In article <kkf79i$rls$
1...@dont-email.me>,
dal...@cs.queensu.ca wrote:
>My Olde Gange back in the '70s had several DMs and one was partial to
>silliness. His game had a monster called a Typo, who would change the
>name of your spells when around, causing them to have a new effect based
>on the new name. *Sleep* might become *Sleet* for example and bring a
>brief storm of freezing rain.
>
>Did anyone else use this monster? I think it may have originated in an
>April Fools issue of one of the gaming magazines of the time. Of course
>it could equally well have originated in that one DM's demented brain.
There's an April issue of Dragon I fondly remember which featured a spellbook
that was either cursed or had sticky pages, causing spells to merge or get
merged:
Find Terrain
Explosive Familiar: Causes caster's familiar to explode
Bigby.s Interposing Eye: Summons normal-sized interposing eye
Remove Hand: One of caster's hands falls off
Burning Mouth: Caster's mouth catches fire, takes damage
Locate Hands: Great if cast after Remove Hand
Detect Object: Detects any and a;; objects
Feign Invisibility
Drawmij.s Instant Death: Someone named Drawmij drops dead, no save
Magic Summons: Summons a process-server, who hands caster a court summons
(possibly for murdering Dwawmij)
Transmute Rock to Stone
Fools Summoning III
Protection From Normal Gold
Etc.
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