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Crowd control

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dwwi...@my-deja.com

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Feb 16, 2000, 3:00:00 AM2/16/00
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I play a level 29 Enchanter on Bristlebane. I recently went to Cazic
Thule for the first time. I have done mostly outside hunting up to this
point. Seems that a group expects 2 things from an Enchanter. Clarity
and crowd control. Clarity is easy.

Here is what I did for crowd control. When the puller / primary tank
pulled more than one mob I would use /assist. I would then attempt to
click on the other mob. I would cast Tashan on the secondary mob which
usually pulled the mob to me. I cast Color Shift followed by Color Flux
and then Entrall. This usually worked pretty good.

I have a couple of questions:

1. Would it be better to use Enthrall on the secondary mob then follow
with Tashan? The Enthrall is probably a little more likely to be
resisted but if it works would result in no damage to me.

2. When and how do you use Mesmerization? There were a couple times the
puller pulled 3 or more mobs. I followed the above process for each of
the extras but it took quite a lot of time. Any suggestions?

Thanks for your time and patience.


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spy...@my-deja.com

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Feb 16, 2000, 3:00:00 AM2/16/00
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In article <88f3r3$s6b$1...@nnrp1.deja.com>,
dwwi...@my-deja.com wrote:

> Here is what I did for crowd control. When the puller / primary tank
> pulled more than one mob I would use /assist. I would then attempt to
> click on the other mob. I would cast Tashan on the secondary mob which
> usually pulled the mob to me. I cast Color Shift followed by Color
Flux
> and then Entrall. This usually worked pretty good.

If you can target the off mob, this is a good tactic. (btw, you can get
a mez off after just a flux if you time it right, especially if you
back up a few steps when your spells are refreshing)

>
> I have a couple of questions:
>
> 1. Would it be better to use Enthrall on the secondary mob then follow
> with Tashan? The Enthrall is probably a little more likely to be
> resisted but if it works would result in no damage to me.
>

I usually try this first personally. With a good charisma resists
aren't that common at this level. Remember you can always get a tash in
even when getting pounded, then flux and mez.

> 2. When and how do you use Mesmerization? There were a couple times
the
> puller pulled 3 or more mobs. I followed the above process for each of
> the extras but it took quite a lot of time. Any suggestions?

A lot of enchanters swear by this spell, I personally don't like it
very much. Now, if you could overwrite the ae effect with a better mez
spell, it would be great, but that I suppose isn't ever going to
happen. Breaking big groups takes practice. If there are under 4, I
would suggest simply mezing them one at a time, doesn't take long. If
you're having trouble targetting (Mob physics need work, I love how 6
things can occupy one space) you can step up and stun (flux then shift)
make sure you don't have a target selected. when they break they will
all hit you at once. (The first one will jump as your new target) Flux
and shift again, mez this new target, and hit esc again to clear your
target, rinse and repeat.

In a perfect world, that works better than ae mez, but since this is
verant's world, resists will screw that up sometimes. There is no
single thing thats best to do. Adapt to the situation.

If more than 4 you can pull out ae mez and be almost sure you're going
to get a few resists, you can then single mez them (assuming you didn't
catch yourself). Personally, I wont' cast ae mez (even tho I generally
have it memmed) unless the situation is hopeless, using it as a time
buffer to zone. I rely on the flux shift mez for most big fights. Adds
the benifit of keeping the primary stunned. Once everything is on a
staggered mez, keeping it up is fairly trivial providing you have the
mana, unlike ae mez, where everything breaks at the same time.

But then again, I'm only level 28, I may have to change my tactics in
the near future.

Forscythe

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Feb 16, 2000, 3:00:00 AM2/16/00
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I have discovered a new(?) crowd control tacic using mezmerization. This
has been extremely sucessful in the last few days fighting lizzies in Cazic.
Instead of targetting the mobs with mezmerization, target one of your tanks
instead. When cast, the mobs are still hit by the AE mez effect and the
tanks are, of course, immune. There are two huge advantages to this.
First, by targetting a tank on the far side of the battle (using F-keys),
you can use mezmerization in closer quarters without getting hit by your own
mez. Second, the mobs never aggro on you when they resist or break the mez.
This must be because you didnt actually cast the spell on them.

As single yellow or lower mobs break mez or show up late to the fight -
Enthrall can put em on ice with about 80% success at 159 CHA, without using
tashani first.

Mezmerization has the added benifit of being renewable, unlike the
single-mobs mez spells.

Fazael, 29th Enchanter
Rodcet Nife


Morgan

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Feb 16, 2000, 3:00:00 AM2/16/00
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Actually, I am pretty sure that the single-mob mez spells are renewable.
Mesmerization overwrites them, but you can re-Enthrall before the mob
wakes up if it didn't get caught in the AE Mez.

I always target the tanks instead of the mobs with Mesmerization. It's
a lot easier to tell your companions not to run at you than it is to
tell the monsters. ;)

--
Morgan
Xymarra, High Elf Enchanter on E'Ci

(crossposting all posts to rec.games.computer.everquest)

dwwi...@my-deja.com

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Feb 17, 2000, 3:00:00 AM2/17/00
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In article <38ab64c3$0$88...@news.voyager.net>,
"Forscythe" <spamfilt...@erinet.com> wrote:
*snip*

> As single yellow or lower mobs break mez or show up late to the
fight -
> Enthrall can put em on ice with about 80% success at 159 CHA, without
using
> tashani first.
*snip*

> Fazael, 29th Enchanter
> Rodcet Nife
>
I tried this last night with good results. I only had 1 mob resist. My
Charisma is 123. I wonder, do you use Charisma enhancing objects
instead of Intelligence items. I could get my Charisma up to 160 or so
but would lose about 20 points of Intelligence.

Thank you for your time and patience.

C&R

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Feb 17, 2000, 3:00:00 AM2/17/00
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Just as a side note... DON'T try the below strategy if you are on the pvp
server. Your group members can and will be stunned by your mez, making
mezmerization practically useless on pvp. Flux is a better alternative.
(though the ae flux series will not harm your group, it will zap any of your
and their pets!)

It's really terrible, but the fact that pvp enchanters are such a minor
portion of the population probably means that nothing will be done.

Forscythe <spamfilt...@erinet.com> wrote in message
news:38ab64c3$0$88...@news.voyager.net...


> I have discovered a new(?) crowd control tacic using mezmerization. This
> has been extremely sucessful in the last few days fighting lizzies in
Cazic.
> Instead of targetting the mobs with mezmerization, target one of your
tanks
> instead. When cast, the mobs are still hit by the AE mez effect and the
> tanks are, of course, immune. There are two huge advantages to this.
> First, by targetting a tank on the far side of the battle (using F-keys),
> you can use mezmerization in closer quarters without getting hit by your
own
> mez. Second, the mobs never aggro on you when they resist or break the
mez.
> This must be because you didnt actually cast the spell on them.
>

> As single yellow or lower mobs break mez or show up late to the fight -
> Enthrall can put em on ice with about 80% success at 159 CHA, without
using
> tashani first.
>

> Mezmerization has the added benifit of being renewable, unlike the
> single-mobs mez spells.
>

Forscythe

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Feb 17, 2000, 3:00:00 AM2/17/00
to
> I tried this last night with good results. I only had 1 mob resist. My
> Charisma is 123. I wonder, do you use Charisma enhancing objects
> instead of Intelligence items. I could get my Charisma up to 160 or so
> but would lose about 20 points of Intelligence.

My standard equipment and buff load gives me 162 INT and 159 CHA at level
29. I use more CHA enhancing items, but have a very high base INT as an
erudite. It is easy for me to notice the difference CHA makes when I try
mez's with the wrong gear and buffs. For example, I may have swapped out
my Crude Stein (+10 CHA) for my Staff of Writhing (-9 CHA) to work on melee
skills, and lost the Sympathetic Aura buff (+18 CHA I think). That brings
the CHA down 37 points and produces about twice as many resists. With other
gear switches, such as exchanging both +7 CHA bracelets for + 15 mana/hp
bracelets, and the +5 CHA necklace for +4 INT one (as I do when soloing when
there is no danger of multiple mobs) the mez's become almost a waste of
time.

My suggestion: if you are grouping where you expect multiple mobs (as will
be the case 80% of the time after level 25 or so), go for the high CHA. If
you mez it on the first try, you wont need to spend the mana you would
otherwise gain with the extra INT by casting a stun and re-applying the mez.
You get less INT & mana with higher CHA, but since about 70% of your mana
will go to mez's, you will be more efficient. Also, finances permitting,
carry around a few extra pieces of jewelry for non-mez situations.

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