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25th Anniversary

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Phil Hibbs

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Sep 21, 2009, 8:38:43 AM9/21/09
to
http://news.bbc.co.uk/2/hi/technology/8261272.stm

"David Braben, who co-developed Elite, confirmed that his company,
Frontier Developments, were working on a sequel to the game."

That's been news for what, 10 years now?

Phil Hibbs.

[Jongware]

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Sep 21, 2009, 9:37:30 AM9/21/09
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'he would not be drawn on a possible release date saying it would happen
"when its ready".'

Hur hur hur.
Well, at least he's not dead yet.

[Is that factoid box right about the BBC Micro having a "640*256 screen
resolution"?]

[Jongware]

Phil Hibbs

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Sep 21, 2009, 10:12:04 AM9/21/09
to
[Jongware] wrote:
> [Is that factoid box right about the BBC Micro having a "640*256 screen
> resolution"?]

Yup, that was the "high-resolution" monochrome mode. Elite used a
split-screen mode with the top area being 320x256 mono and the bottom
"scanner" area being 160x256 4-colour mode.

Phil Hibbs.

[Jongware]

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Sep 21, 2009, 10:28:52 AM9/21/09
to

Cor blimey -- I'm really surprised. _My_ first real computer (that
TI-99/4A was, really, just an overgrown calculator) was a Speccy, and it
was lauded at the time for having 256x192 pixels.
And only the one after that -- Atari ST -- introduced the concept of
mode-switching whilst displaying.

Seems some people were more ahead of their time than generally acknowledged.

[Jw]

Simon Challands

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Sep 21, 2009, 2:48:05 PM9/21/09
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In message <4ab78d97$0$83236$e4fe...@news.xs4all.nl>
"[Jongware]" <so...@no.spam.net> wrote:

> Phil Hibbs wrote:
>> [Jongware] wrote:
>>> [Is that factoid box right about the BBC Micro having a "640*256 screen
>>> resolution"?]
>>
>> Yup, that was the "high-resolution" monochrome mode. Elite used a
>> split-screen mode with the top area being 320x256 mono and the bottom
>> "scanner" area being 160x256 4-colour mode.

> Cor blimey -- I'm really surprised. _My_ first real computer (that
> TI-99/4A was, really, just an overgrown calculator) was a Speccy, and it
> was lauded at the time for having 256x192 pixels.
> And only the one after that -- Atari ST -- introduced the concept of
> mode-switching whilst displaying.

I think the mode switching whilst displaying wasn't something in there
by design, but just something someone worked out they could do with a
bit of directly programming the video hardware.

--
Simon Challands

Raze

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Sep 21, 2009, 2:56:29 PM9/21/09
to


I make it about 18, actually.

"Elite IV will probably be released towards the end of 95, but it could slip into 96" - David Braben.

RaZe

Graham Thurlwell

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Sep 21, 2009, 3:41:13 PM9/21/09
to
On the 21 Sep 2009, Raze <Ra...@chrismarriott.com> wrote:

<snip>

> "Elite IV will probably be released towards the end of 95, but it
> could slip into 96" - David Braben.

Got a source for that? Remember that FFE was released in 1995.

--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nos...@jades.org is currently broken, please reply on group!

Raze

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Sep 21, 2009, 4:36:11 PM9/21/09
to
Graham Thurlwell wrote:
> On the 21 Sep 2009, Raze <Ra...@chrismarriott.com> wrote:
>
> <snip>
>
>> "Elite IV will probably be released towards the end of 95, but it
>> could slip into 96" - David Braben.
>
> Got a source for that? Remember that FFE was released in 1995.
>

No, it was from memory and thinking hard about it you are right because 1995 was FFE. The quote is correct i'm pretty sure i remember the line, but
the dates must be wrong.
I read that around the time I created my first GalNET Elite Fan site, it was the year before I met my daughters mother so it must have been 12 or 13
years ago.

Memory can be a strange thing, in retrospect.

RaZE

Rich Woods

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Sep 22, 2009, 12:10:05 PM9/22/09
to
"Phil Hibbs" <sna...@gmail.com> wrote in message
news:c0bb3e0e-9c62-468d...@x25g2000prf.googlegroups.com...

> http://news.bbc.co.uk/2/hi/technology/8261272.stm
>
> "David Braben, who co-developed Elite, confirmed that his company,
> Frontier Developments, were working on a sequel to the game."

I've submitted my design to Frontier's Space Craft Design competition on
Facebook. The competition is linked from the main 25th anniversary page
here:

http://elite.frontier.co.uk/

Here's my design, the Python MK2:

http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=6dd96b358ed34cd034929d3d2a61f2be


Craig Coope

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Sep 22, 2009, 2:17:01 PM9/22/09
to
On Tue, 22 Sep 2009 17:10:05 +0100, "Rich Woods" <r.w...@uea.ac.uk>
wrote:

Get yourself modelling and design something for Infinity: Quest for
Earth.

Rich Woods

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Sep 25, 2009, 11:09:15 AM9/25/09
to

"Craig Coope" <coop...@hotmail.com> wrote in message
news:v35ib55spfin4s5rc...@4ax.com...

I would but I'm quite busy being Community Manager for said project :)

I have contributed a few ships in the past, the Ghost Eko in this fleet
render is one of mine:
http://www.infinity-universe.com/Infinity/Docs/fleet6.jpg


[Jongware]

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Sep 25, 2009, 11:52:26 AM9/25/09
to

Great image! And it's a nice little fighter as well!
Haven't heard for a while from mr Brebion (rather like mr Braben :-),
can we still expect a full game ahead of E4?

[Jw]

Craig Coope

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Sep 25, 2009, 4:46:54 PM9/25/09
to
On Fri, 25 Sep 2009 16:09:15 +0100, "Rich Woods" <r.w...@uea.ac.uk>
wrote:

>
>"Craig Coope" <coop...@hotmail.com> wrote in message
>news:v35ib55spfin4s5rc...@4ax.com...
>> On Tue, 22 Sep 2009 17:10:05 +0100, "Rich Woods" <r.w...@uea.ac.uk>
>> wrote:
>>>Here's my design, the Python MK2:
>>>
>>>http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=6dd96b358ed34cd034929d3d2a61f2be
>>>
>>
>> Get yourself modelling and design something for Infinity: Quest for
>> Earth.
>
>I would but I'm quite busy being Community Manager for said project :)
>
>I have contributed a few ships in the past, the Ghost Eko in this fleet
>render is one of mine:
>http://www.infinity-universe.com/Infinity/Docs/fleet6.jpg
>

Aha!...Very Good....I've been following it many years now and it's
just killing me it's not out yet... Come on IA!

Marcin Grzegorczyk

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Sep 27, 2009, 11:48:04 AM9/27/09
to
[Jongware] wrote:
> Cor blimey -- I'm really surprised. _My_ first real computer (that
> TI-99/4A was, really, just an overgrown calculator) was a Speccy, and it
> was lauded at the time for having 256x192 pixels.
> And only the one after that -- Atari ST -- introduced the concept of
> mode-switching whilst displaying.

Oh, that has been around much earlier. On Atari XL/XE, you could select
display mode for each line separately -- the video hardware had explicit
support for that, so once set up it did not require a single cycle of
the main CPU.

On Atari ST, OTOH, the video hardware was much more primitive, so
switching video mode on-the-fly did require some CPU cooperation.
--
Marcin Grzegorczyk

Rich Woods

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Sep 28, 2009, 4:23:50 AM9/28/09
to
"[Jongware]" <so...@no.spam.net> wrote in message
news:4abce728$0$83235$e4fe...@news.xs4all.nl...

> Great image! And it's a nice little fighter as well!
> Haven't heard for a while from mr Brebion (rather like mr Braben :-), can
> we still expect a full game ahead of E4?

It's hard to say, I also think that Infinity and Elite will be covering
different markets. Infinity is quite firmly a PC based MMOG whilst most of
the indications on the Frontier forums are that Elite will be console
friendly and most probably a conventional single/multiplayer game.

DB has said that Elite IV will be started after The Outsider is finished so
that would suggest Infinity has a big head start. Against that DB can throw
a big team of developers at Elite IV whilst Infinity is being programmed by
a single person, with a lot of content contributions from the community.

I can say that development of Infinity is still heading forward at a steady
pace.


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