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preview of Ad&d parallel rules (c)2010 gluproductions

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uglyvan

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Dec 14, 2009, 3:49:53 AM12/14/09
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10 classes:
NE=>acrobat
CG=>hunter
LN=>druid
CN=>brute
LE=>policeman
CE=>fighter
LC=>craftsman
NG=>ruler
LG=>teacher
GE=>jeweller

Craftsman and Jeweller have purpose to maintain balance respectively
between Law/Chaos and Good/Evil

Lawful means you have good spell points but bad skill points
Evil means you have good skill points but bad hit points
Chaotic means you have good hit points but bad cosmo energy*
Good means you have good cosmo energy* but bad development points**
Neutral means you have good development** points but bad spell points

*cosmo energy comes from Saint Seya or kree Captain Mar-vell and is
useful for cosmic awareness
**development points are to build yourself powerful characteristics.

12 characteristics:
6 physical
P1 Strength
P2 Initiative
P3 Maneuverability Class
P4 Supleness
P5 Heroism
P6 Investment


6 mental
M1 danger sense
M2 empathy
M3 faith
M4 coolness
M5 charisma
M6 mental defense

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