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FFE D3D under Wine ?

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leeed

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Jul 22, 2009, 2:34:47 PM7/22/09
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Hi all,
I was wondering if anyone had tested FFE D3D under Linux, through Wine ?
please excuse my bad english,
Regards,
leeed

imipak

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Jul 22, 2009, 6:59:38 PM7/22/09
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I've not tried it recently. I don't know what the current release is
for FFED3D, or any of the other debugging efforts. If you are going to
use WINE, I would =strongly= recommend you use the very latest version
in the source repository. Do NOT use the distribution-provided version
for anything not verified, not because anything bad will happen but
because there's a much higher risk of nothing good happening. The WINE
developers aren't getting feedback from stuff not being tested, so
cannot possibly have put in as much work on lesser-used features.
Given the state FFE was in when released, it seems reasonable to
assume it's doing some things in ways that aren't totally standard.
(That would also seem a reasonable assumption given that Braben is,
unquestionably, an innovator.)

Building WINE from source is easy, well-documented and not something
you need to feel nervous about doing.

Personally, I'd prefer it if Braben had authorized a port of FFE to
Linux at the time, but a straw poll he ran failed to collect enough
interest and he didn't feel that it would be profitable enough.*

*NOTE: This is my best recollection from the time. If anyone - Braben
included - wants to correct me on this, or wants to add information,
please do so. I would welcome it.

leeed

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Jul 23, 2009, 3:59:33 AM7/23/09
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Thanks for the quick answer imipak!
I think I'll give FFE D3D a go under Wine (I'm using Debian testing, and
I've got the latest wine release on winehq. JJFFE already works well, except
mouse has strange behaviour sometimes (might be due to my tiling window
manager, AwesomeWM)), maybe this evening, after work ;)
Again, thanks for the answer,
Regards,
leeed

RMG

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Jul 23, 2009, 7:35:00 AM7/23/09
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It does not work, either with wine-1.0.1 nor with wine 1.1.26.

When I add the win-dll d3dx9_36.dll in the game path, then I can see the intro, but not more.

I use the last version (1.12b) from www.elita-games.ru

RMG

Raze

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Sep 21, 2009, 2:58:24 PM9/21/09
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The Link is dead, I hope the project lives it showed promise. Anyone have a link ?

RaZe

Simon Challands

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Sep 22, 2009, 2:41:14 PM9/22/09
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In message <4ab7ccca$1...@mk-nntp-2.news.uk.tiscali.com>
Raze <Ra...@chrismarriott.com> wrote:

That's because there's a typo in it. Try www.elite-games.ru

--
Simon Challands

Raze

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Sep 24, 2009, 5:52:17 AM9/24/09
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I didnt spot that :-( must be getting old.....

Elite was the first computer game that i bought i Cant believe its been 25 years.....

Raze

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Sep 24, 2009, 6:15:44 AM9/24/09
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Simon Challands

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Sep 25, 2009, 7:16:53 PM9/25/09
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In message <4abb4144$1...@mk-nntp-2.news.uk.tiscali.com>
Raze <Ra...@chrismarriott.com> wrote:

> Elite was the first computer game that i bought i Cant believe its
> been 25 years.....

I got it for Christmas in that year. What's scared me is realising
that my page (cue plug: http://elite.acornarcad.com) is over half the
age of the game, and it seemed like it had been around forever when I
first created the page. Oh, and it's had its first update in over five
years.

--
Simon Challands

imipak

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Sep 26, 2009, 3:09:39 AM9/26/09
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On Sep 25, 4:16 pm, Simon Challands <simon_use...@helvellyn.plus.com>
wrote:
> In message <4abb4144$...@mk-nntp-2.news.uk.tiscali.com>

>           Raze <R...@chrismarriott.com> wrote:
>
> > Elite was the first computer game that i bought i Cant believe its
> > been 25 years.....
>
> I got it for Christmas in that year. What's scared me is realising
> that my page (cue plug:http://elite.acornarcad.com) is over half the
> age of the game, and it seemed like it had been around forever when I
> first created the page. Oh, and it's had its first update in over five
> years.

I think =everyone= got Elite that christmas. It would not surprise me
if it did not hold at least one world record as a function of initial
volume of sales. Until that time, games like Chuckie Egg and Cylon
Attack were the ones to beat. Correct me if I'm wrong, but to the best
of my knowledge, the only game with even a fraction of the popularity
of the time OR the subsequent cult status was Revs.

PS It feels like five years since FFED3D last had an update. Bah! I'll
spike their vodka if they don't do another patch soon. :)

Rhino

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Sep 26, 2009, 7:27:06 AM9/26/09
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On 26 Sep, 00:16, Simon Challands <simon_use...@helvellyn.plus.com>
wrote:
> In message <4abb4144$...@mk-nntp-2.news.uk.tiscali.com>

>           Raze <R...@chrismarriott.com> wrote:
>
> > Elite was the first computer game that i bought i Cant believe its
> > been 25 years.....
>
> I got it for Christmas in that year. What's scared me is realising
> that my page (cue plug:http://elite.acornarcad.com) is over half the
> age of the game, and it seemed like it had been around forever when I
> first created the page. Oh, and it's had its first update in over five
> years.
>
> --
> Simon Challands

What is it with URLs and typos at the moment?! ;)
http://elite.acornarcad.com -> http://elite.acornarcade.com
Still, enjoying the latest editions to the site!

I don't think I got Elite that Christmas - it presumably wasn't ready
for the Spectrum at the same time as the Beeb? It must have been
sometime after that I 'acquired it' through illegal channels (the 13
year old girl across the road from me). Bizarrely, the only boxed copy
I have left of Elite is for the Amstrad, despite never owning the
machine.

Dave N (professional lurker)


Simon Challands

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Sep 26, 2009, 2:23:22 PM9/26/09
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In message <55590175-f4e5-437f...@o35g2000vbi.googlegro
ups.com>
Rhino <psy...@googlemail.com> wrote:

> On 26 Sep, 00:16, Simon Challands <simon_use...@helvellyn.plus.com>
> wrote:

>> I got it for Christmas in that year. What's scared me is realising
>> that my page (cue plug:http://elite.acornarcad.com) is over half the
>> age of the game, and it seemed like it had been around forever when I
>> first created the page. Oh, and it's had its first update in over five
>> years.

> What is it with URLs and typos at the moment?! ;)


> http://elite.acornarcad.com -> http://elite.acornarcade.com
> Still, enjoying the latest editions to the site!

Ah, yes, that's the one. Thank you very much, although it barely
qualifies for additions in the plural! A little bit of editing on the
change will occur sometime too, because I was a bit drunk when I wrote
it, not to mention at my wit's end trying to make a couple of elderly
programs I wrote work (to generate the button and the rotating ship
from the game's data files).

--
Simon Challands

Angus

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Sep 27, 2009, 4:01:02 PM9/27/09
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In article <55590175-f4e5-437f-b9b7-2c4cedc10176
@o35g2000vbi.googlegroups.com>, psy...@googlemail.com says...

I remember being able to play the game at work in the lunch hour on a
BBC, but I had quite a wait before it came out on the C64. I think the
Spectrum and Amstrad version came out a while after that.

I remember my friend at work playing a hunchback game on the BBC after
Elite.

Rhino

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Sep 28, 2009, 4:42:20 AM9/28/09
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On 26 Sep, 19:23, Simon Challands <simon_use...@helvellyn.plus.com>
wrote:

> Ah, yes, that's the one. Thank you very much, although it barely
> qualifies for additions in the plural! A little bit of editing on the
> change will occur sometime too, because I was a bit drunk when I wrote
> it, not to mention at my wit's end trying to make a couple of elderly
> programs I wrote work (to generate the button and the rotating ship
> from the game's data files).
>

Well it's the thought that counts. Keeping the spirit alive and all
that!
Trying to make elderly programs work sounds familiar. A few weekends
ago, a couple of mates of mine were hacking up some old ST code for an
old-school demo competition, whilst I furiously tried to re-get to
grips with an ancient chip tracker to do the music. We didn't win :)

Rhino

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Sep 28, 2009, 4:44:35 AM9/28/09
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On 27 Sep, 21:01, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> In article <55590175-f4e5-437f-b9b7-2c4cedc10176
> @o35g2000vbi.googlegroups.com>, psys...@googlemail.com says...

Hmm, I'll have to do some investigation as to what versions came out
when.
Now I do remember Hunchback, though. That was an excruciatingly
difficult platform game!! (mind you, most platformers were pretty
unforgiving back then). Your work sounded great! :)

Dave N

Dylan Smith

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Sep 28, 2009, 6:46:54 AM9/28/09
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On 2009-09-26, Rhino <psy...@googlemail.com> wrote:
> I don't think I got Elite that Christmas - it presumably wasn't ready
> for the Spectrum at the same time as the Beeb? It must have been

Speccy Elite came out some time after BBC Elite, I think it was some time
in late 1985 if memory serves, or maybe even 1986.

Steve

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Sep 28, 2009, 2:39:11 PM9/28/09
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"Dylan Smith" <dy...@alioth.net> wrote in message
news:h9q46u$23d$1...@xen1.xcski.com...

It was 1985 :-)

Steve

--
www.frontierastro.co.uk
FrontierAstro - Dedicated to Elite, Frontier and Astronomy

Rich Woods

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Sep 29, 2009, 7:30:41 AM9/29/09
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"Steve" <dfs...@dfsdfa.net> wrote in message
news:tp7wm.128407$tM2....@newsfe23.ams2...

> "Dylan Smith" <dy...@alioth.net> wrote in message
>> Speccy Elite came out some time after BBC Elite, I think it was some time
>> in late 1985 if memory serves, or maybe even 1986.
>>
>
> It was 1985 :-)
>

It seemed like forever to a 14 year old boy.

Elite had become legendary by the end of 1984 and the thought of being able
to play it on my speccy was too much to be patient about.


Angus

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Sep 29, 2009, 3:13:05 PM9/29/09
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In article <f5b02b44-2bd3-42e1-88f2-
e362b8...@o35g2000vbi.googlegroups.com>, psy...@googlemail.com
says...

>
> On 27 Sep, 21:01, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> > In article <55590175-f4e5-437f-b9b7-2c4cedc10176
> > @o35g2000vbi.googlegroups.com>, psys...@googlemail.com says...
> > I remember being able to play the game at work in the lunch hour on
a
> > BBC, but I had quite a wait before it came out on the C64. I think the
> > Spectrum and Amstrad version came out a while after that.
> >
> > I remember my friend at work playing a hunchback game on the BBC after
> > Elite.
>
> Hmm, I'll have to do some investigation as to what versions came out
> when.
> Now I do remember Hunchback, though. That was an excruciatingly
> difficult platform game!! (mind you, most platformers were pretty
> unforgiving back then). Your work sounded great! :)
>
> Dave N

I'm sure the C64 was first after the BBC versions - I remember waiting,
and it was covered in the first issue of ZZap64 magazine.

It was the good old MoD, and we were given license to have a session
each lunchtime. We didn't really play properly, we would just jump to
Orerve(?) from Lave and see how long we could survive against the
pirates.

In later years they got Amigas for video editing, and we used to have up
to four or five of us playing Full Metal Planete through lunch. Happy
days.

Dylan Smith

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Oct 2, 2009, 3:56:24 AM10/2/09
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On 2009-09-29, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> It was the good old MoD, and we were given license to have a session
> each lunchtime. We didn't really play properly, we would just jump to
> Orerve(?) from Lave and see how long we could survive against the
> pirates.

In which case, it was probably Riedquat, the notorious anarchy just near
Lave :-)

Simon Challands

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Oct 2, 2009, 11:38:03 AM10/2/09
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In message <ha4bn8$gbe$1...@xen1.xcski.com>
Dylan Smith <dy...@alioth.net> wrote:

Probably, but Orerve is feudal, so not massively safer. I've realised
I can't recall what economy it is though, which is a bit of a relief
because I had a horrible feeling that I knew too much detail of what's
within range of Lave. I probably still do:
Lave - Rich ag, dictatorship
Leesti - Poor industrial, corporate state
Diso - ? ag, democracy
Riedquat - Poor ag, anarchy
Orerve ?, feudal state
Zaonce - Rich (or av.?) industrial, corporate state
Reorte - ? ag, dictatorship, but I'm not certain.

What a waste of my childhood that was!

--
Simon Challands

Angus

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Oct 3, 2009, 12:54:57 PM10/3/09
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In article <ha4bn8$gbe$1...@xen1.xcski.com>, dy...@alioth.net says...

Yes, that sounds right - although I think there were a couple of places
where the locals were up for a fight. :)

Rhino

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Oct 5, 2009, 1:13:33 PM10/5/09
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On 29 Sep, 20:13, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> In article <f5b02b44-2bd3-42e1-88f2-
> e362b8b96...@o35g2000vbi.googlegroups.com>, psys...@googlemail.com

Full Metal Planete....I remember that crazy French strategy game. A
load of us used to play it on the Atari ST when it was released. I
seem to remember the music had some robotic voice saying the name of
the game!

Rhino

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Oct 5, 2009, 1:15:12 PM10/5/09
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On 2 Oct, 16:38, Simon Challands <simon_use...@helvellyn.plus.com>
wrote:
> In message <ha4bn8$gb...@xen1.xcski.com>

Blimey, I don't think I could have recited that, and I can claim a
wasted childhood along with the best of them!
I did once map out Brian Bloodaxe on the Speccy. Now that WAS a waste
of time!

Dave N

Angus

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Oct 6, 2009, 3:20:28 PM10/6/09
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In article <72a1add5-bc21-4c5c-963a-6ce7939c8fa2
@g6g2000vbr.googlegroups.com>, psy...@googlemail.com says...

>
> On 29 Sep, 20:13, Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> > In article <f5b02b44-2bd3-42e1-88f2-
> > e362b8b96...@o35g2000vbi.googlegroups.com>, psys...@googlemail.com
> > says...

> > In later years they got Amigas for video editing, and we used to have up


> > to four or five of us playing Full Metal Planete through lunch. Happy
> > days.
>
> Full Metal Planete....I remember that crazy French strategy game. A
> load of us used to play it on the Atari ST when it was released. I
> seem to remember the music had some robotic voice saying the name of
> the game!


That's the one - I'd forgotten about that. :)

It had really clanky metallic noises when you set a vehicle or some ore
down I recall. And the combat took a bit of getting used to, you had to
have 2 vehicles to attack, one to target - and the other to fire, and
all the time the seconds were running out, so if you didn't get it done
in time your vehicles would be vulnerable to capture on your opponents
turn, unless you'd created a suitably extended fire zone - but then
there were the tides to worry about and if you'd lost your Weather hen,
no way to predict them!!!

Great game. :)

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