thx
> hi ! i am new and wanna ask how do you draw these cool pics ? PC?
> sketching first ? need some hints:)
Play. Just play. Draw and play. :) That's about all you can do. After a
couple of years, you're art will start to look good :)
Magnwa
It's been 19 and I still can't draw worth crap. :(
Well, if you can afford it a basic drawing class is always a help. Some
of the arts and crafts stores such as Michael's offer the classes at a
reasonable cost plus supplies. I learned the basics back in ninth grade
because a nine week session in arts was required to round out our
education and I've been hooked ever since.
If you cannot do this, there are other ways. Someone mentioned just
_doing_ it. That is in essence correct; the more you utilize a skill,
the better you will get at it. Eventually you will achieve some mode of
competence, even if you initially have no aptitude for drawing. I would
suggest going to you local Borders or Barnes & Noble (any book store
that allows you to browse the books before buying) and casing the
drawing section. Take the books that make the best presentation for you
personally (both for animals and for people) and purchase those. DO the
exercises in the books; think of it as a form of practice. Spend at
least fifteen minutes a day on this, even just doodling if nothing else
will come. I would also suggest some good references on internal and
external animal and human anatomy so that you become familiar with how
the muscles and skeletal structure connect to one another and can
emulate this in your drawings. Take the time to explore different
styles but don't settle on any particular style or try to copy another
artist; eventually you will find something that is uniquely _you_.
You may never be a Doug Winger or a Michelle Light, but you will gain
competence and confidence. I recently picked up the pen again after a
three year absence and I can see the improvement in my drawings from the
first I did to the most recent. Keeping your hand in seems to be the
key.
--
In Light and Shadow,
TygerMoon Foxx
----------------------------------------------------------------
I am darkness and light, the shadow hunter and king of the sun.
My claws hold the earth, my tongue tastes the sky.
I am steadfast and strong, compassionate and caring.
I am tiger, and my words are pure.
----------------------------------------------------------------
"Welcome to the 21st century. Dang, everybody's still stupid."
-----Simtra Kyphrion Firefox
"Ah...springtime and the assholes are in full bloom..." ----- Bo
Yeah, Tyger is right, go to a basic drawing class, get a book or two, but
I'll give some specific recommendations. Now I'm not particularly good at
drawing myself, but I've noticed certain things help, first off, go find a
copy of the book Grey's Anatomy, that's the best artist's reference to
drawing the human body. Next off, draw a bunch from real life, I've noticed
I can't get faces to look correct in a remote manner unless I draw them from
real life. My final suggestion, draw humans and real animals first, don't
start off with furries.. once you get humans looking like you want, start
adding snouts and tails and such..
to coin a popular phrase...
"..of course, that's just my opinion, I could be wrong.."
;)
--
-Sand
http://come.to/sands-den
Practice. :)
What I generally do is sketch a rough outline first; stick figure, bunch of
boxes, etc. Set the scene. Decide which part of the rough sketch I
actually want to draw, and draw a 'box' around it.
Transfur the outlines in the box onto the 'good' piece of paper.
Add shape (muscle and bones on the stick figure, details on the boxes),
lightly, in pencil. Curse a lot. Erase gently and redraw. Do this until
the details are there and it looks right.
(If the picture isn't going to be just a pencil drawing) put down the
picture for a while, go and do something else.
Come back. Pick up a pen. Start inking. I always get nervous during this
stage, I can't start inking without holding my breath.
Finish inking.
(If the picture isn't going to be just black and white) add colour.
Put down the picture for a while.
Come back and notice all the problems. Realize that I really have to start
doing something about my lack of background. Nervously show picture to
other people. Listen to comments. Vow to see about getting a scanner.
Repeat. :)
Gingercat
Hmm. But at least you know for sure.
But to be fair, I've met quite a few artists who think that their work
stunk, even though I thought they were pretty good.
--Brent Sunday
Doug Winger is really good, certainly by the standards of furry artists,
though I wonder what his standing would be among professional illustrators.
See, the thing is, a "real" artists learns _life drawing_ and _figure
drawing_. Once you have those down pat, you can be amazingly
flexible. The problem with many furry artists is they (myself
included) start learning to draw by looking at other cartoons and stuff,
or by drawing cartoony characters right off. This can actualy
infect your artistic skill with ideosynchracies.. I guess you could
call it "style", but it can hurt your flexibility.
It is very tempting to want to "learn" from folks like Ken Sample and Eric
Schwartz.. but it's a curse too, because your style will end up simmilar
(people will always compare you to them), and you wont learn the
"deeper" stuff that they probably learned when they had to learn to draw
from scratch.
Michelle Light is ok.. I suppose. I actualy see a lot of
artists with skill comparable to hers in the furry art world, folks
like Erin Middendorf, etc. I guess it's the popularity she got
early on that gets her a lot of attention...
I personaly believe that anyone COULD draw like Doug Winger if they
learned life drawing and figure drawing and spent hours a day practicing.
I'm very serious about the "hours a day" part.. for a number of years.
(2-8 years, at least). It is like learning an instrument. The people who
get good relativly quickly are the ones who practice for a few hours,
_every day_.
(Me, I'm a lazy bastard... I'm lucky if I draw for a few hours a week...)
A curse of being into furry stuff is that one is more interested
in just the furries and thinking about furries, etc. ART is a whole
other world and to get really good you really have to be dedicated to
being an artist. This means getting completely away from distractions
like MUCKs, furry art archives, etc and spending a lot of
time in art rooms (classes, or your own studio).
They say being a good artist is 90% persperation and 10% inspiration.
That means you have to put a huge amount of energy into learning to
draw.. after that, it's relativly easy to do cool stuff. (and it looks
easy, too.. but getting there isnt!)
When I say good art looks "easy" I mean that with a single line,
a good artist can express how the side of an arm should look, etc.
It looks very simple, but there are layers of knowledge behind that line.
(anatomy, form, contour, lighting, etc.)
There are some artists out there who do lots of drawings but never seem
to improve, year after year. This is probably because they arnt learning
anything new as they draw, they are just sort of using old habbits they
learned early on and are not stretching their minds. It is really not
that hard to learn one little new thing a day. (and being a good artist
means learning thousands of "little things")
- B
<end ob 2 week lurker phase>
Bah! I've been drawing manga for seven years, and I still suck. (and my
anthropo stuff's even worse)
--
sanjian@wido(you know the drill)maker.com
http://www.widomaker.com/~sanjian
President P.A.C. Order of the Mallet
----------------------------------------------------------
Smile -- Ruka
Rythem -- Corvette
Dignaty -- Extra
Guts -- Layla
Relax -- Parapu
Kokoro -- Shion
Believe in yourself -- Yuri
And yes, this was humour . . . Not a slam.
My standard answer to the "how did I learn to draw" follows.
First, pick up two books.
Draw Squad by Mark Kistler
Mark is the guy who used to host the kid's art show on PBS called "Secret
City". This book is targeted at young kids, but don't let that fool you.
It covers the fundamentals of art in a concise and easy to understand way.
It's also quite a fun read.
How to Draw Comics the Marvel Way by Stan Lee and John Buscema
Even if you have zero interest in drawing superheroes, this is a good
beginner to intermediate book that covers perspective, composition,
simplified anatomy and other fundamental techniques. Also kind of a fun
read.
After that, it's a matter of practice, practice, practice.
Some don'ts that I have discovered from trial and error: Don't shy away
from aspects of your art that are weak. If you can't draw hands very well,
don't draw characters with their hands in their pockets or benind their
heads. (Ken Sample used to do this, but it was not because he couldn't draw
hands, he just occasionally didn't feel like bothering!) Take a few pages
from your drawing pad and draw nothing but hands. Same thing for facial
expressions, feet, breasts (A problem that the majority of furry artists
have is making both breasts on a female look the same size!), hair, etc.
Don't run from your problems, confront them head on.
Don't try to make finished drawings every time you put pencil to paper;
that's a big mistake that many folks make. There is nothing wrong with
copying someone's art style that you really like. Eventually your own style
will emerge. (Even Terrie Smith's art was once a dead ringer for Wendy
Pini's, but her own style gradually developed.)
Don't draw what everyone else wants you to draw or what is selling the best
at conventions. That way lies discontentment and a fast path to
disillusionment in your art. Trust me on this one.
Keep in mind that these are just what helped me. Your situation and mileage
may vary.
The most important thing to keep in mind is to have fun, no matter what you
draw or how well you draw it. With practice and perseverence, you'll go a
long way.
Tanamin!
http://skunkworks.dynip.com/tapestry/
"CFMischak" <cfmi...@aol.com> wrote in message
news:20010722103408...@ng-md1.aol.com...
The huge dicks (drawn so well) are no doubt a mixture of
actual horse penises, very large human penises observed up close,
and a good understanding of mass and weight.
Large breasts... not hard to find sources for. Also helps
to understand mass and weight to do them beleavably. Mike Higgs
does 'em best, IMHO.
This is true. Sometimes I forget this, when I feel bad becaue my own work
resembles artists I like. But over time you do move away from the
folks you were inspired by.
Terrie's style recently made a dramatic turn where she's drawing the
characters (at least Chester and Deck) a lot more slender and dynamic
looking than before...
-B
And physics.. I mean.. my goodness.. without the appreciation Doug Winger
has for higher end mathematics, the balancing and kinematics of his
creations would require Cray computers wired in parallel. He's indeed a
brilliant talent.
:)
(Hey, Doug.. if you end up reading this, I'm not insulting, just joking
humorously.. kay? If you see it otherwise, lemme know over email)
Magnwa
>hi ! i am new and wanna ask how do you draw these cool pics ? PC?
>sketching first ? need some hints:)
Paper, pencil, pencil sharpener, and eraser. That's about all
you need.
Elf
--
Elf M. Sternberg, rational romantic mystical cynical idealist
http://www.halcyon.com/elf/
Dvorak Keyboards: Frgp ucpoy ncb. ru e.u.bo.v
Imagination :)
It's not the technical side, I understand that. It's just these unsteady
hands of mine...
The HARDEST thing I've had to learn is that you NEED to make mistakes. You
just need to. Then you use an eraser to eliminate those lines you don't
need, and.. bam :) Done :)
*giggles*
Magnwa
*glances over at his stack of erasors, then glances over at his squiggles*
Yeeeeaaaaahhhh. Suuuurrrreeee. Riiiiggghhhttt. :)
cya
Well, those are rather open-ended questions.
Since I don't know your current artistic level I'll just give you the
basics. Ok now first off everything you start with is not going to be gold.
If you are starting off you have to think of yourself as kin to a cave man
in the Stone Age. The only difference is your club is comprised of a pencil,
pen, charcoal, conte', or what ever you like to sketch with, also you might
not have the over all body hair depending on your age of course. Now I don't
care what movie it was in but you are not going to be in the art's Stone Age
and run across an artist monolith and have sudden all encompassing artistic
knowledge, just not going to happen here, not going to happen there, and
it's definitely not going to happen anywhere. You need to take that little
club and work at it like it's a survival trait. You need to hunt up shrubs,
trees, berries, animals, people, and anything else you can beat into a 9 by
12 sketchbook. Even sketching a mailbox is still time well spent and it
doesn't help just sketching one thing you find interesting. Diversify you
little cave man appetite.
Now after you've gotten a good pallet going you just need a little
civilization. This comes in many forms you can take classes at a community
college, go and pick up some books to study different methods, you can try
different materials; all are good on there own, but you don't have to do
just one, hell you can do them all. Don't worry about if it will look like
crap when your done, just do it. Paint in watercolors, pastel, heck paint a
bird neon pink against a black sky, you need to experiment. Some of the best
work you can do can happen when you were just letting it fly. Even if it
doesn't work you learned from it and can try it differently next time. Even
if you get good at something keep that pallet diversified. Ok now that's the
basics.
Now for a few thing artists often forget. The first that springs to mind is
LIGHT AND SHADOWS. People just do not appreciate a really good bright light
source casting dark shadows. Life is not all glamour shots there puppy.
People live in dark and in light that could have every shape and color in
it, unless you live in a Tommas Kincaid painting then it's all one boring
color and the light is coming from every imaginable source. If you want a
challenge try painting a close up color picture of a person standing under a
tree, with the full shade of the leaves in detail across the body. Now
that's hard and it brings me to the next thing.
Shape within and on a shape. The easiest example is muscle structure. You
may be able to draw an outline of the muscle's shape but can you get the
shape variation within that muscle. This is something that a lot of artists
don't bother with and to a point some don't have to bother with it. So if
you're planning on drawing Garfield like comic strips for the rest of you
life don't bother, however if you at some point what realistic paintings or
drawings you should pay attention to this. Aslo be aware of the shape
clothes take on different muscles. Depending on your current level of
fitness you can even find examples on your self, which brings me to my next
thing.
Action figures. Often people can not get the way the body moves and reacts
to shadow while in different lighting conditions. People often draw figures
rigid or go off drawings they saw some where else. Now this is a big problem
when you run into something you haven't referenced before. You can look in
magazines for photos of people but they are not going to match what you
envisioned. So you can solve this several ways the first is learn
photography. You can have a friend pose for you and then use that to paint
from. Also many people will do model work for you just to help an aspiring
artist, you'd be surprised at how easy it is to get people to do this with
out paying them (you might still give them a sketch or two that look good to
keep them coming back.) So what happens if you don't have social skills to
get people to do this, what if the pose you want is to uncomfortable to ask
for, what if I have a rare communicable disease and I have to live in a
bubble on a tropical island, with out people on it, some where in the
Pacific you ask? Well, that's easy to solve, get a digital camera, lights,
set the timer and start shooting. Just don't expect Jet Lee motion and Laura
Croft jiggle with Rin and Stempy material if you get my drift.
Well that's it for now, if you want anything more specific you'd have to be
more specific. Have fun with it and try to keep learning new things. Just
don't get to frustrated with where to start or what to do, you just have to
try. It's like what Gilbert Chesterton wrote, "Art, like morality, consists
in drawing a line somewhere."
Luck-
-Electriclynx
AH, so you know somebody that worked for Disney Animation, huh.
-Electriclynx
>In article <99584348...@yabetcha.drizzle.com>, "Elf Sternberg"
><e...@halcyon.com> wrote:
>> Paper, pencil, pencil sharpener, and eraser. That's about all
>> you need.
>Imagination :)
(Point to Brian O'Connell, Shon Howell, and others) Apparently
not.
Elf
--
Elf M. Sternberg, Immanentizing the Eschaton since 1988
http://www.halcyon.com/elf/
Today is gone, today was fun. Tomorrow will be a better one.
From there to here, from here to there, funny things are everywhere.
> > > It's not the technical side, I understand that. It's just these
unsteady
> > > hands of mine...
>
> *glances over at his stack of erasors, then glances over at his squiggles*
> Yeeeeaaaaahhhh. Suuuurrrreeee. Riiiiggghhhttt. :)
Let me relate something I saw a few years ago. There was this man, he was
retarded, autistic and had hands that shook so badly he couln't hold a glass
of water without sloshing it out. He couldn't speak other than making grunts
and was basically a human wreck. He was a fantastic artist though. He found
he could make pictures using an old manual typwriter. He would type letters
and numbers and then smudge the result producing photorealistic pictures of
landscapes and such.
The point being, you are making excuses. If the desire is strong enough, you
will find a way.
Kathmandu
> Paper, pencil, pencil sharpener, and eraser. That's about all
>you need.
>
> Elf
That's what I use to draw all my abstract art. Now if only I was trying to
draw abstract art...
Just remember when the first ones are lousy, drawing is a new thing for you, so
it will be hard. If it were easy, it would be an old thing.
Dan Cougar
I am of Mountain Lion, what I hunt, I find.
Furry Code:
FFMcm3mrw A--- C- D-- H- M P- R+ T W Z- Sm- RLAT a+ ca++ d-- e** f- h i+ j+ p+
sx--
My bookmarks to online art tutorials:
http://www.backflip.com/members/jfurlong/8010034/
--
Tamar the Ebony Leopard
http://www.extinctioners.com
http://www.geocities.com/xenif/extinctioners.html
http://www.yerf.com/howashaw
"CFMischak" <cfmi...@aol.com> wrote in message
news:20010722103408...@ng-md1.aol.com...
> hi ! i am new and wanna ask how do you draw these cool pics ? PC?
sketching
> first ? need some hints:)
>
> thx
> hi ! i am new and wanna ask how do you draw these cool pics ? PC?
> sketching
> first ? need some hints:)
Head to your local book store and look for texts on the topic. There are a
number of good ones. Find one which works for you.
Draw, draw, and draw some more.
If you are able, consider taking some art classes at a local college.
Draw, draw, and draw some more.
I started working with Blackthorne Publishing's "How To Draw Robotech" and
after drawing and drawing ( and being influenced by a a few artists, such
as Shon Howell ), my own style developed. If you like the manga style,
which I draw in, there is a series being published called "How To Draw
Manga" which covers a number of aspects of manga, from characters,
clothing, to scenes.
All the cool whiz-bang computer coloring programs will not bail out poor
art. I do not do a thing 100% within a program. All my color work is
coloring line art which was done on old fashioned paper.
For those needing some tips, I recommend Radio Comix' "Mangaphile" to read
Pat Duke's Photoshop tutorials. These are superior to the Antarctic Press
"How To Color For Comics" book which is flashier but is short on wordage.
Some of the Japanese pose books are handy if you get stuck trying to get a
pose down and, if you have it, Fractal's "Poser" program can fulfill the
same role.
Oh, and draw, draw, and draw some more.
TCASF,
Pelzig