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[OT] Some Other Art

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Brian Dinnigan

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Nov 5, 2005, 5:30:18 PM11/5/05
to

I've unfortunately caught the first cold of this cold/flu season, and it's
impacting my ability to get art done. I did manage to get a few things
done, before [and one during]. They're all OT, however. I hope to be
feeling better soon.

Okay, how about some Fist of the North Star art:

http://animefanartist.gravitoncity.com/gallery2/v/briand/briand-
gsc/KeiShiro200511a.jpg.html

The following were Hallowe'en pics, and NOT SAFE FOR WORK:

Natsumi dressing up as Simon Belmont [Castlevania]:
http://animefanartist.gravitoncity.com/gallery2/v/briand/briand-h/briand-h-
gsc/Natsumi200510a.jpg.html


Mindy dressing up as Mai Shiranui:
http://www.nucleus.com/~dinnigan/ecchi/Mindy200510b.jpg

Mai Shiranui not dressing up:
http://animefanartist.gravitoncity.com/gallery2/v/briand/briand-h/briand-h-
gsc/Mai200510a.jpg.html


--
dinnigan *at* nucleus *dot* com
Visit my page of anime(style) fan and original pics at:
http://www.nucleus.com/~dinnigan/fanart.htm

Dreamer

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Nov 5, 2005, 6:29:37 PM11/5/05
to
In article <Xns97059DCB9D94...@66.18.192.242>, Brian Dinnigan

<URL:mailto:dinn...@cadvision.com> wrote:
>
> I've unfortunately caught the first cold of this cold/flu season, and it's
> impacting my ability to get art done. I did manage to get a few things
> done, before [and one during]. They're all OT, however. I hope to be
> feeling better soon.

I caught my first winter virus a bit more than a fortnight ago,
but, I'm mostly recovered now! [grin]

Maybe if we get enough different viruses we wont notice the bird
flu when it comes around! [grin]

Interesting, seems a bit different from your normal style.


> The following were Hallowe'en pics, and NOT SAFE FOR WORK:

All good artwork, but probably my appreciation is handicapped by
my not knowing of "Castlevania", and not being too sure who 'Mai
Shiranui' is!

By the way, your link to briand as a back-up site on the
'Archives' link of your 'nucleus' site didn't work for me.

--
Dreamer
dre...@romsys.demon.co.uk
http://www.romsys.demon.co.uk/

Brian Dinnigan

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Nov 6, 2005, 8:04:18 PM11/6/05
to
Dreamer <dre...@romsys.demon.co.uk> wrote in
news:ant05233...@romsys.demon.co.uk:

> Maybe if we get enough different viruses we wont notice the bird
> flu when it comes around! [grin]

I'm trying out something called "ColdFX" to help fight this cold, and it
seems to be fairly effective, at least for me.

> Interesting, seems a bit different from your normal style.

Well, yes, I needed to make her look as cutesy as possible, given how I
was parodying FOTNS.

>
>
>> The following were Hallowe'en pics, and NOT SAFE FOR WORK:
>
> All good artwork, but probably my appreciation is handicapped by
> my not knowing of "Castlevania", and not being too sure who 'Mai
> Shiranui' is!

Thanks. Castlevania is a long running videogame series, you may know of
it as "Akumajo Dracula". Mai Shiranui comes from the King of Fighters
series of fighting games [well, and FF2].

> By the way, your link to briand as a back-up site on the
> 'Archives' link of your 'nucleus' site didn't work for me.
>

Thanks for the note. I'll be fixing up my website for Christmas, and that
'll be something else which gets sorted out then...

Dreamer

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Nov 7, 2005, 5:18:50 AM11/7/05
to
In article <Xns9706B7CC8A74...@66.18.192.242>, Brian Dinnigan

<URL:mailto:dinn...@cadvision.com> wrote:
> Dreamer <dre...@romsys.demon.co.uk> wrote in
> news:ant05233...@romsys.demon.co.uk:
>
> > Maybe if we get enough different viruses we wont notice the bird
> > flu when it comes around! [grin]
>
> I'm trying out something called "ColdFX" to help fight this cold, and it
> seems to be fairly effective, at least for me.

I'm on the Chinese herbal medicine... And, I'm not dead yet!


> > Interesting, seems a bit different from your normal style.
>
> Well, yes, I needed to make her look as cutesy as possible, given how I
> was parodying FOTNS.

You could have made it even cuter...

Throw in rabbit/squirrel paw kung fu, or something... [grin]


> >> The following were Hallowe'en pics, and NOT SAFE FOR WORK:
> >
> > All good artwork, but probably my appreciation is handicapped by
> > my not knowing of "Castlevania", and not being too sure who 'Mai
> > Shiranui' is!
>
> Thanks. Castlevania is a long running videogame series, you may know of
> it as "Akumajo Dracula". Mai Shiranui comes from the King of Fighters
> series of fighting games [well, and FF2].

That explains it. I am not a player of video games, though the
multi-player online stuff looks a lot more attractive.

I always found that as an interactive media, I was not very
impressed by how interactive it was. But, maybe I am holding out
for boomer-grade AI! [grin]


OBBGC: With boomer-grade AI in your video game, would it be a
good idea to steer clear of 'extreem fatal kills'? [grin]

Brian Dinnigan

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Nov 7, 2005, 10:22:31 PM11/7/05
to
Dreamer <dre...@romsys.demon.co.uk> wrote in
news:ant07105...@romsys.demon.co.uk:


> I'm on the Chinese herbal medicine... And, I'm not dead yet!

ColdFX is a ginseng derivative, or at least parts of it are. I'm feeling
much better now, which is a marked contrast to my last cold, where
echinacea ended up being mostly inneffective.

> That explains it. I am not a player of video games, though the
> multi-player online stuff looks a lot more attractive.
>
> I always found that as an interactive media, I was not very
> impressed by how interactive it was. But, maybe I am holding out
> for boomer-grade AI! [grin]
>

It really depends on what genres you're in, and what you're willing to do
outside of the game itself to encourage interactivity. A little strategic
editing can make a boring game fun again- I added guided nuclear missiles
and antimatter cannon to my fighters in Wing Commander, and that was
great fun. Modding Duke Nukem 3d to create Duchess Romanova 3d was
challenging, but worthwhile. Even using the Game Genie on Super Mario
Bros. 3 produced interesting effects when randomly employed [we once got
a brown Mario frog suit in the second level, for example].

If you want to go a little further, there's a lot of good modding tools
for modern games. Half Life 2 has a mod called "Garry's Mod", which
allows users to manipulate the game world in any way they wish, and is
used to create comic strips and entirely new forms of gameplay. A
particularily good comic from the game is "Concerned: The Half Life and
Death of Gordon Frohman", which is pretty funny even if you don't know
the game world:

http://hlcomic.com/

MMORPGs seem to currently suffer from the problem of being too much MMO,
and not enough RPG, however. Hopefully that will soon be improving.

Dreamer

unread,
Nov 8, 2005, 3:35:02 AM11/8/05
to
In article <Xns9707CF467AD7...@66.18.192.242>, Brian Dinnigan

<URL:mailto:dinn...@cadvision.com> wrote:
> Dreamer <dre...@romsys.demon.co.uk> wrote in
> news:ant07105...@romsys.demon.co.uk:
>
> > I'm on the Chinese herbal medicine... And, I'm not dead yet!
>
> ColdFX is a ginseng derivative, or at least parts of it are. I'm feeling
> much better now, which is a marked contrast to my last cold, where
> echinacea ended up being mostly inneffective.

Some people seem to swear by ginseng and royal jelly
preparations, others more into the western mega vit scene,
multiple 1000mg vit C, (non-odorfree) garlic pearls and zinc - or
at least claim this keeps most of the symptoms of colds etc away.

I'm told ginseng works if you've got reserves of energy to draw
on, and that some people get in the bad habbit of using it when
they feel even a little bit tired. I'm also told that abuse of
ginseng has been known to kell people. 'All things in
moderation', I suppose.

I tried echinacea, but was told it only really helped boost your
resistance to getting colds in the first place, not help when you
got them, and you have to follow the 'take none every so often'
regime to make it work. It didn't seem to help me much...

There is nothing quite like having a stinking cold to persuade
you to try all sorts of alternative remedies! [grin]


Personally I hope that by 2033 we have a much better handle on
all these sorts of illnesses, maybe with customised medicine to
suit each person's genes and metabolism. Maybe everyone will be
wearing wrist watches that 'watch' their health!


> > That explains it. I am not a player of video games, though the
> > multi-player online stuff looks a lot more attractive.
> >
> > I always found that as an interactive media, I was not very
> > impressed by how interactive it was. But, maybe I am holding out
> > for boomer-grade AI! [grin]
>
> It really depends on what genres you're in, and what you're willing to do
> outside of the game itself to encourage interactivity. A little strategic
> editing can make a boring game fun again- I added guided nuclear missiles
> and antimatter cannon to my fighters in Wing Commander, and that was
> great fun. Modding Duke Nukem 3d to create Duchess Romanova 3d was
> challenging, but worthwhile. Even using the Game Genie on Super Mario
> Bros. 3 produced interesting effects when randomly employed [we once got
> a brown Mario frog suit in the second level, for example].
>
> If you want to go a little further, there's a lot of good modding tools
> for modern games. Half Life 2 has a mod called "Garry's Mod", which
> allows users to manipulate the game world in any way they wish, and is
> used to create comic strips and entirely new forms of gameplay. A
> particularily good comic from the game is "Concerned: The Half Life and
> Death of Gordon Frohman", which is pretty funny even if you don't know
> the game world:
>
> http://hlcomic.com/

All sounds quite fun. How characters interact with a game, rather
than the mechanics or thrill of combat, or even the look of the
characters you are playing, seems to be how my interests have
developed in table-top RPG, though.

For that you need intelligence in those you interact with, and a
world with depth of interaction on multiple levels, I think.


> MMORPGs seem to currently suffer from the problem of being too much MMO,
> and not enough RPG, however. Hopefully that will soon be improving.

It'll certainly be interesting as the new 'Taught Intelligence'
AIs start moving out of the labs:

"Growing up with Lucy", by Steve Grand (ISBN 0-75381-805-1)

or his Cyberlife Research web site:

http://www.cyberlife-research.com/

Looks as though far more sophisticated neural nets, that emulate
how real organic brains work, are on the way in. There's an
article in the latest 'New Scientist' on that, for example. Does
that sound like the work of a certain Dr. Stingray to you? [grin]

Brian Dinnigan

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Nov 9, 2005, 9:25:23 PM11/9/05
to
Dreamer <dre...@romsys.demon.co.uk> wrote in
news:ant08080...@romsys.demon.co.uk:


> Personally I hope that by 2033 we have a much better handle on
> all these sorts of illnesses, maybe with customised medicine to
> suit each person's genes and metabolism. Maybe everyone will be
> wearing wrist watches that 'watch' their health!

I think we'll also be seeing the start of [for lack of a better word]
"transhumanism", or at least a reasonable fascimile...

> All sounds quite fun. How characters interact with a game, rather
> than the mechanics or thrill of combat, or even the look of the
> characters you are playing, seems to be how my interests have
> developed in table-top RPG, though.

Ah. I came out of the PC and console world, myself. It may not have been
all that interactive, but Sonic 2 was an awful lot of fun. Super Mario
Kart moreso, and Wing Commander about the top.

>
> For that you need intelligence in those you interact with, and a
> world with depth of interaction on multiple levels, I think.
>
>
>> MMORPGs seem to currently suffer from the problem of being too much
>> MMO, and not enough RPG, however. Hopefully that will soon be
>> improving.
>
> It'll certainly be interesting as the new 'Taught Intelligence'
> AIs start moving out of the labs:

Okay, so we'll have really good AI, but we still need to solve the I part
for the real players...

> Looks as though far more sophisticated neural nets, that emulate
> how real organic brains work, are on the way in. There's an
> article in the latest 'New Scientist' on that, for example. Does
> that sound like the work of a certain Dr. Stingray to you? [grin]
>

A bit...

Dreamer

unread,
Nov 10, 2005, 4:19:18 AM11/10/05
to
In article <Xns9709C59E6D66...@66.18.192.242>, Brian Dinnigan

<URL:mailto:dinn...@cadvision.com> wrote:
> Dreamer <dre...@romsys.demon.co.uk> wrote in
> news:ant08080...@romsys.demon.co.uk:
>
> > Personally I hope that by 2033 we have a much better handle on
> > all these sorts of illnesses, maybe with customised medicine to
> > suit each person's genes and metabolism. Maybe everyone will be
> > wearing wrist watches that 'watch' their health!
>
> I think we'll also be seeing the start of [for lack of a better word]
> "transhumanism", or at least a reasonable fascimile...

In BGC 2033 Sylia (and maybe Mackie) look as though they are
taking the first steps in this direction, while still wrestling
with what it means to be human.

Priss, Linna and Nene are all still pure-strain human, though
each is pushing the limits in their particular area. Priss
strength, endurance and determination, Linna reflexes and
flexibility, and Nene intellect and ingenuity. You might argue
they are more credible if they have all have some personal
augmentation.

What is interesting is the trend in the other direction -
machines becoming human. Sexaroids Sylvie and Anri come closest
to this, though Adama is certainly interesting. What is
interesting is that it is Priss who shows empathy in both of
these cases.

There is good evidence from AI research that, starting with
Eliza, people see human traits in machines that they interact
with, even when it is barely credible, and seem to get something
out of even the highly limited interaction. Is it still anthropo-
morphisation when the machine has been built to impersonate a
human?

What "transhumanism" means from the machine end of things, as
well as the human viewpoint, should be really interesting.

Largo (and arguably Armstrong) were a use of intellect and high
tech to push non-rational agenda. Largo for power in a way that
was likely to result in all the power of the human race being
turned against him, and Armstrong in a quest for a mystical
'boomer god', which he had only faith to suggest the existence
of.

Sylvie was much more interesting from this point of view, as she
appeared to just want to live her life, with her fellows, and
getting around to figuring what she was going to do with it
seemed to be much further down the agenda.


> > All sounds quite fun. How characters interact with a game, rather
> > than the mechanics or thrill of combat, or even the look of the
> > characters you are playing, seems to be how my interests have
> > developed in table-top RPG, though.
>
> Ah. I came out of the PC and console world, myself. It may not have been
> all that interactive, but Sonic 2 was an awful lot of fun. Super Mario
> Kart moreso, and Wing Commander about the top.

I'm definately in favour of people having fun! [grin]

That's a lot of the point of why we mess with these games! [grin]


> > For that you need intelligence in those you interact with, and a
> > world with depth of interaction on multiple levels, I think.
> >
> >> MMORPGs seem to currently suffer from the problem of being too much
> >> MMO, and not enough RPG, however. Hopefully that will soon be
> >> improving.
> >
> > It'll certainly be interesting as the new 'Taught Intelligence'
> > AIs start moving out of the labs:
>
> Okay, so we'll have really good AI, but we still need to solve the I part
> for the real players...

Maybe we will have the games fracturing, so that multiple worlds
will exist in parallel which are very similar, but support
different gaming styles. So, there will be a filtering effect,
and the players who are willing to use 'I' will end up together.

Sort of a generalisation of separating out those willing to
tolerate player-killers, from those wanting to cooperate with
playing the game.


> > Looks as though far more sophisticated neural nets, that emulate
> > how real organic brains work, are on the way in. There's an
> > article in the latest 'New Scientist' on that, for example. Does
> > that sound like the work of a certain Dr. Stingray to you? [grin]
> >
>
> A bit...

OK, I admit that I was stretching a point here! [grin]

But, they are talking about mapping the neural structure of the
human brain, and using this as input to AI research...

"Sylia, come over here and sit in this chair. Now, I'm just going
to put this big helmet over your head..."

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