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Descriptions of Various Furry MU*s [Periodic Posting]

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Oct 16, 2002, 5:24:09 AM10/16/02
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Archive-name: furry/muck-desc
Posting-Frequency: 1st and 3rd Wednesdays to furry groups; monthly elsewhere.
Last-Modified: October 13, 2002
Version: 120
Changes-This-Posting: Added Mature Fandomon/Gundam Wolf Muck; Address for
Furscape MUCK and Golden Realms MUCK; Description for FurToonia and
FlipSide MUCK; Removed Rocky Falls Muck.


[New entries welcome! Send descriptions to <rh...@furry.fan.org>]

There are hundreds of MUCKs, MUDs, MUSHes, etc. (collectively known as
MU*s), but there are dozens featuring anthropomorphics: intelligent
animal/people/morphs/genetic creations/whatever. Listed by approximate
size/popularity/age, with an alphabetized table of all the addresses at
the end.

* African Legends * Gondwana
* African Tails MUCK * Great Forest MUCK
* Akashat, City of Dreams * Heart of the Empire
* Alfandria * Heaven's Door
* Alpha City * Here Lie Monsters MUCK
* Altered Dimensions 3 MUX * IVZ Mush
* Anthropomorphia * Ice Age MUCK
* Arctic Thunder MUCK * Imbris MUSH (German language)
* ArmageddonMUCK * Life on the Savannah MUCK
* Bajor3D * Lion King II: Simba's Pride
* Bleeding Earth MUCK * Lion King MUCK
* Camelot * LoneportMUSH
* Cat's Haven * Mature Fandomon/Gundam Wolf Muck
* ChaosMUCK * NIMHmuck: Rats of the Lost Valley
* Clubfur * Neo Genesis
* DSF (The Dark Side of the Fluff) * RealmsMUCK
* Dark Dreams MUCK * Redwall MUCK
* DarkBlade MUCK/MUD * Ryksyll MOO
* DarkFurr * Sci-Fi MUCK
* Demi Haze MUCK * Sherwood MUCK
* Destiny MUD * Sociopolitical Ramifications
* Dreamtime * Southern Cross: Heart of the Empire
* FDC MUCK * SpinDizzy
* FeatherMUCK * SuperMegaTopia MUCK
* FlipSide MUCK * TaleSpin MUCK
* FluffMUCK * Tapestries
* Fool's Moon: Legacy * The Cry for Freedom
* FoxMUCK * The Den
* FurToonia * The Necropolis Project
* Furcadia * The Prides MUCK
* Furreality * The Wild
* FurryFaire * Thunder Trails MUSH
* FurryMUCK * Timescape
* FurryMUSH * Ungabunga Island MUCK
* Furs in Space * Vagrant
* Furscape MUCK * Wild Spirits MUSH
* FuzzyLogic * Yukon Trails MUCK
* Golden Realms MUCK


FurryMUCK
muck.furry.com 8888
209.237.26.180 8888 <URL:telnet://209.237.26.180:8888>
Web page: http://www.furry.com
The biggest MUCK by far, and the best-known of the genre. Some folks
roleplay all the time, some part of the time, some just sit around and talk.
The advantage of FurryMUCK is its size: you can meet many
interesting characters at every time of the day, and soon you have lots of
friends. You can explore for weeks and you still haven't seen everything.
However, size is also FurryMUCK's problem, although the new site (see
below) may help matters. There is a building quota of 20 rooms, so if you
want to build much more, you will perhaps better do it elsewhere.
At the FurryMUCK greeting screen, type
connect guest guest
to get a guest character, and follow the instructions to read the help
files and begin getting familiar with how things work. You will need to
ask a wizard to let you out of the guest room into the MUCK. Type
wizzes
to see what wizards are online, and use
page <name> = <text>
to talk to them. If there are no wizards online, you must try again later.
After that, if you want to get a permanent character, apply by email to
the address given on the opening screen.
Various information files can be read while connected, using the "info"
command, and the Official FurryMUCK Web Pages have extensive documentation,
at <URL:http://www.furry.com/index.shtml>. The "Getting Started" section
<URL:http://www.furry.com/getting-started/index.shtml> is especially helpful.


Tapestries (From the Tapestries web page)
tapestries.fur.com 2069
209.125.35.18 2069 <URL:telnet://209.125.35.18:2069>
Web page: http://www.fur.com/tapestries/
Started in October of 1991, Tapestries is the second longest running Furry
based muck. It prides itself on the fact that it is an alternative lifestyle,
Furry only (no humans) selective fantasy roleplaying world system, offering a
variety of areas to explore, plenty of space to build, and lag-free zone to
sit and chat with the natives.
Tapestries MUCK is a place for furries to go when they want a safe place
to play, to explore their desires, to not worry about the person they are
playing with possibly being underage at the other side of the screen, nor if
they will get flamed for making out in public, or having too explicit of a
description.
100% Furry... Tapestries MUCK is for furries, and furries only, the
furred, the scaled, but definitely not the monkeys. We feel that there are
many hundreds of MU*s for humans, and thus we are trying to provide a place
where you don't have to worry about ever being asked why you chose to have
fur.
100% Adult... The Muck asks if you are over eighteen years of age at the
time of registation. It is not because we have a dislike for youngsters, but
it is to protect them, and the people of the muck. We feel that, at least for
here, people ought not have to worry about moral and legal concerns about who
might be on the other end of the line.
Playspace... Most of the world of Tapestries is considered a public
playspace, with safeword respected, with public scenes and play, with collars
worn with pride. A place you can take someone out on a leash, and not be
ridiculed.
The place... The world itself is a mix of fantasy, and some high tech, but
for the most part, it appears as a laid back, small town. The roads being
walkways, lit by gas lamps at night, large forests covered in snow in the
winter.


FurToonia (From various sources)
ft.furtoonia.net 9999
216.218.194.11 9999 <URL:telnet://216.218.194.11:9999>
Web page: http://www.furtoonia.net
FurToonia is another child of FurryMUCK, populated mostly by furries and
toons who wanted to escape the lag and crowding of the larger MUCK, and also
have the chance to do some creative public building projects. The porting of
characters from FurryMUCK is made much easier by a very similar software
base, with the most popular program for character descriptions, #6800,
having the same object number in both MUCKs.


Sociopolitical Ramifications
spr.ctrl-c.liu.se 23
130.236.252.41 23 <URL:telnet://130.236.252.41:23>
Web page: http://www.atlantic.net/~flburns/sprmuck/index.html
A freestyle MUCK with no rigid theme or enforcement to play in theme.
Playing in character is encouraged but not required. You are welcome to
install themed areas in SPR. The general flavor is furry, with a touch of high
tech/science fiction and some more nature-based areas.
We try to keep our layout clear and topographically logical. From the
central city core, landscapes extend in four directions: Forests (north),
mountains (west), savannah (south), spaceport/plains (east). The rest is up to
you - build whatever you like, the building wizards are there to help you.
Maps are available at <URL:http://www.tigerden.com/~unci/sprmaps.html>.
You are encouraged to build public areas to extend SPR's landscape. We
have enough room in the city if you want to build there, lots of free space
further out on the continent, and even outer space if you want to have your
own planet. Although there are no rigid building guidelines, high quality
building is encouraged - SPR gives you a lot of tools for this.
SPR is on a Swedish server, which means less net-lag for European users
and no problems with US laws.


RealmsMUCK (From the Realms web page)
realms.fur.com 7765
209.125.35.18 7765 <URL:telnet://209.125.35.18:7765>
Web page: http://www.fur.com/realms/
A MUCK consisting of many different realms all connected to a central
point of space, linking through a series of portals to provide the access to
each area. Current realms that may be accessed from the central park of
wondrous realms are:
Pendor, a ringworld created from the "Journal Entries" stories by Elf
Sternberg. Recreated on this MUCK by many builders and designers, it has
numerous areas to explore and a full background and developed social and
technical structure to role play with. Various areas include the centaur town
of Rocchodain, Rhysh village and the nearby Rhysh castle, Parma station, and
so forth, all connected via stepdisks or on the Spinward March.
ToonTown - Yes, it's that world of toons and anvils and other crazy things
that you probably could never get away with without being in a cartoon. Enjoy
a stroll down Lunatic lane, or visit the sights sure to tickle your fancy.
Macrophile, the world where Giants are the norm, and normals are
breakfast...
Abyss - You know the place.. dark, mysterious, and always full of
surprises. Numerous areas to explore are here already, with many areas open
for expansion as well.
Dragon Realm - Sleek and powerful, the dragons rule this realm, and the
size and beauty of the lands reflect this.


Lion King MUCK (Report by Ketekh)
muck.tlkmuck.org 7675
65.119.4.14 7675 <URL:telnet://65.119.4.14:7675>
Web page: http://www.tlkmuck.org
[A MUCK with a theme based on Disney's "The Lion King."]
This professionally run online service allows you to 'Live the Lion
King' one step farther. Explore the Pride Lands and surrounding areas,
build new areas to add onto the Pride Lands, and most of all, talk to other
Lion King enthusiasts and ROLE PLAY a character right out of the African
Savannah.
TLKMuck has several dozen regular users. These people sign on at
varying times, but most activity occurs from 15:00 to 2:00 CDT [20:00 to
06:00 UTC] ... but most any time you sign on, you will find SOMEONE online
(except for some mornings).
TLKMuck is to provide a warm and friendly environment to all its
users. The only exception is In Character actions, as follows:
TLKMuck's users are encouraged to remain In Character (IC) while on
the MUCK. A user's objects and actions should remain consistent with their
defined behaviors if using a pre-exsistant character, or remain constant
and consistent with their background. This includes sex, species, and
other defining characteristics. There are OOC areas for players who wish to
chat or relax.
TLKMuck users are expected to contribute and participate in the
MUCK. This includes building and actively participating in live discussion.
Quantitative values will not be placed on this issue because personalities
differ. However, a minimal amount of both is expected. Use your better
judgement. And most of all, HAVE FUN!


FluffMUCK (Report by Zorin)
fluffmuck.org 8888
63.97.42.127 8888 <URL:telnet://63.97.42.127:8888>
Web page: http://www.fluffmuck.org
A full-featured, quotaless MUCK of moderate size. Recommended for
newcomers to furry mucks, it is friendly but not overwhelming (avg. 40 - 70
connected nightly) and welcomes roleplayers and socializers alike.
The overall theme is furry (anthropomorphic characters) with tech and toon
aspects. The existing layout offers a wide variety of public and residence
areas, including downtown (dining, lodging, nightclubs), underground,
oceanside, wilderness, and Outer Space (there are no public "adult" areas).
Amusement areas, TinyPlots and specialty roleplaying are also available, and
there is an extensive program library.


Imbris MUSH (German language) (Report by Unci)
sun1.lrz-muenchen.de 6250
129.187.11.231 6250 <URL:telnet://129.187.11.231:6250>
Web page: http://fsinfo.cs.uni-sb.de/~maso/imbris/
This MUSH is all in German language. You belong to one of a couple of
pre-defined species (partly furry), but can design your own species too.
Experienced MUSH coders are welcome, but the emphasis is on role-playing.
Wednesdays are IC only; every Thursday a meeting on MUSH matters is held.


Redwall MUCK (From Mouse)
redwall.muck.limitless.org 4203
206.63.100.83 4203 <URL:telnet://206.63.100.83:4203>
Web page: http://members.limitless.org/~redwall/home/home.html
Based on the Redwall series by Brian Jacques, it is in part a role-playing
muck, and also a Redwall fan club. We spend some of our time role-playing
adventures in the manner and style of Mr. Jacques' wonderful books, and part
of our time chatting about our favorite characters and places from the books.
Furries of all species are allowed, but we try to keep things as IC to
Redwall as possible. (Animals not native to Great Britain are OOC to Redwall.)


Sherwood MUCK (Report by Avatar)
sherwood.muck.limitless.org 1996
206.63.100.83 1996 <URL:telnet://206.63.100.83:1996>
Web page: http://members.limitless.org/~sherwood/
A MUCK for people who like dramatic role playing in a medieval
environment, Sherwood MUCK strives to capture a whimsical but dark spirit by
casting anthropomorphic animals in the roles of 13th century peasants, nobles
and outlaws. Dispensing with magic and mythological creatures, this MUCK
concentrates on realistic role play with realistic consequences. Not a
medieval re-creation MUCK, looseness is allowed in areas that make the game
more fun, and the fun parts of medieval life are concentrated on instead of
the miseries.
Sherwood MUCK boasts a rather large (1700+ rooms) public area and high
standards on building, characters and plots. In addition, Sherwood MUCK is fun
for the whole family since there are strict standards of public conduct,
making sure players will not stumble across sexual situations during the
course of their play. No doubt, this is a MUCK for people who specifically
seek dramatic medieval role playing, not so much for those who wish to
socialize.
Finally, in answer to one of the most commonly asked questions, Sherwood
MUCK is not based on any single movie or story of Robin Hood. Instead, it is
fairly original, being an amalgam of influences but tending most toward the
actual folklore and earliest writings concerning Robin Hood. That means we
welcome your original characters, and you should by no means feel limited to
fulfilling stereotypes or pre-defined roles.
So if you like dramatic role play, medieval times, the legends of Robin
Hood, or merely wish to try playing a character in a well-organized and high-
quality environment, come give Sherwood MUCK a try! Characters are created on
the spot by staffers and wizards and no applications are required for standard
characters.


Bajor3D (Report by Taura)
wolfsinger.com 1701
64.193.86.89 1701 <URL:telnet://64.193.86.89:1701>
The very first FurrySpace MU*, based on the popular Star Trek TV series,
Deep Space Nine. The MUCK takes place in the current Trek timeline and makes
use of the new Spacewars 3D space system. Massive empires are forged and do
battle in a very Trek style. Role play is specific, using an exclusive
economy, empire, and 3D starship simulation server. 100% FurrySpace and Trek
Friendly!


The Den (Report by Squirrelly)
mserv2.sgeinc.com 8888
199.181.141.12 8888 <URL:telnet://199.181.141.12:8888>
Web page: http://www.angel-hare.com/acorn/muck/DenChar.html
The Theme is a reasonably modern day era, with some technology, and a lot
of the olden days still in evidence. Magic abounds, and characters are
anthropomorphic. That means, don't be surprised if a six foot grizzly bear
stops by, smiles and says Hi.
The world has outdoor and indoor rooms, as well as underground caves and
tunnels. There are buildings, forests, streets, and places only for those who
are not faint of heart.
The Adult Area is defined as areas where most anything goes that is
consensual with any others involved. Access to this area is limited to those
who are over 18 years of age.


FurryFaire
furryfaire.org 8888
63.97.42.127 8888 <URL:telnet://63.97.42.127:8888>
Web page: http://www.furryfaire.org
A 100% anthropomorphic Medieval/Fantasy roleplaying and social MUCK,
featuring some of the most intriguing and fun roleplaying and "in-character"
gaming around, with a large and scenic medieval/fantasy land to play in, with
several towns, and kingdoms to explore. The roleplaying staff has been
expanded to better organize TinyPlots and there is extensive online help for
newbies to roleplaying MUCKs. Characters can be requested online.


LoneportMUSH (Report by Tenil)
spots.arclight.net 1112
170.1.201.67 1112 <URL:telnet://170.1.201.67:1112>
Web page: http://www.jps.net/tenil/loneport/
You wake up naked on the cold wet streets of a dark city called Loneport.
You do not know where you are... Hell the only thing at all that you do know
is your name... And you are not even that sure it is your real name. On the
street next to you is a paper napkin with a drawing on it... Looks like a map
and on the map is the word Loneport... The rest of your life is up to you.
You are in the city of Loneport where it is always night time. The suicide
rate here is about 93%. The city however can be what ever you make of if as
you are able to "will" the city to met your need.. As you wander around you
will see that others have done the same.
Loneport is like hell, everyone is welcome. Humans, Anthropomorphic
Animals, Dragons, Vampire, any other being that you can think of are wandering
the city. Like you, none of them know just who they are or why they are here.


Heaven's Door (Report by From Dove and "news theme")
peacedove.org 2212
206.245.158.56 2212 <URL:telnet://206.245.158.56:2212>
Web page: http://peacedove.org/hd.html
Other than a prevailing atmosphere of clouds, rainbows, green meadows and
the like in public areas, there is no overall theme for Heaven's Door,
although it is furry friendly. Individual freedom of expression is encouraged,
to a degree. This means that areas offensive to the general populace will not
be acceptable.


Timescape (From the Timescape web page)
mserv1.wizvax.net 6300
199.181.141.2 6300 <URL:telnet://199.181.141.2:6300>
Web page: http://www.enteract.com/~drac/timescape/nexus.shtml
The TimeScape is a sort of meeting-point of the dimensions... a safety
valve where there is crossover between millions of worlds and times. Long ago,
a few adventurous souls discovered a 'rift' in the fabric of space-time and
entered it... and found a fair-sized meadow with more portals to the past,
present, and future. The fourth portal confused them for a time, until they
realized that it lead to all of the worlds dreamt-up by fiction-authors,
daydreams and the musings of poets. This they labelled the Realm of fantasy...
and built a hotel of sorts, for those who would surely follow.
And follow they did... for at any given time, there are a very few from
any given world who find the paths that lead between worlds. These are
sometimes called inventors, mystics and the like... time-travellers, witches,
goblins... all are folk whom have found the way to the Nexus, and from there
to the myriad worlds. Eventually, a small town sprang up, where folk from the
various dimensions and times meet, called NexTown, since it lies within the
Nexus. It is a strange conglomeration of the ancient, the ultra-modern, and
the bizarre, where one might easily find an ancient Greek hoplite bargaining
with a trooper from a far-future starship, or consult with a fortune-teller
who really can see one's future. It has often been said that "If it ain't sold
at NexTown, it don't exist!"
Folk of all natures can be found wandering the worlds... humans, elves,
centaurs, aliens, intelligent animals, ghostly things that want nothing more
than a quiet cup of tea and a good conversation, warlike entities looking for
new worlds to conquer, even the occasional dragon. It is not all that uncommon
to see an argument between a western-style gunslinger and a wizard settled in
the street, either with great noise and messiness, or with "custard pies at
ten paces!" Have fun, explore, and see what happens... chances are, it'll be
*different*, to say the least.


FoxMUCK (Report by Kitsune)
foxmuck.kittyfox.net 4242
64.7.12.5 4242 <URL:telnet://64.7.12.5:4242>
Web page: http://foxmuck.kittyfox.net
Any adventerous vulpines want a new piece of turf to explore? Well stumble
right on into the FoxMUCK, a MUCK with a vulpine base, now running on a more
stable server! If you'd like a character, type 'request name
yo...@email.address Your RealName' where 'name' is the character name you would
like. You must include your e-mail address and real name for recordkeeping. A
character will be created, and the password will be e-mailed to you. You
should receive the e-mail within minutes. Check on your character's status at
the login screen or as a guest online anytime by typing 'note'. If the e-mail
sent to you bounces, you'll see a note about it there.


NIMHmuck: Rats of the Lost Valley (Report by Max the Rat)
galaxyport.hn.org 3737
24.8.77.104 3737 <URL:telnet://24.8.77.104:3737>
Web page: http://www.orinthical.com/nimhmuck/
Created so that fans of "The Secret of NIMH" and Mrs. Frisby and the Rats
of NIMH (and sequels) could meet and role play in the world of NIMH, this
"unofficial" muck does have some changes in names and places. NIMHmuck is
rated G and is used by fans of all ages -- there are middle schoolers, college
students, and even some people in middle age logged on and chatting or role-
playing. Role-playing is the main purpose here, but out-of-character
discussions are welcomed, and a complex on the muck has even been provided for
it.


African Tails MUCK (Report by Simba @ African Tails MUCK)
muck.africantails.org 1994
209.83.132.70 1994 <URL:telnet://209.83.132.70:1994>
Web page: http://www.africantails.org
Based on Disney's "The Lion King". Unlike other TLK Mucks, ATMuck's time
frame is set during the period of Scar's reign, before the end of the movie.
In addition to having a wizstaff that works with the players daily to keep the
muck running smoothly, we have new features (such as ANSI color support) that
most other mucks do not support. With no building quotas and dedicated wizards
(most nights you can find all five wizzes on at some point) who not only help
run the muck, but RP too, we hope we've created an environment where players
can enjoy themselves and not have to constantly be concerned with the politics
behind the muck.


Furcadia (From the Furcadia web page)
See web page for connection instructions
Web page: http://www.furcadia.com
Unlike the other entries on this list, Furcadia is a multiplayer online
game (still under development) with 3D rendered animated graphics, magnificent
music, whimsical games, a friendly atmosphere, and an exciting setting for
roleplay and adventure. To connect, you must download a special client program
(Windows only) from the web page.
On Furcadia, you can:
SOCIALIZE. Just be yourself! Real Life (RL) is also called "OOC" (Out Of
Character). You don't *have* to roleplay on the main Furcadia maps.
GAME PLAY. Games like checkers and go, puzzles of all sorts, are all part
of Furcadian fun too. Visit the Puzzle Palace and put together a jigsaw
puzzle.
PERSONA PLAY. Be someone else, make up a background history. Persona play
is relaxed make-believe, let's-pretend. You don't *have* to be in character
but others will appreciate it.
ROLEPLAY. Like Persona Play, but with Rules and Continuity (a coherent
world where what happens today shapes future events). Official roleplaying
action takes place in Goldwyn Village, where out-of-character chat and play
are not allowed. Roleplaying requires a lot more reading and thinking than
Persona Play.


Alfandria (Report by Aetobatus)
alfandria.chameleon.net 8888
204.152.186.145 8888 <URL:telnet://204.152.186.145:8888>
Web page: http://www.chameleon.net/alfandria/
A MUCK system dedicated to the preservation of dragons everywhere.
While Alfandria is based on (and, in fact, derives its name from) the
alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for
any sort of creature looking for somewhere to hang out a bit.
Alfandria is a social MUCK by design, and inherits quite a bit from its
larger predecessors, including the Fuzzball server code and most of the major
publicly available MUF code. Building, while not unlimited, is not highly
restricted, especially for areas of general use to everyone on the MUCK.
An online registration system is available on the web page. Users wishing
to register must have a valid E-mail address to complete the registration
process.


Dark Dreams MUCK (Report by Otter)
dark.picarefy.com 1666
198.137.201.34 1666 <URL:telnet://198.137.201.34:1666>
Web page: http://www.en.com/users/huntres/ddream.htm
Look around: you see shadows, and dark corners, but you see nothing else.
And why is it that some are afraid to go out at night, or during a full moon?
It's because creatures of darkness are lurking in every alley, behind every
tree, just waiting in the shadows for someone to make a mistake and lose their
way. But even still, these creatures have to hide their identities, lurk in
the shadows, sleep by day, or act like normal humans to hide their moonlit
secrets.
Well, not here! DarkDreams is based on creatures of the night: Werewolves,
Vampires, things that go bump in the night!!! It is here in this world of
darkness that they have come, come to RP and not have to HIDE. The time is set
in the Present, if not slightly in the future. The world seems to be healthy,
like pollution has not yet been a problem here. Nature is still untouched in
some areas, letting the ones who live there take who ever dares to enter. But
there is also the great underground, ghost trains running through dark tunnels
into the darkness below this earth like place. Growing quickly is space; soon
the darkness can expand perhaps to other regions in a quest to bring out the
hidden life of the darkness.
In short, the theme is DARKNESS, things found only in man's fears, in
horror films, books, and out there in the unknown darkness of city steets or
dense jungles. Creatures that look like man but have hidden secrets: perhaps
they howl at night, or prey on the blood of the living. It is here that they
gather and live, no longer having to hide. Here they live out man's deepest
DARKDREAMS!


DarkFurr (Report by Mystique)
snowcloude.com 4201
216.65.138.17 4201 <URL:telnet://216.65.138.17:4201>
Web page: http://personal.riverusers.com/~werecat/darkfurr/
Once, many ages ago, the world known as DarkFurr was a lush and green
forest world, barren of all sentient life. That changed when humans came,
arriving in large ships that could sail between the stars. They came to make
the world their own, they carved it into tiny kingdoms, each ruled by a tiny
king.
Serving the humans were our ancestors, creatures arisen from normal
animals, given sentience through a strange magic called Genetic Manipulation.
Some of our ancestors they gave hands to grasp tools, feet to walk upright and
sometimes wings or strangely colored fur to suit the humans whims, others were
given nothing but sentience, forced to walk beside the human on all fours as a
a glorified pet. Our ancestors were the slaves of these humans, some treated
them with kindness, but to most our forefathers were nothing more than tools
or pets to live or die at the whimsey of their human masters.
While our ancestors labored to make the humans lives comfortable, the
humans themselves engaged in petty politics, squabbling and fighting over
small parcels of land or pointless ideology. One of the small squabbles
erupted into a full fledged war that raged across the planet, the humans
released horrible weapons, canisters filled with disease that killed millions.
Oddly enough, only the humans were affected, their slaves and our forebears
were unharmed by the diseases the humans released upon each other.
When it was over, nearly the entire population of humans, had wiped
themselves out, those that remained rapidly degraded into little more than
savage animals, raking and clawing at each other for food, shelter and other
basic necessaries.
Nobody knows why or how, but it was during this time of darkness that
magic came into the world, changing all in its wake and opening vast holes in
the very fabric of reality that allowed the elves, dragons, unicorns and
others of their ilk to come through to the newly cleaned world of DarkFurr.
The former slaves of the humans, though frightened were used to hard work and
adversity, and unlike their former masters, they did not hide or squabble with
each other, but worked together to form a brave new world. Slowly, the Furs as
they came to call themselves started to harness the power of magic and used it
to help guide their growth and learning.


DSF (The Dark Side of the Fluff) (Report by Shawn Livingston)
dsf.leopard.net 7777
216.200.178.172 7777 <URL:telnet://216.200.178.172:7777>
A muck with several realms, allowing furs of all types to enjoy and find a
place for themselves there. There is RPing but this is a social muck as well.
The owner of the muck, Kaminto, is an intelligent, caring fur who really
wants to make furs happy, and does NOT allow his wizcore to make mortals on
the muck feel like they are somehow "privileged" to be on his muck...


Camelot (Report by Liz Kimber)
camelot.ltlc.com 4201
209.180.247.106 4201 <URL:telnet://209.180.247.106:4201>
Web page: http://www.xcalibur.co.uk/muck/camelot.html
You travel back in time to the land of King Arthur and the realms of
Camelot, but just like Disney's Robin Hood, it's from an animal's point of
view (although the RP side is not enforced). It's looking for new population:
free homes with every character.


The Prides MUCK (Report by Yejide)
alpha.thewolvesden.net 8081
24.68.194.11 8081 <URL:telnet://24.68.194.11:8081>
Web page: http://www.lionking.org/~tanzut/
The Prides Muck is a project that, after time, is hoped to revive some of
the lost flavor for The Lion King based roleplay. Its roleplay will be based
off of Simba's Pride and The Lion King, taking some of the grandeur from the
films and putting them into a MUCK environment. The web site features an
overview of the ideas and themes that have spawned the MUCK's creation.
The MUCK boasts a large player database, frequently connected wizzes and
staff members and some of the best programs available in all of MU* worlds.
We're constantly developing new plots and have been reviewed as being a place
of high classed roleplay with little twinking to speak of.
We at The Prides Muck pride ourselves on our friendliness in helping
people to get characters, but we also hold our standards at higher levels than
the other Lion King based MUCK environments. If you are looking for strong
roleplay with a multitude of friendly people interested in exploring the
themes granted by The Lion King and its sequel, then stop on by. Right now,
obviously, things are coming along slowly. Feel free to make a stop at the web
site or at the MUCK itself. There's always someone there. Enjoy.


ChaosMUCK (Report by Raven)
chaosmuck.no-ip.com 3333 <URL:telnet://chaosmuck.no-ip.com:3333>
Web page: http://users.vnet.net/raven3/chaos/homepage.html
A themed roleplay MUCK based on the Saturday morning "Sonic the Hedgehog"
cartoon, StH comic by Archie, player fanfiction, and other works. Much work
has gone into making ChaosMUCK's roleplaying environment a great place for
player's artistic and creative expressions in a free and non-disruptive
environment. The individual tinyplots (plotlines created by the players) are
carefully regulated and are kept on theme to create as much continuity as
possible in line with the overall themes. There is, after much discussion,
more of room for original concepts including hints of anime and other themes;
HOWEVER, the basic premise is that all characters be 'Mobian' in origin. This
MUCK's theme is about MOBIUS and does not have to constantly revolve around
the canon characters. The staff works hard to keep the play balanced and the
twinkies out. The rules are simple, have fun but not at the expense of others.
Applying is as easy as coming up with a character, filling out the form found
on the homepage, and E-mailing it in!


Furreality (Report by Colol)
lzrd.net 7011
169.197.5.235 7011 <URL:telnet://169.197.5.235:7011>
Web page: http://www.lzrd.net/~colol/fr/
Tired of the lag or limitations on other mucks? Then make a run for
Furreality, one of the newest furry-themed MU*s. Furreality is a great place,
with friendly wizzes, low-lag, and no quotas or other building limitations.
The only limit is your imagination! Already established after months of pre-
public building, it's a great place for the user who just wants to explore or
hang out, as well as the avid builder or programmer looking for a place to go.
Playing a human is discouraged, but you can be any type of animal. Morphic
and non, imaginary or real, anything furry, scaled, or feathered is welcome!
When you visit as a guest, you aren't locked in a guest room, you're free to
explore. You may request a character online by the "@request" command -- if
there are wizzes on, you can get a character almost instantly! If there
aren't, your character application will be reviewed by the next wiz to log in.


Clubfur (Report by TigerTim)
clubfur.animalcrackers.com.au 8888
203.41.81.130 8888 <URL:telnet://203.41.81.130:8888>
Web page: http://www.animalcrackers.com.au/clubfur.htm
Modelled on an Australian licenced club and has a similar membership
policy, invitation or recommendation only. New members are welcomed with open
arms but, as with any club, an existing member will need to vouch for them, or
TigerTim (the Head Furry) will examine their application personally. Furs on
other muds may also be invited to join. This is just a way to insure that
those that join are aware of the rules and have a genuine interest in the
community.
Clubfur is running on a commercial server and is limited to 30
connections. The landscape is small and surrounds the club building itself,
the main nexus. Direct membership enquiries to TigerTim.


Ice Age MUCK (Report by Auryanne)
iceage.fysh.org 7007
195.173.172.164 7007 <URL:telnet://195.173.172.164:7007>
Web page: http://www.angelfire.com/ia/iceage/
Come visit a primitive land where mammoths towered over vast plains, where
fierce fanged cats and giant wolves clashed in mortal battles, where a strange
new predator has taken hold, where you must survive by your strength and your
wits alone. Adventure in the North American Ice Age, thousands of years before
the present.
Features ANSI color: no-wait character generation; a wide range of species
available including: 2 types of large cats, 2 types of wolf, megaherbivores,
humans, as well as any modern North American animal.


Southern Cross: Heart of the Empire (Report by Nuku Valente)
southerncross.mine.nu 1234
63.207.13.209 1234 <URL:telnet://63.207.13.209:1234>
Web page: http://southerncross.virtualave.net
The Empire vies with the scattered countries of the West and the mighty
Wutai of the east for world domination. The game offers Renaiscance
Furry/Final Fantasy RP based in two cities. Capital City, the literal Heart of
the Empire, and Drominham, the rebel state. We have a detailed RP system,
history, and other such things, and staff willing to guide you through things
and give a helping hand.
[Formerly known as "Awakening"]


ArmageddonMUCK (Report by Sara Hammond)
mercury.planetmud.com 9999
206.245.140.190 9999 <URL:telnet://206.245.140.190:9999>
Web page: http://mercury.planetmud.com/~armageddon/index.htm
[Anime-based, but furries are allowed, as long as they're anime-like.]
Before you, is the ruined remains of Tokyo's Central Park. There are
various particles of debris laying, strewn about the heavily charred grass.
The benches are painted over with graffiti, and various items of trash are
laying on the ground. Apparently, the catastrophe that struck left no area
unaffected.
You notice, to the west, is a large gate, which has a street sign just
beyond it. Also, to the east, you notice the destroyed area about the
lakeside. The sky above is heavily polluted, and you feel as if you shouldn't
stay about the overworld for too long, or you may die...


Arctic Thunder MUCK (From Kenai)
night-howler.com 9876
67.82.40.54 9876 <URL:telnet://67.82.40.54:9876>
Back under new administration, this MUCK based on the movie "Balto" is
good for newcomers to the canine roleplaying world. Feature characters are
being cast as of November 2001.
Being set in Nome, Alaska in 1925, many different animals are welcomed:
from humans to wolves, dogs to bears, basically anything that lived in Alaska
at the time. Dog teams are a big thing and humans are always looking for
strong dogs to run on a team. Wolf packs have moved into the thick forest of
the area, claiming lands as theirs.


FuzzyLogic (From the connect screen)
fuzzylogic.mudservices.com 1701
206.245.158.114 1701 <URL:telnet://206.245.158.114:1701>
Web page: http://www.lionking.org/~beshon/fuzzylogic/
FuzzyLogic is a place where you can be, create, and do whatever you want
to do, so long as your imagination can stand the abuse.


SpinDizzy (From the SpinDizzy web site)
muck.spindizzy.org 7072
64.220.151.121 7072 <URL:telnet://64.220.151.121:7072>
Web page: http://www.spindizzy.org
[The successor to Toons Furr and Fluff, which closed in 1998]
A place where you can do what you enjoy, and share what you enjoy with
others. The idea is to bring your imagination, sense of humor, and flights of
whimsy and to share them with friends. It's a place to experiment, to discuss
and explore new and differing ideas and ways of looking at things. To accept
perhaps contradictory points of view, and to be accepted for expressing them.
To enjoy a robust discussion, without the fear of an argument, or hurt
feelings. To build unimagined places, to explore where no one has dared set
foot, or paw, or hoof, or wing, or fin. To enjoy what 'you' want to enjoy, and
be supported and encouraged by others.
But just what is SpinDizzy? Is it a floating island? Is it in space? On
the water? In some strange void? Was it settled by strange visitors from other
worlds? Refugees from a place that had ceased to exist? Was it created by
magic? Built by technologically advanced creatures? Or did it just break off
some planet in a cataclysm of meteoric catastrophe? Or is it something
entirely different? Is it the folks who live here that make it what it is? Is
it the air, the trees, the landscape? The variety of folks and interests and
opinions there? Or all of these things? Or none of them? No one really knows
for sure. Perhaps you can be the one to find out.


Bleeding Earth MUCK (Report by Coyotepuck)
bem.lfc.edu 9500
164.68.1.169 9500 <URL:telnet://164.68.1.169:9500>
Web page: http://bem.lfc.edu
On an island called Orean, a place populated by furries and dragons, join
the story of the struggle of the common furs over their draconic overlords.
The struggle is also of the dragons themselves, as they realize that their
society of exploitation and slavery isn't right. BEM is a fantasy/sword and
sorcery setting, where magic flows freely. The admins are striving to keep the
setting consistent and to create a plot that will involve as much roleplay as
possible for many players.


Yukon Trails MUCK (Report by Wolf)
yukon.furrydreams.net 2317
192.55.203.19 2317 <URL:telnet://192.55.203.19:2317>
Web page: http://www.furrydreams.net/mus/Yukon_Trails/
Set a hundred years ago, during the time of the gold rush in the Northwest
Territories of Canada, Yukon Trails MUCK is fairly based on the works of Jack
London ("Call of the Wild"/"White Fang") and revolves around Dawson City. The
wilderness is harsh, and the main form of transportation is dog sled.
Characters can be humans, dogs, or any wild creatures found in the setting of
the Yukon. Humans can form sled teams, dogs can be on the teams. Wolves can
form packs and fight over territory with other wilderness animals! Something
to suit most everyone's liking.
[Rhal's note: See <http://klondike.wolfheart.net> for additional
information.]


The Wild (Report by Rigel)
muck.thewild.org 4201
209.157.133.178 4201 <URL:telnet://209.157.133.178:4201>
Web page: http://www.thewild.org
Remember when muck rules were flexible? Ever feel that the management just
doesn't care? Have you wanted to be on a MUCK where imposing tolerance is
valued? Been told that, if you don't like it... LEAVE?
Escape to... THE WILD! A new muck which reimagines classic FurryMUCK
elements, integrated into an new world, using the same commands and programs
you know, with management drawn from the ranks of experienced players and
wizards. Want to have an opinion that's heard rather than oppressed?
Interested in building to your personal tastes? Have the urge to contribute
constructively? Venture into... THE WILD!


FeatherMUCK (From the FeatherMUCK web page)
feathermuck.avians.net 8888
209.143.62.11 8888 <URL:telnet://209.143.62.11:8888>
Web page: http://www.avians.net/feathermuck/
A place for avians to play, to socialize, meet new friends, and enjoy all
things avian. You can build nests, send page #mail, describe your plumage,
meet new friends, and explore! Seems especially oriented to those new to
MUCKing.


SuperMegaTopia MUCK (Report by Mayor Dave)
supermegatopia.dyndns.org 8888 <URL:telnet://supermegatopia.dyndns.org:8888>
Web page: http://smtmuck.dyndns.org/smtmuck/
[Based on the comic at <URL:http://www.supermegatopia.com>]
Welcome to Supermegatopia (Kiwi Capital of the World), largest city on the
continent of Kwyjibo, and a haven for tourists and travelers the world over!
It was founded over 150 years ago, and like the rest of the world, it is
supposedly run by a mysterious shadowy figure that no one can prove exists. As
for a more photogenic government, look for the puppet ruler: Mayor Dave. He
presides over civil ceremonies such as the Kiwi Parades, Kiwi related sports
events, and the Miss Kiwi Pageant! Speaking of kiwi, did we mention
Supermegatopia's full of the fuzzy little fruit? Over eighty percent of
Supermegatopian industries as a whole involved kiwi in one shape or form. The
gross city wide product, per year, actually outweighs Supermegatopia's entire
population! Aside from the kiwi, Supermegatopia is well known for its large
superhero population, which is often refered to as 'Rats With Capes'. Home of
such Super-Teams as 'The Offenders', the 'Justice Legion of Supermegatopia',
'The Ex-Guys', and many more. Not to mention dynamic duos like 'Beowulf &
Grendal', and vigilantes such as Ferret Man or Captain Squid. Oh and they have
Super Villains too. We mustn't forget them now. After all, you can't have
gripping action stories with just one side of people in colorful tights.
Actually, you can, but that involves introspection, internal conflict, people
dealing with other people in realistic situations, and tons of drama, but you
won't find any of that intellectual crap in this city.
SuperMegaTopia MUCK has a structured roleplay environment, with a strict
PG-13 policy. The creators of the comic wished to express their desire to keep
their work, and all it's spinoffs and tributes thereof, as good natured
cheesecake, and not blatant yiff-fests.


IVZ Mush (Report by Jerome T. Nichols)
ivz.dhs.org 6250
208.60.161.251 6250 <URL:telnet://208.60.161.251:6250>
Web page: http://ivz.n3.net/index.html
An anthropomorphic, SF/fantasy multi-themed MUSH for game development and
role playing. Join in the evolution of a new multimedia MUSH! Features online
character request form. Currently in open building mode, looking for the most
creative people; all registered members can build & code, with minor
restriction.


Furscape MUCK (From the Furscape web page)
furscape.servegame.com 2001 <URL:telnet://furscape.servegame.com:2001>
Web page: http://http://www.furscape.com/
A science fiction themed MUCK, with the technology level reminiscent of
that in the movies "Aliens" or Arthur C. Clarke's "2001: A Space Odyssey".
Roleplaying is encouraged and TinyPlots are thought up constantly. You can go
from discovering a new planet one day, to battling it out with space pirates
the next.
The Story So Far...
Furries originated on Earth, created from animals by human scientists
experimenting in genetic engineering. In time, animals were imbued with human-
level intelligence and consciousness. These successful products of science
were soon put to work as laborers and servants for humanity.
Furries became more and more common, and were soon doing all those jobs
that were either deemed too menial or too dangerous for a human to do. Being
their intellectual equivalents, resentment of their masters inevitably grew,
leading to a few notable uprisings and rebellions. These were put down,
however, and the lot of the furries only grew worse. When the Luna
colonization program began, furries were sent, as the risks posed to humans
was deemed to be too great. Many furries gave their lives to establish the
Luna colony, but many saw their future opening up before them. Volunteers for
duty on Luna were not uncommon.
When The War began on Earth, the trickle of furries emigrating to Luna
became a flood, most of them unauthorized. Too busy waging their war, the
human race ignored the exodus going on in the shadows around them. A few
humans saw Luna as their only chance of survival, but their protests of the
war were stamped down and labeled traitorous by their people and leaders.
Sadly, The War ended in the annihilation of the human race, although it
could have been worse. The world leaders balked at the very brink of
destruction -- too late -- but held back from unleashing weapons that would
have destroyed the Earth thousands of times over. Even so, the final battles
of The War rendered the Earth a vile and inhospitable planet for centuries to
come.
Time passed, and the colonists of Luna turned their attention outward to
the Solar system, putting the past and its horror behind them. Luna colony was
expanded, domes being constructed to accommodate the original influx of
furries, as well as to provide grander and more comfortable facilities. Long-
term projects were put into action, and the long process of terraforming Luna
and Mars was begun. At the same time, a Mars colony was established, using the
skills and experience of those who had built the first colony. Soon, the
tunnel cities of Mars rivaled the domes of Luna.
Today, Luna and Mars are thriving sovereignties in their own right. Trade
between the colonies is brisk, and with the discovery of hyperspace, trade
with other star systems' inhabitants has been made possible. Peace reigns in
the known galaxy, and furries everywhere look forward and out, seeing their
future stretching out before them...
Other themes...
Meanwhile a multitude of new worlds have been installed, making Furscape a
true multi-themed, multi-planetary MUCK. With the exception of humans, all
imaginable furry species can be found somewhere in the universe. Some planets
have become worlds of their own, where communities of furries have started to
form. Some areas have their own policies, allowing you to live where you're
most comfortable. As Furscape has become the new home for refugees from other
MUCKs, you can find new and improved versions of areas known from elsewhere,
so there should really be something for everyone. Furscape is open for
importation of new areas of all sorts; please contact the staff to find the
right planet for your building project.
The code side of things...
Furscape runs on GlowMUCK, which differs from Fuzzball mostly by having a
number of wizard levels and allowing to link rooms with "paths" that work like
exits, but aren't database objects on their own. Some areas use Neikrad's
weather system, some planets have been built using Triggur's Terraform
program. As an in-character way of travelling between planets, a real-time
spaceship system has been implemented.


Ungabunga Island MUCK (Report by Kat)
nefastis.net 1808
24.25.210.50 1808 <URL:telnet://24.25.210.50:1808>
Web page: http://amoralism.twu.net/um.html
Situated on an island, two tribes -- the Inarre and the Hau'ula -- are at
war with one another for reasons long forgotten. One lies beneath the mighty
volcano, the other deep within the jungle. Each have their heroes. Each have
their religions. Each have their own system of laws, ways of living. One is
manipulative; the perfect society on the outside. The other, dark,
shamanistic, and perhaps savage -- on the outside.


Neo Genesis (Report by Colt Centaur)
See web page for connection instructions
Web page: http://www.neogenesismuck.com
A new MUCK that is geared to quality role-playing in a virtually endless
number of environments. Features three planets:
* Eartk, a small, technological-based planet recovering from an invasion
by interstellar pirates. Most of the human race was enslaved or terminated,
their cities were leveled, and man was forced to survive like animals in the
forests. 100 years later, the people have rebuilt their cities and homes, and
forged swords and daggers from the ruins. Some of these people have even
turned to magic, and by doing so have become part animal. These "Furries,"
populating the forest region, are outcasts because the humans falsely believe
they carry a disease that gives them both animal bodies and animal minds. The
three common species of Furries are fox, rabbit and deer, yet other species
such as owls have been sighted.
* Mythos... a planet in ruins... its population decimated by techno-
magical warfare. Seven mages stored their powers of the elements in seven
crystals, in the hope that some day those powers could be used to make the
planet great again. Centuries later, a damaged shuttle fleeing Eartk crash-
landed on the forgotten planet. Seven couples emerged from the shuttle and
found the crystals that transformed each couple into one of the seven races of
modern Mythos: Gryphon, Nymph/Satyr, Merfolk, Dragon, Sidhe, Unicorn, and
CentaurÊ Each species occupies their own area of the world, and can control
magic to some point. Though many years have passed, and much has been
discovered about this world and the magic of it, there is still much to be
learned, and many secrets yet to be unlocked.
* Unicornia, the sole planet in its own little solar system a fair
distance away from anyone else in space. By birth these people are commonly
called unicorn morphs, possessing the physical and mental traits of the
popular myth, however their human side grants them intelligence as well. The
unique history of this world has enabled both magic and technology to exist as
one. In time, the inhabitants branched out into space with massive ships
looking for new places to go and new species to meet.


Golden Realms MUCK (Report by Warheart)
povmuck.furmuck.org 4370
202.129.76.230 4370 <URL:telnet://202.129.76.230:4370>
Web page: http://grealms.furmuck.org/grealms/
On a distant world torn asunder ages before by a devastating conflict
between the forces of good and evil, civilization is re-establishing itself.
It is the Age of Exploration and Adventure, and a great explorer has
discovered a chain of islands which he dubbed the GOLDEN REALMS. Each island
has a distinctive terrain and inhabitants, and many opportunities for
adventure...
Offering roleplaying nightly between 10pm CST and roughly 2am CST, Golden
Realms is geared toward serious roleplayers, and features a detailed history,
geography and culture. Character species include Humans, Elves, Halflings,
Furries, Mythics (griffins, centaurs, etc.), Dragons, Kindred (vampires),
Lycanthropes, and Half-Breeds; classes include arcanist, artist, druid,
knight, merchant, monk, ninja, priest, songsmith, swordmaster, villain and
slave. The MUCK takes pride in being flexible for the players. If you don't
see a rule or want to ask about playing something not listed, just ask...
chances are it might be allowed.


Sci-Fi MUCK (Report by Lane)
gamersp.com 3434
207.7.10.253 3434 <URL:telnet://207.7.10.253:3434>
Web page: http://nova.gamersp.com/scifi/
A science fiction MUCK, based several hundred years in the future (ahead
of EVERYTHING). There are areas devoted to X-Files, Star Wars, Star Trek, etc.
as well as MANY unique planets and player areas made by players for players,
and building is open to all.


DarkBlade MUCK/MUD (Report by Jekteir)
darkblade.2y.net 7575 <URL:telnet://darkblade.2y.net:7575>
Web page: http://darkblade.2y.net
DarkBlade MUD/MUCK is a hybrid of two different types of game, split into
"sides" of DarkBlade. One is CHAOS, the MUD side, a gangland city filled with
corruptness and evil, killing and bribery. Rival gangs fight for the city,
whilst the helpless mayor Einstein stands in between, accepting bribes for his
trouble. The staff and players are very friendly and the game is in the stage
of being built to include level systems, skills etc. It is modern based and
includes special software for elevators, subways, mobile phones, and will have
personal appartments and a plane too.
The other side of the game is the MUCK side, which consists of a Portal
which links different Countries, each with a separate theme. These include
Reciprocity, a covert RP country with secrets to be revealed; Recreations, a
largely player-built country for re-enacting movies, TV and books; the Pueblo-
enhanced paradise, containing sounds and pictures (and will have restricted,
staff-checked HTML player building); and FreeForm, the new solely player-built
area which allows anyone to edit anything within it, no matter who owns what!
The MUCK side also contains new software for DarkBlade, including a new
Computer system for personal and public-access files and mail, some more
mobile phones, and the chance for any player to build game areas!


Ryksyll MOO (Report by Peter Wright)
moo.ryksyll.com 8888
208.181.127.99 8888 <URL:telnet://208.181.127.99:8888>
Web page: http://www.ryksyll.com:8889
A fantasy world based on the stories of Peter Wright on the land of Mycle.
It's a world of dragons, magic, and warriors. Furries play a big part in the
game but not the only part. Character races range from humans to elves, to
tigers, leopards, cheetahs, lions, and wolves.
Ryksyll is also the name of the main city of the game, providing ample
areas to roleplay around in a fantasy world. Guilds are offered as well as
other areas to join to have a basis for roleplay and to give your characters a
life of their own. The game is adult restricted, and we welcome adult
situations, so don't be surprised by the clothing styles or lack thereof. Open
to most kinds of fantasy play.


Destiny MUD (Report by Drazk)
destiny.nerp.net 1235
209.98.27.1 1235 <URL:telnet://209.98.27.1:1235>
Web page: http://destiny.nerp.net
Enter a world of rich in myth and legend, a realm where magical forces
unite with cold-steeled swords to hold back the chaos that is always striving
to throw the world out of balance. The lands of Destiny promise adventure and
enjoyment to those who roam there. Furry player races include centaurs and the
feline Rahk. The MUD is constantly improving, from building new areas to
coding enhancements. New areas are opened regularly, and bugs as well as code
suggestions are met with swift responses by the coding staff.


Alpha City (Report by Zeke)
See web page for connection instructions
Web page: http://www.alphacity.n3.net
An IRC-based free RPG set in a futuristic city, filled with animal folk.
There is plenty of room available right now to start a community of fur-minded
individuals looking for a creative outlet for all of their anthro-related
gaming needs. Check out the background and connection information on the web
page.


Fool's Moon: Legacy (Report by Christopher LaHaise)
furryfaire.org 9999
63.97.42.127 9999 <URL:telnet://63.97.42.127:9999>
Web page: http://www.foolsmoon.com
Set in a darkly mythic version of modern Earth, the world as we know it
consists of another layer of civilization hidden in the nooks and crannies of
society. In Fool's Moon, players may be human, or any number of other races,
lycanthropes, faeries, dragons, vampires, or animals and people who have
escaped from the laboratories of governments and corporations.


Life on the Savannah MUCK (Report by Simba)
phoenix.dutchfurs.com 11000
212.238.178.130 11000 <URL:telnet://212.238.178.130:11000>
Based on the Disney movie "The Lion King" with the flavor of the first
movie. Originally beginning the story shortly after Mufasa's death, the new
and improved plot is starting from the very beginning of "The Lion King." The
plot will remain role-played as closely to the true "The Lion King" story as
possible, allowing all to play their role, just as though they were in the
movie itself, taking their place in the great circle of life.
Many prides are around, and many other animals that exist under the great
African sun. There are a few Featured Characters that are open, so if you miss
the old role-playing of "The Lion King," this is the MUCK to go to. The Wizzes
and Staff are very helpful and are there to help in any way they can. Newbies
gladly accepted!


FDC MUCK (Report by Cubbi)
princesses.stanford.edu 3333
171.64.139.47 3333 <URL:telnet://171.64.139.47:3333>
Web page: http://princesses.stanford.edu
An online community of Disney fans (the Future Disney Cabinet) which
originated on the Usenet newsgroup rec.arts.disney, and migrated to this MUCK
in 1994. FDC MUCK is Disney only, as in, all characters must be from Disney
cartoons or movies (that doesn't mean just cute toons -- there are demons and
birds of fire). This place brought together a diverse group of players from
all over the world, some may be always in character, and some -- always out of
character. A good place to have fun, if you are a Disney fur.


FlipSide MUCK (From various area wizzes)
flipsidemuck.org 9999 <URL:telnet://flipsidemuck.org:9999>
Web page: http://flipsidemuck.org
A Multiple-World Environment, bringing together diverse and interesting
cultures for a different role-play experience. While inter-world travel is
discouraged, central gathering points for all the characters to relax out-of-
character make for an interesting and colorful mix. The worlds include:
* Tir a' Turlach a Deigh - The Land of Fire and Ice! A fantasy world, Tir
is now ruled by its only remaining Queen, Sithean. Murder most mysterious has
removed the others and left the Village of Havenhold in confusion.
* Realms of Bastet - All the glory of ancient Egypt, but in this instance,
the population is all anthro. Lots of exciting RP with gods, goddesses and
mortals alike!
* Pridelands (The Lion King) - Set in the richly diverse world of the
African Savannah, this world seeks to extend and enhance the rich tapestry of
the popular Disney movie.
* Fur City - a relaxed, out-of-character locale for anyone interested in
anthropomorphic animals to enjoy themselves, without the pressure of
structured roleplay.
* El Dogrado - features a unique population comprising everything from
Conquistodogs to the natives of the city of El Dogrado. A very different world
melding the legend of El Dorado with the ever-popular legend of Don Quixote.


TaleSpin MUCK (Report by Jim)
fmorph.dhs.org 1937
63.105.19.135 1937 <URL:telnet://63.105.19.135:1937>
Based on the hit Disney cartoon series "TaleSpin". Small but growing,
friendly and fun. Roleplay is encouraged although out-of-character areas are
provided.


Heart of the Empire (Report by Nuku Valente)
wyldfur.net 1234
65.12.98.45 1234 <URL:telnet://65.12.98.45:1234>
Web page: http://southerncross.virtualave.net
Furry with Final Fantasy theme. Set 1003 years after Final Fantasy 7 in
the major city of the Empire, one of three major world powers vying for power.
Detailed roleplay system and code, tiny plots with cause and effect, and an
interesting world.
[From the folks who brought you Southern Cross MUCK and Awakening.]


Furs in Space (Report by WhiteShepherd)
See web page for connection instructions
Web page: http://fursinspace.whiteshepherd.mine.nu
Based on a sci-fi version of the "cats vs dogs" scenario. Whose side will
you be on, the cats or dogs? Or will you start up your own race and claim a
section of the universe for your own fur clan? The game starts in the deep of
dark space. Cats traveling from their hidden war base travel the space lanes
searching for prey and targeting helpless ships in their conquest to make
felines the sole controling force in the universe. What shall your fur-race's
role be? As commander of your own elite furry forces you can take a military
role or a passive role. Will you ally with other races against the cats or
join the felines in their quest for domination? Trade throughout the universe
using intergalactic commerce. Buy new ships, colonize planets, organize your
technology, form alliances between other fur-races/players.
Players connect to the game from its web site, which uses a browser Java
applet.


Akashat, City of Dreams
akashat.com 6767
207.206.185.91 6767 <URL:telnet://207.206.185.91:6767>
For adults only.
Between the Euphrates and the Tigris rivers, in this portion of the world
known as the cradle of humanity, there is a legend rumored at night when
children are asleep. It tells the tale of the ever-elusive City of Akashat,
nestled in its lost vale between high mountains. The city moves, floating from
one end of the desert to the other, never twice at the same place.
Dreams are the only way to access the city -- if the dreams are intense
enough, that is. It is said that one finds oneself in the city, in the form
assumed in one's dream. It is said that some have dreamed so often, so
intensely, that they are now trapped in Akashat.
The dreamers are irresistibly drawn to the lost city, as there, their
darkest or most glorious dreams materialize. Those trapped have organized a
system of government, rules to hold this new society together, dividing
themselves into three classes: the Masters, who ruled; the Citizen, who
usually run businesses; and the slaves, used and abused, cared and pampered by
the other two classes.
One trapped dreamer, who had the most powerful dreams, found out how to
send other dreamers back, to invade the dreams of people in the outside world
and harvest whatever they could find in these, be it riches, goods or souls.
The Grand Vizier, as this dreamer was named, now rules over Akashat, aided by
a Conclave of Princes. The Head of the Dream Mercenaries is responsible before
the Vizier for providing fresh and valuable merchandise to satiate the needs
of the ever hungry city.
Another dreamer, who found himself trapped in Akashat during a lurid and
pervertedly erotic nightmare, brought into existence the Tower of Sorcery, a
building -- or should we say, an entity -- with its own powers of darkness.
The Tower of Sorcery thrives on pains and humiliations, needs them to feed its
own power. It is said that the fateful dreamer brought his own skeleton to the
last floor of the Tower, transforming it into a frightful throne. Whoever sits
in it for a whole night, embracing the shadows and the nightmares, inherits
the Power of the Tower and becomes the Crimson Cardinal.
The Cardinal, in charge of all pleasures in Akashat, is the Vizier
antithesis, its nemesis, and spreads the taste of the Tower throughout the
lost vale of Akashat, bringing shadows on the dream city.
Every day, new dreamers arrive to Akashat, under unlimited different
forms, as there is no limit to the imagination of a dream. Many come to
explore their lurid dreams, others to face their nightmares, most arrive to
live their sexuality to the fullest. All are welcome to Akashat, to the land
of freedom, the freedom to be oneself.


Gondwana (Report by Panisiaks)
mtaki.ath.cx 4000
141.154.50.92 4000 <URL:telnet://141.154.50.92:4000>
Web page: http://avians.net/skie/gondwana/
A multiple-environment, animal MUCK focused around an island, upon which
one can find examples of every major biome, and therefore homes for animal
life of all kinds. Fully equipped with a snowy, tundra region, all the way
down to a lush tropical jungle, and everything in between, Gondwana is
suitable for the role-play of animals of any sort imaginable. Every species of
animal alive today, and some of the more recently extinct species, such as
dodos and thylacines, are allowed. Read up on the creation history briefly in
the "History" news file, or the more full version of the story on the web
site.
The island and its subsequent universe is ruled loosely by the Mythics,
who are each in charge of a group of species, and take control of certain
elements. The Mythics both interact directly with the citizens of Gondwana and
through their trusted messengers, the Avatars. However, this "spiritual"
aspect of the island need not deal with your role-play at all -- feel free to
run the lives of your characters in a completely "natural" way, if you so
wish. Gondwana doesn't run on the standard classification system that you
might be familiar with; details of what animal belongs where can be found in
the "Species" news file, as can be found details of what sort of names are
allowed under the heading "Names".


The Cry for Freedom (Report by Claw)
freedom.wox.org 1782
63.105.19.135 1782 <URL:telnet://63.105.19.135:1782>
Web page: http://www.dunlaps.org/freedom/
Join the ranks of the Freedom Fighters in stopping a tyrannical human from
taking over a furry-dominated planet. Based on DiC's Sonic the Hedgehog
cartoon (featuring blends from the comic books and other sources), the
atmosphere is intended to be fun without worrying about twinks (irritating
players).


Cat's Haven (Report by Brightmane)
zor.zor.com 10972
68.47.210.178 10972 <URL:telnet://68.47.210.178:10972>
Web page: http://pages.sbcglobal.net/catshavensabbath/CatsHaven/
Based not only on cats as the name implies, but also on being a haven for
all to come in, relax, enjoy some role-playing, or just socialize with
someone. Though small for now, it has a close family atmosphere, and hopes to
one day be as big as some of the better known MUCKs.
Although set in the late middle ages where things like modern guns,
lasers, cars, and spaceships have never been heard of, there is nothing saying
that one could have been sucked into the world by some magical means. The Age
of Chivalry is at its peak, yet there is trouble on the horizon. Gods walk the
earth, though sometimes in disguise among the mortals and mages. There are
guilds you can create or join, and businesses to run despite the occasional
overthrow from whoever wants to control the city or even the known world.
What really sets this MUCK apart from the rest is that players are allowed
more freedom when it comes to building, role-playing, or whatever else may
happen. One major thing that is encouraged is getting to know the players as
their different characters. The Head wiz and resident god are among the most
friendly and approachable you can find anywhere in-character, out-of-
character, or on duty.


The Necropolis Project (Report by Kotau)
jrwill.com 2001
216.222.125.86 2001 <URL:telnet://216.222.125.86:2001>
Web page: http://students.wctc.org/~necropolis/
An exploratory MU* using all original concepts with a Mekton Zeta Anime
RPS ruleset. The theme to The Necropolis project was a mystery to players and
characters alike from day 0. As roleplay progressed from opening day, more and
more details have come to light. However, at this stage, no player or
character as yet understands the true nature of their home, Pod 15.
What is known, and can be released to prospective players without
revealing too much, is that each character begins existence in the Necropolis
world as a freshly awakened individual with no physical injury, chemical
imbalance, or disease, in either the privacy of a bedroom or the center of a
large park. Characters may have a full and extensive background, though it is
highly recommended that the character's background is used to explain and
detail a starting character skillset, rather than espouse tales of heroism
and/or villainy. The last thing a character sees before arriving at Pod 15, is
a bright flash of white light and then unconsciousness. There is no
restriction or suggestion for the theme or origin of a character, except for a
request to keep characters close to "everyday hero" status, rather than
bringing in Lords, Ladies, Superbeings, etc. The character generation system,
and the points people are given, are intended to create young potential heroes
- not characters of pre-existing power.


Great Forest MUCK
gfm.no-ip.org 8888 <URL:telnet://gfm.no-ip.org:8888>
Great Forest MUCK is a world based on the Saturday morning "Sonic The
Hedgehog" show, where furs fight against evil tyrants to free their world and
bring peace to everyone.


Anthropomorphia (Report by Rei)
anthro.sytes.net 8888
64.172.79.186 8888 <URL:telnet://64.172.79.186:8888>
Web page: http://www.anthropomorphia.org
A place where furries can be, create, and play. There are no age
restrictions, and not many rules; freedom is one of the MUCK's main values.
There are many places to socialize and have fun, and the wizards are friendly.


Altered Dimensions 3 MUX
stormbringer.sysconn.com 7000
208.60.161.251 7000 <URL:telnet://208.60.161.251:7000>
Web page: http://stormbringer.sysconn.com/~ad3
A world of change and contradictions... a place where technology and magic
hold great power... a land of opportunity for those with the vision, the
talent, and the determination to make their own future.
Altered is one of those rare worlds in which the fabric of space and time
is unusually thin. People from an untold number of universes have, either by
accident or design, moved to the planet and now call it home. New residents
are always welcome!
To request a character, simply send an e-mail to
a...@stormbringer.sysconn.com with your character's name and an ISP-based e-
mail address. Visit the web site for more information.


Demi Haze MUCK
meerkats.org 9000 <URL:telnet://meerkats.org:9000>
Web page: http://demihaze.topcities.com/
In another demension of Planet Earth, animals with sacred powers are said
to live. Claiming the powers from Mother Earth, the Goddess Gaia herself,
their sole purpose was to protect their land and mother from any harm. But far
centuries back, that purpose was forgotten by many and was used against each
other.
A war began. Not a war between good and evil, but a war of selfishness
infight for their Great Lady's own land between two powerful groups, the
Elbaji Clan and the Jerai Tribe. And this war shall carry its poison through
the same problem between other groups... It's even said that those involved
have even forgotten what the entire war is about, and yet still continue to
fight... between Canine vs. Feline. Very few still remember their elemental
sole purpose, taught from their knowledged ancestors passed down after,
continuing their service as it was meant to be.
In present day, the war continues to exist as it was prophesied in ancient
histories of the foretold, the hatred continuing to grow much stronger than
how it began. "A war of bloodshed shall cloud the minds of many for many
lifetimes, abusing the gift of which Goddess gave them. Soon the Earth will be
angered, and two--" The missing piece of this certain prophesy has yet to be
found, a key that many see as the apocalypse or finally to give peace from the
war.
Enter the world of enchantment and take your place in its circle. Which
side do you stand?


African Legends (Report by Jay)
night-howler.com 3535
67.82.40.54 3535 <URL:telnet://67.82.40.54:3535>
Web page: http://www.wolfsinger.com/~nightsong/almain.htm
Based on the sequel to "The Lion King," but with its own twists, and it
remains to be seen. It begins with the birth of Kiara. Still many featured
characters are available from that part of the MUCK. Who wants to be an
Outlander, or the part of a new FC pride? Come and join up!
What happpened to the hyenas? Their story is included, and where they have
run off to; they themselves are busy. A new Pride is introduced, as Shenzi
will have her paws full. All ideas welcome, a place for the gamers to make
their place under the African Sun.


FurryMUSH
63.164.68.42 4040 <URL:telnet://63.164.68.42:4040>
Furry MUSH is not your typical Furry place, in that it is, first and
foremost, roleplay oriented. Furry MUSH's theme places you in another world on
an extremely large island the size of Australia which is surrounded by
virtually impassable mountains and a magic field which keeps all within, and
everything outside the island out. Characters take the role of villagers or
other people in a medieval society, with magic a very rare talent, especially
in any great strength. The island is separated into many small villages or
hamlets. Players are encouraged to interact with each other in a social
setting, bartering for good and services, taking up jobs as farmers or
tradespeople and even taking mates and raising families. Traveling shows go
from village to village, carrying news between and bringing a little levity
into peoples lives. Educationally, people are generally well informed, knowing
how to read and write and do basic math. There are a few more educated people
scattered about the island as well.
Due to a recent change in the MU*'s Leadership, FurryMUSH is going through
a small dry-period with the number of players and staff connected small but
steadily growing at an steadily increasing rate. Species allowed are virtually
unlimited, and normal cross-breeding boundaries being considerably stretched.
Staff and players are ultra-friendly, so connect as a Guest and come look
around!


Vagrant (From the Vagrant web page)
See web page for connection instructions
Web page: http://www.starfirearts.com/vagrant/
An IRC-based free-form anthropomorph RPG. Here you will find a unique
world of wandering nomads, road warriors, outcasts, and clans, all suited to
living in a barren wasteland where only the strong or the numerous survive.
Check out the background and connection information on the web page.


Dreamtime (Report by Kim)
meerkats.org 8881
141.154.51.253 8881 <URL:telnet://141.154.51.253:8881>
Web page: http://www.avians.net/skie/tribes/
Set in Australia with Australian animals. Characters are anthropomorphic,
possessing human-like qualities such as hands, thumbs, feet, and so on, while
still retaining the animal qualities such as fur, feathers or scales, claws,
wings, tails, ears, and so forth. Dreamtime is 99% role play, and takes place
in a setting where characters struggle to survive. They depend on their
environment to meet their needs, and will frequently form tribes in order to
make life that much easier.


Wild Spirits MUSH (Report by Jazmyn)
206.111.66.196 3535 <URL:telnet://206.111.66.196:3535>
Web page: http://www.altpet.net/vrpet/wildspirits/
Inspired by, but not fully based on the animated movie "Spirit: Stallion
of the Cimarron." Players may role-play wild horses (and other North American
species of animals). Think "Lion King" or "Watership Down" style (non-bipedal
furries/talking animals), but centering around the territories of wild horse
herds rather then lion prides or rabbit warrens. Currently in need of GOOD
builders and roleplayers.


Here Lie Monsters MUCK (Report by Ink Fox)
hereliemonsters.com 9999
64.81.147.195 9999 <URL:telnet://64.81.147.195:9999>
Web page: http://www.hereliemonsters.com/
A predominantly anthropomorphic social MUCK, which hopes to provide a
welcome place for those who are new to the fandom, for those new to MUCKing,
and for those eager to meet a few new faces. Use port 7777 for an encrypted
SSL connection.


Thunder Trails MUSH (Report by Klondike Wolf)
ThunderTrails.org 4201
12.246.184.60 4201 <URL:telnet://12.246.184.60:4201>
Web page: http://www.canuslupus.com/ttm/
Be you horse, be you wolf, be you cougar ... whatever form your inner
animal takes, explore it in Thunder Trails MUSH! Our focus is on protected,
fair roleplay ... so if you enter, be prepared to shed your human skin and don
fur, feathers or scales.
Thunder Trails MUSH is a new MUSH (actually some parts are still being
worked on) based on critter (no human PCs, no anthropomorphics) roleplay. The
setting is western North America, mid-nineteenth century (so no lions,
kangaroos or the like, sorry ... strictly North American creatures).


Lion King II: Simba's Pride (Report by Satine)
rock.drigon.com 4545
205.251.151.45 4545 <URL:telnet://205.251.151.45:4545>
Web page: http://rock.drigon.com/~tlk2muck
Following in the tradition of Disney's "The Lion King" comes a world based
upon the sequel, "Simba's Pride." But not as you may think. Join in the lives
of Simba, Nala, Timon and Pumbaa as they continue the circle of life in this
role-playing game that takes Simba's pride into a different realm.
Experience what it's like to be one of the Outlanders and join in the
adventures with Zira as she raises Nuka to follow in Scar's pawprints and take
back the Pridelands. Live the struggle along with the prides as they each try
to make sense of why one lion's lie has torn them apart.
Live life in the Pridelands and be there to see what happens as the story
unfolds.


Mature Fandomon/Gundam Wolf Muck (Report by Warheart)
povmuck.furmuck.org 7632
202.129.76.230 7632 <URL:telnet://202.129.76.230:7632>
Web page: http://grealms.furmuck.org/gwolf/index.html
Originally conceived as Gundam Wolf Muck, a Sci-Fi Gundam setting with
Humans and Furries in one setting. However, that part of the Muck is still
under construction. Mature Fandomon started as a mini-setting within Gundam
Wolf, but has since grown to become the largest section on the muck itself. It
is a dark adult themed digimon setting where you play human teenagers
interacting with homemade digimon in a perverse digital world of semi-evil.

Rhal's Handy List of Furry MU*s (Version 120 / October 13, 2002)
Name domain.name port IP numeric port
---------------------------------- -------------- ----- --------------- -----
African Legends night-howler.com 3535 67.82.40.54 3535
African Tails MUCK muck.africantails.org 1994 209.83.132.70 1994
Akashat, City of Dreams akashat.com 6767 207.206.185.91 6767
Alfandria alfandria.chameleon.net 8888 204.152.186.145 8888
Alpha City See <URL:http://www.alphacity.n3.net> for connection information
Altered Dimensions 3 MUX stormbringer.sysconn.com 7000 208.60.161.251 7000
Anthropomorphia anthro.sytes.net 8888 64.172.79.186 8888
Arctic Thunder MUCK night-howler.com 9876 67.82.40.54 9876
ArmageddonMUCK mercury.planetmud.com 9999 206.245.140.190 9999
Bajor3D wolfsinger.com 1701 64.193.86.89 1701
Bleeding Earth MUCK bem.lfc.edu 9500 164.68.1.169 9500
Camelot camelot.ltlc.com 4201 209.180.247.106 4201
Cat's Haven zor.zor.com 10972 68.47.210.178 10972
ChaosMUCK chaosmuck.no-ip.com 3333
Clubfur clubfur.animalcrackers.com.au 8888 203.41.81.130 8888
DSF (The Dark Side of the Fluff) dsf.leopard.net 7777 216.200.178.172 7777
Dark Dreams MUCK dark.picarefy.com 1666 198.137.201.34 1666
DarkBlade MUCK/MUD darkblade.2y.net 7575
DarkFurr snowcloude.com 4201 216.65.138.17 4201
Demi Haze MUCK meerkats.org 9000
Destiny MUD destiny.nerp.net 1235 209.98.27.1 1235
Dreamtime meerkats.org 8881 141.154.51.253 8881
FDC MUCK princesses.stanford.edu 3333 171.64.139.47 3333
FeatherMUCK feathermuck.avians.net 8888 209.143.62.11 8888
FlipSide MUCK flipsidemuck.org 9999
FluffMUCK fluffmuck.org 8888 63.97.42.127 8888
Fool's Moon: Legacy furryfaire.org 9999 63.97.42.127 9999
FoxMUCK foxmuck.kittyfox.net 4242 64.7.12.5 4242
FurToonia ft.furtoonia.net 9999 216.218.194.11 9999
Furcadia See <URL:http://www.furcadia.com> for connection information
Furreality lzrd.net 7011 169.197.5.235 7011
FurryFaire furryfaire.org 8888 63.97.42.127 8888
FurryMUCK muck.furry.com 8888 209.237.26.180 8888
FurryMUSH 63.164.68.42 4040
Furs in Space
See <URL:http://fursinspace.whiteshepherd.mine.nu> for connection information
Furscape MUCK furscape.servegame.com 2001
FuzzyLogic fuzzylogic.mudservices.com 1701 206.245.158.114 1701
Golden Realms MUCK povmuck.furmuck.org 4370 202.129.76.230 4370
Gondwana mtaki.ath.cx 4000 141.154.50.92 4000
Great Forest MUCK gfm.no-ip.org 8888
Heart of the Empire wyldfur.net 1234 65.12.98.45 1234
Heaven's Door peacedove.org 2212 206.245.158.56 2212
Here Lie Monsters MUCK hereliemonsters.com 9999 64.81.147.195 9999
IVZ Mush ivz.dhs.org 6250 208.60.161.251 6250
Ice Age MUCK iceage.fysh.org 7007 195.173.172.164 7007
Imbris MUSH (German language)
sun1.lrz-muenchen.de 6250 129.187.11.231 6250
Life on the Savannah MUCK phoenix.dutchfurs.com 11000 212.238.178.130 11000
Lion King II: Simba's Pride rock.drigon.com 4545 205.251.151.45 4545
Lion King MUCK muck.tlkmuck.org 7675 65.119.4.14 7675
LoneportMUSH spots.arclight.net 1112 170.1.201.67 1112
Mature Fandomon/Gundam Wolf Muck
povmuck.furmuck.org 7632 202.129.76.230 7632
NIMHmuck: Rats of the Lost Valley
galaxyport.hn.org 3737 24.8.77.104 3737
Neo Genesis See <URL:http://www.neogenesismuck.com> for connection information
RealmsMUCK realms.fur.com 7765 209.125.35.18 7765
Redwall MUCK redwall.muck.limitless.org 4203 206.63.100.83 4203
Ryksyll MOO moo.ryksyll.com 8888 208.181.127.99 8888
Sci-Fi MUCK gamersp.com 3434 207.7.10.253 3434
Sherwood MUCK sherwood.muck.limitless.org 1996 206.63.100.83 1996
Sociopolitical Ramifications spr.ctrl-c.liu.se 23 130.236.252.41 23
Southern Cross: Heart of the Empire
southerncross.mine.nu 1234 63.207.13.209 1234
SpinDizzy muck.spindizzy.org 7072 64.220.151.121 7072
SuperMegaTopia MUCK supermegatopia.dyndns.org 8888
TaleSpin MUCK fmorph.dhs.org 1937 63.105.19.135 1937
Tapestries tapestries.fur.com 2069 209.125.35.18 2069
The Cry for Freedom freedom.wox.org 1782 63.105.19.135 1782
The Den mserv2.sgeinc.com 8888 199.181.141.12 8888
The Necropolis Project jrwill.com 2001 216.222.125.86 2001
The Prides MUCK alpha.thewolvesden.net 8081 24.68.194.11 8081
The Wild muck.thewild.org 4201 209.157.133.178 4201
Thunder Trails MUSH ThunderTrails.org 4201 12.246.184.60 4201
Timescape mserv1.wizvax.net 6300 199.181.141.2 6300
Ungabunga Island MUCK nefastis.net 1808 24.25.210.50 1808
Vagrant
See <URL:http://www.starfirearts.com/vagrant/> for connection information
Wild Spirits MUSH 206.111.66.196 3535
Yukon Trails MUCK yukon.furrydreams.net 2317 192.55.203.19 2317

--
If you know of any other MU*s with a furry theme or which allow furry
characters, please let me <rh...@furry.fan.org> know! Write up a
description, of comparable length to the entries above (brief or long)
and send it to me. Or if you have more info on the ones listed skimpily,
please send it! [Note that sometimes a wizard will request that their
MU* not be listed here.]
--
Part 1 of this post provides basic introductory information about MU*s.
More details about some of the MU*s are available from Rhal's Furry MU*s
connector page, at <URL:http://www.tigerden.com/infopage/muck/>

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