That was a lot milder than I expected, I was prepared to tear through DL.com
on a tangent, I didn't, I'm glad.
Don't look at it then.
>"Denbrook Stormguard" <Diamo...@cableone.net> wrote in message news:<v9s2rbd...@corp.supernews.com>...
>
>
>>I have nothing against Japanese or their artistic talents, don't get me
>>wrong here, but I have to say I just don't think that Japanese style anime
>>fits Dragonlance well, and that Dragonlance.com would do well to redo their
>>art scheme.
>>
>>
>
>Don't look at it then.
>
>
Or more importantly, if one feels one can draw better, I'm sure the
talent could be a great addition for Dragonlance.com.
On a completely different tangent, I always pictured the races of Krynn
to have different forms of art. I'd think kender art might be a bit
more anime, in terms of the stereotypical "large eyes" art. The irda,
or the Old high ogres would be classic hieroglyphic art on frescos, or
clay pottery (like ancient greek vases). I'd also imagine dwarves would
be really great artisans of stonework, statues. Flint fireforge was
supposed to be a really wonderful metal artist. I'd imagine the elves
tend to go with floral arrangements. They'd be the only civilization
that might create large floral parade-like floats. I'd also imagine
that the elves would be growing their paintings, using all manners of
roses, flowers, carnations, etc, to create a vast garden canvas that
could only be seen from the trees. Usha and Caramon's Beastiary seems to
imply that Watercolor painting is something humans might like to do.
I'm sure Qualinesti elves would stick to oil painting.
So, what does everyone else think? What type of art do you think the
following races would have?
Kagonesti (Tattoo art?)
Silvanesti
Qualinesti
Ergoth
Sancrist
Neraka/Sanction
Minotaur
Draconian
Ogre
Irda
Kender
Gnomes
Dwarves
Weldon
Some of it is kinda cheesy looking, but I feel that I am in no position to
complain, simply because it's a free site (I'm not paying for it), and I
can't draw better than the people that submitted the art in the first place
(well, I can't draw period... but that's besides the point :-) )
So basically I guess the solution Denbrook is to draw something better than
what's there yourself, or get someone else to draw something better than
what's there. However, I don't think the second paragraph of your post is
going to help in accomplishing the latter here :-)
So, what does everyone else think? What type of art do
you think the
following races would have?
Silvanesti
Islamic-styled- calligraphy, plant motifs on cloth and architecture,
very little representational artwork, but a great
focus on pattern and such. Very formalised education, rules and
'laws' of art, outside of which things are just not
done, since social approval is very highly prized. Mosaics would
also be popular, but in muted coulours, so that the
art does not take centre stage, but rather fades into hte background
as part of the pverall effect.
Qualinesti-
A mix of Silvanesti styling with ergothian influence, moving away from
non-representationalism and patterning towards
naturalist painting with watercolour and other portable media.
I think the art would be very colourful, rather unlike the
limited colour palletes found in silvanesti. Scrimshaw carving of wood
from fallen trees would be a popular fol art,
since cutting a tree would be forbidden or frowned upon. The
silvanesti tradition of mosaic work would be replaced
by the non-permanent dyed sand-painting style- which has a similar
appearance, but a looser, freer, less
bound-by-time quality. It is often seen in courtyards and squares
and may be tied to the irda sand-painting artform,
which emphasizes the meditative quality of painting with monochromatic
schemes.
Solamnia
- still thinking
Istar
- Istaran art varies throughout the amalgamated empire. The lands
of the east coast were once high ogre, then passed
to minotaurs, vefore being inherited by humans. Tucuri, on the
northern coast of Gather, was in ancient times an
Ergothian colony, so it is an island of ergothian forms, especially
wood latticework windows- believed to be a result
of contact with the ancient silvanesti. The region has little
wood, so much of the archiitecture was of a mude-brick
style, with wood framing. the outside of the buildings there
are elaborately painted, usually in white geometric
patterns, if not whitewashed in the tropical heat altogether.
The desert lands of Losarcum had elaborately carved
stonework, developed basketry and textile weaving
Ergoth
Representational, focusing on oil painting, due to the maritime heritage
of the culture- tempra/fresco and watercolour
would not survive a damp area. Architecturally it is ornate,
but not overly so- perhaps very early italian renaissance,
definitely not gothic. Maskwork and wood carving would be highly
developed, as in southeast asia, and as in many
maritime cultures. Stonework would be less important in ornamentation
itslef, but more imprtant as a 'hanging post'
for wooden artwork (shields/mandalas and masks/etc.). Fired clay
is like popular, with elaborate glazing. This was
learned and improved on the qualinesti techniques, which sun-baked
the pottery, rather than firing.
Minotaur
Simple statuary, likely very little true 'art' since it is a martial
culture mainly, and most work is done by slaves. Likely
there is highly developed architectural knowledge, but not ornamentation.
Ogre
Mesopotamian/babylonian- heavy in form, stonework, with little colour.
Very static, almost egyptian styled art-
heavy sculpture, non-dynamic posing, squared features, most art bas-relief
or stonework, little 'transient' media like
painting or drawing. Topic matter would likely be martial, religious
or historical.
Irda
I think there would be a lot of work with clay and glass, media that
are relatively permanent, but highly malleable
wihtout impact, like stone carving. Ground-stone sculpture- like
inuit art- would likely be a styel as well, since it is a
technique that requires patience and a gentle touch- attributes that
would seem to fit the irda, and be a response to the
high ogre styles and techniques. Topics would likely be nature
or philosophical concepts. Abstratc geometrical work
also appears, perhaps an influence for silvanesti work, as is the monchromatic
sand paintings found in areas where
irda have been rumored to live.
Dwarves
Influenced by ogre art/stonework from the occupied and then retaken
dwarven realms of the northeast- heavy and
squared, with geometric patterns and stylized animal motifs.
Bakali
- the egg is the central motif in decoration, along with the wavy line
and the spral, since they are indicative of water-
essential parts of the bakali life cycle
- architecturally, the dome is imprtant (again, the egg) as is the
arch (as an egg section) and in sun-baked pottery
(they have no fire historically)
- sculpture is of ground stone or polished/worn wood
- basketry and mat weaving is also highly evolved, with geometric patterns
- dye-stained wall reliefs are also popular
Fallen Ogres/Goblinoids
- totemic, animal sculptures- carved of wood, antler, bone or horn,
or soft stone. Simple in structure, with pointy
teeth and other nasty things- functioning perhaps as idols. Rock
Painting/pictographs would likely be important as
well, using ochre, blood, and other naturall-made pigments.
Just some thoughts, maybe i should start on tobril article...
john
Work on heraldry and emblems, representing by symbols taken from nature.
They would use calligraphy and illuminations in their works to add to the
decorum.
i see solamnic art as kind of a...renaiscance (my spelling is really off today,
give me a break), mixed with a little celtic.
Zach
Actually, I was thinking the Abansinia Area would be more Celtic. For
example, the Que-Shu costumes, as well as the original elmore cover are
seemed more celtic.
I'd imagine Palanthas would be very much like renaiscance artwork,
include stainglassed artwork for it's temples, while Istarian art might
be more Catholic-Roman. For solamnic, I always imagined French-English.
I think i'm just mixing in too much or the French Versailles floral
gardens with the Rose motif from the Solamnic knights.
Weldon
I agree... they seem to have gone from Celt to Native American at some
point, any idea why?
Well, I think might be a mixing of cultures. For example, based on
their geography, the Abansinian Que tribes would need clothing and
materials based on their resources. I'd think that would be mainly
stiched and cured leathers and perhaps buckskin. The townships of
HAven, Solace and Gateway would have farmland, and looms, generating
woven fabrics. I'd imagine if there's any trade occuring between
these groups, you'd see some mixture of styles. A native american
leatherwork with celtic designs would sell better in Solace, or Haven,
etc. likewise woven material like colorful head bands might be
valued.
Granak Red-Silver
Sivak