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New map editor: DMAPEDIT.ZIP

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Paul A Hagstrom

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Mar 3, 1994, 1:01:20 PM3/3/94
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I have just uploaded DMAPEDIT.ZIP to wuarchive.wustl.edu into

pub/msdos_uploads/games/doomstuff

I will have it placed onto ftp.uwp.edu as soon as uploads are once again
allowed.

Note: I am not the author, but I have been assigned the task of distribution.

DMapEdit is a prelimiary doom map and object editor.. The following was
extracted from the documentation file:

=====
DMapEdit v1.0 - a doom map editor!

Welcome to DMapEdit. DMapEdit is a true map editor, and not just a
thing editor. Right now, however, there are still many unknowns about
what everything in the wad file maps do, specifically, segs, nodes, and
reject, and how each relates to sectors. If you don't know what I'm
blabbering about, don't worry. If you do, and would like to try and
hack out some of this stuff, or already know how all this stuff works,
be sure to read the 'hackers.txt' file.

[...]
So, what all can you do with this editor? Well, it is a full featured
thing editor, so you can move things around, change them, add/delete
them, etc. Thing editing has no limitations on it. You can also edit
vertexes, adding/deleteing and moving them about as you wish. Changing
them around and saving it back to the WAD file may cause problems with
the segs, but since I really don't know what segs do, I can't say for
sure. You can save your new level to a data file, however, and use it
with a later version of DMapEdit, when available, which will be able to
correct any problems, so you can create your 'new worlds' now. You just
can't play them. Lastly, you can edit lines, adding/deleting them.

[...definitions of terms follows, and details of functionality...]

=====

I've been told it is a fantastic object editor, and has a much better user
interface than the existing editors; definitely worth a look-see!

-Paul Hagstrom
hags...@mit.edu

Pierre Fournier

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Mar 6, 1994, 10:52:14 AM3/6/94
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tn...@panix.com (Tom Neff) writes:
: Paul A Hagstrom (hags...@athena.mit.edu) wrote:
: : DMapEdit v1.0 - a doom map editor!
:
: This is an absolutely gorgeous program! Hats off to the author.

I agree. It's a hell of a great program. I also send my congrats
to the author

: The only knock on DMAPEDIT is a serious one: it doesn't appear to write
: "patch" PWAD files, just modifies the original WAD file. That makes it
: hard to switch between modifications or back them out. He should
: definitely write patch files (like DEU/YADE) in future versions.

One thing that I also hate a lot (it's not the only program that
does this) is that you can't specify where your WAD file is. For example,
you can type "randoom ..\doom.wad", so you can organize your directories.
With programs like dmapedit, you have to move your WAD file to the dmapedit
directory, which is something we shouldn't need to do.

FRAZZLE

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Mar 9, 1994, 4:25:33 PM3/9/94
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Paul

I have used the editor for several days and I like it a lot! I hope there will
be a new release soon handling the bugs and then the creation of external .WAD
files.

Paul Ackerman

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