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Description: study group for beginners to learn c
 

Introduction to Management Science, 11/E Taylor Test Bank and solution manual is now available for purchase at affordable prices. Contact us at bestsellers.testbanks[at[gmail .com to buy it today. 
  Introduction to Management Science, 11/E Taylor Test Bank and solution manual is now available for purchase at affordable prices. Contact us at bestsellers.testbanks[at[gmail .com to buy it today.
By allsolutionmanual...@gmail.com  - Jun 15 - 1 new of 1 message    

Automatically compute array size 
  How could I simplify the following code: $ cat test.cxx static const int array[] = {1, 2, 3, 4}; struct S { const char *name; const int (&values)[4]; // why '4' explicit required ? ... static const S s = { "foobar", array ... int main(int, char *[]) { return 0; ... I'd like to avoid doing the counting myself. I'd rather let the preprocessor do it for me (C99 ?). Or maybe a little template<> indirection could help ?... more »
By mathieu  - Jun 4 - 4 new of 4 messages    

const reference in POD 
  While trying to build a compiled time dictionary I discovered the following code. It seems to compile without a single warning on gcc. Could someone please tell me if this is legal, and why ? $ cat demo.cxx enum TheType { INT = 0, FLOAT ... struct entry { TheType type; const int & val;... more »
By mathieu  - Jun 4 - 3 new of 3 messages    

How does Inform get around this problem 
  Lets take an example where you were writing an adventure where the player had to collect three gold coins to complete the adventure. If the player typed Get coin then would inform know which coin the player is referring to? Maybe inform just checks to see if there is a gold coin in the current room.... more »
By Brian  - May 31 - 2 new of 2 messages    

class design problem 
  I have been trying to write a very simple class. It represents a 'missile' in a game. It will not compile and i need help with it please. It is c++ using sfml 2.0 and my compiler is using c++11: ... ... class missile : public sf::Sprite, sf::Texture { // member functions - perform operations on data members... more »
By langley  - May 23 - 6 new of 6 messages    

Using C++ with sfml library problem 
  Hi, I have tried asking this question in the sfml forum - but so far have not had any clear answers. I am hoping that you will be able to help me. The problem might be with my interpretation of the documentation. I am trying to implement a version of space invaders game in c++ using the sfml library. Once i have working code, the plan is to redesign it into a... more »
By nvangogh  - May 12 - 4 new of 4 messages    

Low level I/O in C 
  Is it possible to do low level memory mapped or port IO in C just like we do using IN and OUT in assembly??
By Touqir Sajed  - May 3 - 3 new of 3 messages    

Solution Manuals & Test Banks 
  Hi dear students; We are SolutionManualGroup.We established SolutionManualGroup in 2004. SolutionManualGroup is the leading provider of Solution Manuals and Test Banks help for college and graduate degree students.We have solution manuals and test banks for a competitive price. We also have other manuals more than 3000..We have a lot of solutions manual and test banks in low... more »
By solutionmanualgro...@gmail.com  - Apr 29 - 1 new of 1 message    

what type of c++ container is appropriate? 
  I am in a problem situation. I have this : std::vector<sf::Sprite> alien_fleet(55, alien); This vector will hold a collection of 55 Sprites (for a game). There is no problem in it compiling. The problem is that each element of the vector - each 'alien sprite' MUST be associated with a cartesian... more »
By nvangogh  - Apr 25 - 3 new of 3 messages    

How to Copy filenames in to array? 
  Hi all I read filenames present in folder with: DIR *dir; struct dirent *ent; if ((dir = opendir ("C:\\")) != NULL) { while ((ent = readdir (dir)) != NULL) { printf ("%s\n", ent->d_name); } closedir (dir); But how do copy filenames in char array? char *namefilesinfolder[100];... more »
By Bertram  - Apr 22 - 4 new of 4 messages    

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