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"Ethan Buist" <ejb...@iserv.net> wrote in message
news:Q8HI7.123989$Lg.61...@sjcpnn01.usenetserver.com...
|I've heard that a ton of people are switching over. I would rather not
|because of my time invested in EQ and I've really never had any problems
|with Verant. How many of you have tried DAOC? Would you recommend the
|switch? I love EQ it's just that almost all the friends I've made are
|leaving for DAOC, can I save myself time and money and expect that they will
|come back? Just curious..
DAoC is dedicated to PvP. If you enjoy PvP you will probably like it more
than EQ. If you do not, you won't.
Dennis F. Heffernan EQ: Venture Fletcher(E'ci) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"It's better some times if we don't get to touch our dreams."
-- Harry Chapin
Another UO I would not be into... A bunch of assassins running around
murdering and then figuring out how to revert to 'normal' faction so they
can go to town? Yuck.
Thanks again for the info.
"Dennis Francis Heffernan" <dfra...@email.com> wrote in message
news:prm6vt8vt77p22e3v...@4ax.com...
Sensei
"Mark Martin" <marke...@adelphia.net> wrote in message
news:vgKI7.626$y9.2...@news1.news.adelphia.net...
As for which is better? That I cannot say, you would have to find out on
your own. I still play Realm, Ultima Online, Everquest, and Asherons
Call----although I play more of EQ, DAoC, and AC than the other two. I find
there are things I like in all the games....as well as things I do not like.
I also still play Diablo2 but usually in private games as again, I do not
like pvp. No, I am not a power leveler. Although I have played most of
these games a long time, I do not have really high chars in any of them:
lvl 523 in Realm, lvl 45 and 50 in EQ, several lvl 30+ in Diablo2, lvl 35
sin AC, a admirable master swordswoman in UO, and a lowly almost lvl 10 in
DAoC. But I have fun, and many friends in all these games.
Luckily, I don't have to decide on playing only one.
Most games you have a free month before your subscription payment
starts.....take advantage of it to try it and see if it is something you are
interested in.
Tootsweete,
life impaired, directionally challenged
Ranger of the 45th season, Karana
Elandyll, retired 34th Ranger / Mystyx, retired 36th SK / Rhiss retired 27th
Nec
Berenyr 12th Berserker on Igraine, Delenor 5th theurgist on Tristan
Mark Martin <marke...@adelphia.net> a écrit dans le message :
vgKI7.626$y9.2...@news1.news.adelphia.net...
I know next to nothing about DAoC, but don't dismiss all PvP games because
the way one game you've played in the past poorly handled PvP. :) That
would be like giving up RPGs in general because the first one you ever
played was lousy.
The idea of PvP itself doesn't turn me off, but if a game isn't designed
for PvP and the ruleset is particularly open to abuse, it can be a recipe
for disaster.
>I've heard that a ton of people are switching over. I would rather not
>because of my time invested in EQ and I've really never had any problems
>with Verant. How many of you have tried DAOC? Would you recommend the
>switch? I love EQ it's just that almost all the friends I've made are
>leaving for DAOC, can I save myself time and money and expect that they will
>come back? Just curious..
DAOC has the advantage of being new, but I already see people
filtering back. Many of the things people hate about EQ are present in
DAOC and, while they have improved on EQ in some areas, I don't doubt
that it will have new problems uniquely its own.
--Jekke
=====================
Playing on Torvonilous
Qiin Dred (Iksar Necromancer, 54)
Moulin Khmer (Dark Elf Rogue, 42)
Sheava Ebonrezzor (Dark Elf Cleric, 29)
Greebeux Goodkitty (Iksar Warrior, 27)
> DAoC is dedicated to PvP. If you enjoy PvP you will probably like it more
> than EQ. If you do not, you won't.
DAoC is not "dedicated to PvP". For the first 15 levels or so it's player
vs. environment mostly and after that you can participate in realm vs. realm
play. You can still play vs. the NPCs though (which I suspect will still be
most of the game).
| The idea of PvP itself doesn't turn me off, but if a game isn't designed
|for PvP and the ruleset is particularly open to abuse, it can be a recipe
|for disaster.
The idea of PvP should turn you off.
It doesn't work in these kinds of open formats because the players don't
want it to work. The majority of players aren't interested in giving their
opponents a fair game. They just want to win. That means attacking from
ambush, using overwhelming force, and cheating if possible.
|Hy.
|Unfortunately the person who answered has either never played DAoC or sees
|it with a weird angle.
|DAoC is NOT PvP. It's RvR. what's the difference you'll ask ?
None whatsoever.
The game is dedicated to PvP. PvP is the endgame. The entire system is
designed around preparing players for PvP.
Just read the company's website.
The PvE portion of the game exists for no reason other than to level up
PCs for PvP play. The company's own website makes this clear.
Misleading. DAoC is a PvE game _until_ you fight against another realm.
There is no PK within a single realm. That guy at the shop next to you
isn't going to kill you the moment you leave town. When you do fight
against another realm, it's very like fighting mobs with very good AI. DAoC
really did a pretty good job on the PvP aspects of the game.
One downside, the wars between the realms are _the_ "endgame" fights. I
think they will change this eventually as they realize that sometimes people
want to go fight a dragon or some hermit wizard of awe inspiring power
rather than just fighting an army quite similar to the one they belong to.
Or perhaps not. Maybe that's my EQ-bias showing through.
J
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> I've heard that a ton of people are switching over. I would rather not
> because of my time invested in EQ and I've really never had any
> problems with Verant. How many of you have tried DAOC?
/em raises hand
Just started last Fri.
> Would you recommend the switch?
Try it yourself - that's the only way you're going to get an honest
answer. No one can determine it's worth for you - you'll have to judge it
yourself.
> I've made are leaving for DAOC, can I save myself time and money and
> expect that they will come back?
This is not meant to start or participate in a "which game is better" war,
I can only answer your question with my initial gut reaction to the game:
Your friends are not going to be going back to EQ.
--
The Web Master's Net
http://www.thewebmasters.net/
"I love the way Microsoft follows standards.
In much the same manner that fish follow migrating caribou."
-- Paul Tomblin, ASR
> On Wed, 14 Nov 2001 23:04:12 -0500, "Ethan Buist" <ejb...@iserv.net> wrote:
>
> |I've heard that a ton of people are switching over. I would rather not
> |because of my time invested in EQ and I've really never had any problems
> |with Verant. How many of you have tried DAOC? Would you recommend the
> |switch? I love EQ it's just that almost all the friends I've made are
> |leaving for DAOC, can I save myself time and money and expect that they will
> |come back? Just curious..
>
> DAoC is dedicated to PvP. If you enjoy PvP you will probably
> like it more than EQ. If you do not, you won't.
A slight clarification - PvP is totally and completely optional. You don't
HAVE to go out and fight the invaders, but from initial reports it's a
whoot.
> On Thu, 15 Nov 2001 02:43:48 -0500, "Tukka Yoot" <tu...@atlantic.net> wrote:
>
> | The idea of PvP itself doesn't turn me off, but if a game isn't designed
> |for PvP and the ruleset is particularly open to abuse, it can be a recipe
> |for disaster.
>
> The idea of PvP should turn you off.
>
> It doesn't work in these kinds of open formats because the players don't
> want it to work. The majority of players aren't interested in giving their
> opponents a fair game. They just want to win. That means attacking from
> ambush, using overwhelming force, and cheating if possible.
Dennis, a word of advice. Don't comment about something when it's
painfully obvious that you don't know what you're talking about. You are
basing your opinion on PvP as you've experienced it in other games - as
such, your comments are relevant. Unfortunately, you obviously haven't got
clue one how DAoC is handling it.
Hint: It's so unlike traditional PvP it's actually very fun.
My 2cp worth.
Naduah
"Sensei" <sen...@ve3d.com> wrote in message
news:pHKI7.22159$uO.6...@typhoon.austin.rr.com...
Shane Bole wrote:
>
> recommend you switch? thats not a fair question, the DAoC people will say
> yes, EQ fanatics will say no, people inbetween will tell you a few ups and
> downs of boths, but wont give you a definate answer...
> best thing you can do is try it out yourself and see if you like it
A fair answer, to be sure, but not the
one that I would give. Ethan sounds pretty
content with EQ, and in fact says that he
doesn't want to switch. My advice is to not
switch then, or even try it out. Why spend
the money when you're already happy with the
game you've got? It's not like there's suddenly
as shortage of people on EQ to make friends with.
Now, if you're starting to get burned out on
EQ, then a trial run to DAoC makes sense to me.
Annie <--- Barely has enough time to play all
of her active EQ characters
--
Living in the universe known as Drinal
Teashot -- Wood Elf Ranger of 26 journeys.
Tealeef -- Barbarian Shaman of 24 seasons.
Teabomb -- Gnome Wizard of 15 blasts.
Teacure -- Halfling Cleric of 14 doses.
Teaword -- Dark Elf Magician of 10 summonings.
Teacast -- High Elf Enchanter of 8 circles.
Adventuring on The Seventh Hammer
Teadead -- Gnome Necromancer of 4 bereavements.
And in Firiona Vie
Tearuin -- Dark Elf Wizard of 7 blasts.
------
My email has been sabotaged. If you
can't figure out the fake part,
you're not supposed to write me.
Mind quoting the relevant section(s)? I haven't even tried RvR yet, but
the PvE portion has been slightly less annoying than EQ for me. I'm not
sure it's necessarily *fun*, mind you, as the leveling treadmill is
essentially the same, but at least the downtime is less, and you can
effectively solo if you feel like it.
However, I did play the Mythic game Spellbinder, which was basically
Unreal Tournament with crappy graphics, all spellcasters and character
advancement. It was pretty fun, though, and since it appears some of DAoC
is cribbed from Spellbinder, I expect RvR will be ok too. PvP death is
largely without penalty (no item loss, no xp loss), and it's consensual, as
it's area-based, so the comments about it being "another UO" are not quite
right.
Anyway, I'm sticking with both for now, although it remains to be seen if
DAoC will be worth 12.95 a month. I was about to cancel my EQ account,
actually, but that was the day they introduced the "play as a monster" thing
on Test, which was amusing enough to rekindle some interest.
-Dave
>On Wed, 14 Nov 2001, Ethan Buist wrote:
>
>> I've heard that a ton of people are switching over. I would rather not
>> because of my time invested in EQ and I've really never had any
>> problems with Verant. How many of you have tried DAOC?
>
>/em raises hand
>
>Just started last Fri.
>
>> Would you recommend the switch?
>
>
>Your friends are not going to be going back to EQ.
Funny you should say that. Every single person I know, whether they
play EQ or AC or nothing, has now quit DAoC. It just doesn't have the
depth, the longevity, or the fun factor unless you are the sort of
person who likes PvP with skill not being a factor.
---
Ben Sisson
"It takes more than 9 Yanks to Beat our Johnson"
-a fan banner during the World Series
It really really depends on what you like and dislike about EQ.
- If the graphics aren't nice enough, go with DAOC. They're not that much
better, but they ARE better.
- If you HATE inane zone-wide chatter, go with DAOC...it's as quiet as a
funeral parlor.
- If you can find nothing to do during down time in EQ, PROBABLY go to DAOC.
I'm playing both. My highest is a level 16 spell caster. If I'm OOM and
soloing it still takes a couple minutes to med up.
It's not nearly as immersive as EQ. The more I play DAOC the more I truly
realize how much more work went into creating EQ. How much more heart.
DAOC strikes me as a cookie-cutter game...like they bought The Realm and
made it better. :) The basic premise is interesting (defending your home
land) but there's really no point to it beyond PvP fun (if you're into
that), as far as I can tell. You can play from level 1 - 50 without doing
PvP, but they have already said they're going to penalize you if you don't,
by not giving you the same opportunities as those who do. The basic premise
behind THAT comment is solid...your role in life is to defend your home
land...if you don't, you don't deserve certain things...but it doesn't
really sit that well with some anti-PvP people.
Don't get me wrong, DAOC is a decent enough game. I'm not going to
recommend you don't buy it. I figure I'll probably be playing it for
another month or two at least.
It's a hard call - I played EQ for 2 1/2 years and was reaching
a point of terminal burnout. I really don't enjoy the 50+ game
much, but still like the mid levels.
DAoC is a lot of fun, and I'm having a great time, I'm not sure
I'll even try Luclin now.
It won't hurt to wait and see if they come back. If you decide
to try DAoC, catching up to your friends will be easy. Grouping
is designed to allow players with less time to stay fairly close
to their friends with more time.
> Ah. Thank you!
>
> Another UO I would not be into... A bunch of assassins running around
> murdering and then figuring out how to revert to 'normal' faction so
> they can go to town? Yuck.
>
> Thanks again for the info.
That's not quite how it works. You can't attack any of your realm
mates; The home areas of your realm are relatively immune to attack;
You can't communicate with or even see the name of members of other
realms (they just show up as "Hibernian Invader" or "Albion Defender")
removing the ability to gloat. No bind point camping (no bind points
on the frontier); No XP loss or item loss from RvR. In fact, other
than the time necessary to go to the frontier, you lose nothing going
PvPing.
> On Thu, 15 Nov 2001 02:43:48 -0500, "Tukka Yoot" <tu...@atlantic.net>
> wrote:
>
>| The idea of PvP itself doesn't turn me off, but if a game isn't
>| designed
>|for PvP and the ruleset is particularly open to abuse, it can be a
>|recipe for disaster.
>
> The idea of PvP should turn you off.
>
> It doesn't work in these kinds of open formats because the players
> don't
> want it to work. The majority of players aren't interested in giving
> their opponents a fair game. They just want to win. That means
> attacking from ambush, using overwhelming force, and cheating if
> possible.
>
Overwhelming force and ambush are what war are about. So far
Mythic has taken a very hard stance on cheating - one strike
and you're out.
Actually, DAoC is far more like Mythic's earlier text based MUD
with 3 way RvR called Dark Crusades.
They've indicated that they plan to add high level PvE content.
> |Unfortunately the person who answered has either never played DAoC or sees
> |it with a weird angle.
> |DAoC is NOT PvP. It's RvR. what's the difference you'll ask ?
>
> None whatsoever.
>
> The game is dedicated to PvP. PvP is the endgame. The entire system is
> designed around preparing players for PvP.
>
> Just read the company's website.
It's quite different from PvP.
Aye - ask any platoon sargeant what his definition of a "Fair Fight" is
and the likely answer will be "I win, you lose. That's fair."
Dennis - only a fool or a desperate force attacks with inferior
numbers. That's not only foolish, it's fucking absurd. You attack when you
OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
you been?
Here's a hint for you, too, fanboy. Dennis was right on in his
appraisal. People in RvR are doing nothing but looking for the
cheapest kills possible, and this is even BEFORE theres a point to
realm points. It'll only get ten times worse when there is a use for
them.
I guess if your idea of fun is to be one-shotted by an archer you
never even saw then more power to you. Boy don't spew this "everything
is happy" bullshit. THere are MAJOR problems with RvR and even Mythic
admits it.
>> However, I did play the Mythic game Spellbinder, which was basically
>> Unreal Tournament with crappy graphics, all spellcasters and character
>> advancement. It was pretty fun, though, and since it appears some of
>> DAoC is cribbed from Spellbinder, I expect RvR will be ok too. PvP
>> death is largely without penalty (no item loss, no xp loss), and it's
>> consensual, as it's area-based, so the comments about it being "another
>> UO" are not quite right.
>> Anyway, I'm sticking with both for now, although it remains to be
>> seen if
>
> Actually, DAoC is far more like Mythic's earlier text based MUD
> with 3 way RvR called Dark Crusades.
>
Ack - Darkness Falls - Crusades, sorry :)
>> Wow! You mean like in real life? What a concept!
>
> Aye - ask any platoon sargeant what his definition of a "Fair Fight" is
> and the likely answer will be "I win, you lose. That's fair."
>
> Dennis - only a fool or a desperate force attacks with inferior
> numbers. That's not only foolish, it's fucking absurd. You attack when
> you OUTNUMBER your opponent. Hell they knew that over 2000 years ago.
> Where've you been?
>
McMahon on Naval Warfare - he states very much the same thing, basic
tenet of warfare.
>
> Here's a hint for you, too, fanboy. Dennis was right on in his
> appraisal. People in RvR are doing nothing but looking for the
> cheapest kills possible, and this is even BEFORE theres a point to
> realm points. It'll only get ten times worse when there is a use for
> them.
>
> I guess if your idea of fun is to be one-shotted by an archer you
> never even saw then more power to you. Boy don't spew this "everything
> is happy" bullshit. THere are MAJOR problems with RvR and even Mythic
> admits it.
>
All you need is a bladeturn spell on you, and no archer can single
shot you. Also, there is now a good chance of an archer becoming
visible when they draw their bow.
>I've heard that a ton of people are switching over. I would rather not
>because of my time invested in EQ and I've really never had any problems
>with Verant. How many of you have tried DAOC? Would you recommend the
>switch? I love EQ it's just that almost all the friends I've made are
>leaving for DAOC, can I save myself time and money and expect that they will
>come back? Just curious..
>Thanks
>Jorealian Moonbrook
It is but it lacks content at this time. Wait till at least January
and possibly till the expansion comes out in May. Unless like me your
simply burned out on EQ.
>Ranger 35th Season
>Innoruuk
>
>
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will remove them, we Guarantee IT! Not responsible for damage
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Dial 1-800-FRY-THEM for info and a home demonstration.
>Ah. Thank you!
>
>Another UO I would not be into... A bunch of assassins running around
>murdering and then figuring out how to revert to 'normal' faction so they
>can go to town? Yuck.
>
>Thanks again for the info.
>
>"Dennis Francis Heffernan" <dfra...@email.com> wrote in message
>news:prm6vt8vt77p22e3v...@4ax.com...
>> On Wed, 14 Nov 2001 23:04:12 -0500, "Ethan Buist" <ejb...@iserv.net>
>wrote:
>>
>> |I've heard that a ton of people are switching over. I would rather not
>> |because of my time invested in EQ and I've really never had any problems
>> |with Verant. How many of you have tried DAOC? Would you recommend the
>> |switch? I love EQ it's just that almost all the friends I've made are
>> |leaving for DAOC, can I save myself time and money and expect that they
>will
>> |come back? Just curious..
>>
>> DAoC is dedicated to PvP. If you enjoy PvP you will probably like it more
>> than EQ. If you do not, you won't.
>>
It is not PvP it is RvR. You choose a realm from 3. You cannot
communicate in any way with the enemy realms. THey will never be
friends or friendly, cannot heal you etc, If you see them, they are
the enemy, run or fight. If you die in RvR you lose nothing. You
return to your last bindpoint with no item or exp or con loss. It is a
glorified game of team fortress classic at the high end with added
things like sieges thrown in.
>On Thu, 15 Nov 2001 02:43:48 -0500, "Tukka Yoot" <tu...@atlantic.net> wrote:
>
>| The idea of PvP itself doesn't turn me off, but if a game isn't designed
>|for PvP and the ruleset is particularly open to abuse, it can be a recipe
>|for disaster.
>
> The idea of PvP should turn you off.
>
> It doesn't work in these kinds of open formats because the players don't
>want it to work. The majority of players aren't interested in giving their
>opponents a fair game. They just want to win. That means attacking from
>ambush, using overwhelming force, and cheating if possible.
>
For one and two yes exactly. Use force if you want, use ambush if you
can, tactics are a great invention. There is no recall though so if
they are there in force then you know where they are, call on your
realm to fight back. Cheaters are banned outright, first time no
exceptions, and that includes some of Mythics CS staff who were fired
this week for apparently trying to twink their characters using inside
info. Take their forts one by one, bottle the enemy up in their own
home (ie safe no pvp) realm. Capture their relics to earn points to be
used in all sorts of stuff like housing and horses.
Hey anti-fanboy, check out the screams on the DAoCVault as Mythic
found and today removed a Bonus that was added way back in early beta
to make archers viable back when they sucked. They forgot to take it
out. Ooops. It's gone now and Archers are now in the same boat as
every other character class. No more one shots on orange characters.
It was a bug and its been fixed.
He wasn't spewing out "everything is happy" he was asking Venture to
not comment on a game he hasn't played based on his dislike of Pvp
from UO. Does anyone here think UO got Pvp right? *chirp chirp chirp*
Nope didn't think so. This isn't UO, this is "no loss on death, no
item stealing no Azzraping emotes" Realm versus realm.
>On Thu, 15 Nov 2001 09:40:14 +0100, "R Bee" <iec...@club-internet.fr> wrote:
>
>|Hy.
>|Unfortunately the person who answered has either never played DAoC or sees
>|it with a weird angle.
>|DAoC is NOT PvP. It's RvR. what's the difference you'll ask ?
>
> None whatsoever.
>
> The game is dedicated to PvP. PvP is the endgame. The entire system is
>designed around preparing players for PvP.
>
> Just read the company's website.
How about you try it too Venture. It's not pvp it's Realm versus
realm. You cannot be pked by a realm mate. You always know who the
enemies are. You always know when your in danger of being attacked by
a player. You die in RvR you lose nothing. It's capture the flag not
UO pvp.
I think I'm capable of coming up with my own opinion, thanks.
> It doesn't work in these kinds of open formats because the players don't
> want it to work. The majority of players aren't interested in giving
their
> opponents a fair game. They just want to win. That means attacking from
> ambush, using overwhelming force, and cheating if possible.
Ambushing and using superior numbers to your advantage is a valid tactic.
Cheating, of course, is not, but if the staff of the game is on top of the
ball, and the mechanics of the game are solid, it's not a big problem.
I have played "open games" on a smaller scale (MUDs) in which PvP is
handled relatively well. It doesn't provide the same kind of stimulus as a
pure PvE game, true, but many find the stimulus better and more exciting.
It's always a more rewarding feeling to defeat a fellow player than it is an
element of the environment (like a mob)... not necessarily because you've
caused the other player grief, but because it's a more dynamic challenge.
Sometimes you'll get "ganked" in games, true, and it happens often enough
and annoys you enough when it occurs, the game won't be enjoyable... but
that's not the case for everybody.
If you're strictly against the idea of PvP, I'd guess no amount of
argument is going to convince you it can be fun, so I won't try any further.
Suffice to say, though... I don't think you have to be a total griefer in
order to enjoy PvP. You're entitled to your opinion if you think otherwise,
of course.
Not at all, it's actually set up quite differently.
You cannot fight anyone from your realm, not even duel them. You can only
fight players from other realms, and must be level 15 to begin doing that.
You are already KOS in the opposing realms and that can never change, so no
problem there either.
You cannot lose experience or equipment as a result of PvP, so the power of
grief players is really minimal here. However, there are no level limits
beyond 15, so there can(and have been) instances of higher level players
decimating groups of lower level players. But with not much to lose, what
the hey? Go have fun:)
On the reward side, however, the idea is to raise large armies of your
realmmates to overpower your enemies, take over their keeps, and capture
their relics(Such as Merlin's Staff, Scabbard of Excalibur, etc), which then
have beneficial effects on every player in your realm so long as they remain
under the control of your realm.
Comparing it with UO is like comparing apples and oranges. I played EQ for
2.5 years and enjoyed it(my account is still active actually), but DAoC is
just as enjoyable.
>ilkh...@yahoo.ca (Ben Sisson) wrote in
Bladeturn is good. It's using tactics, which is good. But its only one
thing to reduce the massive domination archers have had. They're
getting nerfed to hell now (and they thought Mythic was different
*snort*).
As for the visibility problem, considering you STILL can't tell which
direction you were hit from that only matters if he appears in front
of you.
>I've heard that a ton of people are switching over. I would rather not
>because of my time invested in EQ and I've really never had any problems
>with Verant. How many of you have tried DAOC? Would you recommend the
>switch? I love EQ it's just that almost all the friends I've made are
>leaving for DAOC, can I save myself time and money and expect that they will
>come back? Just curious..
I am currently trying DAoC, and while there is much I like about it,
there is also much I don't like. In those respects, it's just like EQ
:)
While it bears a lot of similarity to EQ, enough to be considered
competition, I think the games are different enough that each stands
on its own. I expect I'm going to keep playing DAoC, but I'm
definitely not dumping EQ for it.
One thing that I haven't yet been able to really put my finger on is
the nagging suspicion that the DAoC designers made conscious efforts
to implement everything differently than in EQ. In cases where EQ does
something poorly, this makes sense. However, EQ does a lot of stuff
very well, and to avoid doing it in a similar fashion just to be
different doesn't really work.
And, I have to say, I don't really like the control interface for
DAoC. EQs is much cleaner and easier on the eyes.
I recommend you *try* the game, but don't cancel your EQ account
unless you find that DAoC really rings your bell.
--
>DAoC is dedicated to PvP. If you enjoy PvP you will probably like it more
>than EQ. If you do not, you won't.
That's not entirely accurate.
DAoC can easily be a PvE only game should you choose to play it that
way.
There is a large PvP component to the game, but it's actually Realm vs
Realm, and therefore is team oriented. RvR/PvP isn't necessary to play
and enjoy the game at all.
--
> It [PvP] doesn't work in these kinds of open formats because
> the players don't want it to work. The majority of players
> aren't interested in giving their opponents a fair game.
> They just want to win. That means attacking from
> ambush, using overwhelming force, and cheating if possible.
Funny.
Both ambushing and overwhelming force sound perfectly fair to me.
--
>Just read the company's website.
Is that what you're basing all your comments on, or have you actually
played the game?
--
>Dennis, a word of advice.
Ben Sisson offered you a pointless word of advice in response. I'll
try to do better.
ShadowSpawn, a word of advice - Dennis doesn't listed to advice :)
--
>On Thu, 15 Nov 2001, Darren Chriest wrote:
>
>> Dennis Francis Heffernan wrote:
>> > The majority of players aren't interested in giving their
>> > opponents a fair game. They just want to win. That means attacking from
>> > ambush, using overwhelming force, and cheating if possible.
>>
>> Wow! You mean like in real life? What a concept!
>
>Aye - ask any platoon sargeant what his definition of a "Fair Fight" is
>and the likely answer will be "I win, you lose. That's fair."
>
>Dennis - only a fool or a desperate force attacks with inferior
>numbers. That's not only foolish, it's fucking absurd. You attack when you
>OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
>you been?
Please tell me when EITHER side in a war is having fun, and then I will
cheerfully allow you to make your preposterous arguements that PvP in a
-=[*G*A*M*E*]=- (emphasis mine) should follow real life.
>On Thu, 15 Nov 2001 16:32:04 GMT, Dennis Francis Heffernan
><dfra...@email.com> wrote:
>
>>On Thu, 15 Nov 2001 09:40:14 +0100, "R Bee" <iec...@club-internet.fr> wrote:
>>
>>|Hy.
>>|Unfortunately the person who answered has either never played DAoC or sees
>>|it with a weird angle.
>>|DAoC is NOT PvP. It's RvR. what's the difference you'll ask ?
>>
>> None whatsoever.
>>
>> The game is dedicated to PvP. PvP is the endgame. The entire system is
>>designed around preparing players for PvP.
>>
>> Just read the company's website.
>
>How about you try it too Venture. It's not pvp it's Realm versus
>realm. You cannot be pked by a realm mate. You always know who the
>enemies are. You always know when your in danger of being attacked by
>a player. You die in RvR you lose nothing. It's capture the flag not
>UO pvp.
If you always knew when you were in danger of being attacked by a player,
then the whole concept of "ambush" is moot. Clearly this is not the case.
Leave aside that you cannot be attacked by realm mates...RvR and PvP are
exactly the same. RvR just has pretenses that the PvP means something.
>On Thu, 15 Nov 2001, Dennis Francis Heffernan wrote:
>
>> On Wed, 14 Nov 2001 23:04:12 -0500, "Ethan Buist" <ejb...@iserv.net> wrote:
>>
>> |I've heard that a ton of people are switching over. I would rather not
>> |because of my time invested in EQ and I've really never had any problems
>> |with Verant. How many of you have tried DAOC? Would you recommend the
>> |switch? I love EQ it's just that almost all the friends I've made are
>> |leaving for DAOC, can I save myself time and money and expect that they will
>> |come back? Just curious..
>>
>> DAoC is dedicated to PvP. If you enjoy PvP you will probably
>> like it more than EQ. If you do not, you won't.
>
>A slight clarification - PvP is totally and completely optional. You don't
>HAVE to go out and fight the invaders, but from initial reports it's a
>whoot.
I would feel real pity for the person who played DAoC as a purely PvE game.
Talk about stupifying boredom.
No matter how the DAoC fans try to whitewash it, this simple fact will not
change: IF YOU DO NOT LIKE PVP, YOU WILL NOT LIKE DAOC. Period.
>On Wed, 14 Nov 2001 23:04:12 -0500, "Ethan Buist" <ejb...@iserv.net>
>wrote:
>
>>I've heard that a ton of people are switching over. I would rather not
>>because of my time invested in EQ and I've really never had any problems
>>with Verant. How many of you have tried DAOC? Would you recommend the
>>switch? I love EQ it's just that almost all the friends I've made are
>>leaving for DAOC, can I save myself time and money and expect that they will
>>come back? Just curious..
>>Thanks
>>Jorealian Moonbrook
>
>
>It is but it lacks content at this time. Wait till at least January
>and possibly till the expansion comes out in May. Unless like me your
>simply burned out on EQ.
When I'm burnt out on EQ, I just stop playing it for a while.
I would consider DAoC a viable alternative to a root canal, but not much
else.
Whether or not war is fun in real life makes no difference about whether
or not it's fun in games. In a game, real people don't die and the wounds
don't cause pain. Without pain and death, war probably wouldn't be all that
unpleasant.
Obviously some people find the RvR in DAoC a fun and stimulating
challenge, else nobody would bother playing. I don't see any reason why
superior numbers, power or the element of surprise and good planning would
not yield a significant advantage in a game. In a game where numbers are to
your advantage, I'd imagine part of the challenge is convincing a large
number of people to act in concert towards a single goal... which tends to
be a rather difficult prospect in itself. A group which succeeds in doing
this deserves and advantage and perhaps a victory.
Arrow hits you, which automatically targets the shooter, then you hit
your "/face" macro to face your target. I don't recall seeing any
patch message saying they had taken /face out (although when they
added that, it sure caused a flurry of moaning from archers!), so I
assume it is still there.
--Tim Smith
The PvE content that is in the game is not very interesting.
Basically you search around for an NPC(s) that gives quests for your
level, then do lots of traveling and kill a few mobs for special items
that you turn in for some experience/money/quest reward item. Out of
the ~40 quests I've done until I reached to no-quest zone of post 30,
only two had somewhat interesting storylines. Most of the rewards are
not worth the effort and some may not even be useable by your class.
Of the three realms, only Albion has had some thought put into it's
environment, the other two feel thrown together and are lacking in
details.
The actual RvR is lame. It's either some high-level character that
can use stealth (meaning other players can't see you) picking off
lower level guys with archery. Of course archery is over-powered, and
if initiated at a decent range can bring down a player in 2-3 shots.
Or RvR is just two different groups colliding together and fighting
until one group runs aways. Boring.
It was kinda fun for the free month, but not worth the monthly charge.
Mediocre game at best.
ilkh...@yahoo.ca (Ben Sisson) wrote in message news:<33eb7356.01111...@posting.google.com>...
Druids: Look forward to levitate, then sow, then self port, then wolf form,
then group port, then being planar, then becoming a wanderer, a preserver
and a heirophant.
Every class is like that.
In DAOC you have a number of lines of spells, at least one of which will
likely be totally ignored so that you can get higher level spells in the
other lines. And when you level you may get an upgrade to that spell. That's
all.
At level 15 (well, apparently any time, but 15 is the reasonable lowest
limit) you can defend your realm against player invaders. At level 25 you
have a reasonable chance of doing it and staying alive if you're not stupid.
If you aren't into PvP you can still get to 50...collecting your various
spell upgrades as you go along, killing higher level critters than
before...losing more xp per death than you would in EQ without a rez (or so
I've heard...it certainly sucks at 16 to die WITH a rez).
There's nothing for PvE people to look forward to. They say you'll be able
to buy houses & maybe horses with Realm Points, but you can't get Realm
Points unless you do PvP. If they ever get those items in the game you can
bet that you have to do a LOT of PvP to buy anything cool.
I hope to god I'm wrong and would love for folks to correct me.
<SNIP>
> Funny you should say that. Every single person I know, whether they
> play EQ or AC or nothing, has now quit DAoC. It just doesn't have the
> depth, the longevity, or the fun factor unless you are the sort of
> person who likes PvP with skill not being a factor.
|Overwhelming force and ambush are what war are about.
Yes. Unfortunately they are not what GAMES are about.
Dennis F. Heffernan EQ: Venture Fletcher(E'ci) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"It's better some times if we don't get to touch our dreams."
-- Harry Chapin
|They've indicated that they plan to add high level PvE content.
They can't do it, not in any meaningful sense. High-level EQ-style
content would break their PvP game.
I have been playing DAOC for about 10 days. I had a lvl 57 druid and
several other char in the 30's on Xegony. I will probably not be back
to EQ.
DAOC is very similar to EQ, the biggest difference I notice is in
playing time.
There is little down time in DAOC, there is little time wasted going
out to find things that you will need to play. No traveling across the
continent to find a merchant to buy spells, for example.
There are more groups who can solo, and still have a role in groups.
DAOC is not as "real" as EQ, but is a lot more playable.
rodjk #613
> Thanks
> Jorealian Moonbrook
> Ranger 35th Season
> Innoruuk
|Dennis Francis Heffernan wrote:
|> The majority of players aren't interested in giving their
|> opponents a fair game. They just want to win. That means attacking from
|> ambush, using overwhelming force, and cheating if possible.
|
| Wow! You mean like in real life? What a concept!
Yes, that works great in real life. Unfortunately this is supposed to be
a GAME, and games are supposed to be fun for BOTH sides. Getting splattered
without a chance is NOT FUN. Splattering people without a chance is also NOT
FUN, unless you're a true asshole.
|Dennis - only a fool or a desperate force attacks with inferior
|numbers. That's not only foolish, it's fucking absurd. You attack when you
|OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
|you been?
So how come in football, we give both teams the same number of guys? Why
not give one team only one guy?
|> The idea of PvP should turn you off.
|
| I think I'm capable of coming up with my own opinion, thanks.
That's debatable, if you're going to say things like....
| Ambushing and using superior numbers to your advantage is a valid tactic.
Valid in what sense? In the sense that it will produce victory? Sure.
In the sense that such behavior is appropriate for a *game* as opposed to an
actual life-or-death struggle? Not hardly.
There is something called "sportsmanship" that is supposed to be part of
gaming. It is not, these days, probably because we have so many total
assholes masquerading as professional athletes.
|He wasn't spewing out "everything is happy" he was asking Venture to
|not comment on a game he hasn't played based on his dislike of Pvp
|from UO. Does anyone here think UO got Pvp right? *chirp chirp chirp*
|Nope didn't think so. This isn't UO, this is "no loss on death, no
|item stealing no Azzraping emotes" Realm versus realm.
No one has gotten PvP right. No one CAN get PvP right, because the
players don't WANT PvP done right.
Competition without fairness is pointless, and as we've seen in this very
thread, NO ONE WANTS A FAIR FIGHT.
|How about you try it too Venture.
I am not spending my money on something that says RIGHT HERE ON THE LABEL
that I won't like.
|It's not pvp it's Realm versus realm.
This statement is not meaningful. The point of the game is
player-versus-player combat. Anything prior to that exists only to prepare
people for PvP.
|You cannot be pked by a realm mate. You always know who the
|enemies are. You always know when your in danger of being attacked by
|a player. You die in RvR you lose nothing. It's capture the flag not
|UO pvp.
None of this means anything. I do not want to fight other players, ever.
By and large the people who engage in PvP are assholes. They have no interest
in fair competition and no sense of sportsmanship. I do not want to waste one
minute of my life dealing with them.
|DAoC can easily be a PvE only game should you choose to play it that
|way.
There is no point to the PvE content other than preparing your PC for PvP.
That's why it's so easy to level in DAoC...you're not supposed to spend a lot
of time in PvE.
That's the problem.
No, I have not played it, and will not; I will not set foot in any game
with mandatory PvP, k thx drive through.
It is perfectly fair, though, to note what the company says about its own
product.
Because then it would be baseball with pads?
It's valid in that creating a situation where you have a tactical
advantage takes effort, cunning, or at very least, friends. You may get
your advantage by waiting until your opponent is in a vulnerable position,
or by getting your friends together to attack a character, similar to
mounting a raid. Yes, there are roving bands of hooligans in PvP games, but
there are always going to be "griefers" in any game you play who are out to
upset your time... even in non-PvP worlds. Losing and dying in most PvP
environments is far from being the end of the world, anyway. It's the "fair
fights" that make the game exciting, the situations where you escape,
survive or even win against bad odds. All fights might not be fair... heck,
not even MOST fights might be fair in that both sides are even, but what
does it matter if you enjoy yourself during the "fair fights" and are able
to detach yourself enough to realize it's a game, and if you get ganked it's
a minor setback, not a major blow. It may require more patience than some
people seem to have, but that's the price you pay for being able to pit
yourself against an actual, living, breathing, thinking foe, instead of a
mostly static environmental that provides a mostly static challenge.
>No, I have not played it, and will not;
Ok, thanks, that's all any intelligent reader needs to know to
accurately assess the value of your statements on the matter.
An observation I can't ignore though... when the fanboys were in here
announcing how DAoC was going to kill EQ, even before it was released,
that was sad and pathetic. But by making negative claims about the
game, when you've never even played it, you've got those fanboys beat.
>I will not set foot in any game with mandatory PvP
As a number of people who have actually *played* the game, and who are
therefore infinitely better informed than you, have stated, PvP is
*not* mandatory in DAoC. If it were, I wouldn't be playing it, because
I don't like PvP myself.
>It is perfectly fair, though, to note what the company says
>about its own product.
Your interpretation of those statements is... unique.
--
>That's why it's so easy to level in DAoC...
... says the guy who hasn't actually played the game.
--
>So how come in football, we give both teams the same number of guys? Why
>not give one team only one guy?
Comparing war (virtual or real) to football?
Thrash much, Dennis?
--
>|Overwhelming force and ambush are what war are about.
>Yes. Unfortunately they are not what GAMES are about.
It is *exactly* what simulations of war are about. And that is, of
course, an aspect of DAoC.
--
> On Thu, 15 Nov 2001 23:55:22 GMT, Sean Kennedy <kse...@qwest.net> (if
> that IS his real name) disgorged:
>
> >ilkh...@yahoo.ca (Ben Sisson) wrote in
> >news:33eb7356.01111...@posting.google.com:
> >
> >>
> >> Here's a hint for you, too, fanboy. Dennis was right on in his
> >> appraisal. People in RvR are doing nothing but looking for the
> >> cheapest kills possible, and this is even BEFORE theres a point to
> >> realm points. It'll only get ten times worse when there is a use for
> >> them.
> >>
> >> I guess if your idea of fun is to be one-shotted by an archer you
> >> never even saw then more power to you. Boy don't spew this "everything
> >> is happy" bullshit. THere are MAJOR problems with RvR and even Mythic
> >> admits it.
> >>
> >
> >All you need is a bladeturn spell on you, and no archer can single
> >shot you. Also, there is now a good chance of an archer becoming
> >visible when they draw their bow.
>
> Bladeturn is good. It's using tactics, which is good. But its only one
> thing to reduce the massive domination archers have had. They're
> getting nerfed to hell now (and they thought Mythic was different
> *snort*).
>
> As for the visibility problem, considering you STILL can't tell which
> direction you were hit from that only matters if he appears in front
> of you.
Please, for the benefit of your realm, make one single macro. Works any
time you're attacked.
/face
--
The Web Master's Net
http://www.thewebmasters.net/
"I love the way Microsoft follows standards.
In much the same manner that fish follow migrating caribou."
-- Paul Tomblin, ASR
> On Thu, 15 Nov 2001 23:14:28 GMT, ShadowSpawn
> <j...@spam-me-not.thewebmasters.net> scribed into the ether:
>
> >On Thu, 15 Nov 2001, Darren Chriest wrote:
> >
> >> Dennis Francis Heffernan wrote:
> >> > The majority of players aren't interested in giving their
> >> > opponents a fair game. They just want to win. That means attacking from
> >> > ambush, using overwhelming force, and cheating if possible.
> >>
> >> Wow! You mean like in real life? What a concept!
> >
> >Aye - ask any platoon sargeant what his definition of a "Fair Fight" is
> >and the likely answer will be "I win, you lose. That's fair."
> >
> >Dennis - only a fool or a desperate force attacks with inferior
> >numbers. That's not only foolish, it's fucking absurd. You attack when you
> >OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
> >you been?
>
> Please tell me when EITHER side in a war is having fun,
Aye - tis a game. Or had you forgotten that?
> and then I will
> cheerfully allow you to make your preposterous arguements that PvP in a
> -=[*G*A*M*E*]=- (emphasis mine) should follow real life.
I see you didn't forget it's a game. To answer your question - RvR in a
-=[*G*A*M*E*]=- as you put it had better damned well follow real life
tactics. If you deliberately ignore thousands of years of experience in
organized warfare and try to do things your own way because it's a game
guess what?
The side that uses "Real Life" tactics is going to chew your ass into
paste and shove your corpse out the back door. Every time.
> On Thu, 15 Nov 2001 22:45:48 GMT, Sean Kennedy <kse...@qwest.net> wrote:
>
> |Overwhelming force and ambush are what war are about.
>
> Yes. Unfortunately they are not what GAMES are about.
Dennis, were you born this dense, or was it a skill you actually had to
train?
If you treat warfare (be it simulated) as anything other than warfare -
then no wonder you have no fun at anything. You're brain dead.
> On Thu, 15 Nov 2001 23:14:28 GMT, ShadowSpawn
> <j...@spam-me-not.thewebmasters.net> wrote:
>
> |Dennis - only a fool or a desperate force attacks with inferior
> |numbers. That's not only foolish, it's fucking absurd. You attack when you
> |OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
> |you been?
>
> So how come in football, we give both teams the same number of
> guys? Why not give one team only one guy?
*snort* Uh, because this is RvR warfare, not football? Football has
rules and such - so does warfare if you want a snowballs chance of
victory. You may want to play warfare in a game to your own rules, me I
like to win, so I'll use several thousand years of teaching and not be so
foolish as to treat simulated warfare any differently than real
warfare. You think attacking from ambush and with overwhelming numbers
isn't fun? It's WAR you fucking imbecile. Me I want to win...
1: If our forces are ten to the enemy's one, surround him.
2: If five to one, attack him.
3: If twice as numerous, to divide our army into two.
4: If equally matched, we can offer battle.
5: If slightly inferior in numbers, we can avoid the enemy.
6: If quite unequal in every way, we can flee from him.
All of this can be summed up with "He will win who, prepared himself,
waits to take the enemy unprepared."
From "The Art of War", Sun Tzu, 2,400+ years ago. The rules apply both
then and now - to both real warfare or simulated (game). Ignore them and
lose. Losing sucks. I play to win.
>Funniest thing is that I'd expect Dennis to be hammering the crap out
>of anyone offering such stupid comments as he has here, in any other
>situation. How anyone can be so arrogant as to tell people they won't
>like something that they themselves have never tried, without knowing
>anything about the subject <or> the person asking the question is
>beyond me.
In my opinion, Dennis has put the final nail in the coffin of his
credibility with this one. He's always been unpleasant and abrasive,
but now he's wandered very definitely into stupid.
--
In other words, just like EQ except it doesn't have the "then you kill
the mob 50 times over the next two weeks waiting for the quest item to
drop".
>the ~40 quests I've done until I reached to no-quest zone of post 30,
>only two had somewhat interesting storylines. Most of the rewards are
>not worth the effort and some may not even be useable by your class.
...
>The actual RvR is lame. It's either some high-level character that
>can use stealth (meaning other players can't see you) picking off
>lower level guys with archery. Of course archery is over-powered, and
>if initiated at a decent range can bring down a player in 2-3 shots.
>Or RvR is just two different groups colliding together and fighting
>until one group runs aways. Boring.
If you are using those "not worth the effort" quest rewards, you won't
be taken down in 2-3 shots by archers.
I've noticed that EQ players who try DAoC fall into three groups.
1. There are some that are going slowly, playing around with different
classes, trying to figure out how things work, doing all the quests,
etc. These people are generally having a lot of fun.
2. There are some that leveled up fast, and have misunderstood many
aspects of the game. For any given thing, they tend to either try to
play it like EQ when it isn't, or they misunderstand the significance
of a difference from EQ. Example: DAoC is not the equipment-fest that
EQ has become. Store bought stuff is good enough for most things, and
player-made stuff is excellent. However, this does not mean you
should ignore dropped stuff. Dropped stuff is a little bit better.
If you were outfitted entirely in dropped stuff, carefully chosen for
the bonuses that help your class, you'll be significantly better. If
you obsess about camping for dropped stuff, you'll be unhappy.
However, if you go the other way, and misunderstand the significance
of the player-made stuff and just settle for that all the time, you'll
probably also be unhappy, as you are weaker in RvR than you could be.
3. There are some that leveled up fast to get to RvR, and are applying
general principles they learned from EQ, but are not letting the
details prejudice them...they learn how things work in DAoC, rather
than trying to shoehorn them into working the way they do in EQ.
These people are generally having a lot of fun.
OK, there is a fourth group I've seen, too: total idiots. I've seen
groups where the players claim to all have level 50+ EQ characters,
yet it has not occure to them that hitting a mezzed mob in DAoC might
be a bad thing. Doing it once or twice, to figure out if mez in DAoC
works the same as in EQ is fine....but I've seen people who do it
every fight. Hell, I've seen people who claim to play 50+ EQ
*Enchanters* do this.
--Tim Smith
>> and then I will
>> cheerfully allow you to make your preposterous arguements that PvP in a
>> -=[*G*A*M*E*]=- (emphasis mine) should follow real life.
>
>I see you didn't forget it's a game. To answer your question - RvR in a
>-=[*G*A*M*E*]=- as you put it had better damned well follow real life
>tactics.
This is impossible, due to the nature of the game. Unless you are aware of
real life tactics that involve the use of magic. I'm not. Also ignoring
that a death in this game is not REALLY a death, which leads to all kinds
of tactics that nobody would ever really use IRL combat.
> If you deliberately ignore thousands of years of experience in
>organized warfare and try to do things your own way because it's a game
>guess what?
I care far less about historical accuracy than having fun. Being killed
without hope of reprisal or victory is <drumroll> NOT FUN.
>> Please tell me when EITHER side in a war is having fun, and then I will
>> cheerfully allow you to make your preposterous arguements that PvP in a
>> -=[*G*A*M*E*]=- (emphasis mine) should follow real life.
>
> Whether or not war is fun in real life makes no difference about whether
>or not it's fun in games. In a game, real people don't die and the wounds
>don't cause pain. Without pain and death, war probably wouldn't be all that
>unpleasant.
Perhaps I'm just bizarre, but I find that being ambushed and killed without
being able to do anything about it to not be very fun. If I was playing
Paranoia, then I would gleefully throw myself into the most extravagant
death possible...but DAoC is not Paranoia.
You know, I'd rather pull one of my own fingernails out than to agree with
Dennis about anything but it's my opinion that one of his earlier comments
is correct.
He said that the sole purpose of PvE is to get ready for RvR.
What else is there to do? What's to look forward to? As much as people
bitch about EQ being med/kill/med/kill, DAOC is EXACTLY the same in that
regard in PvE. Do you get new skills? Casters don't...nothing exciting. I
don't know about melee but I THINK they're done getting new stuff around
level 10.
What's left? Why continue to play if not to see how well you can defend
your realm. Here's a snip from the first paragraph of the first answer in
their faq ("What is Dark Age of Camelot"):
"Set in the Kingdom of Albion in the years immediately following the death
of King Arthur, players of the game enter a world in chaos, where Arthur's
peace has been shattered and dark forces threaten the Kingdom. Unlike
traditional role-playing games in which a player's greatest challenge is
fighting computer-controlled monsters, players in Camelot will come
face-to-face with their greatest challenge yet, other players. In Camelot,
players must choose to be members of one of the three Realms that are
striving for mastery in this chaotic world: The Britons, the Celts, or the
Norse."
RvR IS what DAOC is about. Absolutely, most of the things about PvE are
more fun than EQ. Absolutely, tradeskills are done RIGHT.
You enter the game at level 1 and specialize at level 5. What is your
reward for getting to level 20? There IS none. YOU CAN'T SAY THAT ABOUT
EQ. EQ had me hooked because if I played just a LITTLE longer I'd hit level
<whatever> and get this cool new spell or skill.
Will I continue to play DAOC? Sure, my best friend is playing and it's a
nice distraction when I don't feel like playing EQ. And not feeling like
playing EQ is happening more lately though if my friend isn't in DAOC at the
time I'm fairly likely to just watch TV or read a book. I'll be canceling
my 2nd account though...a bard tradeskill consignment mule.
> On Fri, 16 Nov 2001 18:33:18 GMT, ShadowSpawn
> <j...@spam-me-not.thewebmasters.net> scribed into the ether:
> >On Fri, 16 Nov 2001, Matt Frisch wrote:
> >> On Thu, 15 Nov 2001 23:14:28 GMT, ShadowSpawn
> >> <j...@spam-me-not.thewebmasters.net> scribed into the ether:
> >> >Dennis - only a fool or a desperate force attacks with inferior
> >> >numbers. That's not only foolish, it's fucking absurd. You attack when you
> >> >OUTNUMBER your opponent. Hell they knew that over 2000 years ago. Where've
> >> >you been?
>
> >> and then I will
> >> cheerfully allow you to make your preposterous arguements that PvP in a
> >> -=[*G*A*M*E*]=- (emphasis mine) should follow real life.
> >
> >I see you didn't forget it's a game. To answer your question - RvR in a
> >-=[*G*A*M*E*]=- as you put it had better damned well follow real life
> >tactics.
>
> This is impossible, due to the nature of the game. Unless you are aware of
> real life tactics that involve the use of magic. I'm not. Also ignoring
> that a death in this game is not REALLY a death, which leads to all kinds
> of tactics that nobody would ever really use IRL combat.
*sigh*
Are you Dennis' alt by any chance? Magic, Archery, Swords-n-Sorcery all
have their real-life counterparts. The tanks are the grunts, the healers
are the medics and support personnel. The casters? Heavy artillery (or
tactical air support, depends on how you want to frame it)
The type of warfare is different. The setting is different, the
mouse-clicks and even the *gasp* graphics are different, but hey - I got a
news flash for you: The strategy and tactics of warfare never
change. Attack by surprise, use overwhelming numbers, combined-arms
tactics (gee there's a thought), intelligence and espionage, they're all
still relevant.
> > If you deliberately ignore thousands of years of experience in
> >organized warfare and try to do things your own way because it's a game
> >guess what?
>
> I care far less about historical accuracy than having fun. Being killed
> without hope of reprisal or victory is <drumroll> NOT FUN.
So don't enter the frontier area alone? Do you enter PoF alone? Do you
raid Hate by yourself?
NO. You assemble your force, you plan out your strategy, and you
-raid-. If you're stupid enough to enter the frontier alone looking for a
"fair fight" you're dumber than your posts indicate.
>Will I continue to play DAOC? Sure, my best friend is playing and it's a
>nice distraction when I don't feel like playing EQ. And not feeling like
>playing EQ is happening more lately though if my friend isn't in DAOC at the
>time I'm fairly likely to just watch TV or read a book. I'll be canceling
>my 2nd account though...a bard tradeskill consignment mule.
OK, hijacking your post to ask a question. Why a bard tradeskill
mule? Or do you have multiple characters on that account? I
certainly can't see a bard being good at any tradeskill, since they
have low INT, WIS, and STR. I guess they're good at getting gear for
tradeskills, and once they reach level 5 they're great for moving
stuff around, but wouldn't it be really, really expensive and
masochistic to let your bard do any tradeskills?
Arolpin
dumb bard
>He said that the sole purpose of PvE is to get ready for RvR.
>What else is there to do? What's to look forward to?
As with EQ, in my opinion DAoC is about the journey, not the
destination. In either game, if what I'm doing *right now* isn't fun,
then I won't be playing.
--
But you can see Dennis's point, though: being ganked, totally
overwhelmed from out of nowhere, isn't fun. There's no strategy, no
thinking, you just die or flee and pray. Being a ganker is only marginally
fun (unless you enjoy grief) - you plan the ambush or gather your forces,
but then you steamroll your opponents without challenge. In PvP or RvR, the
victory conditions are winning the fight - and the fights are as slanted as
one side can make it. Even in highly biased war simulation games, the
victory conditions are based around the expected outcome - if your Taliban
forces can hold Kandahar until turn 10, you achieve victory! PvP doesn't
have victory conditions tailored to the situation.
Having said that, I'm not sure all servers for DAoC will be as slanted
as Merlin was. Individual PvP fights may be as bad as ever, but the actual
RvR looks like it could be neat (barring an entire server of catass players
like on Merlin, though).
James
Here here. Well said Dennis.
For me its not even all PvP players its just that a one or a few assholes can
screw up a good game for ALL the rest of the other players. Which is just
plain wrong. I don't mind playing PvP games, hell I love to play quake UT and
Counterstrike, but only with people I know and trust as courteous and non-cheaters.
I have played great games on the net that have been totally screwed up by 'one'
person coming in and screwing around.
Massive on line games can allow for massive asshole to screw up my game. No thanks.
--
Go here and click every day:
http://www.thehungersite.com
Well if you lose nothing, is there something to gain? Do you get
some exp? or Something? What is the point of the RvR?
And war games have victory conditions that aren't related to winning the
war. Many WWII sims, for example, give the Axis powers the victory if they
hold on past a certain turn. The game plans for the sides being unbalanced,
and gives rewards in proportion.
PvP doesn't do that. If a party of ten guys ganks some poor sod, well,
he loses. He can't win, as he can't defeat his opponents and running away
and losing ground/time aren't recognized by the game as victories. Unless
you think that being a victim is a victory, in which case there's a future
for you in EQ GM event planning.
I don't entirely agree with Dennis's view that all PvP MUST be imbalanced,
but I do agree that a lot of localized ganking that's simply no fun is an
integral part of PvP environments that aren't carefully scripted.
James
He didn't start the comparison, just carried it to its logically absurd
conclusion.
When I am in a street fight I bite, kick in the balls, eye gouge, spit,
throw dirt in the eyes, anything to win. When I am having fun and playing
a game or sparring with someone I play by the rules and so do they.
The point is there are some people who not only don't play by the rules
but actively try to get around any rules that are there. Its one thing to have
a face to face battle or confrontation but another to get ganked by cheap
tactics simply because your opponent 'can' get away with it.
Wrong! You have to restrict your comments to roleplay:
3d Shooters have perfect PvP!
> Competition without fairness is pointless, and as we've seen in this very
> thread, NO ONE WANTS A FAIR FIGHT.
Go play Unreal Tournament: You get a LOT of great fair
games there :)
Best Regards,
Lars
Dennis said he doesn't like PvP, in part, because the "gangup" nature of
it makes for a poor game experience. ShadowSpawn countered by saying it's
like real life warfare, which is what he wants. Dennis is now trying to
point out that in "real life" games, we set the conditions so at least in
theory there will be competition. If you remember that this is supposed to
be about PvP GAMES, and not wars, it makes sense. 8)
James
Is it easier to use? Most of the screens I've seen emphasize how easy
everything is to do once you've constructed your macros. Or is it like EQ in
that regard?
James
>But you can see Dennis's point, though: being ganked, totally
>overwhelmed from out of nowhere, isn't fun. There's no strategy, no
>thinking, you just die or flee and pray.
Attempting to employ any strategy after you're under attack is a
pretty clear sign of poor planning.
The 'out of nowhere' would indicate that you were woefully unprepared,
which is an act deserving of (virtual) annihilation.
>you plan the ambush or gather your forces, but then you steamroll your
>opponents without challenge.
Not if your opponents are bright enough to realize that they're
engaging in a war simulation and have made some preparations.
>In PvP or RvR, the victory conditions are winning the fight - and the
>fights are as slanted as one side can make it.
These kinds of battles are *never* unfair, because everyone
participating in them starts equal. *Both* side are operating under
the same game rules, and *both* sides have the same opportunity to
prepare, plan and execute an attack. Both sides are likewise able to
set up defenses.
Anyone who whines because harsh tactics have been used against them
needs to reconsider what they really want to be doing with their
leisure time.
--
>When I am in a street fight I bite, kick in the balls, eye gouge, spit,
>throw dirt in the eyes, anything to win. When I am having fun and playing
>a game or sparring with someone I play by the rules and so do they.
>The point is there are some people who not only don't play by the rules
>but actively try to get around any rules that are there. Its one thing to have
>a face to face battle or confrontation but another to get ganked by cheap
>tactics simply because your opponent 'can' get away with it.
And nothing in the rules of war simulation as we're discussing
prohibits the tactics that DFH was complaining about - attacking from
ambush and using overwhelming force. Both sides are equally able to
employ them. War is dirty; any reasonable simulation of war will be
dirty as well.
--
But what journey? I've been looking for one, I haven't found it. In EQ
it's obvious.
Bard in DAOC. The only class in the realm of Hibernia that I'm aware of
with a "SoW" type spell/song. Tradeskill consignments require a LOT of
running around. On my 2nd account, 2nd computer I had him /following my
main character to speed it up a LOT.
If you have to ask 'what journey?' grasshoppah, most likely your train has
already left the station =/
Just an FYI, the Albion sorcerer has a similar group spell.