http://silverdaggers.freehosting.net/trouble.html
Please note that I have contacted the Silver Daggers and
expressed my concerns. Do what you can to help stop this
treatment. Show your support by replying to this post. Thanks.
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--
Ratbert, Magician (Unity's Might) ZONE: news
<Erollisi Marr>
yamaha864 <yamaha86...@hotmail.com.invalid> wrote in message
news:304df054...@usw-ex0104-032.remarq.com...
Of course, it could also be that they're just dinks with no manners.
Either way, I've got the creeping suspicion that this is another case of,
"Players not willing to cooperate with other players," followed by a dose of,
"Run to the GM when things don't work instead of trying to talk."
And don't /t the GM; use /petition, that's what it's designd for. They're lucky
they got an answer.
Frankly I found the Guide's stance appalling. Pulling a stunt like
this should have required an official warning against the offenders.
On Tue, 29 Feb 2000 20:38:55 GMT, Kay Anders
<k...@red-star.net.hates.spam> wrote:
>We don't have the full info presented on what happened before this; only
>word-of-mouth. But I can tell ya, if someone was shouting in all caps all night
>long in Freeport, I can't say I'd blame anyone for taking him out--repeatedly.
>Especially if they'd asked him to stop. It could be these 50ish folks were
>trying to instill peace and quiet.
>
> stuff deleted ...
> I might agree, but this was in West Freeport, not a combat heavy zone.
> Your either there to do business or you're fighting in the arena.
Unless you're level 5 or under... Or buying spells or stacks of regents... Or trying
to talk with a friend, or quest, or--heaven forbid--trying to do trade skills.
Shouting in all caps at length may not deserve instant death, but can you blame
anyone for being irritated--IF that WAS the case?
> Frankly I found the Guide's stance appalling. Pulling a stunt like
> this should have required an official warning against the offenders.
GM's aren't babysitters... They and Guides need to help players resolve things
themselves, regardless. If they just come in and make one group happy all the time,
they're not doing anything to advance that goal.
To the best of my knowledge no player characters get to own real
estate. The high levels had just as much right to be in the arena as
the tourney folk. It was rude of them to start killing them. But then
again it's rude to shout to the entire zone in all caps. Also the Arena
is a PVP area that has no restrictions based on level difference. You
are made aware that you are in a PVP area in the arena when you walk
into it. It's essentially at your own risk. Why should the GM give
warnings to the high levels for using the area within the given rules
(with the possible exception of corpse camping). Not saying what the
high levels did was nice...but doesn't sound like what they did was
against the rules of engagement verant set up in the arena.
My thoughts anyway
Mozmonar part-time 38th level Wizard
Brell
Sent via Deja.com http://www.deja.com/
Before you buy.
Sir Ravaren Lawmaker
Paladin of the 35th Rank
Stormbringers
Karana
Yes, but their reasoning is specious. They say the low levels can't takeover
the arena, but tacitly allow the level 50's to take over the arena. They say
the level 50s pay so should be allowed access, but allow the level 50s to
deny access to the others. Quite a catch-2 situation.
yamaha864 wrote:
> Please note that I have contacted the Silver Daggers and
> expressed my concerns. Do what you can to help stop this
> treatment. Show your support by replying to this post. Thanks.
Please ask the people who ran this event to contact me.
The guild I head on Karana is one of the largest on the Shard, and we've
currently got about a dozen 50th players and as many above level 45,
with the majority being in the 35-45 range.
The next time they want to run an event we'd be more than happy to
provide 'security'.
See how much fun the guy has when he's power nuked by 3 50th level
Wizards and assorted Druids and Paladins.
Jeff-boy
Exactly right.
The -exception- would be if indeed there were just tons and tons of
shouts messing up everyone's reading. And if the high levels
respectfully requested that they quit shouting and keep it to just area
chat, and they refused, maybe ungracefully? Who knows. They played
their music so loud the whole neighborhood heard it. That's not too
polite regardless.
(though I say that ignoring the fact of the wonderful troll run a few
months back where I shouted with glee from Oggok to Faydark)
(BTW, is Canticle your game name so they can contact you?)
--
Dorian Brytestar
Lvl 48 High Elf Cleric of Tunare
Povar
"Canticle" <cant...@escape.ca> wrote in message news:38BC4DEA...@escape.ca...
:
:
Dorian Brytestar wrote:
> Now THIS is the type of action that I love.. Thank you for coming out and letting
> them know that you will support them next time they need a bit of "muscle" to get
> these jerks under control. I love it!
> (BTW, is Canticle your game name so they can contact you?)
I go by Hassan Nasir in game, but you can also contact Lubon, who tends
to be on during more reasonable hours than I am =).
It works both ways too...in the past, we've had problems with members of
our Guild who decided because they weren't being watched they could get
away with stupidities. They found out quickly that being part of a guild
meant that people know who to go to with their problems. Said problem
members are no longer members, and their reputations were shot with ALL
the guilds we associate with.
Jeff-boy
Well, to be honest and we only have the words of one side at the current
time...if there was corpse camping by the level 50 people which is
considered harassment, then action should have been taken by teh Guides to
remove those players from the area. That is a black and white issue.
The other issue is far harder to fix. Do you alloow the higher level players
to monopolize an area for a time by force because they can or do you allow
the lower level people to monopolize the area for a time because they are
holding an event. I think there the GMs and Guides have to make a judgement
call as to what is better for the server. To have high level people taking
advantage of lower level people for their own amusement or an event being
held for the broader amusement of a number of people. Businesses make these
judgement calls every day and it seems time for Verant Customer Service to
start doing the same.
That would be the case only if that were the reason for the high level
people disrupting the event which would have been evident. Since it wasn't,
as evidenced by the tells from the high level people involved, one was on
the order of 'you have to admit it was funny' indicates it was for personal
amusement. Their "complaint" about shouting came much after the event as an
apparent afterthought, probably to save face.
You imply an attempt to "own" which isn't the case. It was an attempt to
use. You also make the same mistake Verants GM (or Guide) did which is
denying the right of the lower level players to monopolize the arena but
allowing the higher level players monopolize the arena by killing the same
people over and over again who are trying to make use of it. IN the instance
where two paying groups of customers come to a disagreement like this, it is
Sustomer service who has to make a judgement call. Restaurants, for one,
have to make a judgement call whenever one customer complains about another
customers smoking or noise or smell as to whom to move. Most businesses
don't feel that just because you are a paying customer you have an instant
right to annoy or disrupt another paying customer.
The high level players weren't trying to make the low level players
leave. Therefore they can't really be considered to be monopolizing the
Arena. Besides listen to yourself...it's the Arena man...the epitomy of
a "might makes right/survival of the fittest" area. Yes if you are
strong enough to stake a claim on the arena then the only way that
claim should be taken away is by another more capable player(s)
knocking that person off the top. If they aren't strong enough to hold
the arena then they have no right to claim it. They can ask nicely for
the high levels to leave...they can attempt to bribe them...they can
attempt to fight them off...but they can't reasonably expect a GM to
step in and move these people out of there simply because they want it.
IN the instance
> where two paying groups of customers come to a disagreement like
this, it is
> Sustomer service who has to make a judgement call. Restaurants, for
one,
> have to make a judgement call whenever one customer complains about
another
> customers smoking or noise or smell as to whom to move. Most
businesses
> don't feel that just because you are a paying customer you have an
instant
> right to annoy or disrupt another paying customer.
We aren't talking about a restaurant here. We're talking about a last
man standing arena (PVP) area. An area where the only rules that exist
are the ones you are strong enough to enforce. I feel bad for the guy
getting his parade rained on. I don't think the GM should have made the
high levels leave. There's no reason he/she should have. Jesus can't
people be adults and try to solve their own problems before running to
tell dad. Pathetic.
Moz
Um..if you kill someone then continue to do it over and over, what are you
trying to do? Furthermore, if every level 20+ player on a server decide to
take over all newbie hunting areas on the server and kill all NPCs there,
might makes right and they should be allowed?
> IN the instance
> > where two paying groups of customers come to a disagreement like
> this, it is
> > Sustomer service who has to make a judgement call. Restaurants, for
> one,
> > have to make a judgement call whenever one customer complains about
> another
> > customers smoking or noise or smell as to whom to move. Most
> businesses
> > don't feel that just because you are a paying customer you have an
> instant
> > right to annoy or disrupt another paying customer.
>
> We aren't talking about a restaurant here. We're talking about a last
> man standing arena (PVP) area. An area where the only rules that exist
> are the ones you are strong enough to enforce. I feel bad for the guy
> getting his parade rained on. I don't think the GM should have made the
> high levels leave. There's no reason he/she should have. Jesus can't
> people be adults and try to solve their own problems before running to
> tell dad. Pathetic.
This is not the WWF Raw show. EQ IS a business and a comparison to a
restaurant is not unfounded. Entering the arena is not supposed to mean you
are acccepting anyone who wants a free for all. They were put there to allow
for limited and organized PvP combat due to the games inherent non-PvP
design and should be run as such by the Customer Service staff. They are
called Arenas and not death zones for a reason. One customer should have the
common courtesy to allow other customers (who were there first mind you) the
use of in game facilities. If one customer does not have such courtesy, the
customer service staff should take a stance to prevent them from
interfering. That is business, but in EverQuest it will not happen since a
majority of the active Customer Support staff are not in the employ of the
company but are unpaid volunteers and hence have zero stake in its success.
Nothing wrong with any of that. Like you said, it's a PvP arena. An arena
that gives people the ability to attack anyone of any level, with warnings
sent to your chat box to make you aware of this. But what they DID do that
should have made the GM jump to their aid, was "corpse camping". The
corpse campers should have been issued warnings for their actions. Of
course the GM would have to be there and witness this.
Okay, here's what I don't get. And it may be because I've never spent more
than 20 seconds in a PvP area.
The whole reason to "corpse camp" is to wait until the dead character comes
back and loots his corpse, so you can kill him again and get another item
off his body, right? So why wouldn't the dead character just use the
/corpse command to drag his corpse OUT of the PvP area before looting?
Corpse camping (on a blue server, at least) sounds like it cann be trivially
defeated.
--
DJM
If it's close enough to the edge of the non-PvP area yeah. But if they
were holding an event there I doubt they were all lined up close to the
edges. The ones doing all the fighting that got area effected by that
caster were most likely all in the middle of the arena. Qeynos arena is
small enough that they could do it, but I think Freeport's is a lot bigger
than that one. It's been a while since I poked my head into that arena, so
I can't be totally sure.
Still have to get near it to /corpse. If you have to enter the PvP area
since these level 50's could kill you, if you are low enough level, in one
spell they could easily kill you before you can drag it. OFten corpse
camping is not to gain another item off you. It is simply to cause you to
again have to get back to your corpse from your bind point. Often on teh PvP
servers it is done even before you have a chance to loot, especially if they
know you are bound a zone or two away.
They were prolly trying to get those people out of the arena and/or
piss them off. Doesn't really matter though they were in the arena.
Taking over a newbie zone is quite different from taking over an arena.
The rules of engagement are quite different and not really applicable.
Hmm Arena combat and you feel the comparison to a restaruant is closer
than to a WWF show? Where the fuck have you been eating man? Jerry
Springer House of Pancakes
Entering the arena is not supposed to mean you
> are acccepting anyone who wants a free for all.
Wrong it obviously is exactly this. If you want to setup rules of
engagement with the people there that's fine but they aren't
specifically bound by in game rules to stick to them. Nor are they
required to abide by yours or anyone elses rules (save Verant's) to be
present in the arena unless you got the muscle to enforce those rules.
They were put there to allow
> for limited and organized PvP combat due to the games inherent non-PvP
> design and should be run as such by the Customer Service staff.
You just pulled that out of your ass. It states nothing of the like in
any documentation for the game and the setup of in game rules seems to
contradict that as does the lack of intervention of the GM. Perhaps you
like the notion of a friendly little arena where GMs can come hold your
hand and wipe your nose for you but that doesn't seem to be what verant
was going for in their arena design.
They are
> called Arenas and not death zones for a reason.
They likewise aren't called playgrounds for a reason.
One customer should have the
> common courtesy to allow other customers (who were there first mind
you) the
> use of in game facilities. If one customer does not have such
courtesy, the
> customer service staff should take a stance to prevent them from
> interfering. That is business, but in EverQuest it will not happen
since a
> majority of the active Customer Support staff are not in the employ
of the
> company but are unpaid volunteers and hence have zero stake in its
success.
Wrong. You enter the arena you assume the risk.
Moz
I believe I stated in my first post that the corpse camping was the
only thing the GM should have done something about. If I didn't my
mistake as I meant to do just that. I agree the corpse camping is a no
no. But then if they reenter the arena after they have looted their
corpses...fool me once shame on you...
Um...hello...I'm comparing a business to another business. EQ to
restaurants, movie theatres, etc. All are places where the public is brought
in to take part in an activity. I figured that would be EVIDENT but
apparently I was mistaken.
> Hmm Arena combat and you feel the comparison to a restaruant is closer
> than to a WWF show? Where the fuck have you been eating man? Jerry
> Springer House of Pancakes
>
> Entering the arena is not supposed to mean you
> > are acccepting anyone who wants a free for all.
>
> Wrong it obviously is exactly this. If you want to setup rules of
> engagement with the people there that's fine but they aren't
> specifically bound by in game rules to stick to them. Nor are they
> required to abide by yours or anyone elses rules (save Verant's) to be
> present in the arena unless you got the muscle to enforce those rules.
And Verants rule should be that people holding events to INCLUDE other
players take precedence over players trying to disrupt those events for
their own self gratification. Just as I would be in trouble by the
management for blowing smoke in you and your groups face in a restaurant or
standing in front of you in a Movie theatre. There is no written rule that I
can't but they take action against customers who are disrupting other
customers for no other reason than to disrupt them. EverQuest is, hello, a
business which, lookeee there, brings many customers into one place. NO
other business that does that then allows those customers to run roughshod
over other customers. Verant's employees should be taking action when they
do that.
The caveat: This will NOT happen in Everquest because there is NO customer
service so this whole discussion is MOOT. Guides are not employees. GMs are
only on a few hours a day and there is only one per server, with a few
wanderers, so Verant does not have even one paid employee on any server for
the entire time it is in operation and when it does have a paid employee
there most often has only one for up to 2000 or more customers. Hence
Verant's (and every other online games stance) to allow customers to do
whatever they want. It's not right and allows one customer to interfere with
another with no fear of reprisals. Look at training to remove other
customers from an area, bug exploiting, and corpse camping. Groups have it
down to a science knowing that the few CS personnel have to see them do it
so you do one thing a few times then move on to do it again somewhere else
or have another group member do it a few times.
> They were put there to allow
> > for limited and organized PvP combat due to the games inherent non-PvP
> > design and should be run as such by the Customer Service staff.
>
> You just pulled that out of your ass. It states nothing of the like in
> any documentation for the game and the setup of in game rules seems to
> contradict that as does the lack of intervention of the GM. Perhaps you
> like the notion of a friendly little arena where GMs can come hold your
> hand and wipe your nose for you but that doesn't seem to be what verant
> was going for in their arena design.
Um..no..that is why they were put there and why there is no level cap. To
allow for combat between small groups of players in what is a non-PvP game.
Duel only allows for two player combat and isn't suitable for even small
groups.
An FYI. Your crude comments draw this discussion to a close. I won't be
bothering to reply to you in the future.