> Are any flags, keys or other pre-work required for Manaetic Behemoth ?
Yes, you need to speak with the Gnome inside the factory in PoI.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
> On 17 Nov 2004 15:44:29 GMT, Graeme Faelban <RichardRap...@netscape.net> wrote:
> >Yes, you need to speak with the Gnome inside the factory in PoI.
> Thanks.
> Is this done by the RL, or does each individual PC need to have a chat with
the Gnomage?
Each person needs to run through the dialogue. Also, at least one person needs to attack the gnome and get himself killed, along with no less than two bards (who were playing AE mana.) ... well, ok, maybe that part isn't strictly speaking necessary, but think of it as upholding tradition.
> Other than that, nothing...?
To get inside the factory, you need at least one person that has the flag to open the factory door. This one person can hold the door open for the entire raid though. The factory flag is gained by escorting the gnome in PoI to his confrontation with the clockwork dragon. (Don't ask me to spell the name... something close to Xananamech.)
Those who don't have the factory flag are not required to get it ever. Although it does mean that if/when they get down to Plane of Time key combinations, they will have to beg grumpy dwarven warriors to come to PoI and fight to the factory to let them in the door.
On Wed, 17 Nov 2004 16:12:55 GMT, "Davian" <dav...@nospammindspring.com> wrote: >they will have to beg grumpy dwarven warriors to come >to PoI and fight to the factory to let them in the door. >Dearic - Dwarven Warlord of E'ci
On Wed, 17 Nov 2004 10:25:29 -0600, Seeq Endestroi <s...@tcsys.nospam.co.uk> wrote: >Wow, do I need some hand-holding.
Just found this thread on Allakhazam...
"Since this seems a bit unclear, I will give some tactics. First, realize that the MB is the most difficult of the tier one bossess to kill. This engagement is by no means an easy one...though this is usually due to the fact that after the MB is killed, things can often go sour with too many seeking there flag or being concerned about the loot. The Manaetic Behemoth (MB)is located in a room with 2 doors. This room is surrounded by one huge square passage. In each of the corners of this passage (the corners of the square passage around the MB's room) is where you need to set up a group to contain the spiders. In other words, you need FOUR containment groups to hold back the spiders from entering the MB's room and exploding. It is HIGHLY suggested to have as many enchanters as possible for this raid, having at least one in each corner. Prior to having the groups set up in each corner...NO ONE is to engage a spider. Just leave the bloody things alone. In pick up raids, it is inevitable that someone will attack one for some odd reason, do NOT heal that person or assist that person...just rez. Just outside of the four corners are big tubes in the floor with light streaming out of it. This is where spiders pour out of. The waves start of small, but begin to quicken with more spiders as you go. Just hit with snares as they leave the holes and proceed towards your corner. Chanters mez extra spiders if possible. Kill them, rinse and repeat...for 10 minutes. During this ten minutes, you will have people asking what the hell is going on because no matter what, many will not of listened to the pre-instructions about the ten minutes. Spam that it takes ten minutes of containing spiders prior to MB being targetable. Once MB is targetable, kill the bloody thing...not so easy, and some nasty surprises in killing him such as silence. During his engagement, each corner must keep containing the spiders. IF any get through they will wipe the raid force on MB, and thus no flag. Once MB is down, it is HIGHLY important that your corners know that they are too keep containing the spider. Send the MB force out to the corners to shore them up and do any rezzes needed. As soon as containment is assured, have each corner peel off a certain number to go back and hail the gnomer for the flag and go right back to the corner. If strict control is not kept during this stage, you will die, you will lose the flag mob,you will hear lots of moaning and crying over the raid being all screwed up and blaming it on whoever led even though its some stupid players that leave their corners fault."
To this I will add that the raid begins with a fight through POI to the factory floor, where each raid member hails Giwin Mirakon for a character flag. After MB is downed, a Gnome pops (at MB's corpse...?), hail this guy for the Tactics flag. Back in PoK, hail Seer Mal Nae`Shi, sit in front of her, and /say "Unlock my memories" repeatedly until you recieve your flag AA.
In <2nvmp0til3kjdpdq0uve7n0kbuehioq...@4ax.com> Seeq Endestroi <s...@tcsys.nospam.co.uk> writes:
> Back in PoK, hail Seer Mal Nae`Shi, sit in front of her, and /say > "Unlock my memories" repeatedly until you recieve your flag AA.
I thought Gram Dunnar, not the Seer, was the one who gave out AA points.
-- John Gordon "Between BST melee, their spells, their warders' melee, gor...@panix.com and their warders' procs, they put out enough damage to make monks cry." -- Dark Tyger
> them up and do any rezzes needed. As soon as containment is assured, > have each corner peel off a certain number to go back and hail the > gnomer for the flag and go right back to the corner. If strict control > is not kept during this stage, you will die, you will lose the flag > mob,you will hear lots of moaning and crying over the raid being all > screwed up and blaming it on whoever led even though its some stupid > players that leave their corners fault."
Common tactic for the hail mob is to have a monk pull him out of the room to one of the corridors, then fd, so, if spiders do get through, people can still hail him for the flag. Then, you only need to worry about the spiders for getting the loot off of MBs corpse.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
> On Wed, 17 Nov 2004 10:25:29 -0600, Seeq Endestroi > <s...@tcsys.nospam.co.uk> wrote:
>>Wow, do I need some hand-holding.
> Just found this thread on Allakhazam...
> "Since this seems a bit unclear, I will give some tactics. First, > realize that the MB is the most difficult of the tier one bossess to > kill. This engagement is by no means an easy one...though this is > usually due to the fact that after the MB is killed, things can often > go sour with too many seeking there flag or being concerned about the > loot. The Manaetic Behemoth (MB)is located in a room with 2 doors. > This room is surrounded by one huge square passage. In each of the > corners of this passage (the corners of the square passage around the > MB's room) is where you need to set up a group to contain the spiders. > In other words, you need FOUR containment groups to hold back the > spiders from entering the MB's room and exploding. It is HIGHLY > suggested to have as many enchanters as possible for this raid, having > at least one in each corner. Prior to having the groups set up in each > corner...NO ONE is to engage a spider. Just leave the bloody things > alone. In pick up raids, it is inevitable that someone will attack one > for some odd reason, do NOT heal that person or assist that > person...just rez. Just outside of the four corners are big tubes in > the floor with light streaming out of it. This is where spiders pour > out of. The waves start of small, but begin to quicken with more > spiders as you go. Just hit with snares as they leave the holes and > proceed towards your corner. Chanters mez extra spiders if possible. > Kill them, rinse and repeat...for 10 minutes.
You'll want a minimum of one enchanter in each corner, bards work too, if you can kill MB fast enough for them to keep the spiders mezzed.
> During this ten minutes, you will have people asking what the hell is > going on because no matter what, many will not of listened to the > pre-instructions about the ten minutes. Spam that it takes ten minutes > of containing spiders prior to MB being targetable. Once MB is > targetable, kill the bloody thing...not so easy, and some nasty > surprises in killing him such as silence. During his engagement, each
MB needs to be burned to the ground as fast as possible, his AoEs are a pain in the butt, so, the faster he dies, the less you have to worry about them. Usual tactic is once targettable, bum rush him, with healers staying out of range of the AoEs as much as possible, and keeping the MA alive. Good idea to have as much AoE healage as possible, and paladins in the groups for group heals, as you will keep your DPS up longer that way.
> corner must keep containing the spiders. IF any get through they will > wipe the raid force on MB, and thus no flag. Once MB is down, it is > HIGHLY important that your corners know that they are too keep > containing the spider. Send the MB force out to the corners to shore > them up and do any rezzes needed. As soon as containment is assured, > have each corner peel off a certain number to go back and hail the > gnomer for the flag and go right back to the corner. If strict control > is not kept during this stage, you will die, you will lose the flag > mob,you will hear lots of moaning and crying over the raid being all > screwed up and blaming it on whoever led even though its some stupid > players that leave their corners fault."
> To this I will add that the raid begins with a fight through POI to > the factory floor, where each raid member hails Giwin Mirakon for a > character flag. After MB is downed, a Gnome pops (at MB's > corpse...?), hail this guy for the Tactics flag. Back in PoK, hail > Seer Mal Nae`Shi, sit in front of her, and /say "Unlock my memories" > repeatedly until you recieve your flag AA.
> Am I missing anything?
To get the charm upgrade, and, I believe, the AA, you actually need to talk to a dwarf in PoK in the other building near the PoT stone. Hail him, and "tell him stories" or something like that.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons Tainniel Fleabane, Halfling Warrior of 32 seasons Giluven, Wood Elf Druid of 29 seasons Graeniel, High Elf Enchanter of 25 seasons
On Wed, 17 Nov 2004 17:06:20 +0000 (UTC), John Gordon <gor...@panix.com> wrote: >I thought Gram Dunnar, not the Seer, was the one who gave out AA points.
That's correct. You only talk to the Seer if your flags are out-of-order for some reason or you just want to know which flags you have.
> Are any flags, keys or other pre-work required for Manaetic Behemoth ?
Bunch of people have forgotten the key/flag required to *get to* Behemoth. Someone has to have the factory key to let everyone get into the area (factory key gotten by killing the clockwork dragon). Chances are, someone will, but I know lots of people who don't.
> Are any flags, keys or other pre-work required for Manaetic Behemoth ?
> Best regards,
> Tim ==
2 things that need to be done..
1) You need someone with a factory flag to let you into the MB area. Just 1 person can let in the whole raid (its just a door), but if noone has this, you can get it by doing the xanamech event elsewhere in POI.
2) Once into the factory, you need to say to the gnome "I will test the machine". (preflag)
Then after MB is dead, you just hail the gnome for your tactics flag.
I daresay if you forget (2) the sage in POK can fix it up.
Graeme Faelban <RichardRap...@netscape.net> wrote: > MB needs to be burned to the ground as fast as possible, his AoEs are a > pain in the butt, so, the faster he dies, the less you have to worry > about them. Usual tactic is once targettable, bum rush him, with healers > staying out of range of the AoEs as much as possible, and keeping the MA > alive. Good idea to have as much AoE healage as possible, and paladins > in the groups for group heals, as you will keep your DPS up longer that > way.
If you have the numbers it's a good and proven tactic. But I offer a different approach for raiding MB with smaller numbers. When my old guild did MB we were only 34 people there. We set up the spider groups and started to kill them. when MB became targetable the MT and one bard got into the MB chamber. Two clerics were holding the MT with fast heals and we used ranged dps to kill MB. The bard did not get any heal for the whole fight but didn't have any problems there. It was a flawless kill and since we kept the spiders killed the whole time it was easy to pull the gnome outside the room and announce loot.
Since we were not in VT the gear of our guild was at Velious/SSRa/LDoN level. OoW wasn't out then so it's quite doable with a even smaller raid force. Just make sure your raid knows what it should do.
Are you safe from the Spider's AoE if you're outside MBs room? If so, does having the door open or closed make a difference?
What are the spiders doing when you first enter the MB hallway? Are they lounging around, or are they forever walking into his room and blowing up, even before the event begins? If they're blowing up, is it with their full-force AoE?
What actually starts the event? Is it simply when MB notices that the spiders are no longer making it to his room, or is there a trigger?
Does anyone know the Gnome's name, the one who spawns when MB is slain? How long does he hang around?
> Are you safe from the Spider's AoE if you're outside MBs room? If so, > does having the door open or closed make a difference?
> What are the spiders doing when you first enter the MB hallway? Are > they lounging around, or are they forever walking into his room and > blowing up, even before the event begins? If they're blowing up, is it > with their full-force AoE?
Not sure off hand.
> What actually starts the event? Is it simply when MB notices that the > spiders are no longer making it to his room, or is there a trigger?
After 10ish minutes of spiders not arriving, MB wakes up and is targetable.
> Does anyone know the Gnome's name, the one who spawns when MB is > slain? How long does he hang around?
I believe it's the same as the Gnome for the preflag, but not certain off hand.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
On Steamfont in <Bane of Evil> Graeme, 14 Dwarven Shaman, 10 Scholar
> Are you safe from the Spider's AoE if you're outside MBs room? If so, does having the > door open or closed make a difference?
Yes, you're safe if you're outside the room. Having the door open or closed makes no difference at all.
(And before you ask, no you cannot simply pull MB out of the room so you don't have to deal with the spider AA, he is leashed inside. If he leaves the room for more than a few seconds he will warp back to the center.)
> What are the spiders doing when you first enter the MB hallway? Are they lounging around, > or are they forever walking into his room and blowing up, even before the event begins? > If they're blowing up, is it with their full-force AoE?
The spiders never stop, whether MB is up, down or just died. They will continually spawn and walk to his room, where they explode for 4000 damage each.
(And wasn't that a fun suprise the first time we found the room. MB wasn't up and we knew nothing about the event, so we just started wandering across looking for somewhere to kill things, and *BOOM* four spiders exploded at once.)
> What actually starts the event? Is it simply when MB notices that the spiders are no > longer making it to his room, or is there a trigger?1
He is visible if he is up, but not targetable. To begin the event, you just start killing the spiders. Once the spiders have not reached the room for several minutes, you will be able to target MB. (At this point if he is not killed, he will despawn within 30'ish minutes. Realisticly you will only get one attempt)
> Does anyone know the Gnome's name, the one who spawns when MB is slain? How long does he > hang around?
It's the same gnome from the first room of the factory. He will be up for 15 or 30 mintues, I forget which. Or until he gives out 72 flags.
-- Davian - Wood Elf Warrior on Guk Dearic - Dwarven Fighter on Mistmoore Talynne - Half Elf Scout on Mistmoore
Dearic - Dwarven Warlord on E'ci Talynne - Half Elf Assassin on E'ci
Here's my final strategy, if anyone remains interested :P
Manaetic Behemoth Strategy Guide Seeq, The Rathe Nov 2004
This event requires a nice, chunky tank, many mezzers and a lot of DPS. You'll need something like 50+ PCs at an average level of 64 to successfully complete the script.
Before the event, all raid members should speak with Giwin Mirakon, on the PoI factory floor. They will receive a character flag for their troubles.
Secure the hallway outside MB's room. Take down everything EXCEPT the Power Carrier "spiders." They are "no-touchie" for now. Don't fret, they aren't KOS and they aren't social.
Split off 4 "spider groups", one to each corner of the hallway surrounding MB's room. Each spider group needs to include a mezzer and a healer. These groups should be self-sufficient. A good spider group will be able to rend a target in under 20 seconds.
Put *all* of your pet classes into the spider groups, which will A> increase their DPS, and B> keep wayward pets from aggroing MB onto the caster line.
Form up a couple of strictly mezz groups. Position their members equidistant around the hallway.
The ranged-DPS and healer lines should group tightly, just outside the door to MB's room. The idea is that they should be able to easily see into the room to cast heals and nukes. STAY OUT OF THE SPIDER'S AOE RANGE.
The MT should be pre-positioned at the door to MB's room.
Melee classes should stand to the side of the door, out of the way of the casters and healers.
At the RL's signal, the spider groups should start attacking their targets. NONE MUST PASS. ALL MUST DIE. Once you start this part of the script, any spider that makes it into MBs room will detonate with a 4K AoE that will threaten, or severely damage, the caster line and the secondary DPS PCs.
Now you can see that the mezz groups are holding the hallway as insurance against any sneaky spiders. Stay frosty! You cannot afford to let even one of those things get by.
It's going to be a long night for the spider and mezz groups. This is not so much a "kill the MB" raid as it is a "manage the spiders" raid. ;->
After 10 minutes, MB will wake up in a bad mood (become targetable), because of the interruption in the spider conga line which brings him power.
The MT will engage MB. MB casts a spell with Force push, so it is best if the MT positions himself against a wall. Make sure that the healers can see the MT through the door. Hold the door open as necessary.
The healers should use blast heals, as opposed to a heal chain, because the fight won't last long enough to get the chain up to speed.
After the MT beats MB down to 95% health, all of the ranged-DPS and melee should "killswitch-engage," and take that clown down really really fast.
At this point, all of the DPS classes in the spider groups should bum-rush into battle alongside the main raid force. CASTER PET CLASSES MUST BE VERY VERY CAREFUL NOT TO AGGRO MB TO THE CASTER AND HEALER LINES.
All of the mezzing classes should do whatever it takes to keep all of the spiders frozen in place, while slowly falling back towards the door to MB's room. Sounds easy, but can be quite challenging. At this point, the mezzers ability to stay focused on their task is what makes or breaks the raid.
As MB falls, the mezzers must remember to keep the spiders frozen in place. Just a little longer, gang...
Send an FD or mem blur puller into MBs room to loot. Then, he should attack and FD-pull the spawned Gnome as far away from MB's room as possible, which had better be outside of the spider's AoE range.
Everyone should then swarm the Gnome, and hail him for their Tactics flag.
The whole time, make sure you're far outside the spider's AoE range. Any spiders that break mezz and aggro the raid party can be dealt with accordingly.
Back in PoK, everyone in the raid party should visit Gram Dunnar to get their free I-Just-Got-A-Flag AA point.
(FYI - MB is a 3.5 hour reset. So if you wipe you will have plenty of time for CRs.))
>>Here's my final strategy, if anyone remains interested :P
>Strategy be damned. We wiped. Spider groups lost control and MB had us for lunch.
That really shouldn't happen. Get better enchanters. An enchanter who got their level legit (non-pled) had better be able to control eight to ten spiders if not more on their *own*, no healing or they need to stop leveling and start learning how to play their class.
When we did it the only people we left in the corners after MB became targettable were the enchanters. We didn't engage until the entire raid (besides them) were assembled, which doesn't take very long. Then all your dps is assembled and ready at once.
And there shouldn't be any need to worry about positioning or anything fancy like that on MB unless you are doing something wrong. No one is going to run out of mana, no chance in hell, the fight doesn't last long enough (unless they are low level).
--
"Why stop now, just when I'm hating it?" - Marvin
"It's certainly not a "memory leak." - 'shadows', my latest stalker "No one said it wasn't a memory leak." - 'shadows' a few posts later
On Fri, 19 Nov 2004 04:01:54 GMT, Ben Sisson <ilkhanikeDIES...@yahoo.ca> wrote: >A thousand monkeys banging on keyboards posted the following under the >name Seeq Endestroi <s...@tcsys.nospam.co.uk>: >>We wiped. Spider groups lost control and MB had us for lunch. >That really shouldn't happen. Get better enchanters. An enchanter who >got their level legit (non-pled) had better be able to control eight >to ten spiders if not more on their *own*, no healing or they need to >stop leveling and start learning how to play their class.
That was positively the reason that we wiped. Post-rez, the mezzers agosh about a 3-second cast on their mezz, and how the spiders were taking about 3 seconds to make it down the hall. I don't know. I was busy bringing melee DPS to MB, and dying :->
>> Are you safe from the Spider's AoE if you're outside MBs room? If >> so, does having the door open or closed make a difference?
> Yes, you're safe if you're outside the room. Having the door open or > closed makes no difference at all.
> (And before you ask, no you cannot simply pull MB out of the room so > you don't have to deal with the spider AA, he is leashed inside. If > he leaves the room for more than a few seconds he will warp back to > the center.)
And regen massive amounts of hp when he does.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
On Steamfont in <Bane of Evil> Graeme, 14 Dwarven Shaman, 12 Scholar
> Here's my final strategy, if anyone remains interested :P
> Manaetic Behemoth Strategy Guide > Seeq, The Rathe > Nov 2004
> This event requires a nice, chunky tank, many mezzers and a lot of > DPS. You'll need something like 50+ PCs at an average level of 64 to > successfully complete the script.
> Before the event, all raid members should speak with Giwin Mirakon, on > the PoI factory floor. They will receive a character flag for their > troubles.
> Secure the hallway outside MB's room. Take down everything EXCEPT the > Power Carrier "spiders." They are "no-touchie" for now. Don't fret, > they aren't KOS and they aren't social.
There are no other MoBs in that area to worry about, just some to kill on the way there.
<snip>
> Send an FD or mem blur puller into MBs room to loot. Then, he should > attack and FD-pull the spawned Gnome as far away from MB's room as > possible, which had better be outside of the spider's AoE range.
Most of the loot is NO DROP, so, the winners will have to go in and loot, this means that you must keep groups killing spiders.
-- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
On Steamfont in <Bane of Evil> Graeme, 14 Dwarven Shaman, 12 Scholar