Thanks in advance!
The lowly level 4 dark elf wizard Crystalize, Fennin Ro
Try using the "Root and Nuke method" or find a group. I think
you get Root at 4. Be very careful when you pick your targets.
I play a 26th Level Wizzie on Brell. Get used to dying a lot! :)
It can be tough going at first as a Wizard. Stay away from using
"area effect" spells at lower levels, because they can quickly
become a death-trap for you. Find a good group. And learn how
to judge things quickly. Hang in there!!
Wizzies can be a difficult class to play at times. But they
can be rewarding too. Keep on trying, and don't give up.
Always be aware of where you are, and of your surroundings.
Things have a tendency to change quickly in EQ. And, ALWAYS
know the /loc of your corpse. Don't stray too far from your
familiar surroundings, at least not at first.
Remember you are NOT a tank. You will be using Root a lot.
And Gate too.
Hope that helps.
Best Regards,
- Mike Dorr
>Okay, my little dark elf wizard is up to level 4 now. If I remember right,
>don't I start losing exp on death at level 5? If that's the case I'm pretty
>certain I'll be a full bar level 4 forever. I'm wondering what I'm doing
>wrong,
<snip>
I'm a newbie myself, having just started my character 5 weeks ago.
OK, so some might disagree about the phrase "newbie" after 5 weeks,
but there is a lot about EQ that I have yet to learn, but this is my
memory of newbie (sub level 5) in Nek forest as a shadowknight....
Beasties have different agro levels. Fire beetles, for instance, have
very low agro and will only attack you if hit first. Once hit, they
are helped out by any other fire beetles nearby.
Skeletons are high agro, in that they are quite happy to be the first
to initiate combat, and they also help each other out by joining in
existing fights (if close enough).
I forget how strong they are, but have you considered sticking with
moss snakes for now? They are low agro and also don't assist other
moss snakes when attacked.
Failing that, you just have to be very selective about what you
attack. Personally, I only discovered the newbie log after I was too
high a level to really take advantage of it. I just ran through the
forest avoiding skeletons until I found a fire beetle far enough away
from any others.
You could always ask someone to watch over you and to step in if in
dire need of help. Its a little early in the game for it IMO, but you
could always try grouping/partnering a fellow newbie of similar level.
Hope a little of that helps
Kelteh
My first DE character was created not that long ago. Nek is an unfriendly
newbie zone, isn't it?
At level 4 you should still be getting experience by "the log" killing fire
beetles, spiderlings, decayed skels. None of those are "aggro" (attacking
you without provocation). If you are fighting newbie critters such as
these, I'm guessing you may be using an Area Effect (AE) spell which will
piss off other nearby critters. I've never played a wizard so this is just
a guess.
If you're doing pretty well further away from the log on the path, head
closer to the first crossroads (they probably have a nickname but I haven't
heard it yet). Find a critter and fight it on the path. There ARE
wandering critters but I haven't had THAT much trouble with them.
A DE wizard isn't exactly the easiest race to play, especially for a new
player. I'm not suggesting you delete him, just letting you know that if
you're feeling a little frustrated this is part of the reason. ;)
At that level I did the snake parts quest, for the Rogue guildmaster. Turn
in 3 fangs, and 3 snakeskins?
At L4 you'll get almost a full bubble for each time you do the quest.
Experience will drop as you go up in level, but i still got XP as high as L7
or 8 for doing that quest.
Hang about the newbie log, lots of help there. Fire beetles will still get
you XP i think, and lots of people leave snake bits around. Collect about
60 teeth and skins then head back to finish the quest. I have skipped whole
levels that way.
First, make sure you are not starting fights by running up and whacking
the creature. At level 4, you should be starting the fight either by
nuking with your most powerful nuke, or by rooting.
The most important skill you need to develop as a solo wizard (and at
level 4, you should be soloing...don't group until a few levels later)
is timing. You've got to be able to nuke a creature while it is beating
on you, and that takes timing your nukes so they don't get interrupted.
So I'd recommend opening with a nuke.
For variety, occasionally try opening with a root and nuking from afar,
but for the most part, stick with nuke and then nuke while meleeing.
Wizards are not a melee class, but until the mid-teens, at least, it is
worth keeping up melee skills. Up to then, you can still do significant
melee damage, and root will be resisted enought that you will be getting
physical with the monsters.
To avoid getting slaughtered by multiple attackers, make sure *you* pick
where to fight. Don't fight where the monster happens to be--if that
monster is there, others are sure to come there. The monsters follow
paths, and you want to pull them off these paths. Your bolt spell is
good for this, if you have line of sight. Bolt spells have a range 50%
larger than your other direct damage spells, and they take time to hit
the monster after you cast. This means that if you fire a bolt at a
monster that is near the limit of the spell's range, by the time the
monster gets hit and starts running to you, you are ready for another
spell. You can get your first non-bolt nuke in before the monster gets
to you!
A tip concerning fire beetles: they run slower than you. If you get
swarmed by the fire beetles, just take off toward the guards at Neriak.
Jump a couple of times to get a lead, and you'll make it fine, if you
don't get lost. Learn well the route from the newbie log to Neriak!
You can learn strafe-running to outrun other things that might swarm you
(wolves, spiders, skeletons).
The monsters in Nektulos seem to come in groups. That is, you'll see
nothing for a bit. Then a spider comes by. Then another spider...and
turn around and you'll see yet another spider over there. After they
all move away, you'll see nothing for a while. So when you are looking
for something to fight, and see a spider, do NOT just start nuking right
away. Spin around a couple times...see what else is in the area.
--Tim Smith
You could try grouping, and going after the slightly stronger skeletons that
wander up to the road across from the newbie log. I wouldn't recommend you try
to go anywhere else until you get it sorted out though, since Nektulos is about
the most underpopulated newbie zone on the continent. As far as what to attack
solo, the spiders will gang up, and are fairly common. I think they're a bit
lower level than the beetles though. The beetles will also gang up, but it's
easier to catch them alone. Black Wolves and Decaying Skeletons are the
weakest, but they give the least exp, and they'll still gang up on you. The
important thing to remember, is to watch out for any kind of Wolf, Bear, or
Skeleton, since they'll attack you most of the time. (Decaying skeletons won't
attack you if you don't bug them, but at level 4, they will group up on you if
they see you fighting another Decaying Skeleton.)
However, if you really can't take the spiders and beetles, you can try the
Freeport newbie zone. You can kill snakes, rats, and bats, which don't group
up. Just watch out for the Orcs, which will attack you, and the guards, who may
not like you.
Personally, I've always like Nektulos. It's a nice, relaxing zone, and once you
know how the critters tend to distribute themselves, it's not hard to find good
things to hunt. It's a nice change of pace from Greater Shoutdark.