactions via the game pad.
Of course, I don't think today's nor the next-generation game consoles
have the kind of power that would be necessary for such a game. It
would need an incredibly powerful AI engine, along with a complete
dictionary of words, slang and definitions as well as grammar. It would
have to be able to interpret the assembly of words and generate
responses on the fly. The game console and the game would have to be
capable of thinking... of countering your every move or complementing
your actions.
Certainly, it could be an endless game. Treasure chests might pop up in
places where they did not exist before. The game itself would create
new spells, new armor, etc.. on the fly instead of picking from a
database.
Think of games like SimCity... it can be an endless game. There's no
winning, just experimenting. In fact, on a game I envision, you can
even decide that nothing in the world pleases you and you can try to
find a way to get off the planet. You could start by simply asking a
character in the game, "How can I leave this planet?" and the game
generates a response. If you don't like what she says, you can say,
"Fuck you, you stupid bitch!" and she may refuse to talk to you ever
again... but then you can also come back on your knees and beg her
forgiveness... or even make out with her.
See my point? While Final Fantasy is a fun game to play, still, there
are some things you have no choice about or you only have a certain
number of choices to pick from. You can decide where you walk to and
that's about all. The outcome and the basic story is the same no matter
how many times you play. The game I envision would be more like
SimLife, I suppose... but it would/could be played like an RPG, and a
keyboard would allow you to tell anybody anything and you know you could
always expect a perfect response. Hell... you could even tell the game
characters your problems and since each character is a different
individual, their reactions to your story would be different, too.
Babies born in the game might be combinations of attributes from their
parents.
I think in the future games like this will be commonplace.... games of
all types and while some might have definite goals, others might be
created to simply roam a universe created by a video game, and since no
two people play alike, no two worlds created by the game will be alike.
The game system would be creating a heaven in your TV screen...
perfectly suited to what you like. :)
Involuntary
> I want a character with a dark past that needs to be found out, not a damn
> pokèmon.
How you develop is your own choice. If you want to use your character
to bully little kids when you're still confined to the town by your
over-protective parents, then your trust level will drop and townspeople
will treat you accordingly. They might not give you items you want
because you're a little brat. As a result, you're more appealing to
darker characters, which scars your reputation more. Sure, you can
change directions at any time and do something nice, but your trust
level would be so low that people would suspect deception.... just like
real life!
Heck... they could even have a character generator that would create a
past for you randomly and you discover the secrets of your past as you
play the game... perhaps starting from 17 years old.... then you have
flashbacks of earlier days that you can't recall...somewhat like FF7.
Involuntary
> The only way that a programmer can enjoy a game as much as a player, is to
> program everything randomly. You need a game that keeps changing constantly.
> Where monsters and players build up their stats in an unpredictable way.
> Total control to the player as well as the AI. Kinda like, 'real life'.
> Only problem with this is that companies will NEVER make such a game. ONE it
> will cost a lot of money. and TWO, once you buy it, you probably won't ever
> finish it, or discover all its secrets. It would be like the game that never
> ends...which kinda kills the sequels....
Yeah, that's true. One thing I have done in past games is just get
really strong so no monsters could stop me, then I'd just explore to
make sure I had been in every nook and cranny of every cave and every
city to make sure I found every treasure. Usually I had found
everything already or I'd find a treasure chest with a Potion in it...
nothign too amazing. What's even worse is when I find armor that would
have been excellent for my progress... but I don't find it until way
late in the game and when I don that armor, I'm virtually invincible. :)
It reminds me of the first Final Fantasy. On that game you could
assemble your party with all of one character if you wanted. I picked
four warriors. While there was little magic for attacking and buying
armor was expensive, but my party was unstoppable. Using swords and
armor and a few cure spells, I knocked out the antagonist easily. :)
Involuntary