I was wondering why this clown was posting to the EQ group, but it
didn't become clear until the very end:
> Check [WOW gold-seller URL] for more information about dps
> analysis.
A gold spammer trying to use some cheesy analysis as an advertising
draw. Oh well, probably means he won't ever see any replies, but if
he does: EAT SHIT AND DIE, GOLD SPAMMER!
-- Don.
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-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 80 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 63 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 59 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
>king <kingzh...@gmail.com> writes:
>> Blizzard said [a bunch of WOW stuff irrelevant to EQ]
>
>I was wondering why this clown was posting to the EQ group, but it
>didn't become clear until the very end:
>
>> Check [WOW gold-seller URL] for more information about dps
>> analysis.
>
>A gold spammer trying to use some cheesy analysis as an advertising
>draw. Oh well, probably means he won't ever see any replies, but if
>he does: EAT SHIT AND DIE, GOLD SPAMMER!
>
> -- Don.
>
>---------------------------------------------------------------------
>-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
Funny, it actually made me start thinking about dps ratios and who
should get what.
I don't personally see a problem with having a dps class out-damage
another class by 50% or more, as long as there are some equal
drawbacks.
For instance, it's quite reasonable to assume a wizard, with one shot,
can nuke the ever-lovin bejeesus out of a mob while a monk could never
hope to match it in a single shot or even several. *But* if that
wizard caught the attention of the mob, and he should, he gets the
skirt beaten right off him whereas the monk can take a few hits *and*
FD if needed.
I'd be cool with that....
~F
It was actually very good spam when it was in the correct group. I
read it to the end and was going to comment until it became clear that
it was a gold spammer. Of course, very good still wasn't good enough
to tempt me to follow the link. :P
steve.kaye
Would it work though? I think that it would work in the game if it
weren't for the whiners that would inevitably complain about the dps
that the wizard can do and how the other classes can't do it. They
wouldn't pay attention to the fact that the wizard's dps is capped by
threat - they'd just look at the numbers that they can theoretically
put out (for all of 5 seconds until they get squished)
> I'd be cool with that....
I think that most wouldn't be - well, most if you measure by volume of
complaints anyway.
steve.kaye
>> Funny, it actually made me start thinking about dps ratios and who
>> should get what.
>>
>> I don't personally see a problem with having a dps class out-damage
>> another class by 50% or more, as long as there are some equal
>> drawbacks.
>>
>> For instance, it's quite reasonable to assume a wizard, with one shot,
>> can nuke the ever-lovin bejeesus out of a mob while a monk could never
>> hope to match it in a single shot or even several. *But* if that
>> wizard caught the attention of the mob, and he should, he gets the
>> skirt beaten right off him whereas the monk can take a few hits *and*
>> FD if needed.
>
>Would it work though? I think that it would work in the game if it
>weren't for the whiners that would inevitably complain about the dps
>that the wizard can do and how the other classes can't do it. They
>wouldn't pay attention to the fact that the wizard's dps is capped by
>threat - they'd just look at the numbers that they can theoretically
>put out (for all of 5 seconds until they get squished)
>
>
>> I'd be cool with that....
>
>I think that most wouldn't be - well, most if you measure by volume of
>complaints anyway.
>
>steve.kaye
Yea, whining always seems to win out. Money I guess.....
God I long for the days of the EQ of old when 30 people got gang raped
at the entrance to Black Burrow because of a train from the deep.
When you had to find an uber necro to summon your corpse out of the
Hole. When dying had consequences so you figured out tactics and
strategies to avoid it if possible, recover quickly if not.
Even in Vanguard, which was supposed to be the next gen hardcore gamer
game, it's retarded easy. No real consequences for death, easy-kill
mobs if you have even half a clue, but still a metric assload of tards
who worry about single pulling mobs. Jeebus, I'm getting old and
cranky.
Luckily the House O' Booze has ready made groups every week so we can
tear it up as we wish. But pickup groups are tough sometimes....
I digressed, the dps ratio's won't happen for the reason you said.
Sad.
~F