Very understandable. I made 27 and 28 off that quest, in about a session
each... I'm not averse to easy XP, but that was slightly broken, IMHO.
Having said that, and before someone jumps down my throat for being a
hypocrite, I'd be cheesed off now if I had just started doing the quest
one day before it got nerfed. :)
--
Hanrahan Thornhide, Druid |
Rhialto, Enchanter | Living and Dying in Fennin Ro
Parsifal, Bard |
I'll be buggered, I've noticed that too... I've gone from being quite
capable of meleeing, to almost having given up on it. :(
*whip cracks*
"Back to your static spawn camps you trogladytes!! What do you think this
is: Ever_Quest_? "
> Having said that, and before someone jumps down my throat for being a
> hypocrite, I'd be cheesed off now if I had just started doing the quest
> one day before it got nerfed. :)
*Grins*
That would be me. My baby necro just dinged 8 and got "gather shadows" hence
the ability to sometimes make it though the Karanas in one peice. I did the
bread run once for a blue bubble and then got wiped out when gather shadows
faded at a bad moment.
I didn't feel like a CR last night, so just switched off with 45 minutes to
go before patch time...
Doh...
Heh. Like I did. :) Well, at least I got 18. :) I haven't tested it
yet... maybe level 18 is still 'level appropriate' or something. I'll
report back. :)
Of course, I was sort of dreading the part where I have to train up
several levels of spell skills at once, so maybe they saved me from
myself. :)
[18 Wizard] Vanlaasaa <Knights of IGF> (Dark Elf) Ayonae Ro
Now after the patch they have dropped the price on the items by 15pp so now
I am losing 16pp per item which is really annoying
as anyone that does blacksmithing knows how expensive it is. But what is
worse is that I now fail about 8 times out of 40 as well.
I reported it as a but as there was no mention of it in the patch message, I
hope they get it fixed soon.
Cheers
Cebi Majere
35 Monk
Karana
bizbee <tub...@ix.netcom.com> wrote in message
I would think this would be a balance for the advantage that Iksar smiths get
in that they can do >175 trivial items using all components you can buy within
a single zone, something no other race can boast of.
Sullon Zek has exposed a lot of tradeskill "dirty little secrets" that have
been fairly well known to those doing the skills...
I expect a reprice on banded mantles and the profitable fletching arrow
combinations soon if they haven't already been done in yesterday's patch.
One other change that went in yesterday is that the silk threads from Velks
and the fibers you turn them in to are now flagged NO DROP, whereas they
were tradable last week. So no 5th shawl for those of you who can't fight in
velks yet.....
"Martin Roberts" <hm...@bellsouth.net> wrote in message
news:Wfj77.6029$UB6.5...@e3500-atl1.usenetserver.com...
Just about every patch for the last 2 years stuff like this is said. Just
an FYI...you're probably just noticing a run of bad luck.
I posed as a traveling merchant wizard going between No. Karana and
our home, Neriak. I did this run a few times to learn as much as
possible. As a 22nd degree Wizard, the run is fairly safe. I bound
myself beside a merchant in Neriak who wanted the bread and used my
personal port to the Wizard Spires in No. Karana. The guards at the
river have no hatred for me, so I just ran across the bridge to the
centaur village in So. Karana. As the centaurs have no reason to hate
me and everything else in the area knows to avoid me, nothing bothered
me along the way. I bought the bread from the centaur baker and then
gated back to the merchant. The merchant was quite pleased that the
bread is still hot from the ovens and pays me 2PP to 4PP per run for the
first trip each day. Though, once his shelves were stocked, he only
paid 1PP to 2PP per load thereafter. The whole round trip averages less
than 4 hours (about 11 minutes real time) including meditation time.
After the first couple of runs, it was boring me to tears (actually,
to sleep). I only learned a little from the experience. One thing was
that the common laborer, having to run the whole way, would continue to
be underpaid and overworked, would be subject to many contingency
escapes resulting in even greater losses in time and money. All to
deliver 3 to 4 day old bread. But most of all, it demonstrates why the
common laborer is a common laborer. They make the run time after time
and do not learn from the experience. If they did, they would seek
other employment. Even being a farmer in Nektulos Forest would be more
rewarding. I have noticed that the northeast section of the forest is
quite calm and serene and has no troublesome creatures. With
fertilizing ash from nearby Lavastorm, the area could be turned into
quite a profitable farm. Failing that, a job as a hunter in the forest
should be profitable for most as more than 3/4 of the creatures in the
rest of Nektulos provide some form of food product.
But I digress. I believe the run would be boring even for a younger
wizard who had just obtained their No. Gate spell. You can not make a
decent living at it and it leaves no time for your studies.
The only time I can think of that it would be of value is if you are
all ready in the Karana area and were heading for a town that needed the
bread. Then you could pick up a little money and experience of dealing
with merchants or of helping those in need.
Valdee R'Leem
/ooc
It took me 3 real life session over 3 real life days to gain me the
3/4 of a level that I got from this quest. I only made 6 runs after
achieving level 23. Two of those were after the nerf.
Before the nerf: I used it to push me up from level 22.25 to level
23. It was getting me about .6 blue-bubble of exp. per run at 22 and
when I hit 23 it was giving me just a little over .5 blue-bubbles per
run. I was getting less exp. than I get hunting/camping (a
three-quarters of level 22 in about 31 runs or about 6 hours) but in a
much safer condition. (At least safer for the 20+ wizard because she can
avoid the run through the center of No. Karana or shorter because she
can avoid the long run to whichever town she's going to.)
After the nerf: I made the run to check the nerf amount. Now, for
me from same merchant in Neriak, I get a little over one fourth a
blue-bubble per run. Basically, that means it would take me over 15
hours to get through level 23. Clearly, this is no longer worth the
trouble unless you are passing by anyway.
I also noticed that after the first run or two on a given RL day, the
money received for the bread would drop from the 1 to 4 PP level to
about 1 to 2 PP level. I'm guessing that once the merchant has stock
he/she pays less.
/end ooc
--
Rickie McComb DM Associate Computer Engineer
rmc...@ata-sd.com GM Applied Technologies Associates
rmc...@pacbell.net GD (Programmer, PCs & Embedded Systems)
___________________________
Buzzard, beginning a dive:
"Patience my Tail Feathers!
I'm going to kill something."
No kidding. People want to be rewarded for running halfway across the
world, but now know it just won't happen. So they don't bother doing quests
for XP.
>They
>act as if there's something inherently wrong with giving a level 5
>character the same exp for running mail from one side of the continent
>to the other as they get for killing a fire beetle.
>
>Which is the greater feat?
I don't know if the mail quests give less XP than killing beetles, but I
don't think the lowest-level quests are the problem. I think the problem
arises when they have quests that give "significant" xp to anyone who is of
sufficient level to port themselves, or quests where the quest components
are stackable non-Lore non-No Drop items. The quest designers seem incapable
of determining how quickly a porter can complete a given quest, and change
the XP such that rate of XP gain doing quest equals rate of XP gain hunting.
Or, they CAN do this and use really cruddy standards for hunting that don't
match what a player can do.
As for handling those stackables quests (like bone chips, say), if they
want to modulate XP then instead of reducing XP per turn-in and hitting
those who do the quests "honestly", have the quest giver hand out a Lore
token that has to be delivered to another NPC a reasonable distance away for
the XP and items. The factions and coin come from the main turn-in. Then, a
faction farmer can plow through a quest and not worry about getting bogged
down with items, and by controlling the distance between the NPCs (always
assume Gate capability of the PC) one could control the XP gain rate for the
quest as a whole.
James
Yep, teeny sliver of exp, even at 18.
It won't be fixed. People on Sullon Zek used it to make money, and
making money without interacting with PCs or killing/questing is simply
verboten in EQ. It's against "the Vision", you know.
>I would think this would be a balance for the advantage that Iksar smiths
get
>in that they can do >175 trivial items using all components you can buy
within
>a single zone, something no other race can boast of.
Then move the Skyiron sheets to the other half of Cabilis. Spread the
components out. Remember, they cannot make Fine Steel Plate and use it
themselves, so the ability to make Cab Scale should be equal to another
race's ability to make FSP.
>Sullon Zek has exposed a lot of tradeskill "dirty little secrets" that have
>been fairly well known to those doing the skills...
This, I love. How much money are tradeskillers MAKING selling to
vendors, anyways? Is it so massive that it throws the EQ economy as out of
whack as hill giants in Rathe Mountains do? You want to stop the flood of
cash in the economy, nerf the hell out of them. Or (and I hate to mention
this, as it WILL draw a nerf...) fix the three beetle spawns in the Necrosis
Beetle camp in Sebilis. At present, all three spawns ALWAYS drop an item
from the planar gems table, and sometimes drop two. Those items (excepting
Crystallized Sulfur) all sell at over 100 plat each to vendors. That means a
group of six doing that camp pulls in 100 plat each per hour just killing
those three mobs. They weren't always like this - it got added in a few
patches ago.
James
Hmm... Not sure about that. I've spent the last ten levels in the Lake,
and loot has *always* been borderline insulting...
That's the difference. If you are a druid, you can port closer to the
inn than the wizard spires, and SoW makes the rest of the run a short
minute...
>I think the problem
> arises when they have quests that give "significant" xp to anyone who is
of
> sufficient level to port themselves.
Too easy: Award quest XP based on class.
Non gating/porting classes = 100% XP
Gating classes = 75% XP
Porting classes = 50% XP
(figures used to demonstrate principul only).
The Ice Giants only dropped 5pp or less this morning. Someone told me the
coinage from Hill Giants has also been 'nerfed'.
Can anyone confirm this?
Drywit
"Arakai" <rubaf...@uq.net.au> wrote in message
news:9jnh2b$87s$1...@bunyip.cc.uq.edu.au...
Follow up to my own post. Aheh. Just saw how much money could be made on
Cab Scale Mantles. Yeah, that had to go. (Reported figure on EQTraders.com:
1200(!) plat per hour.)
James
> Follow up to my own post. Aheh. Just saw how much money could be made
on
> Cab Scale Mantles. Yeah, that had to go. (Reported figure on
EQTraders.com:
> 1200(!) plat per hour.)
>
> James
>
> 1200plat per hour???? I had 105 Charisma and was still losing 1 plat per
item, must be a bug on 1 server unless
> they had 200 Charisma or something.
> So now they ruin the game for everyone else.
>
>Dave
Played in LoIO last night, was still getting plat drops from Sarnak
Recruits.
--
Graeme, Barbarian Shaman of 30 seasons, Erollisi Marr
Giluven, Wood Elf Druid of 14 seasons, Erollisi Marr
Tainneal, Halfling Warrior of 21 seasons, Erollisi Marr
Magpie13 wrote:
>
> I didn't see it mentioned here earlier (but even if it was it bears
> repeating).
>
> The Ice Giants only dropped 5pp or less this morning. Someone told me the
> coinage from Hill Giants has also been 'nerfed'.
>
> Can anyone confirm this?
>
Yup, happens after every patch.
StanMann
--
OK, I have tremendous admiration for someone who goes to the trouble of
learning American English when it isn't their native tongue, but there
is
precious little that is funnier than someone cursing in English when
they
aren't completely fluent in it. It's made even funnier when they're
apopleptic with rage, as Arnaud here is.--Brandon Blackmoor
bizbee wrote:
>
> Yn erthygl <3B602FAD...@not.there.anymore.com>, sgrifenws
> StanMann <stan...@not.there.anymore.com>:
>
> >
> >
> >Magpie13 wrote:
> >>
> >> I didn't see it mentioned here earlier (but even if it was it bears
> >> repeating).
> >>
> >> The Ice Giants only dropped 5pp or less this morning. Someone told me the
> >> coinage from Hill Giants has also been 'nerfed'.
> >>
> >> Can anyone confirm this?
> >>
> >
> >Yup, happens after every patch.
> >
> >StanMann
>
> not to the HGs in Rathe, I pulled more than 35pp off the first one I
> killed last night, plus a lambent stone and a gem... I left the weapon
> on him.
The rumor, that cash drops got nerfed, AGAIN. Happens after every
I have to admit that it sounded to me like you were saying that the cash
drops are low after every patch. Glad you clarified that.
Ah so after 437 patches verants pickpocket skill must be very high :p
>Anyone find any yet?
The No Drop "A Jagged Shard of Bone" that I got in LFay during
the weeks-long GM event there has been nerfed without announcement.
It used to be usable in the primary and secondary hands. Now
all of a sudden it is secondary only, which makes it impossible
for my Paladin to use the damned thing.
I really liked it too, it was a dagger that proc'ed Fear, which
could be very useful at times. Now all I can do with it is
Destroy it to make room in my bank, since I can't equip it,
and can't sell it.
What do you think this is? Ever"Quest" or something?
J
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
re...@lords.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Anyone find any yet? I got one, mysteriously appearing after all this
>time when Brad and discussion of it showed up at the same time in this
>newsgroup.... the bread delivery from SK to NK. It was normal last
>night, my character was pulling down about a blue bubble and a half
>per trip... logged on after the patch and did it, the exp was so
>negligible I could barely tell that the blue line moved. Money stayed
>the same, but as far as exp goes, this quest is now useless.
Well, it *seems* (and I really hate having to use one of these "it
seems" arguments, they're inherently dishonest) that the taunt rate
for Disease Cloud has been cut dramatically. Usually a few casts of
disease cloud can keep damned near anything outside of high reds onto
my SK, preventing the healers and rogues from getting beat up. Either
that druid was casting CH on me, or the 24th level rogue was using a
Ragebringer, but I simply could not pull stuff off my party at times.
Course, could just be a one time thing, a bad night with the random
number generator.
Tovax's pet in the Qeynos hills was consistantly dropping 240 silver prior
to the patch. I was thinking "Wow! I guess they really want to make killing
Tovax and his pet a good thing to help out all the newbies that are getting
slaughtered!" A kinder an gentler Verant!
I mean it was nearly perfect! 240 silver was enough that most high levels
would take the time out to toast him and weighs enough that no one would
camp successive spawns! Absolutely brilliant move on Verant's part!
Then I popped him after the patch and picked up nothing; 0.0 .
Reality bites. I don't know what came over me. I'm normally not that into
self delusion.
A guildie got 20pp off the pet after the patch. The SK's pet at the
Golden Rooster in Highpass Hold dropped 25pp for me once.
Yep, same as the "increased fizzle/resist" nerf. Every patch. Regular as
clockwork :)
I'm a little annoyed they made Fighting Batons 2.0 weight on the sly though.
On Tue, 24 Jul 2001 13:40:34 -0500, "Martin Roberts"
<hm...@bellsouth.net> wrote:
>Since the two undocumented patches I have been getting far more misses when
>I melee and my max hits seem to have gone down a bit. Also the druid
>lightening spell which has always held at around 97hps per cast varies
>widely now. Not sure what is going on here but it seems like a lot of
>attacks have been quietly nerfed. I am also getting more fizzles and
>resists from even common and very dependable spells like snare and this is
>with a level 40 ranger with the needed casting skills maxed.
>bizbee <tub...@ix.netcom.com> wrote in message
>news:dgerltkc1u0v46opp...@4ax.com...
> I'm a little annoyed they made Fighting Batons 2.0 weight on the sly
though.
What were they before? Mine have been 2.0 since I got 'em.. back in March I
think.
Anita
Kshaiku
49 Iksar Monk
Lanys T'Vyl