Here's the end result:
http://www.kongregate.com/games/Draco18s/impossible-arena
--
Lord Draco18s
DC2.Dw Gm L- W- T Phvwalt Sks Cag^ Bco|# A- Fr++ Nu M--- O H+ $ Fo R+++
Ac+ J+
S+ I-# V++ Q++ Tc+++[C++]/Tc--- E+
"Yum!" |> v-v-v-v |>
| , , .|. | n | .|.
'. |_/| | |'''''''''''| | \
(q p),-| | HERSHEY'S | |'-._ ))
/_(/ | | CHO|"|LIT | | ) '-.___//
---W"W----'-'----'-'----'-'----------'--------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bearer of the Bronze Medal for Most Posts in March 2007 (283)
Bearer of the Gold Medal for Most Posts in April 2007 (826)
Holder of the Scroll of Nobility from Lady Viriatha for that win
It's not too bad, considering its stage of development, but I don't
seem to be able to hit enemies at all, and they don't really have a
health bar or anything like that. More polishing is in order.
You hit S to bring out your sword first, right?
Enemies don't have health bars.
Since I was (initially) faster than all the enemies, I used the standard
Rogue approach of hack-and-back. Having S for Attack and A for Shield
was kinda confusing. But yeah, could become fun.
--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
Citizen, listen: Kurt Vonnegut did not intend _The Euphio Question_
as a resolution to the Fermi Paradox. (Even he wasn't that depressing.)