news:slrnjiji50...@asktoby.eternal-september.org...
No, there are no vampires that go around feeding on people in inns in their
sleep.
You must have somehow gotten Porphyric Hemophilia from a combat with a
vampire, considerably *earlier*, without realising it - over 72 game hours
previously (not real-hours - that's 3 game days, which can pass in a
surprisingly fast amount of real time while fast-travelling) - and then did
not sleep at an inn, or anywhere else, for 72 hours. Nor make any attempt to
cure a disease, nor pray at an altar or wayshrine, in that time.
At which point, when you slept in a bed (not knowing you'd caught a disease
over 3 game days ago), you were already too far "gone" to get the "warning"
dreams. Which, yes, may take the form of dreaming of a vampire feeding on
you - or of BEING the vampire - and, instead, skipped straight to the dream
at which your "Porphyric Hemophilia" converts to full-blown "Vampirism".
That's how you get vampirism. It's the ONLY way, unless you complete the
Dark Brotherhood quest line far enough to the point where it's offered to
you as a "gift". But if you're doing that, you're already evil enough that
you'll be deliberately wanting to feed on victims and know exactly what
you're doing when you do it.
the catch is that when you first catch the disease in question, it's NOT
called vampirism, it's only called Porphyric Hemophilia, and while it's in
THIS stage, it's curable. Unfortunately it's also very, very easy to not
notice it, since it has remarkably few side-effects in-game (I believe only
a tiny lowering of your maximum Fatigue level.) Once the disease changes its
name to Vampirism - while you're sleeping in a bed - it's (a) been over
three game days, and (b) is already too late for a cure to work.
Okay, maybe the game isn't good at pointing you to places where you can heal
yourself (Health or Mana), since mana recovers naturally, and health can be
recovered by spending mana or while travelling, and potions for both are
fairly plentiful. Maybe the trouble is that it plays a little too much on
expectations from previous Elder Scrolls games - although often RPG-type
games (both computer, and tabletop) have (a) vampirism as a Very Bad Thing
Indeed, and (b) priests tend to be healer-types, and you find priests in
temples - there's a very big working church in the town centre of Chorrol,
for example, and you must have been there in order to be pointed to Kvatch
at all. Although there's no requirement to go there.
(In fact I think one bad thing about Oblivion is that it *doesn't* ever tell
you to "go off, explore, do some quests, find things out about the town,
earn a reputation, get famous or infamous" in the way that its most
immediate predecessor Morrowind did.)
Anyway, the quest to cure vampirism is doable. Go round to the Arcane
University - after dark, but early in the evening, some time like 7pm or 8pm
in-game - and see who you can talk to. Raminus Polus, one of the Mage
quest-givers for the Mages Guild anyway, is a reasonable starting point,
especially since he shows up in the area of the University that's accessible
even if you haven't joined the Mages Guild yet.
Yes, vampirism does provide some bonuses, and there are ways to get around
the penalties - particularly if you're playing an "evil" type character. A
"good" person may want to cure vampirism instead. And the quest wasn't as
bad as I thought it was going to be.
Or if you prefer to restart - don't give up on the game entirely, it's still
fun. But in future you'll know to pay a bit more attention to text that
flashes up at the top of the screen, and now you know to check your status
after every combat with any kind of Vampire, whether named or generic.
(and also, watch out in case you've contracted any OTHER diseases. Although
none of the other in-game diseases turn into a form that needs a quest to
cure: only vampirism is like that. I don't know whether lycanthropy - that
is, the werewolf disease - exists in Oblivion, though it exists in a
Morrowind expansion and is present in the main game of Skyrim. In both games
it's similar to vampirism in that there's an initial "curable" stage that's
easy to miss, and there's a moment when it's "too late to cure" after which
you become a full-blown werewolf or vampire next time you sleep, and there's
a quest to "cure" it, or evil characters may choose to do evil things to
avoid or reduce the penalties of the condition.)
-- Jonathan.