Sabine Rother-Scholz wrote:
> Hey all :)
> I would like to know why most people are playing Descent 2. Can anyone
> give me some arguments for this game? (BTW: I have it, I played it)
> In Descent 1 you need much more skill to escape from an attack, you don't
> have so much strong weapons and the textures are better (that's what I
> think :) - and ! - you can see your opponent much better than in Descent
> 2 - wether you highlight the pyros or not.
> I would like to play Descent 2, but I see no really better argument for
> this game than to d1. Maybe someone can halp me in this case :)
> Have a nice day (or night)
> Sabine
> ------------------------------------------
> Sabine Rother eMail: roth...@schwaben.de
I play D2 and not D1 because of many more tactical possibilities in the
second version. For example, think of many new maneuvers and tactics you
can apply with:
- afterburners
- smart mines
- phoenix cannon, bouncing off the wall... the perfect weapon for
weenies hiding behind a corner for too long
- guided missiles
- omega cannon - a weapon that's very strong but of very limited range.
I myself consider a combo of omega+afterburner the most deadly
assassination manner there is... of course, you need a lot of skill and
reflex to apply it properly. Unlike standard dogfighting and circling,
which depends highly on the statistical hit ratio of all the fire you
generate, omega+afterburner require highest concentration from the pilot
for only 1 or 2 seconds.
D1 now seems slow and simplified. Yes, a better "pilot" in the standard
meaning of this word has more to do there, but Descent is not a flight
simulator, and your killer instinct should count more than your pilotage
skills. Therefore I think that D2 was a move in the right direction... I
hope that Parallax will be adding more and more weapons, ship extensions
and other tactical variances to choose from and to make the player
styles even more variable.
If you think there is too many different weapons in Descent, then try
the solution I often apply when doing sparring sessions with one of my
buddies (he is quite a good pilot, but we have a very different taste
for weapons; I like omegas, afterburners, gauss and other "fast"
weapons, I like to make traps, hide in corners, stab in the back etc. He
prefers fighting in the open, circling, "jousting" as we say, with
helix, lasers and plasma cannons). We just throw a coin for each weapon
when setting the options of the game... this produces very different
games, even on the same levels.
Hope you find some amusement in D2 after all,
Tomasz
-><-
Tomasz Tarchala, chld9...@ibmmail.com
http://bull.mimuw.edu.pl/~tarchala