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James Hubber

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Nov 12, 1999, 3:00:00 AM11/12/99
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100 reasons why Asheron's Call kicks the shit out of EverQuest.

No trains.
No Campin'
Death sucks, but doesn't ruin your fucking day like in EQ.
Gms that actually help.
The Turbine folks aren't pricks like Verant.
Items/Weapons and Armor can be Engraved.
More magical weapons, INTENSE weapon graphics (care to see an acid scimitar?)
More helpful and friendly community.
Cows that you can burn!
All the powergamers are still playing EQ.
No Nerfin'
No inspecting some elses cavities!
No goddamn Zones.
Run skill, fuck those SoW bastards.
Portal stones, bind your own ass.
Portals - no more 10pp to some greedy fuck druid, i'll gate myself.
Rogues are usefull! At level 8, i've seen dozens of doors that I need picked.
Archers can pick there arrows out of corpses, and missed ones out of the ground.

Archers can take fletching AND alchemy, make poison arrows and shit.
Bows look real, sound real, and the arrows arch like real.
No more sitting on your ass for 20 minutes to heal, buy some heal kits or
potions.
No more meditating for 20 minutes, buy some goddamn mana potions or imp mana
skill.
No staring at a friggen book ever again!
More Dungeons/Hunting areas = few crowds.
No more /shout Please, I need a group! Someone must need a (insert class here)!
Asherons gear will probably never be on Ebay.
It doesn't rain every 5 goddamn minutes!
Treasure Chests - Yea, free loot and its fun as hell.
Magic items or special stones to buff your self.
No more kill stealing, useless ass Guards. Who needs em?
A /con system that actually works.
Quests, yes, more quests that EverQUEST.
Shields that actually work like shields.
200 Levels.
Realistic food intake. Does a woodelf really require 50 muffins a day?
It Snows
Rabbits, Insects and other junk.
Sounds of the town - know the blacksmiths location by listening for the anvil.
Towns that look like towns, not jackass mazes to piss people off.
No more /auction - is this an RPG or a goddamn flea market? I'll go get my own
stuff.
Alliegance System - Guilds on Steriods
No limit on the size of your groups - true grouping.
No ships - thank god.. Take a damn portal.
Two free months for buying the game.
Updates and patches take 10 seconds to download.
Emotes ROCK (verant copied most of them)
Stores are loaded with items you CAN afford. (no 40000pp tinker bags here)
Beds that you can lay down in.
Buildings griffons don't fly though, and kill you while your resting inside.
It gets dark, but not THAT dark!
Radar baby!
Realtime mapping baby!
Fast item/chest spawn (no more: sit here for 12 hours, have no life)
Good shit that you can get - no more useless shit that you don't want to get.
Armor that actually makes a difference.
STEAKS - Yea, any game with a thick T-Bone has to rock.


Ben Sisson

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Nov 12, 1999, 3:00:00 AM11/12/99
to
James' version was infinately easier to quote and read (poor Robert
McDipshit apparently hasn't figured out his newsreader yet) so its the
one being responded to here, but the actual text comes from the idiot
himself:


Robert McDipshit wrote:
>
> 100 reasons why Asheron's Call kicks the shit out of EverQuest.

Sorry to correct you, but you mean why you THINK it kicks the shit out
of EQ. Your opinion doesn't make it so.

>
> No trains.

AC mob AI is too shitty to have them.


> No Campin'

Just wait. :-) Unless of course AC doesn't get enough people for it to
happen....


> Death sucks, but doesn't ruin your fucking day like in EQ.

So you can die over and over without a care in the world. Wow, great
positive.


> Gms that actually help.

As opposed to what? All the ass GMs in EQ? I've never had a problem
with a GM and the same can be said for 90% of the people playing. If you
think nothing will ever happen in AC, you're a fool.


> The Turbine folks aren't pricks like Verant.

Your opinion.


> Items/Weapons and Armor can be Engraved.
> More magical weapons, INTENSE weapon graphics (care to see an acid scimitar?)

I can give you these... but all the gravy in the world won't cover the
fact you're eating tofu, or as they said in Christine, "You can't polish
a turd".


> More helpful and friendly community.

Your opinion perhaps. I've heard otherwise. Every anonymous faceless
internet game (or anything) will have its twits.


> Cows that you can burn!

Yeah wow.


> All the powergamers are still playing EQ.

Correction: the vast majority of EVERYONE is still playing EQ.


> No Nerfin'

HAHAHAHA just wait.


> No inspecting some elses cavities!

Thats a good one, a plus for AC.


> No goddamn Zones.

EQ's problem wasn't the zones, it was that they were far too small.


> Run skill, fuck those SoW bastards.

That's a good one.


> Portal stones, bind your own ass.
> Portals - no more 10pp to some greedy fuck druid, i'll gate myself.

The first one is a good one, the second one is no positive in my mind.
Simply and utterly eliminates any feeling of "world size". No, taking
ten minutes to walk a centimeter across the map does NOT impress me if
you can teleport all over anyways.


> Rogues are usefull! At level 8, i've seen dozens of doors that I need picked.

Wee! Not only are they useful, they can be mages too! If people wanted
to have a world full of tank mages they stayed in UO. Try their
newsgroup with that one.


> Archers can pick there arrows out of corpses, and missed ones out of the ground.
>
> Archers can take fletching AND alchemy, make poison arrows and shit.
> Bows look real, sound real, and the arrows arch like real.

All pisitives on a miniscule level.


> No more sitting on your ass for 20 minutes to heal, buy some heal kits or
> potions.

And you say its not a powergamers dream? Is there any point to grouping
in AC at all?


> No more meditating for 20 minutes, buy some goddamn mana potions or imp mana
> skill.

See above.


> No staring at a friggen book ever again!

That's a positive.


> More Dungeons/Hunting areas = few crowds.

Fewer people playing = few crowds. I do make that a positive for AC
though


> No more /shout Please, I need a group! Someone must need a (insert class here)!

You're right. Why bother grouping when monsters are pansies who
wouldn't make a challenge to an 8 year old (though I know they're tough
for you Rob, keep trying big guy!)


> Asherons gear will probably never be on Ebay.

No one will want it. You also forgot to mention WHY... that fucked up
trade system?


> It doesn't rain every 5 goddamn minutes!

Ugh, I hate this in EQ but luckily I'm underground most the time now
anyways.


> Treasure Chests - Yea, free loot and its fun as hell.

Free loot! Gee theres a positive! It's just a big monty haul!


> Magic items or special stones to buff your self.

Have you even played EQ? Past level 5, I mean.


> No more kill stealing, useless ass Guards. Who needs em?

Exactly! Every friggin monster is dumber than a Robert McNaughton (and
thats saying a LOT).


> A /con system that actually works.

You mean one your puny intellect actually understands. Sorry if EQ is a
little too complicated for you... maybe you'd be happier with pong?


> Quests, yes, more quests that EverQUEST.

Whatever.


> Shields that actually work like shields.

As opposed to EQs that actually work like radio antennas?


> 200 Levels.

How is this a positive?


> Realistic food intake. Does a woodelf really require 50 muffins a day?

50 a day, huh... I'm thinking you played EQ for about half and hour,
ate one muffin, and based it on that now.


> It Snows

Your one newbie character obviously wasn't a barbarion (btw we already
know he was a TROLL).


> Rabbits, Insects and other junk.

It makes you feel manly to kill rabbits for hours?


> Sounds of the town - know the blacksmiths location by listening for the anvil.
> Towns that look like towns, not jackass mazes to piss people off.

Ambiance is good.


> No more /auction - is this an RPG or a goddamn flea market? I'll go get my own
> stuff.

Easy enough with the dipshit AI. But I agree with you on hating auction
(and shout, and ooc).


> Alliegance System - Guilds on Steriods

Powergamers dream.


> No limit on the size of your groups - true grouping.

Actually grouping is utterly fucked up in AC.


> No ships - thank god.. Take a damn portal.

The whole world at your fingertips... wheres the exoticness?


> Two free months for buying the game.

Wouldn't use more than two days of it.


> Updates and patches take 10 seconds to download.

HAHAHAHA


> Emotes ROCK (verant copied most of them)

They did... but not from AC. Get out of your hole someday.


> Stores are loaded with items you CAN afford. (no 40000pp tinker bags here)

If monster AI was as dumb in EQ we'd be able to afford anything as
well.


> Beds that you can lay down in.

Gee wiz.


> Buildings griffons don't fly though, and kill you while your resting inside.

So don't rest inside the buildings, dumbass. All this means is more
chances to exploit in AC... except the mosnters are so dumb you don't
have to.


> It gets dark, but not THAT dark!
> Radar baby!

Yeah! Possibly the dumbest thing put in an RPG to date! Everyone has
links to some kind of AWACS or something?


> Realtime mapping baby!
> Fast item/chest spawn (no more: sit here for 12 hours, have no life)

I can see I'm talking with an expert in not having a life. More monty
haul crap.


> Good shit that you can get - no more useless shit that you don't want to get.

This means nothing. Almost everything had a use to someone in EQ. Since
everyone in AC is a tank mage, they can all use everything.


> Armor that actually makes a difference.

As opposed to the armor in EQ which makes it easier to get hit. LOL

100 reasons eh? At least EQ players can count.

It's sad you find the need to make up the lack of any other races
besides human in AC by being a troll here. But thanks for showing me how
much AC SUCKS!

::smile:: You're pathetic.

--
Ben Sisson

"If there's anything more important than my ego around, I want it caught
and shot now." -Zaphod Beeblebrox

facter

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Nov 12, 1999, 3:00:00 AM11/12/99
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....

101 - crappy graphics.

F.

James Hubber wrote:

> 100 reasons why Asheron's Call kicks the shit out of EverQuest.
>

> No trains.
> No Campin'


> Death sucks, but doesn't ruin your fucking day like in EQ.

> Gms that actually help.


> The Turbine folks aren't pricks like Verant.

> Items/Weapons and Armor can be Engraved.
> More magical weapons, INTENSE weapon graphics (care to see an acid scimitar?)

> More helpful and friendly community.

> Cows that you can burn!

> All the powergamers are still playing EQ.

> No Nerfin'


> No inspecting some elses cavities!

> No goddamn Zones.


> Run skill, fuck those SoW bastards.

> Portal stones, bind your own ass.
> Portals - no more 10pp to some greedy fuck druid, i'll gate myself.

> Rogues are usefull! At level 8, i've seen dozens of doors that I need picked.

> Archers can pick there arrows out of corpses, and missed ones out of the ground.
>
> Archers can take fletching AND alchemy, make poison arrows and shit.
> Bows look real, sound real, and the arrows arch like real.

> No more sitting on your ass for 20 minutes to heal, buy some heal kits or
> potions.

> No more meditating for 20 minutes, buy some goddamn mana potions or imp mana
> skill.

> No staring at a friggen book ever again!

> More Dungeons/Hunting areas = few crowds.

> No more /shout Please, I need a group! Someone must need a (insert class here)!

> Asherons gear will probably never be on Ebay.

> It doesn't rain every 5 goddamn minutes!

> Treasure Chests - Yea, free loot and its fun as hell.

> Magic items or special stones to buff your self.

> No more kill stealing, useless ass Guards. Who needs em?

> A /con system that actually works.

> Quests, yes, more quests that EverQUEST.

> Shields that actually work like shields.

> 200 Levels.


> Realistic food intake. Does a woodelf really require 50 muffins a day?

> It Snows


> Rabbits, Insects and other junk.

> Sounds of the town - know the blacksmiths location by listening for the anvil.
> Towns that look like towns, not jackass mazes to piss people off.

> No more /auction - is this an RPG or a goddamn flea market? I'll go get my own
> stuff.

> Alliegance System - Guilds on Steriods

> No limit on the size of your groups - true grouping.

> No ships - thank god.. Take a damn portal.

> Two free months for buying the game.

> Updates and patches take 10 seconds to download.

> Emotes ROCK (verant copied most of them)

> Stores are loaded with items you CAN afford. (no 40000pp tinker bags here)

> Beds that you can lay down in.

> Buildings griffons don't fly though, and kill you while your resting inside.

> It gets dark, but not THAT dark!
> Radar baby!

> Realtime mapping baby!
> Fast item/chest spawn (no more: sit here for 12 hours, have no life)

> Good shit that you can get - no more useless shit that you don't want to get.

> Armor that actually makes a difference.

> STEAKS - Yea, any game with a thick T-Bone has to rock.

--
----------------------------
Facter In Vurted Pollen
email: fac...@iinet.net.au
ICQ: 888331
----------------------------
I N V U R T - A U D I O
http://Listen.to/Invurt
----------------------------
Check the latest Releases at
http://www.MP3.com/Facter
----------------------------

Shortest Barbarian On The Block

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Nov 12, 1999, 3:00:00 AM11/12/99
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>101 - crappy graphics.

I want my, I want my, I want my MTV.

Kay Anders
Grooviest Barbarian On The Block

-----------------------------------------------------------------
<i><b>There are three things I've learned never to discuss with people:
Religion, politics, and the Great Pumpkin.</i></b>
-----------------------------------------------------------

matt

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Nov 12, 1999, 3:00:00 AM11/12/99
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Well, if you think Good Graphics make a good game you are totaly wrong. The
whole thought about the game and the way it acts and the smarts of the AI
and such make it fun, not the fact it has some badass graphics. If you
bought every game that had super badass graphics, you would have tons of
crappy games. Eq has good graphics which makes things feel more realistic,
but AC's graphics are still very good, and I dont you can say it sucks based
on its graphics. AC has some really reall good idea's, EQ had/has some
really good idea's, but it's all opinion, but both games are damn fun if you
like rpg's and can get used to playing a different style. Everyone complains
about Tank Mages in AC. I find it funny in EQ to see paladins in full plate
busting out spells, or bards in full plate just hoping around singing there
songs. In AC if you are a tank mage, its balanced to were you are going to
be a crappy Tank and a Crappy Mage. You will not see any great Tank Mages
cause of the checks and Balances that game has. And powerlvling dosnt mean
Jack in AC, if someone puts points into something that most likely wont help
them right there, a lvl 5 wont be any better than a lvl 1. Most of you need
to Play AC thinking you have never played EQ , or just try and change for a
few, before you just shoot it down. Personaly I think Playing EQ and AC
would be a great tradeoff.
facter <fac...@iinet.net.au> wrote in message
news:382BD9DE...@iinet.net.au...

Alasdair Allan

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Nov 12, 1999, 3:00:00 AM11/12/99
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James Hubber <jh...@hotmail.com> wrote

> 100 reasons why Asheron's Call kicks the shit out of EverQuest.
> [...]

3 reasons why Asheron's Call will *never* get my money.

No secure trading
No Banks
Pitifully weak and exploitable creature AI.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Jeff Hoppe

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Nov 12, 1999, 3:00:00 AM11/12/99
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Cool! Great! Fantastic! Wow! Plonk!

James Hubber <jh...@hotmail.com> wrote in message
news:382BB8CA...@hotmail.com...


> 100 reasons why Asheron's Call kicks the shit out of EverQuest.
>

Xenomorph

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Nov 12, 1999, 3:00:00 AM11/12/99
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actually, Mobs only follow the first person that pissed them off, so the 10
people that rest at the exit dont get attacked just because someome had half
the dungeon after them.........

in many ways, this is better..

--


EverQuest/Xegony:
Wood Elf Druid, Kiwi Starphire - Level 21
Human Ranger, Dondie - Level 18

Asheron's Call/Frostfell:
Warrior, Bangor - Level 5
Monk, Shaolin - Level 2
WebMaster - http://xenomorph.net


Ben Sisson <buc...@home.com> wrote in message
news:382BC008...@home.com...

Xenomorph

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Nov 12, 1999, 3:00:00 AM11/12/99
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not really.

falling leaves, butterflies, waterfalls, sandstorms, stary nights, beautiful
skies, realistic clouds, textured and bumpy looking ground, able see for
miles, detailed weapons (acid bubbling and dripping off a sword, flaming
sword, electricaly charged swords, ice crystal covered sword), variaty of
different colored clothing, zooming portal travels, etc, etc........... the
graphics are wonderfull............

--


EverQuest/Xegony:
Wood Elf Druid, Kiwi Starphire - Level 21
Human Ranger, Dondie - Level 18

Asheron's Call/Frostfell:
Warrior, Bangor - Level 5
Monk, Shaolin - Level 2
WebMaster - http://xenomorph.net

Hurk

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Nov 12, 1999, 3:00:00 AM11/12/99
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James Hubber wrote:

> 100 reasons why Asheron's Call kicks the shit out of EverQuest.

100 reasons why Asherons call players are fucking nuts.

> No trains.

I was killed by a static camp of 3 level 10 mobs on the road outside of a city, that
dipshits kept TRAINING INTO THE CITY.

> No Campin'

Every Dungeon, or overworld hostle I found that gave high ground over the mobs was
camped.

> Death sucks, but doesn't ruin your fucking day like in EQ.

Your right, wait till your in a 50% vitae penalty hole and have to kill bunnie
rabbits for the next MONTH to get your ass out.

> Gms that actually help.

I was told "Sorry, we cannot give out information on portals"

> The Turbine folks aren't pricks like Verant.

Verant at least listens to us and occasionally does what we ask. Oh, and please
realize your talking about a Microsoft company...

> Items/Weapons and Armor can be Engraved.

This is a left over from UO. Who gives a shit If Masta Beata identifyed my axe? and
why the fuck with over 200 axe skill, can't I judge the quality? The whole set of
ID skills is a fucking waste, and total filler.

> More magical weapons, INTENSE weapon graphics (care to see an acid scimitar?)

The game has shitty graphics everywhere else. I don't think this makes up for that.

> More helpful and friendly community.

Bullshit. Wait till it has time to evolve. EQ started off MUCH better than it is
now. Once crowding hits, all that Nice shit is out the window.

> Cows that you can burn!

a cow.... How.... FUCKING STUPID.

> All the powergamers are still playing EQ.

mostly because its a better game. Look at the masses of loyal Quake fans. They
stick with Quake because the imitators just aren't up to the task.

> No Nerfin'

Hah! you should have played beta! the first thing I did was report how absolutly
broken high attack punch was. You USED to be able to swing two times a second! it
got NERFED.

> No inspecting some elses cavities!

ID skill. Its there, jsut because your character is too stupid to be able to look
at someone and see hes wearing blue is your own fault.

> No goddamn Zones.

What Part of PORTALS do you think are diffrent from ZONES. I don't see a big
fucking castle on that hilside. I see a little blue swirly thing with a sign that
says beware of rats, remember to attack low.

> Run skill, fuck those SoW bastards.

Run Spell, Fuck those skill bastards.

> Portal stones, bind your own ass.

Hi! welcome to the new city! Binding stone? oh yea! theres one two hours run
south!

> Portals - no more 10pp to some greedy fuck druid, i'll gate myself.

One way hole to hell...

> Rogues are usefull! At level 8, i've seen dozens of doors that I need picked.

Great! and until the NERFED the skills, the little bastards used to steal you blind!

> Archers can pick there arrows out of corpses, and missed ones out of the ground.

Archers are all over the fucking place, because everyone can be one, and there is
little chance of getting hurt from on top of the tower firing at the ground. Yup,
that SOME difficult combat there....

> Archers can take fletching AND alchemy, make poison arrows and shit.

a better skill mix! imagine that! they learned something from EQs mistakes!, wish
theyed at least got the eye candy part though.

> Bows look real, sound real, and the arrows arch like real.

and it still comes down to a skill roll to hit. So the fast mover cannot out run
your arrow, even though hes three hundred yards from where you arrow "landed"

> No more sitting on your ass for 20 minutes to heal, buy some heal kits or
> potions.

and sit on your ass raising a skill..... Blowing all your ep

> No more meditating for 20 minutes, buy some goddamn mana potions or imp mana
> skill.

and sit on your ass raising a skill..... Blowing all your ep

> No staring at a friggen book ever again!

except for the one you had to write all those fucking map locations in to remember
where the hell those binding stone are.

> More Dungeons/Hunting areas = few crowds.

More level 20 mobs mixed with level 8 = more chance to lose you weapons without ever
being able to recover them.

> No more /shout Please, I need a group! Someone must need a (insert class here)!

Please! someone Must need a Lifemage! all my spells are cast on others Only!

> Asherons gear will probably never be on Ebay.

Thats because your too stupid to realize, if it has a great game affect, that makes
you visably more powerful, then it will sell for $.

> It doesn't rain every 5 goddamn minutes!

oh look! they learned another trick!

> Treasure Chests - Yea, free loot and its fun as hell.

Yea, instant tweanking kit in a box. Just add newbie thief.

> Magic items or special stones to buff your self.

A set of shit to sort through, all requiring diffrent skills to ID so you can use
them. What a great fucking waste of time!

> No more kill stealing, useless ass Guards. Who needs em?

No place to drag that level 50 mob, cept back to the bind stone to share your misery
with others.

> A /con system that actually works.

a /con system that works when the mobs are nice enough to be visable from a distance
(most aren't), and assuming YOU have enough skill to /con......

> Quests, yes, more quests that EverQUEST.

Quests, which require unique items that you can't get more of...

> Shields that actually work like shields.

Except when your skill sucks...

> 200 Levels.

Of pure hell...

> Realistic food intake. Does a woodelf really require 50 muffins a day?

Nope, and he doesnt eat them in either game. In EQ each race has a diffrent intake
level. In AC YOU DONT NEED TO EAT.

> It Snows

In Everfrost peaks all the time....

> Rabbits, Insects and other junk.

Exactly! Junk!

> Sounds of the town - know the blacksmiths location by listening for the anvil.

agian they learned something! What sound does a healer make btw?

> Towns that look like towns, not jackass mazes to piss people off.

Towns of mixed up buildings, with all the good shops so close together that "dynamic
load balancing" steps in and teleports your newbie ass into the middle of a level 5
spawn of six.

> No more /auction - is this an RPG or a goddamn flea market? I'll go get my own
> stuff.

No method of talking to a large audiance, Guess I'll have to spam the 'bank'
agian....

> Alliegance System - Guilds on Steriods

Now you to, can make a large group of assholes to piss everyone off!

> No limit on the size of your groups - true grouping.

Wow! another great way to exclude anyone else from camping this zon... er "dungeon"!

> No ships - thank god.. Take a damn portal.

Can someone here tell me where I might find a portal???? Anyone!

> Two free months for buying the game.

all good crak dealers give free samples to start too....

> Updates and patches take 10 seconds to download.

.....because they don't include anything major.

> Emotes ROCK (verant copied most of them)

Emotes Blow (turbine copied the idea for them)

> Stores are loaded with items you CAN afford. (no 40000pp tinker bags here)

... Just 1000p mana potions that fit right inside that newbie buget of 100p you
have....

> Beds that you can lay down in.

and do what?

> Buildings griffons don't fly though, and kill you while your resting inside.

Monster ai so poor that the mob sits outside the "door" and can't get in, even
though it could tear the house down.

> It gets dark, but not THAT dark!

why not? it realistic

> Radar baby!

oh boy... thats real for you....

> Realtime mapping baby!

of what? Where you can get lost?

> Fast item/chest spawn (no more: sit here for 12 hours, have no life)

faster play is more like it. they just understand the Quakes better.

> Good shit that you can get - no more useless shit that you don't want to get.

Im a fighter... What the fuck do I do with all these spell components? and ANOTHER
FUCKING PAIR OF 0AC PANTS??????

> Armor that actually makes a difference.

it does? where????

> STEAKS - Yea, any game with a thick T-Bone has to rock.

so the synthetic food a game has sells you..... go play Duke Nukem.

--
Hurk 30th Cleric Tunare
In theory,
there is no diffrence,
between theory and practice.
In practice,
there is.


TeddySalad

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Nov 12, 1999, 3:00:00 AM11/12/99
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Most importantly for the heterosexual gamers out there: AC is a virtual, 3D
bathhouse. See the facts at : http://www.oldmanmurray.com/asheroncall.wcs
Fag city.

Sinjyn

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Nov 12, 1999, 3:00:00 AM11/12/99
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> 3 reasons why Asheron's Call will *never* get my money.
>
> No secure trading

Fixable.

> No Banks

Addable.

> Pitifully weak and exploitable creature AI.

Maybe the low level ones.. I doubt many have seen any of the higher
level ones.


Everyone loves to dog a new game as soon as it comes out. Look at all
the goddamn changes that have been made to EQ since it's so
called "RELEASE". As far as i'm concerned, any game that has the
ability to be patched is and will always be a BETA version. The online
community will be constantly testing and finding out new bugs and the
developers will hopefully be adding new things to the game to keep it
interesting and balanced. In short, these games will be constantly
changing so to criticize a game upon it's "RELEASE" is pure ignorance.

Sinjyn


Sent via Deja.com http://www.deja.com/
Before you buy.

Sean

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Nov 12, 1999, 3:00:00 AM11/12/99
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Not really, the 10 others can rest in peace while the one parades the mobs
around. When the 10 others are ready to fight again they let their buddy
know and he brings the parade around and the 10 pick off the mobs one at a
time. Sounds like fun!

--
Sean S. -:- ICQ: 1826323
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(Email: sunymoon <AT> GeoCities >DOT< com )
"I tell you, there's nothing we're afraid to nerf. :)" - Brad McQuaid;
Everquest Producer

Xenomorph wrote in message ...


>actually, Mobs only follow the first person that pissed them off, so the 10
>people that rest at the exit dont get attacked just because someome had
half
>the dungeon after them.........
>
>in many ways, this is better..
>

>--
>
>
>EverQuest/Xegony:
>Wood Elf Druid, Kiwi Starphire - Level 21
>Human Ranger, Dondie - Level 18
>
>Asheron's Call/Frostfell:
>Warrior, Bangor - Level 5
>Monk, Shaolin - Level 2
>WebMaster - http://xenomorph.net
>
>

>Ben Sisson <buc...@home.com> wrote in message
>news:382BC008...@home.com...
>> >

Silverlock

unread,
Nov 13, 1999, 3:00:00 AM11/13/99
to
On Fri, 12 Nov 1999 11:29:12 -0600, "Xenomorph"
<xeno...@NOSPAMdarkcastle.com> wrote:

>not really.
>
>falling leaves, butterflies, waterfalls, sandstorms, stary nights, beautiful
>skies, realistic clouds, textured and bumpy looking ground, able see for
>miles,

All of these are terrain graphics. AC has admittedly an edge in
terrain.


>detailed weapons (acid bubbling and dripping off a sword, flaming
>sword, electricaly charged swords, ice crystal covered sword),

These look no better then their admittedly rare EQ equivalents.


>variaty of
>different colored clothing, zooming portal travels, etc, etc........... the
>graphics are wonderfull............

Portals look nice but are cheesy, the clothes are nothing but icons.

The mobs and characters especially when in motion more then make up
for the good of the engine by intruding. Your walking along enjoying
the scenery when this big white block with quite obviously
disconnected arms and legs comes up to you and its blatantly poor
design and implementation ruins any sense of immersiveness the terrain
might achieve. IMHO.
--
Silverlock, ICQ 474725

Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.


Thierry Brunet

unread,
Nov 13, 1999, 3:00:00 AM11/13/99
to
Sinjyn wrote:
>
> > 3 reasons why Asheron's Call will *never* get my money.

[snipped, other 2 reasons]

> > Pitifully weak and exploitable creature AI.
>
> Maybe the low level ones.. I doubt many have seen any of the higher
> level ones.


Heh, you wish. My friend, who is levle 10 in AC, has already found a
way to 'kite' level 30 creatures. He's already made a forture by
getting armor worth more than 4000pp (i know it's not PP, but it's the
equivalent). Wow, that's like a level 10 going around nuking HGs or
Griffs. Naaah, that's not an exploit. Do you know how he does it? He
uses that, oh so medieval, radar of his with a critter just at the edge
and shoots it with his 'wand' then he runs away until the mob tires and
runs back to it's original spot, wash, rinse, repeat. That's not just
dumb AI, that's REALLY dumb AI.

[snipped BS about online games being forever beta]


> Sinjyn
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.


Thierry

Silverlock

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to
On Fri, 12 Nov 1999 21:46:39 GMT, Sinjyn <dra...@my-deja.com> wrote:

>
>
>> 3 reasons why Asheron's Call will *never* get my money.
>>

>> No secure trading
>
>Fixable.

Won't be fixed until the market forces them too because Turbine has a
vision that doesn't include secure trade windows.


>
>> No Banks
>
>Addable.

But they won't be. This saves massive memory space and allows all
those inscribeable items. Also against Turbines worldview.


>
>> Pitifully weak and exploitable creature AI.
>
>Maybe the low level ones.. I doubt many have seen any of the higher
>level ones.
>

Wow you mean AC has a variable AI system? The stronger creatures have
improved AI? Wow how come I never heard them claim that? maybe its
just that the mobs are as stupid as ever but stronger so you have to
abuse the AI a little longer to kill them.


>
>Everyone loves to dog a new game as soon as it comes out. Look at all
>the goddamn changes that have been made to EQ since it's so
>called "RELEASE". As far as i'm concerned, any game that has the
>ability to be patched is and will always be a BETA version. The online
>community will be constantly testing and finding out new bugs and the
>developers will hopefully be adding new things to the game to keep it
>interesting and balanced. In short, these games will be constantly
>changing so to criticize a game upon it's "RELEASE" is pure ignorance.
>
>Sinjyn
>
>

Yet we as customers and consumers do and will criticize and AC simply
has more too criticize.

Tom

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to

Hurk <zoe...@fastinet.net> wrote in message
news:382C6F99...@fastinet.net...

>
>
> James Hubber wrote:
>
> > 100 reasons why Asheron's Call kicks the shit out of EverQuest.
>
> 100 reasons why Asherons call players are fucking nuts.
> > No trains.
>
> I was killed by a static camp of 3 level 10 mobs on the road outside of a
city, that
> dipshits kept TRAINING INTO THE CITY.

Never have i seen a monster come into a city. Never have i even seen lvl 10
monsters so close to a city that their "pursuit" range would allow them to
enter the city.

> > No Campin'
>
> Every Dungeon, or overworld hostle I found that gave high ground over the
mobs was
> camped.

There will always be camping in any online game. Its the nature of people.
But AC seems to have far less then EQ, as unlike EQ, AC doesnt encourage the
2 day camp for 1 item.

> > Death sucks, but doesn't ruin your fucking day like in EQ.
>
> Your right, wait till your in a 50% vitae penalty hole and have to kill
bunnie
> rabbits for the next MONTH to get your ass out.

This just shows u have no expericance with AC. There is a limit to vitae. My
lvl 11 character cannot get past 30%.
And killing rabbits is the dumbest thing to do. Killing high lvl monsters is
what you should be doing.

> > Gms that actually help.
>
> I was told "Sorry, we cannot give out information on portals"

Yes, by an advocate dipship. Advocates are there to guide newbies and help
with bugs. Not to give away info about the game. They are bloody useful, and
friendly and easily accessible/available. The 'real' GM's that are usually
invisible who u need for the major issues, like you are stuck somewhere
because of a bug or something, are also easily available.

Yet more evidence that you haven't got a clue.

> > The Turbine folks aren't pricks like Verant.
>
> Verant at least listens to us and occasionally does what we ask. Oh, and
please
> realize your talking about a Microsoft company...

Anti-MS lamer, like that really makes a difference. And MS didnt even make
the game.
Yeah verant listens alright, look at how much nerfing goes on. A good thing?

> > Items/Weapons and Armor can be Engraved.
>
> This is a left over from UO. Who gives a shit If Masta Beata identifyed
my axe? and
> why the fuck with over 200 axe skill, can't I judge the quality? The
whole set of
> ID skills is a fucking waste, and total filler.

Because a 200 axe skill means shit when u dont understand magic.

> > More magical weapons, INTENSE weapon graphics (care to see an acid
scimitar?)
>
> The game has shitty graphics everywhere else. I don't think this makes up
for that.

I quote Xenomorph here coz it saves me time typing:


"falling leaves, butterflies, waterfalls, sandstorms, stary nights,
beautiful
skies, realistic clouds, textured and bumpy looking ground, able see for

miles, detailed weapons (acid bubbling and dripping off a sword, flaming
sword, electricaly charged swords, ice crystal covered sword), variaty of


different colored clothing, zooming portal travels, etc, etc........... the
graphics are wonderfull............"

> > More helpful and friendly community.


>
> Bullshit. Wait till it has time to evolve. EQ started off MUCH better
than it is
> now. Once crowding hits, all that Nice shit is out the window.

We'll see.

> > Cows that you can burn!
>
> a cow.... How.... FUCKING STUPID.

A million rats in Freeport....How......FUCKING STUPID

> > All the powergamers are still playing EQ.
>
> mostly because its a better game. Look at the masses of loyal Quake fans.
They
> stick with Quake because the imitators just aren't up to the task.

So you saying that EQ is a better powergaming game?

> > No Nerfin'
>
> Hah! you should have played beta! the first thing I did was report how
absolutly
> broken high attack punch was. You USED to be able to swing two times a
second! it
> got NERFED.

You bloody idiot. Maybe, just maybe, they had the beta to BALANCE THE
CLASSES. And FIX THINGS.
God damn you are a retard. I remember a disclaimer saying something along
the lines of "expect changes to your class, and player deletions."
Why?
BECAUSE IT WAS BETA
ROTFLMAO

> > No inspecting some elses cavities!
>
> ID skill. Its there, jsut because your character is too stupid to be able
to look
> at someone and see hes wearing blue is your own fault.

ID is for weapons, items and armour. You can ID peoples swords and Sheilds,
but not the stuff they wear.
No need to 'ask permission' to go through another players inventory, because
that is _not_ possible. Which is a Good Thing.

> > No goddamn Zones.
>
> What Part of PORTALS do you think are diffrent from ZONES. I don't see a
big
> fucking castle on that hilside. I see a little blue swirly thing with a
sign that
> says beware of rats, remember to attack low.

Yeah portals speed up travel dick head. You can run all around Dereth
without using one and with no zoning.

> > Run skill, fuck those SoW bastards.
>
> Run Spell, Fuck those skill bastards.

Yeah but your not dependant on spells in AC.

> > Portal stones, bind your own ass.
>
> Hi! welcome to the new city! Binding stone? oh yea! theres one two hours
run
> south!

Your a fecking idiot. Where is this true?
Oh thats right, its not true. Your just an obsessed EQ lhama

> > Portals - no more 10pp to some greedy fuck druid, i'll gate myself.
>
> One way hole to hell...

Good argument.

> > Rogues are usefull! At level 8, i've seen dozens of doors that I need
picked.
>
> Great! and until the NERFED the skills, the little bastards used to steal
you blind!

NFI what u are talking about. But since you mentioned nerfed, may i remind
your lame ass that you played the BETA where CHANGES DO OCCUR.

> > Archers can pick there arrows out of corpses, and missed ones out of the
ground.
>
> Archers are all over the fucking place, because everyone can be one, and
there is
> little chance of getting hurt from on top of the tower firing at the
ground. Yup,
> that SOME difficult combat there....

They are not all over the place. Not everyone can be one. Get a grip.

> > Archers can take fletching AND alchemy, make poison arrows and shit.
>
> a better skill mix! imagine that! they learned something from EQs
mistakes!, wish
> theyed at least got the eye candy part though.

Yeah EQ sure had a lot of mistakes. AC does it right, and you complian! Good
one!
Dipshit

> > Bows look real, sound real, and the arrows arch like real.
>
> and it still comes down to a skill roll to hit. So the fast mover cannot
out run
> your arrow, even though hes three hundred yards from where you arrow
"landed"

You can dodge spells and projectile weapons by MOVING. Well i can anyway.

> > No more sitting on your ass for 20 minutes to heal, buy some heal kits
or
> > potions.
>
> and sit on your ass raising a skill..... Blowing all your ep

Once again, NFI what you are talking about.

> > No more meditating for 20 minutes, buy some goddamn mana potions or imp
mana
> > skill.
>
> and sit on your ass raising a skill..... Blowing all your ep

As above

> > No staring at a friggen book ever again!
>
> except for the one you had to write all those fucking map locations in to
remember
> where the hell those binding stone are.

You dont have to do that. Duh.

> > More Dungeons/Hunting areas = few crowds.
>
> More level 20 mobs mixed with level 8 = more chance to lose you weapons
without ever
> being able to recover them.

Ever think of going somewhere safer maybe? Duh again.

> > No more /shout Please, I need a group! Someone must need a (insert class
here)!
>
> Please! someone Must need a Lifemage! all my spells are cast on others
Only!

All Life mage 'Other' spells have equivalent 'Self' spells. How retarded are
you?

> > Asherons gear will probably never be on Ebay.
>
> Thats because your too stupid to realize, if it has a great game affect,
that makes
> you visably more powerful, then it will sell for $.

Whatever

> > It doesn't rain every 5 goddamn minutes!
>
> oh look! they learned another trick!

Yeah arent they so damn smart.

> > Treasure Chests - Yea, free loot and its fun as hell.
>
> Yea, instant tweanking kit in a box. Just add newbie thief.

Pity about the fact that you have to work hard to get to the chests that
actaully have anything good in them.
Funny how for the past few months ive been reading about the lack of chests
and locks in EQ, and now AC has it, and you complain.
Duh...

> > Magic items or special stones to buff your self.
>
> A set of shit to sort through, all requiring diffrent skills to ID so you
can use
> them. What a great fucking waste of time!

You dont have to ID anything to use it. arghhhh, have you played AC?

> > No more kill stealing, useless ass Guards. Who needs em?
>
> No place to drag that level 50 mob, cept back to the bind stone to share
your misery
> with others.

Well in AC you can get away, unlike the pathetic trains in EQ. Once again,
have u played AC?

> > A /con system that actually works.
>
> a /con system that works when the mobs are nice enough to be visable from
a distance
> (most aren't), and assuming YOU have enough skill to /con......

Most are. And you will ALWAYS be able to ID a monsters lvl. Do you know what
AC is?

> > Quests, yes, more quests that EverQUEST.
>
> Quests, which require unique items that you can't get more of...

Righto, you dont know what AC is, do you?
Oh wait, you're talking about the newbie quest. ROFL

> > Shields that actually work like shields.
>
> Except when your skill sucks...

You dont require a skill to use a shield. Duh

> > 200 Levels.
>
> Of pure hell...

Like EQ's 50 ?

> > Realistic food intake. Does a woodelf really require 50 muffins a day?
>
> Nope, and he doesnt eat them in either game. In EQ each race has a
diffrent intake
> level. In AC YOU DONT NEED TO EAT.

Yeah thank god you dont need to eat. But it sure is help full to get
stamina, health or mana recharge foods.

> > It Snows
>
> In Everfrost peaks all the time....

Wow, a valid point.

> > Rabbits, Insects and other junk.
>
> Exactly! Junk!

Its called ambiance.

> > Sounds of the town - know the blacksmiths location by listening for the
anvil.
>
> agian they learned something! What sound does a healer make btw?

See above statement.

> > Towns that look like towns, not jackass mazes to piss people off.
>
> Towns of mixed up buildings, with all the good shops so close together
that "dynamic
> load balancing" steps in and teleports your newbie ass into the middle of
a level 5
> spawn of six.

Uh huh. Whatever. I havent even seen a portal storm brewing once in the
retail. In the beta i only got protaled TWICE and that was all on the last
day where everyone crowed into the city.

> > No more /auction - is this an RPG or a goddamn flea market? I'll go get
my own
> > stuff.
>
> No method of talking to a large audiance, Guess I'll have to spam the
'bank'
> agian....

So i suppose you never used your chat function to talk to everyone around
you?

> > Alliegance System - Guilds on Steriods
>
> Now you to, can make a large group of assholes to piss everyone off!

Or its a roleplayers dream. A perfect way to structure a guild.

> > No limit on the size of your groups - true grouping.
>
> Wow! another great way to exclude anyone else from camping this zon... er
"dungeon"!

Whatever

> > No ships - thank god.. Take a damn portal.
>
> Can someone here tell me where I might find a portal???? Anyone!

Yes, buy directions dipshit.

> > Two free months for buying the game.
>
> all good crak dealers give free samples to start too....

Thats nice.

> > Updates and patches take 10 seconds to download.
>
> .....because they don't include anything major.

They can destroy a city, change a landscape and add new monsters, all in a
10 second download. IF you played the beta, like you said, then you would
know this.

> > Emotes ROCK (verant copied most of them)
>
> Emotes Blow (turbine copied the idea for them)

I pity you.

> > Stores are loaded with items you CAN afford. (no 40000pp tinker bags
here)
>
> ... Just 1000p mana potions that fit right inside that newbie buget of
100p you
> have....

So you're saying a newbie should be able to afford everything?
I'm getting a picture of you being a powergamer.

> > Beds that you can lay down in.
>
> and do what?

God knows. Sleep.

> > Buildings griffons don't fly though, and kill you while your resting
inside.
>
> Monster ai so poor that the mob sits outside the "door" and can't get in,
even
> though it could tear the house down.

It would be nice if monsters could open unlocked doors.

> > It gets dark, but not THAT dark!
>
> why not? it realistic

So that the game remains PLAYABLE maybe?
And staying light-ish in AC is realist for the game, ever noticed that big
fat moon near the planet?

> > Radar baby!
>
> oh boy... thats real for you....

Sure saves a lot of hassle. A great idea.

> > Realtime mapping baby!
>
> of what? Where you can get lost?

Ohh poor didams doesnt know where he is going.

> > Fast item/chest spawn (no more: sit here for 12 hours, have no life)
>
> faster play is more like it. they just understand the Quakes better.

Go camp your 4 day EQ spawn

> > Good shit that you can get - no more useless shit that you don't want to
get.
>
> Im a fighter... What the fuck do I do with all these spell components?
and ANOTHER
> FUCKING PAIR OF 0AC PANTS??????

Sell them, make money. Or dont take them.
Sure would make mages happy if you gave them the components.

> > Armor that actually makes a difference.
>
> it does? where????

Sure helps when fighting...

> > STEAKS - Yea, any game with a thick T-Bone has to rock.
>
> so the synthetic food a game has sells you..... go play Duke Nukem.

Go play EQ. Only comment on AC when you have actaully played it.


Adar

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to

Tom <SPAMHAMc...@mpx.net.au> wrote in message
news:80ld96$ofn$1...@news1.mpx.com.au...

>
> Hurk <zoe...@fastinet.net> wrote in message
> news:382C6F99...@fastinet.net...
> >
> >
> > James Hubber wrote:
> >
> > > 100 reasons why Asheron's Call kicks the shit out of EverQuest.
> >
> > 100 reasons why Asherons call players are fucking nuts.

(snip)

>
> > > No Campin'
> >
> > Every Dungeon, or overworld hostle I found that gave high ground over
the
> mobs was
> > camped.
>
> There will always be camping in any online game. Its the nature of people.
> But AC seems to have far less then EQ, as unlike EQ, AC doesnt encourage
the
> 2 day camp for 1 item.
>

True, it doesn't- because items are useless in AC. But don't worry- there'll
be plenty of camping for XP, as soon as people figure out the spots to go to
(as in cows.)

> > > Death sucks, but doesn't ruin your fucking day like in EQ.
> >
> > Your right, wait till your in a 50% vitae penalty hole and have to kill
> bunnie
> > rabbits for the next MONTH to get your ass out.
>
> This just shows u have no expericance with AC. There is a limit to vitae.
My
> lvl 11 character cannot get past 30%.
> And killing rabbits is the dumbest thing to do. Killing high lvl monsters
is
> what you should be doing.
>

There are 100 or so viable levels in AC. Your level 11 character is *gasp* a
newbie; by level 30 or so, you'll be seeing maxes of 50% and 60% just like
he said. Have fun killing a 'high level monster' with half your skills gone
for a prolonged period of time...

> > > Gms that actually help.
> >
> > I was told "Sorry, we cannot give out information on portals"
>
> Yes, by an advocate dipship. Advocates are there to guide newbies and help
> with bugs. Not to give away info about the game. They are bloody useful,
and
> friendly and easily accessible/available. The 'real' GM's that are usually
> invisible who u need for the major issues, like you are stuck somewhere
> because of a bug or something, are also easily available.
>

So, the bloody useful advocate is also a dipshit?

Seriously, though, if you think AC GM's/guides are going to be any different
from EQ's GM's/guides, you're deluding yourself.

>
> > > The Turbine folks aren't pricks like Verant.
> >

Get a clue.

(snip)


> > The game has shitty graphics everywhere else. I don't think this makes
up
> for that.
>
> I quote Xenomorph here coz it saves me time typing:
> "falling leaves, butterflies, waterfalls, sandstorms, stary nights,
> beautiful
> skies, realistic clouds, textured and bumpy looking ground, able see for
> miles, detailed weapons (acid bubbling and dripping off a sword, flaming
> sword, electricaly charged swords, ice crystal covered sword), variaty of
> different colored clothing, zooming portal travels, etc, etc...........
the
> graphics are wonderfull............"

Come on...you're deluding yourself and you know it. There's *nothing* in AC
that comes close to, say, the view off the bridge to South Karana at
sunrise; nothing.

>
> > > More helpful and friendly community.
> >
> > Bullshit. Wait till it has time to evolve. EQ started off MUCH better
> than it is
> > now. Once crowding hits, all that Nice shit is out the window.
>
> We'll see.

Yep.

(snip)


> > > All the powergamers are still playing EQ.
> >
> > mostly because its a better game. Look at the masses of loyal Quake
fans.
> They
> > stick with Quake because the imitators just aren't up to the task.
>
> So you saying that EQ is a better powergaming game?
>

No. He's saying it's a better game, and the powergamers are staying with it
because they, just like the rest of us, think AC is a sandbox. Mind you, EQ
has a 'fuck off and die' factor of about three times as much as any other
game I've ever seen, but that doesn't excuse AC's 'here's a bunch of stuff
just for showing up, and here's some more stuff for joining our pyramid
scheme...err, guild' thing.

> > > No Nerfin'
> >
(snip clueless rant about how AC's nerfing could be excused because it was
beta)

I'll give you that...but do you seriously think AC will never nerf anything
now? Be honest with yourself; do you really think AC is somehow nerf-free by
virtue of not being EQ?

(snip)

> > Archers are all over the fucking place, because everyone can be one, and
> there is
> > little chance of getting hurt from on top of the tower firing at the
> ground. Yup,
> > that SOME difficult combat there....
>
> They are not all over the place. Not everyone can be one. Get a grip.
>

Please. Of course everyone can be one, and of course, as soon as some cool
new toy is added to archery and accidentally overpowered, everyone will.
(Also, upon the discovery that the toy is overpowered, it'll be nerfed
*gasp* thus ruining half your argument.)


(snip)

> > > Asherons gear will probably never be on Ebay.
> >

Just the fact that you think AC stuff will never be on Ebay makes you the
most clueless person to post here in quite a while.

(snip)

> > > Towns that look like towns, not jackass mazes to piss people off.
> >
> > Towns of mixed up buildings, with all the good shops so close together
> that "dynamic
> > load balancing" steps in and teleports your newbie ass into the middle
of
> a level 5
> > spawn of six.
>
> Uh huh. Whatever. I havent even seen a portal storm brewing once in the
> retail. In the beta i only got protaled TWICE and that was all on the last
> day where everyone crowed into the city.
>

You know, you're trapped in your own argument here. If AC keeps being as
unpopular as it is now (1100 people per server a week after launch? Come
on...EQ had *twice* that with one-third of the marketing AND severe lag
problems), you'll never see a portal storm- but the unpopularity speaks
volumes as to how bad the game is perceived to be. If, on the other hand,
the max per server grows to the EQ 1500 or so, portal storms will be a much
bigger problem.

(snip)

> > No method of talking to a large audiance, Guess I'll have to spam the
> 'bank'
> > agian....
>
> So i suppose you never used your chat function to talk to everyone around
> you?
>

There's still no way to, say, hold a mass guild meeting or hold an EQ-style
bazaar. The minute you do, some of you get portal stormed three miles over.

> > > Alliegance System - Guilds on Steriods
> >
> > Now you to, can make a large group of assholes to piss everyone off!
>
> Or its a roleplayers dream. A perfect way to structure a guild.
>

The perfect way to structure a guild is to give people *incentives* to start
pyramid schemes?

(massive snip)

Damn, I'm tired of this...

Do yourself a favor; leave this newsgroup (since this thread is off-topic
here anyway) and come back in a couple of months. THEN post what you think
of the game..after you, too, actually play it instead of going off on a rant
about how EQ sux0rs.

Brudo (E'ci)
Loredaeron (E'ci)


Tom

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to
> True, it doesn't- because items are useless in AC. But don't worry-
there'll
> be plenty of camping for XP, as soon as people figure out the spots to go
to
> (as in cows.)

Items are useless?
Ok, run around with nothing but a practice sword. See how far you get.
I killed a bunch of those cows you seemed to be obsessed with last night.
They were not very good xp compared to other things the same lvl.

> There are 100 or so viable levels in AC. Your level 11 character is *gasp*
a
> newbie; by level 30 or so, you'll be seeing maxes of 50% and 60% just like
> he said. Have fun killing a 'high level monster' with half your skills
gone
> for a prolonged period of time...

I'm pretty sure there is a max for the vitae. ie it will not get that high.

> So, the bloody useful advocate is also a dipshit?

No the poster is the dipshit.

> Seriously, though, if you think AC GM's/guides are going to be any
different
> from EQ's GM's/guides, you're deluding yourself.

Yes i do. I've dealt with several advocates so far and they were great. You
can find them in just about every city during US peak times.

> > I quote Xenomorph here coz it saves me time typing:
> > "falling leaves, butterflies, waterfalls, sandstorms, stary nights,
> > beautiful
> > skies, realistic clouds, textured and bumpy looking ground, able see for
> > miles, detailed weapons (acid bubbling and dripping off a sword, flaming
> > sword, electricaly charged swords, ice crystal covered sword), variaty
of
> > different colored clothing, zooming portal travels, etc, etc...........
> the
> > graphics are wonderfull............"
>
> Come on...you're deluding yourself and you know it. There's *nothing* in
AC
> that comes close to, say, the view off the bridge to South Karana at
> sunrise; nothing.

Am i the one deluding myself?
Look at the above quote again, everything Xenomorph said, i agree with. I
*like* AC gfx.
They are not the best, but if i wanted a game with good graphics id go play
UT.

> No. He's saying it's a better game, and the powergamers are staying with
it
> because they, just like the rest of us, think AC is a sandbox. Mind you,
EQ
> has a 'fuck off and die' factor of about three times as much as any other
> game I've ever seen, but that doesn't excuse AC's 'here's a bunch of stuff
> just for showing up, and here's some more stuff for joining our pyramid
> scheme...err, guild' thing.

You should really drop the 'pyramid scheme' argument because thats not how
it works.
Every party involved in an allegiance benefits. Whats so bloody bad about
that?

> > > > No Nerfin'
> > >
> (snip clueless rant about how AC's nerfing could be excused because it was
> beta)
>
> I'll give you that...but do you seriously think AC will never nerf
anything
> now? Be honest with yourself; do you really think AC is somehow nerf-free
by
> virtue of not being EQ?

Of course i expect AC to ahve tweaks etc made to it. But the dumbass
previous poster was complaining about tweaks DURING beta stages. I mean,
duh...

> (snip)
>
> > > Archers are all over the fucking place, because everyone can be one,
and
> > there is
> > > little chance of getting hurt from on top of the tower firing at the
> > ground. Yup,
> > > that SOME difficult combat there....
> >
> > They are not all over the place. Not everyone can be one. Get a grip.
> >
>
> Please. Of course everyone can be one, and of course, as soon as some cool
> new toy is added to archery and accidentally overpowered, everyone will.
> (Also, upon the discovery that the toy is overpowered, it'll be nerfed
> *gasp* thus ruining half your argument.)

When i said 'not everyone can be one' i was refering to you cant have a
character, say a mage, and expect it to becoming an archer mid way through
the game.
Tell me what the previous posters argument was about? Everyone can be an
archer? If he meant during the game modifying your character then thats not
true. If he meant during character creation, then no shit. Just like
everyone can be a mage, vagabond, warrior, or Troll, or Dark elf, or
necromancer or enchanter or druid. Duh

> (snip)
>
> > > > Asherons gear will probably never be on Ebay.
> > >
>
> Just the fact that you think AC stuff will never be on Ebay makes you the
> most clueless person to post here in quite a while.

I dont care about ebay or what is for sale on it. So no comment.

> You know, you're trapped in your own argument here. If AC keeps being as
> unpopular as it is now (1100 people per server a week after launch? Come
> on...EQ had *twice* that with one-third of the marketing AND severe lag
> problems), you'll never see a portal storm- but the unpopularity speaks
> volumes as to how bad the game is perceived to be. If, on the other hand,
> the max per server grows to the EQ 1500 or so, portal storms will be a
much
> bigger problem.

When I play AC there is something in the order of 2000 people on the server.
Thats more then enough for me. And once again I reiterate: I have never seen
a portal storm yet in retail, and I have been in some pretty crowded places.
I dont *care* if its not perceived to be a good game. Myself, and thousands
of others, *like* it. Maybe the unpopularity stems from the fact that most
people who would buy AC already have EQ; and these people read all the BS
posts that tell lies and half truths such as seen on this newsgroup and many
msg boards?

> There's still no way to, say, hold a mass guild meeting or hold an
EQ-style
> bazaar. The minute you do, some of you get portal stormed three miles
over.

Well, as I said I have been in crowded places and nothing has happened. A
storm didnt even brew.
Do you know what you are saying for a fact? Or are you basing your opinion
on what others say or experiences in beta?
During beta I started a character on a server with 800-1000 people. Almost
each time I went to a city a storm would brew. Not so in retail with 2000
people.
hmmm
Ever occur to anyone that *maybe* things got changed in the retail to
accommodate for more people?

(snip worthless 'pyramid scheme' argument)

> Damn, I'm tired of this...
>
> Do yourself a favor; leave this newsgroup (since this thread is off-topic
> here anyway) and come back in a couple of months. THEN post what you think
> of the game..after you, too, actually play it instead of going off on a
rant
> about how EQ sux0rs.

If its off topic, and you dont like it, why reply?
I dont think i ever said EQ sux. It has its merrits, and i KNOW i said if
you like EQ over AC then thats good for you. I dont care.
But when people start saying rubbish about AC i will post, no matter what
newsgroup its on. Just like i would post defending EQ if false statements
were made about it, again, no matter what newsgroup.

Tom

Canticle

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to

Tom wrote:

> > I was killed by a static camp of 3 level 10 mobs on the road outside of a
> city, that
> > dipshits kept TRAINING INTO THE CITY.

> Never have i seen a monster come into a city. Never have i even seen lvl 10
> monsters so close to a city that their "pursuit" range would allow them to
> enter the city.

Seems like the previous poster disagrees, and my experience in the beta
suggests its possible (although I never had it happen like that to me).
I'd say you're both arguing anecdotal evidence, but his is a 'Yes, it
happened to me' while yours is a,"I don't think it can happen because I
haven't seen it". All other things aside other than that, and his side
wins.

> > > No Campin'

> > Every Dungeon, or overworld hostle I found that gave high ground over the
> mobs was
> > camped.

> There will always be camping in any online game. Its the nature of people.
> But AC seems to have far less then EQ, as unlike EQ, AC doesnt encourage the
> 2 day camp for 1 item.

For the last three days you have said Asheron's Call has non existent
camping.

Now you have changed your tune. Make up your mind.

EQ didn't have 2 day camp for 1 item either, at least not in the few
weeks of its initial release. Pay attention to the people who know what
they are talking about. Give it time, it will happen, and it will only
get worse.

Only low server population can resolve issues like this. And low server
populations mean fewer people playing than expected.

> > > Death sucks, but doesn't ruin your fucking day like in EQ.

> > Your right, wait till your in a 50% vitae penalty hole and have to kill
> bunnie
> > rabbits for the next MONTH to get your ass out.

> This just shows u have no expericance with AC. There is a limit to vitae. My
> lvl 11 character cannot get past 30%.
> And killing rabbits is the dumbest thing to do. Killing high lvl monsters is
> what you should be doing.

And dying to them because of your lowered skills?

I'm not saying the penalty is WORSE than EQ. It's not. It's easier than
EQ's penalty, and it's useless to argue otherwise. A fellow at the game
store I frequent said it best,"Asheron's Call is like a bizarre mix of
EverQuest lite and some really bad MUDs I used to play".

Everything about Asheron's Call makes it easier to play, level, and
aquire stuff than EQ, which will appeal to the folks with less time on
their hands to play games or who prefer soloing. Which also means
Asheron's Call is going to be appealing to the market which has little
long term staying power. Part of the issue with making it a challenge to
achieve in online games is so that people feel they have made an
investment in their character, which makes it harder for them to quit
playing the character, which means they play the game longer.

Time will tell if Asherons' Call players are loyal to the game or not.
EverQuest right now appears to have hit a peak of players (at about the
same time in it's life cycle that UO did), and it's already outsold (in
terms of units and active accounts) UO in seven months what it took UO
15+ months to achieve (I believe the number is 150,000 active accounts.
UO achieved this about the time UO:The Second Age was released. EQ
achieved this some time in October).

> > > Gms that actually help.

> > I was told "Sorry, we cannot give out information on portals"

> Yes, by an advocate dipship. Advocates are there to guide newbies and help
> with bugs. Not to give away info about the game. They are bloody useful, and
> friendly and easily accessible/available. The 'real' GM's that are usually
> invisible who u need for the major issues, like you are stuck somewhere
> because of a bug or something, are also easily available.

Sounds identical to EQ to me, so where are you getting the 'AC advocates
and GMs are WAY better than EQ's". Ask the EQ folks (and by your own
testimony, the AC folks) about game mechanics and you get,"I can't help
you with that". Wait, never mind, in EQ, I get help from guides over
mechanics issues all the time.

> Yet more evidence that you haven't got a clue.

I'd say you're operating on a clue deficit as well.

> Because a 200 axe skill means shit when u dont understand magic.

Why?

Skills which require OTHER skills to be remotely useful are wasted
skills. I don't like EQ's skill system all that much overall, but it's a
simple one to use and understand. UO's, at this point in time, is
clearly the superior of the three, going off my experience in the AC
beta.


Blah blah blah...

This is tiresome. The rest is just more of the same. Blind defense of AC
on ALL points, ones where AC has a point and one's where AC sucks donkey
balls and says,"Mmmmm mmmm good". No matter what, in your mind, AC is
better, so what's the point?

Jeff-boy

Sam Schlansky

unread,
Nov 14, 1999, 3:00:00 AM11/14/99
to
SPAMHAMc...@mpx.net.au (Tom) wrote in
<80ld96$ofn$1...@news1.mpx.com.au>:

>Hurk <zoe...@fastinet.net> wrote in message
>news:382C6F99...@fastinet.net...
>>
>> James Hubber wrote:
>>
>> > 100 reasons why Asheron's Call kicks the shit out of
>> > EverQuest.
>>
>> 100 reasons why Asherons call players are fucking nuts.
>> > No trains.
>>
>> I was killed by a static camp of 3 level 10 mobs on the road
>> outside of a city, that
>> dipshits kept TRAINING INTO THE CITY.
>
>Never have i seen a monster come into a city. Never have i even
>seen lvl 10 monsters so close to a city that their "pursuit" range
>would allow them to enter the city.

Yeah. That's pretty rare. Tom 1, Hurk 0.

>> > No Campin'
>>
>> Every Dungeon, or overworld hostle I found that gave high ground
>> over the mobs was camped.
>
>There will always be camping in any online game. Its the nature of
>people. But AC seems to have far less then EQ, as unlike EQ, AC
>doesnt encourage the 2 day camp for 1 item.

Also true. AC doesn't encourage long boring camps for *items*. Tom 2,
Hurk 0.

>> > Death sucks, but doesn't ruin your fucking day like in EQ.
>>
>> Your right, wait till your in a 50% vitae penalty hole and have
>> to kill bunnie rabbits for the next MONTH to get your ass out.
>
>This just shows u have no expericance with AC. There is a limit to

>vitae. My lvl 11 character cannot get past 30%.And killing rabbits

>is the dumbest thing to do. Killing high lvl monsters is what you
>should be doing.

The problem is that with every skill down 30% it's extremely
difficult to kill high lvl monsters. Tom 2, Hurk 1.

>> > Gms that actually help.
>>
>> I was told "Sorry, we cannot give out information on portals"
>
>Yes, by an advocate dipship. Advocates are there to guide newbies
>and help with bugs. Not to give away info about the game. They are
>bloody useful, and friendly and easily accessible/available. The
>'real' GM's that are usually invisible who u need for the major
>issues, like you are stuck somewhere because of a bug or
>something, are also easily available.

So? They still didn't help him! Tom 2, Hurk 2.

>> > The Turbine folks aren't pricks like Verant.
>>
>> Verant at least listens to us and occasionally does what we ask.
>> Oh, and please realize your talking about a Microsoft company...
>
>Anti-MS lamer, like that really makes a difference. And MS didnt

>even make the game.Yeah verant listens alright, look at how much

>nerfing goes on. A good thing?

AC will see plenty of nerfing in the future, but generally they don't
seem to be bigger assholes than Verant. Tom 3, Hurk 2.


>> > Items/Weapons and Armor can be Engraved.
>>
>> This is a left over from UO. Who gives a shit If Masta Beata
>> identifyed my axe? and why the fuck with over 200 axe skill, can't
>> I judge the quality? The whole set of ID skills is a fucking
>> waste, and total filler.
>
>Because a 200 axe skill means shit when u dont understand magic.

Oh PLEASE. He's right, it's a filler skill, just placed in the game
to slow advancement. Tom 3, Hurk 3.

>> > More magical weapons, INTENSE weapon graphics (care to see an
>> > acid scimitar?)
>>
>> The game has shitty graphics everywhere else. I don't think
>> this makes up for that.
>
>I quote Xenomorph here coz it saves me time typing:
>"falling leaves, butterflies, waterfalls, sandstorms, stary
>nights, beautiful skies, realistic clouds, textured and bumpy
>looking ground, able see for miles, detailed weapons (acid bubbling
>and dripping off a sword, flaming sword, electricaly charged swords,
>ice crystal covered sword), variaty of different colored clothing,
>zooming portal travels, etc, etc........... the graphics are
>wonderfull............"

The environment graphics are really very nice. Outdoors is better
than EQ, towns are worse, dungeons are worse, and MOB (monster and
PC) graphics are *terrible*. Call this one a tie, no score to either
side.. Tom 3, Hurk 3.

>> > More helpful and friendly community.
>>
>> Bullshit. Wait till it has time to evolve. EQ started off MUCH
>> better than it is now. Once crowding hits, all that Nice shit is
>> out the window.
>
>We'll see.

In my experience, EQ is about the same as it's ever been. I had a rat
killstolen the first day I started playing. If AC is bad now, it'll
be bad in six months. No score either side... Tom 3, Hurk 3.

>> > Cows that you can burn!
>>
>> a cow.... How.... FUCKING STUPID.
>
>A million rats in Freeport....How......FUCKING STUPID

Touché. Tom 4, Hurk 3.

>> > All the powergamers are still playing EQ.
>>
>> mostly because its a better game. Look at the masses of loyal
>> Quake fans. They stick with Quake because the imitators just
>> aren't up to the task.
>
>So you saying that EQ is a better powergaming game?

Tom wins this one. EQ is most definitely a better powergaming game.
Tom 5, Hurk 3.

>> > No Nerfin'
>>
>> Hah! you should have played beta! the first thing I did was
>> report how absolutly broken high attack punch was. You USED to be
>> able to swing two times a second! it got NERFED.
>
>You bloody idiot. Maybe, just maybe, they had the beta to BALANCE
>THE CLASSES. And FIX THINGS.
>God damn you are a retard. I remember a disclaimer saying
>something along the lines of "expect changes to your class, and
>player deletions." Why? BECAUSE IT WAS BETA ROTFLMAO

Obviously. Tom 6, Hurk 3.

>> > No inspecting some elses cavities!
>>
>> ID skill. Its there, jsut because your character is too stupid
>> to be able to look at someone and see hes wearing blue is your own
>> fault.
>
>ID is for weapons, items and armour. You can ID peoples swords and
>Sheilds, but not the stuff they wear.
>No need to 'ask permission' to go through another players
>inventory, because that is _not_ possible. Which is a Good Thing.

Why is that a good thing? Who gives a flying fuck either way? Tie.
Tom 6, Hurk 3.

>> > No goddamn Zones.
>>
>> What Part of PORTALS do you think are diffrent from ZONES. I
>> don't see a big fucking castle on that hilside. I see a little
>> blue swirly thing with a sign that says beware of rats, remember
>> to attack low.
>
>Yeah portals speed up travel dick head. You can run all around
>Dereth without using one and with no zoning.

Yes, but they ARE still zones. Tom 6, Hurk 4.

>> > Run skill, fuck those SoW bastards.
>>
>> Run Spell, Fuck those skill bastards.
>
>Yeah but your not dependant on spells in AC.

No, you have to lower another skill to be able to do it. Still, in
general, most monsters can't outrun you in AC. Tom 7, Hurk 4.

>> > Portal stones, bind your own ass.
>>
>> Hi! welcome to the new city! Binding stone? oh yea! theres one
>> two hours run south!
>
>Your a fecking idiot. Where is this true?
>Oh thats right, its not true. Your just an obsessed EQ lhama

Yup. Every town has a close stone, pretty much. Tom 8, Hurk 4.

>> > Portals - no more 10pp to some greedy fuck druid, i'll gate
>> > myself.
>>
>> One way hole to hell...
>
>Good argument.

I'm not sure what he means either. Tom 9, Hurk 4.

>> > Rogues are usefull! At level 8, i've seen dozens of doors
>> > that I need picked.
>>
>> Great! and until the NERFED the skills, the little bastards used
>> to steal you blind!
>
>NFI what u are talking about. But since you mentioned nerfed, may
>i remind your lame ass that you played the BETA where CHANGES DO
>OCCUR.

Yup. What the hell is he talking about? Tom 10, Hurk 4.

>> > Archers can pick there arrows out of corpses, and missed ones
>> > out of the ground.
>>
>> Archers are all over the fucking place, because everyone can be
>> one, and there is little chance of getting hurt from on top of the
>> tower firing at the ground. Yup, that SOME difficult combat
>> there....
>
>They are not all over the place. Not everyone can be one. Get a
>grip.

True, but you can be a very good archer without even training the
skill if your coordination is high enough. Still, his response had
NOTHING to do with picking up missed arrows, so... Tom 11, Hurk 4.

>> > Archers can take fletching AND alchemy, make poison arrows and
>> > shit.
>>
>> a better skill mix! imagine that! they learned something from
>> EQs mistakes!, wish theyed at least got the eye candy part though.
>
>Yeah EQ sure had a lot of mistakes. AC does it right, and you
>complian! Good one! Dipshit

Yes, he's a dipshit. Tom 12, Hurk 4.

>> > Bows look real, sound real, and the arrows arch like real.
>>
>> and it still comes down to a skill roll to hit. So the fast
>> mover cannot out run your arrow, even though hes three hundred
>> yards from where you arrow "landed"
>
>You can dodge spells and projectile weapons by MOVING. Well i can
>anyway.

You sure can. The arrow does where the monster WAS, not where it'll
be when it's moving. Tom 13, Hurk 4.

>> > No more sitting on your ass for 20 minutes to heal, buy some
>> > heal kits or potions.
>>
>> and sit on your ass raising a skill..... Blowing all your ep
>
>Once again, NFI what you are talking about.

Again, you don't sit on your ass raising the skill, you put xp into
it. Which is better than sitting down for hours to get your HP back!
Tom 14, Hurk 4.

>> > No more meditating for 20 minutes, buy some goddamn mana
>> > potions or imp mana skill.
>>
>> and sit on your ass raising a skill..... Blowing all your ep
>
>As above

Yes, he's a dipshit. Tom 15, Hurk 4.

>> > No staring at a friggen book ever again!
>>
>> except for the one you had to write all those fucking map
>> locations in to remember where the hell those binding stone are.
>
>You dont have to do that. Duh.

Obviously. Tom 16, Hurk 4.

>> > More Dungeons/Hunting areas = few crowds.
>>
>> More level 20 mobs mixed with level 8 = more chance to lose you
>> weapons without ever being able to recover them.
>
>Ever think of going somewhere safer maybe? Duh again.

Yup. Tom 17, Hurk 4.

>> > No more /shout Please, I need a group! Someone must need a
>> > (insert class here)!
>>
>> Please! someone Must need a Lifemage! all my spells are cast on
>> others Only!
>
>All Life mage 'Other' spells have equivalent 'Self' spells. How
>retarded are you?

He was lobotomized. Tom 18, Hurk 4.

>> > Asherons gear will probably never be on Ebay.
>>
>> Thats because your too stupid to realize, if it has a great game
>> affect, that makes you visably more powerful, then it will sell
>> for $.
>
>Whatever

AC stuff is *already* on ebay. Tom 18, Hurk 5.

>> > It doesn't rain every 5 goddamn minutes!
>>
>> oh look! they learned another trick!
>
>Yeah arent they so damn smart.

Who gives a shit either way? Tie. Tom 18, Hurk 5.

>> > Treasure Chests - Yea, free loot and its fun as hell.
>>
>> Yea, instant tweanking kit in a box. Just add newbie thief.
>
>Pity about the fact that you have to work hard to get to the
>chests that actaully have anything good in them.
>Funny how for the past few months ive been reading about the lack
>of chests and locks in EQ, and now AC has it, and you complain.
>Duh...

Usually the good chests are camped. Tom 18, Hurk 6.

>> > Magic items or special stones to buff your self.
>>
>> A set of shit to sort through, all requiring diffrent skills to
>> ID so you can use
>> them. What a great fucking waste of time!
>
>You dont have to ID anything to use it. arghhhh, have you played
>AC?

You don't need to ID it, but their entire method of using magic items
is fucking annoying. Tom 18, Hurk 7.

>> > No more kill stealing, useless ass Guards. Who needs em?
>>
>> No place to drag that level 50 mob, cept back to the bind stone
>> to share your misery with others.
>
>Well in AC you can get away, unlike the pathetic trains in EQ.
>Once again, have u played AC?

Yup. You can run from nearly everything. Tom 19, Hurk 7.

>> > A /con system that actually works.
>>
>> a /con system that works when the mobs are nice enough to be
>> visable from a distance (most aren't), and assuming YOU have
>> enough skill to /con......
>
>Most are. And you will ALWAYS be able to ID a monsters lvl. Do you
>know what AC is?

True, and true. Tom 20, Hurk 7.

>> > Quests, yes, more quests that EverQUEST.
>>
>> Quests, which require unique items that you can't get more of...
>
>Righto, you dont know what AC is, do you?
>Oh wait, you're talking about the newbie quest. ROFL

Asheron's Call's quests are trivial, and there are a LOT less of them
than in EQ. Then again, it's a newer game. Still, I give this one to
Hurk. Tom 20, Hurk 8.

>> > Shields that actually work like shields.
>>
>> Except when your skill sucks...
>
>You dont require a skill to use a shield. Duh

Yup. Tom 21, Hurk 8.

>> > 200 Levels.
>>
>> Of pure hell...
>
>Like EQ's 50 ?

Touché. Tom 22, Hurk 8.

>> > Realistic food intake. Does a woodelf really require 50
>> > muffins a day?
>>
>> Nope, and he doesnt eat them in either game. In EQ each race
>> has a diffrent intake level. In AC YOU DONT NEED TO EAT.
>
>Yeah thank god you dont need to eat. But it sure is help full to
>get stamina, health or mana recharge foods.

Yup. Tom 23, Hurk 8.

>> > It Snows
>>
>> In Everfrost peaks all the time....
>
>Wow, a valid point.

You both agreed, so no score change. Tom 23, Hurk 8.

>> > Rabbits, Insects and other junk.
>>
>> Exactly! Junk!
>
>Its called ambiance.

No, it's called "ambience". I got a spelling flame in, Tom 23, Hurk
8, Sam 1. :)

>> > Sounds of the town - know the blacksmiths location by
>> > listening for the anvil.
>>
>> agian they learned something! What sound does a healer make
>> btw?
>
>See above statement.

Err, what? No score change, because I don't know what the hell you
mean. Tom 23, Hurk 8.

>> > Towns that look like towns, not jackass mazes to piss people
>> > off.
>>
>> Towns of mixed up buildings, with all the good shops so close
>> together that "dynamic load balancing" steps in and teleports your
>> newbie ass into the middle of a level 5 spawn of six.
>
>Uh huh. Whatever. I havent even seen a portal storm brewing once
>in the retail. In the beta i only got protaled TWICE and that was
>all on the last day where everyone crowed into the city.

Portal storms are *really* lame. The whole idea of a portal storm is
*REALLY* lame. Tom 23, Hurk 9.

>> > No more /auction - is this an RPG or a goddamn flea market?
>> > I'll go get my own stuff.
>>
>> No method of talking to a large audiance, Guess I'll have to
>> spam the 'bank' agian....
>
>So i suppose you never used your chat function to talk to everyone
>around you?

The range isn't big enough for a real auction. Lame. Tom 23, Hurk 10.

>> > Alliegance System - Guilds on Steriods
>>
>> Now you to, can make a large group of assholes to piss everyone
>> off!
>
>Or its a roleplayers dream. A perfect way to structure a guild.

Tie. Tom 23, Hurk 10.

>> > No limit on the size of your groups - true grouping.
>>
>> Wow! another great way to exclude anyone else from camping this
>> zon... er "dungeon"!
>
>Whatever

Tie. Tom 23, Hurk 10.

>> > No ships - thank god.. Take a damn portal.
>>
>> Can someone here tell me where I might find a portal????
>> Anyone!
>
>Yes, buy directions dipshit.

Yup. Tom 24, Hurk 10.

>> > Two free months for buying the game.
>>
>> all good crak dealers give free samples to start too....
>
>Thats nice.

Isn't it though? Tom 25, Hurk 10.

>> > Updates and patches take 10 seconds to download.
>>
>> .....because they don't include anything major.
>
>They can destroy a city, change a landscape and add new monsters,
>all in a 10 second download. IF you played the beta, like you
>said, then you would know this.

This is true. Tom 26, Hurk 10.

>> > Emotes ROCK (verant copied most of them)
>>
>> Emotes Blow (turbine copied the idea for them)
>
>I pity you.

Just because they included the YMCA emote, I give this one to Hurk.
Tom 26, Hurk 11.

>> > Stores are loaded with items you CAN afford. (no 40000pp
>> > tinker bags here)
>>
>> ... Just 1000p mana potions that fit right inside that newbie
>> buget of 100p you have....
>
>So you're saying a newbie should be able to afford everything?
>I'm getting a picture of you being a powergamer.

No, but it's extremely expensive just to WEAR that magic armor and
get any benefit out of it. That's a valid bitch. Tom 26, Hurk 12.

>> > Beds that you can lay down in.
>>
>> and do what?
>
>God knows. Sleep.

Who gives a shit? Tom 26, Hurk 13.

>> > Buildings griffons don't fly though, and kill you while your
>> > resting inside.
>>
>> Monster ai so poor that the mob sits outside the "door" and
>> can't get in, even though it could tear the house down.
>
>It would be nice if monsters could open unlocked doors.

Yes, it would. Tom 26, Hurk 13.

>> > It gets dark, but not THAT dark!
>>
>> why not? it realistic
>
>So that the game remains PLAYABLE maybe? And staying light-ish in AC
>is realist for the game, ever noticed that big fat moon near the
>planet?

YES, definitely. Tom 27, Hurk 13.

>> > Radar baby!
>>
>> oh boy... thats real for you....
>
>Sure saves a lot of hassle. A great idea.

Personally I feel it takes away from the immersion of the game when
you always know whats ahead. Tom 27, Hurk 14.

>> > Realtime mapping baby!
>>
>> of what? Where you can get lost?
>
>Ohh poor didams doesnt know where he is going.

There's nowhere to get lost. Dungeons are tiny, and the outdoors is
crisscrossed by portals, you can always get your exact coordinates,
and you can always see where you're going on the world map. There's
no sense of exploring that way. Tom 27. Hurk 15.


>> > Fast item/chest spawn (no more: sit here for 12 hours, have no
>> > life)
>>
>> faster play is more like it. they just understand the Quakes
>> better.
>
>Go camp your 4 day EQ spawn

Go get five swords of lightning from a chest with a 15 minute
respawn. Tom 27, Hurk 16.

>> > Good shit that you can get - no more useless shit that you
>> > don't want to get.
>>
>> Im a fighter... What the fuck do I do with all these spell
>> components? and ANOTHER FUCKING PAIR OF 0AC PANTS??????
>
>Sell them, make money. Or dont take them.
>Sure would make mages happy if you gave them the components.

Seriously. Who cares if you can't use it? Money is money. Tom 28,
Hurk 17.

>> > Armor that actually makes a difference.
>>
>> it does? where????
>
>Sure helps when fighting...

Sure, but how the fuck is that different from EQ? Tom 28, Hurk 18.

>> > STEAKS - Yea, any game with a thick T-Bone has to rock.
>>
>> so the synthetic food a game has sells you..... go play Duke
>> Nukem.
>
>Go play EQ. Only comment on AC when you have actaully played it.

What does that have to do with steaks? Tom 28, Hurk 19.

Conclusion: Tom has better arguments than Hurk.

Personally, I feel that EQ is a far better game for PvE and AC is a
*far* better game for PvP. Also, AC is probably a more "living" world
than EQ to some extent. But I'm staying with EQ.

AC has some *major* problems.

1) No banks. And no, using mule characters is not an acceptable
substitute. This is a HUGE problem.

2) No secure trading. And no, dropping crap on the ground and
circling or "trust" is not an acceptable substitute. This is a VERY
huge problem.

3) No dungeon "uniqueness". AC has a gazillion dungeons, but they
don't look substantially different. Compare that to Mistmoore, Cazic,
and Unrest-- three VERY different dungeons in Everquest. Booooring.

4) No grouping dynamics. There's no particular reason to group... all
you do is share XP, but generally you can solo everything you come
across with a bit of skill. When you DO group, it's difficult to
monitor your groups health and mana. Crappy.

5) No interesting spells. There's nothing like the enchanter class in
AC... no mezzing, charming, root, etc. No spells with any finesse.

6) The PC and NPC graphics are what I like to call fugly. Nuff said.

7) Only one PC race-- human. No roleplaying a dumb ogre or snooty
erudite in AC, everybody's human.

8) No faction system. Everquest's faction system is *amazing*, when
you think about it, and very involving... not to mention that it
makes a lot of sense. In AC, everything either is KOS or indifferent,
no shades in between.

9) Travel is TOO easy. You can get anywhere in the world in an hour
or so, which makes the world seem tiny.

10) Hard level limits on dungeons. If you're over a certain level,
you CANNOT zone into the dungeon. What if a quest item is in there?
Tough luck.

These 10 are just off the top of my head, there's a lot MORE wrong
with AC than that. But perhaps the biggest problem with it is that I
didn't find myself wanting to come back. I played it for a week or
two in beta, then uninstalled the client. I didn't have all that much
fun, and I didn't find the gameplay addictive.

Sam


--

/| Sam Schlansky <sam[at]operation3d[dot]com>
/| I speak for myself only unless noted otherwise.
/| PGP Key ID: 0x63A9D707
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/| Remove "deletethis" to email.

Lee Atkins

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Nov 14, 1999, 3:00:00 AM11/14/99
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>actually, Mobs only follow the first person that pissed them off, so the 10
>people that rest at the exit dont get attacked just because someome had half
>the dungeon after them.........
>
>in many ways, this is better..

Better as in you don't die, worse in that it's unrealistic. Someone trains
monsters out of their little hole and see you sitting in your duff healing,
easy target, they are going to smack you around.

Like Ben said, EQ mobs actually have AI.


Kaens Furryfeet
~the Povar Procurer

Canticle

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Nov 14, 1999, 3:00:00 AM11/14/99
to

Sam Schlansky wrote:


> AC has some *major* problems.

> 1) No banks. And no, using mule characters is not an acceptable
> substitute. This is a HUGE problem.

Only use for mules I noticed was the ability of mules to dump their
belongings in an out of the way spot so your main char could get the
loot to buff up. Major oversight if this made it into release, it just
compounds any problems that occur due to twinking.

> 2) No secure trading. And no, dropping crap on the ground and
> circling or "trust" is not an acceptable substitute. This is a VERY
> huge problem.

Add into that the jerks who decide running in front, around and behind
you in order to try and interfere with trades (and they DO this with
alarming frequency...or did, in Beta) and you have the makings of some
serious issues...



> 3) No dungeon "uniqueness". AC has a gazillion dungeons, but they
> don't look substantially different. Compare that to Mistmoore, Cazic,
> and Unrest-- three VERY different dungeons in Everquest. Booooring.

I didn't notice ANY difference in the dungeons I went to, but then again
I went to like 3 or 4, and apparently there are way more than that...but
if they are all the same, what's the point?



> 4) No grouping dynamics. There's no particular reason to group... all
> you do is share XP, but generally you can solo everything you come
> across with a bit of skill. When you DO group, it's difficult to
> monitor your groups health and mana. Crappy.

Asheron's Call seems designed from the ground up to be a solo
game...which kind of defeats the purpose of a multi player online game,
IMHO. Don't get me wrong, I like being able to solo, but I don't want to
be handicapped if I want to group (I solo a lot in EQ and I get by just
fine, and I get by just fine in groups as well).



> 5) No interesting spells. There's nothing like the enchanter class in
> AC... no mezzing, charming, root, etc. No spells with any finesse.

But...but...but...there are THOUSANDS of spells in AC (say it's
supporters)

*yawn*

When those spells AREN'T "Force Bolt I" "Force Bolt II" "Force Bolt III"
all the way up to "Force Bolt XXIII" then they can tell me there are
thousands. As it stands, in terms of UNIQUE spells, I think EQ wins with
about 150 (there are what, 700+ spells in EQ total? But with cross
pollenation between the classes, and spells like the ones mentioned
above,'Lifetap' series for example, there are about 150 functionally
unique spells). AC only has about 75 functionally unique spells. These
are low estimates for both games, as I don't have access to the complete
spell lists for EITHER game, and am basing it off experience in both
games (I only play a Necromancer in EQ, none of the other classes).



> 6) The PC and NPC graphics are what I like to call fugly. Nuff said.

Words can't describe how pathetic they are.

> 7) Only one PC race-- human. No roleplaying a dumb ogre or snooty
> erudite in AC, everybody's human.

*shrug*

I didn't see this as a drawback, so long as the background story behind
them was compelling.
The quality of 'writing' in AC is only slightly better than the quality
of NPC and monster 'Art'.

> 8) No faction system. Everquest's faction system is *amazing*, when
> you think about it, and very involving... not to mention that it
> makes a lot of sense. In AC, everything either is KOS or indifferent,
> no shades in between.

EQ's faction system has it's problems...nothing ticks me off more than
seeing High Elves kiting Gnome Guards in Steamfont because they know
they will never go into Ak'anon...serve 'em right if a VERY powerful
weapon for High Elves require a quest which REQUIRED access to
Ak'anon...

> 9) Travel is TOO easy. You can get anywhere in the world in an hour
> or so, which makes the world seem tiny.

Which makes me wonder why 'no zones' is such a big selling feature. Who
the frick cares when the world seems even smaller than UO.

> 10) Hard level limits on dungeons. If you're over a certain level,
> you CANNOT zone into the dungeon. What if a quest item is in there?
> Tough luck.

Really? Wasn't aware of this, and I think this is kind of lame unless
you're talking about outer planes or special dungeons here. To me, it
makes sense to limit access in EQ to things like the Plane of Hate or
the Plane of Fear, as these are outer planes, the homes of Gods.
Wouldn't bother me if this were the case in AC.

Jeff-boy

Mantis

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Nov 14, 1999, 3:00:00 AM11/14/99
to
See below

<Gigantic snip>

Now, I played AC for bit in Beta, till I got rich dredging the rivers for
corpses and bought lots of plate-like (actually, more expensive than plate)
armor and got bored, but I in no way consider myself an expert on AC.
However, the data gathered by Sam can come to a few different conclusions.
Out of the 100 reasons, as judged by Sam, Tom successfully defended 28. A
28% success rate can be looked upon as not too damn good. Also, Hurk only
had the opportunity to argue against the points brought up by Tom, and lost
by nine points, as judged by Sam. Sam then threw in 10 *more* comments, not
mentioned previously by Tom, and if one would add those 10 points to Hurk's
score of 19, Hurk would win by 1 point. Of course, none of this matters in
any way, I just thought I would waste some of everyone's precious time by
pointing all of this out;)

For those of you still not disgusted by my pointless post, here is my take
on AC/EQ. In AC, I got rich, got lots of neat equipment, convinced a couple
people to be my devoted vassals, and then learned to slaughter whatever was
below my window of a tower. I really meant to play that game again...
Wow... Beta ended? Oh well. It was about as exciting as the free weekend of
Verant's tank game;)

Don't flame me because I'm beautiful!

Mantis

Adar

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Nov 14, 1999, 3:00:00 AM11/14/99
to

Tom <SPAMHAMc...@mpx.net.au> wrote in message
news:80lsga$6cm$1...@news1.mpx.com.au...

> > True, it doesn't- because items are useless in AC. But don't worry-
> there'll
> > be plenty of camping for XP, as soon as people figure out the spots to
go
> to
> > (as in cows.)
>
> Items are useless?
> Ok, run around with nothing but a practice sword. See how far you get.
> I killed a bunch of those cows you seemed to be obsessed with last night.
> They were not very good xp compared to other things the same lvl.

Cows are an example- a particularly funny one :) Anything that gives good XP
with little risk will be equally camped.

Items are useless because, at any level past 10 or so, you can replace your
equipment in seconds, a la UO.

>
> > There are 100 or so viable levels in AC. Your level 11 character is
*gasp*
> a
> > newbie; by level 30 or so, you'll be seeing maxes of 50% and 60% just
like
> > he said. Have fun killing a 'high level monster' with half your skills
> gone
> > for a prolonged period of time...
>
> I'm pretty sure there is a max for the vitae. ie it will not get that
high.
>

It increases with player level; it probably is, at some point. At any rate,
any level of vitae past 10% is going to make it impossible for you to be an
asset to your group unless you go camp the local cow equivalent.

> > So, the bloody useful advocate is also a dipshit?
>
> No the poster is the dipshit.

Heh.

>
> > Seriously, though, if you think AC GM's/guides are going to be any
> different
> > from EQ's GM's/guides, you're deluding yourself.
>
> Yes i do. I've dealt with several advocates so far and they were great.
You
> can find them in just about every city during US peak times.
>

You can find EQ guides then too. You're talking about 24/7/365 tech support
made up of people who work for anywhere from free (guides) to some low
number of dollars an hour (GM's); of COURSE they'll have problems. Lum just
broke a nice story about a large percentage of UO GM's using sex as a
bargaining tool to get in-game favors...only a matter of time before someone
catches an EQ/AC GM doing the same types of things. These are real people;
they're just as corrupt as the next guy.

> > > I quote Xenomorph here coz it saves me time typing:
> > > "falling leaves, butterflies, waterfalls, sandstorms, stary nights,
> > > beautiful
> > > skies, realistic clouds, textured and bumpy looking ground, able see
for
> > > miles, detailed weapons (acid bubbling and dripping off a sword,
flaming
> > > sword, electricaly charged swords, ice crystal covered sword), variaty
> of
> > > different colored clothing, zooming portal travels, etc,
etc...........
> > the
> > > graphics are wonderfull............"
> >
> > Come on...you're deluding yourself and you know it. There's *nothing* in
> AC
> > that comes close to, say, the view off the bridge to South Karana at
> > sunrise; nothing.
>
> Am i the one deluding myself?
> Look at the above quote again, everything Xenomorph said, i agree with. I
> *like* AC gfx.
> They are not the best, but if i wanted a game with good graphics id go
play
> UT.
>

To each his own, then.

> > No. He's saying it's a better game, and the powergamers are staying with
> it
> > because they, just like the rest of us, think AC is a sandbox. Mind you,
> EQ
> > has a 'fuck off and die' factor of about three times as much as any
other
> > game I've ever seen, but that doesn't excuse AC's 'here's a bunch of
stuff
> > just for showing up, and here's some more stuff for joining our pyramid
> > scheme...err, guild' thing.
>
> You should really drop the 'pyramid scheme' argument because thats not how
> it works.
> Every party involved in an allegiance benefits. Whats so bloody bad about
> that?
>

A pyramid scheme is not how it works? Really? Is that why someone can make a
level 1 character, level him to 5, join an allegiance for stuff, break it,
repeat 10 times, then make a new character (since the old one has a giant XP
penalty now) and go twink him with everything the old one got from his 10
alliances?

[sarcasm]

Everyone benefits in a Ponzi scheme, too; hell, if everyone really DID send
a dollar to the five addresses above, and put their name down at the bottom
of the list, they'd all be filthy rich!

[/sarcasm]

> > > > > No Nerfin'
> > > >
> > (snip clueless rant about how AC's nerfing could be excused because it
was
> > beta)
> >
> > I'll give you that...but do you seriously think AC will never nerf
> anything
> > now? Be honest with yourself; do you really think AC is somehow
nerf-free
> by
> > virtue of not being EQ?
>
> Of course i expect AC to ahve tweaks etc made to it. But the dumbass
> previous poster was complaining about tweaks DURING beta stages. I mean,
> duh...
>

I love the word 'tweaks' :P Regardless, come back and post after about the
third patch. We'll talk.

> > (snip)
> >
> > > > Archers are all over the fucking place, because everyone can be one,
> and
> > > there is
> > > > little chance of getting hurt from on top of the tower firing at the
> > > ground. Yup,
> > > > that SOME difficult combat there....
> > >
> > > They are not all over the place. Not everyone can be one. Get a grip.
> > >
> >
> > Please. Of course everyone can be one, and of course, as soon as some
cool
> > new toy is added to archery and accidentally overpowered, everyone will.
> > (Also, upon the discovery that the toy is overpowered, it'll be nerfed
> > *gasp* thus ruining half your argument.)
>
> When i said 'not everyone can be one' i was refering to you cant have a
> character, say a mage, and expect it to becoming an archer mid way through
> the game.

You can and you will. It's harder than it is in UO, but quite possible. (See
the other post.)

> Tell me what the previous posters argument was about? Everyone can be an
> archer? If he meant during the game modifying your character then thats
not
> true. If he meant during character creation, then no shit. Just like
> everyone can be a mage, vagabond, warrior, or Troll, or Dark elf, or
> necromancer or enchanter or druid. Duh
>

*shrug* no idea what he was talking about, either...but he's right about the
tower thing. Either that'll be labeled an exploit just like in EQ, or the
mobs will gain the ability to hit through walls just like in EQ (or better
yet, they'll just remove the towers.) Soon enough...

Most of the posters in this NG, myself included, have PLAYED AC; it was
kinda hard not to, since it was open beta, and, even before that, everyone
who wanted into the beta had an account.

I tried to give away three spare accounts back when it was still closed
beta; if you check Dejanews, you'll see the contest I ran.

The response was lackluster- and the winners of the contest never emailed me
back to claim their prizes. I think that says it all right there.

> > There's still no way to, say, hold a mass guild meeting or hold an
> EQ-style
> > bazaar. The minute you do, some of you get portal stormed three miles
> over.
>
> Well, as I said I have been in crowded places and nothing has happened. A
> storm didnt even brew.
> Do you know what you are saying for a fact? Or are you basing your opinion
> on what others say or experiences in beta?
> During beta I started a character on a server with 800-1000 people. Almost
> each time I went to a city a storm would brew. Not so in retail with 2000
> people.
> hmmm
> Ever occur to anyone that *maybe* things got changed in the retail to
> accommodate for more people?
>

Sure, it occurred to me. Then I dismissed it as a stupid idea.

> (snip worthless 'pyramid scheme' argument)
>
> > Damn, I'm tired of this...
> >
> > Do yourself a favor; leave this newsgroup (since this thread is
off-topic
> > here anyway) and come back in a couple of months. THEN post what you
think
> > of the game..after you, too, actually play it instead of going off on a
> rant
> > about how EQ sux0rs.
>
> If its off topic, and you dont like it, why reply?
> I dont think i ever said EQ sux. It has its merrits, and i KNOW i said if
> you like EQ over AC then thats good for you. I dont care.
> But when people start saying rubbish about AC i will post, no matter what
> newsgroup its on. Just like i would post defending EQ if false statements
> were made about it, again, no matter what newsgroup.
>
> Tom
>
>

The point is, at this point in AC's life, everyone's a newbie...and more
people already hate the game than like it. Save the lag problems, this was
nowhere near the case with EQ or even UO.

All I am personally asking is for the pro-AC people (who ARE off-topic here
anyway) to stop posting the pro-AC rants until the newbie feeling has worn
off. It's only fair. (And then there's the idiot that posted his AC
improvement suggestions here. Sigh...)

DragonRyder

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Nov 14, 1999, 3:00:00 AM11/14/99
to

Mantis wrote:

> See below
>
> <Gigantic snip>

> Now, I played AC for bit in Beta, till I got rich dredging the rivers for
> corpses and bought lots of plate-like (actually, more expensive than plate)
> armor and got bored, but I in no way consider myself an expert on AC.
> However, the data gathered by Sam can come to a few different conclusions.
> Out of the 100 reasons, as judged by Sam, Tom successfully defended 28. A
> 28% success rate can be looked upon as not too damn good. Also, Hurk only
> had the opportunity to argue against the points brought up by Tom, and lost
> by nine points, as judged by Sam. Sam then threw in 10 *more* comments, not
> mentioned previously by Tom, and if one would add those 10 points to Hurk's
> score of 19, Hurk would win by 1 point. Of course, none of this matters in
> any way, I just thought I would waste some of everyone's precious time by
> pointing all of this out;)
>
> For those of you still not disgusted by my pointless post, here is my take
> on AC/EQ. In AC, I got rich, got lots of neat equipment, convinced a couple
> people to be my devoted vassals, and then learned to slaughter whatever was
> below my window of a tower. I really meant to play that game again...
> Wow... Beta ended? Oh well. It was about as exciting as the free weekend of
> Verant's tank game;)
>
> Don't flame me because I'm beautiful!
>
> Mantis

I gotta agree with the comments on the fact that AC blows serious freaking
chunks.

I played the last minute (or whatever it was called) beta, and I gotta admit 2
things:

1. The graphics were pretty good.
2. The gameplay was like watching flies fsck..slow & boring.

GIven that Asheron's Call was supposed to be this grandiose game, I found that
it was boring as hell, and agree with the fact that EQ has MUCH more going for
it. Huge zones (ok, so zoning takes time, but the whining portals in AC get on
my nerves), interesting monsters (so what about the rats, it's kinda dumb
running around stomping bunnies), and the faction system WORKS!

Plus, I'm gonna agree that I hate it also because it's a piece of Bill "I'm God,
and you better believe it" Gates, and his crappy MS company.

Nuff said.

DragonRyder


Stephen Rose

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Nov 15, 1999, 3:00:00 AM11/15/99
to

TeddySalad <teddy...@spamcop.net> wrote in message
news:DA_W3.39$lc1....@typ12.deja.bcandid.com...


Oh God, thanks for pointing that out. I haven't laughed that much for ages.


Steve

nihil

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Nov 15, 1999, 3:00:00 AM11/15/99
to
In article <19991114063705...@ng-cg1.aol.com>,
skullc...@aol.com says...

> >actually, Mobs only follow the first person that pissed them off, so the 10
> >people that rest at the exit dont get attacked just because someome had half
> >the dungeon after them.........
> >
> >in many ways, this is better..
>
> Better as in you don't die, worse in that it's unrealistic. Someone trains
> monsters out of their little hole and see you sitting in your duff healing,
> easy target, they are going to smack you around.

Also, not true. I've seen an adult reedshark chase a player up the road,
player passes another player, reedshark switches targets, kills second
player, runs off after a 3rd player. Actually happens an awful lot near
the lifestone in Haiben-To.

I wouldnt call it AI, but they dont just target the person that got too
close to thier spawn point.

.

TeddySalad

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Nov 15, 1999, 3:00:00 AM11/15/99
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You are welcome. Please warn the others.

Teddy

Stephen Rose <cjj...@aber.ac.uk> wrote in message
news:80ojsg$9da$1...@dyfi.aber.ac.uk...

Eric Hunter

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Nov 15, 1999, 3:00:00 AM11/15/99
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Tell me you aren't really that stupid... ever hear of a joke?


Eric


In article <DA_W3.39$lc1....@typ12.deja.bcandid.com>,
teddy...@spamcop.net says...

Silverlock

unread,
Nov 16, 1999, 3:00:00 AM11/16/99
to
On Sun, 14 Nov 1999 11:23:19 GMT, s...@deletethis.operation3d.com (Sam
Schlansky) wrote:

SNIP

>Conclusion: Tom has better arguments than Hurk.
>
>Personally, I feel that EQ is a far better game for PvE and AC is a
>*far* better game for PvP. Also, AC is probably a more "living" world
>than EQ to some extent. But I'm staying with EQ.
>
>AC has some *major* problems.
>

Why would you say AC is a better pvp environment? Is it a symptom of
the skill system and the ability to modify your character to what you
find works best? Do you think that eventually a "best" skill subset or
two will develop for Pvp?

> 5) No interesting spells. There's nothing like the enchanter class in
> AC... no mezzing, charming, root, etc. No spells with any finesse.

When I participated in the AC beta It was after being an Enchanter in
EQ, and naturally I tried as usual to play a support/healer class mage
(never been a nuker much) and the difference in the magic system was
incredible and not in a good way. This, the UI and the poor graphics
are the main reasons I don't think it is a good game although the fact
that for a good three months I wasn't able to run the game in hardware
mode in beta also sent bad signals.

Sam Schlansky

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Nov 16, 1999, 3:00:00 AM11/16/99
to
cro...@earthlink.net (Silverlock) wrote in
<3834e1c0...@news.earthlink.net>:

>On Sun, 14 Nov 1999 11:23:19 GMT, s...@deletethis.operation3d.com
>(Sam Schlansky) wrote:
>
>SNIP
>

>>Conclusion: Tom has better arguments than Hurk.
>>
>>Personally, I feel that EQ is a far better game for PvE and AC is
>>a *far* better game for PvP. Also, AC is probably a more "living"
>>world than EQ to some extent. But I'm staying with EQ.
>>
>>AC has some *major* problems.
>

>Why would you say AC is a better pvp environment? Is it a symptom
>of the skill system and the ability to modify your character to
>what you find works best? Do you think that eventually a "best"
>skill subset or two will develop for Pvp?

(disclaimer: I never played UO)

Yep.

As I understand it, there are two predominant PvP skill sets for AC... much
like there are two skillsets in UO.

In UO, you can be either a "dex monkey" or a "tank mage". Either one works well
for PvP.

In AC, you can either be an Archer or a War/Life mage. Eventually, EVERYBODY on
a PvP server in AC will either be an archer or a war/life mage, because they're
the best.

>> 5) No interesting spells. There's nothing like the enchanter
>> class in AC... no mezzing, charming, root, etc. No spells with
>> any finesse.
>

>When I participated in the AC beta It was after being an Enchanter
>in EQ, and naturally I tried as usual to play a support/healer
>class mage (never been a nuker much) and the difference in the
>magic system was incredible and not in a good way. This, the UI
>and the poor graphics are the main reasons I don't think it is a
>good game although the fact that for a good three months I wasn't
>able to run the game in hardware mode in beta also sent bad
>signals.

Personally, excluding the complete lack of grouping interface, I rather like
the UI in AC. It follows windows convention (surprise, surprise) and makes a
hell of a lot more sense in general. And, of course, not being able to run in
hardware mode was simply a bug in the beta.

But yes, the magic sucks. No finesse.

Merusalem

unread,
Nov 16, 1999, 3:00:00 AM11/16/99
to
[loads of reasons snipped, some valid, some farfetched, why AC sucks]

Just a question - would not you have saved a lot of time and still
expressed your opinion, if you had just replied "AC sucks so much that
even the few things suck that are better solved than in EQ"?

Merusalem

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Sinjyn

unread,
Nov 16, 1999, 3:00:00 AM11/16/99
to
PATCHED GAMES ARE FOREVER BETA YOU MORON. Do you think that they won't
fix an exploit like that?? You missed the whole point of my post you
fuckstick.

Sinjyn

In article <382D6E6A...@sympatico.ca>,
Thierry Brunet <thie...@sympatico.ca> wrote:


> Sinjyn wrote:
> >
> > > 3 reasons why Asheron's Call will *never* get my money.
>

> [snipped, other 2 reasons]


>
> > > Pitifully weak and exploitable creature AI.
> >
> > Maybe the low level ones.. I doubt many have seen any of the higher
> > level ones.
>

> Heh, you wish. My friend, who is levle 10 in AC, has already found a
> way to 'kite' level 30 creatures. He's already made a forture by
> getting armor worth more than 4000pp (i know it's not PP, but it's the
> equivalent). Wow, that's like a level 10 going around nuking HGs or
> Griffs. Naaah, that's not an exploit. Do you know how he does it?
He
> uses that, oh so medieval, radar of his with a critter just at the
edge
> and shoots it with his 'wand' then he runs away until the mob tires
and
> runs back to it's original spot, wash, rinse, repeat. That's not just
> dumb AI, that's REALLY dumb AI.
>
> [snipped BS about online games being forever beta]
>
> > Sinjyn
> >
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
> Thierry
>

--
-Sinjyn

Sinjyn - Druid of Tallon Zek
Draith - Wizard of Rallos Zek

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