Steve
until he dies, i'd say.
kt.
I'm not sure how long horses normally live (according to one site I found
off Google 44 years has been recorded and that with good care 20's to 30's
isn't out of the question) - but it is clear that Binky does not spend the
majority of his time on the Disc. If death works a 40 hour week (we know
he works all the time - but he doesn't turn up all the time) on the Disc
(not including the Lifetimer stuff he does) then 1/4 day passes for Binky
for every "real disc day" that would pass for a horse down on the Disc.
So, depending on workload - Binky could possibly have a lifespan of 160
Disc years which means that he probably isn't due for retirement just
yet.
Orin
--g5IMoYE13396.1024440634/vm-redhat.cryptonomicon--
Er. Here be Minor Spoilers for Mort/Hogfather, maybe:
As long as death wants him to have, one assumes. Possibly even longer.
He seems to have become part of the Office of Death, along with the
scythe, the library and all that - after all, he seems to retain the
powers of flight and teleportation even when Death is awol.
Well, when did he get the job then? We know that Death has had
other horses, but he has been around a looong time.
mrtn
Well, Binky doesn't appear in Small Gods (at least I don't think so, and I
reread it pretty recently...) so he might not have been born yet at that
point. In which case he'd still have a while to go.
--
Sylvan
http://www.godcomic.net
"The hamster is still dead." --Leonard Nimoy
> Well, Binky doesn't appear in Small Gods (at least I don't think so, and I
> reread it pretty recently...) so he might not have been born yet at that
> point. In which case he'd still have a while to go.
Depends. Death doesn't always need or use Binky. Or at least
Binky doesn't have to be in the room.
Death seems to let Binky do his own thing, while he's working.
Regards,
Glenn
--
"Kill the man and the ship will keep coming at you.
Kill the ship and its missile will keep coming at you.
Kill the missile, and watch for the shadow.
When a viper bites, it clings." The Dark Wheel, Robert Holdstock
If we want to assume that Binky is aquired by Death between TLF and
Mort, and that Binky was a year or so old when aquired - then Binky
would be somewhere around 22 in personal time and about 6 years old
in terms of Disc time.
Of course all this is highly speculative - and I'm still not 100%
sure that Binky is not about at the time of TCOM and TLF (though
a quick glance through TCOM and a look through the Illustrated
TCOM) shows no white horse. (Which is definitely present at the
start of Mort).
Things get a bit pear shaped if you start wondering about Death
having Binky at any time (as he clearly can travel to any time)
so Death could turn up on the Skeletal steed that he had
*before* Binky in the chronicles as that would just be Death
*before* "we've known him" journeying forward in time. This
is the argument sometimes used to justify DoR's appearance in
SM by those that argue that it occurs substantially before
the chronicles - that once DoR exists - he can exist at
any point in the DW Timeline. The same argument might apply
to Binky - though because he is a living horse and not an
anthropomorphic personification - it might not apply. Who
knows if Albert can exist at any point in the DW timeline
(he can probably travel, with Death's help, to any point,
in the DW timeline - but that is different).
Orin
I thought ToT made it pretty clear that SG occurs *both* 100 years before
and at the same time as the other books.
As long as Death wants him to have. Remember, in Mort, Ysabel
said
spoiler
space
for
Mort
x
x
x
x
x
x
Ysabell said that she had been 16 for something like 45 years, and even in
the opening bit where the story is just being set up, it is written that
Death "allowed" her to age to 16 because he thought a teenager would be
easier to deal with than an infant. So Death might "allow" Binky to age,
but he could just as easily keep Binky unaging.
=Tamar
SPOILER FOR TOT
The direct quote about that was towards the end - where Death tells
the Angel Clad in White from the Book of Tobrun that Brutha made
the Book of Tobrun unofficial 100 years ago. There is an earlier
comment that it looks like two centuries had been squeezed into
Omnia.
However, that being said, this direct quote from ToT is the only
direct evidence of SG occuring at a time other than in the same
year as Reaper Man. (year of Notional Serpent / Century of the
Fruitbat - stated explicitly in both RM and SG).
Although SG could happen both at the time of RM and 100 years
before - it wasn't explicitly stated when the two centuries had
been merged. Also, I've been looking closely through ToT for
evidence that the events in ToT happen around the time of the
events in the majority of the chronicles. There might be a
case for setting ToT 100 years after Reaper Man ... Susan
is considering the burdens of being eternal (which is kinda
odd for someone around 21 years of age) - the trips to Nanny
Ogg are clearly happening outside the normal timeline. I'm
reasonably sure that there are no direct date references (other
than Death's comment to the Angel) about when the book occurs (
unlike others that say "Carrot had been in the city 2 years"
which ties it pretty directly to the events of G!G!). I'm
not sure that Vetinari is in power, that Ridcully is Chancellor,
that Vimes is Watch Commander, that Dibbler is about, or that
the Librarian is an Orang at the time of ToT as I don't think
any of these characters turn up. Of course if anyone can
point me to where they do ... I'd be most thankful. At the
moment I have a placeholder for ToT after The Truth and before
The Last Hero ... but I'm still not 100% sure that is when
it happens.
Though ToT definitely points out that time has been a bit
messed up on the Disc - it could be that Lobsang actually
repaired it all by the end of ToT (just as he perfectly
balanced the procrastinators). I still think that it is
possible to make a consistent timeline that isn't too
messed up and doesn't have to rely too often on ToT to
get out of sticky situations. Anyway - I'll be posting
the new version in a few weeks so you can all decide whether
or not I'm crazy or it is possible then ;-). Either way,
plotting it all out is quite fun to do!
Orin
>
> Orin
Spoiler space for ToT and SG
.
.
.
.
.
.
.
.
.
.
I don't have the book by me right now, but I think that we now have the
definitive statement on the timing of the events in SG.
Towards the end of ToT, when Death is confronting the Auditors, an angel
appears with an iron book, to read the events of what is going to happen.
Death tells the angel that he shouldn't be there, as the Prophet Brutha
had removed him from the official version one hundred years ago.
In other words, Brutha was made prophet at least a hundred years before
the events in ToT, which means that the events in SG happened at least
a hundred years before the main Chronicles.
Cheers,
Nigel.
<snip + small spoiler space SG/RM>
> However, that being said, this direct quote from ToT is the only
> direct evidence of SG occuring at a time other than in the same
> year as Reaper Man. (year of Notional Serpent / Century of the
> Fruitbat - stated explicitly in both RM and SG).
>
> Although SG could happen both at the time of RM and 100 years
> before - it wasn't explicitly stated when the two centuries had
> been merged.
<snip>
IIRC, Brutha DIED in the specified year. The desert trip was then 100
years ago - which places (the bulk of) SG 100 years before RM.
Marc
Orin
How about the part where Igor is delivered to Jeremy ? Isn't there
some comment that Jeremy had become interested in the new Clacks
systems because they used some of the same technology as clocks ?
This would put ToT at about the same time as T5E and The Truth rather
than a hundred years afterwards, when Clacks would hardly be described
as a new technology.
Cheers,
Nigel.
And even if it passes, Death has been known to defer the deaths of creatures
(can't look up examples but I think there is at least one), so it could well
be that Binky is one of those.
Another possibility is the one described by Piers Anthony in his
Incarnations of Immortality series.
Upon leaving office an immortal is placed back in the world of the living,
in the body of the person that replaces him/her in office. This might
require that body to die in the process. This could possibly translate to
the disk as well.
Excellent description of the process is in "On a pale horse".
--
Jeroen T. Wenting
jwenting at hornet dot demon dot nl
If you're worried about the ToT one, then I wouldn't be- its fairly
cryptic and I would imagine that you would only realise its a spoiler
after you've read the book.
But if you are atall paranoid about spoilers then don't read it.
steve84...@aol.com (Steve840750530) wrote in message news:<20020618183207...@mb-mg.aol.com>...
In Hf Albert manages to travel in the 'real' world without personal
time passing for him. [warning: slightly rambling point coming up] I
believe it was explained as part of the Hogfathers ability to deliver
presents to everyone in one night, but Ronnie has the ability to
deliver milk to an entire city at exactly 7am, so I don't see why
death can't do the same thing when doing his normal duties. So Binky
could travel on the disc without aging, and hence his [1] could be
fixed at any point, presumably whatever age is the optimum one for
horses to be.
This could all be a load of baloney.
Rob
[1] his? hers? I can't remember if a sex has ever been specified, any
ideas.
As I understand it, Death carries his own personal time with him when
he travels in the real world. In which case, could it, perhaps,
protect whoever or whatever is travelling with him.
So Binky, or Albert, for that matter, would age only if they were in
the real world without The Master. Binky doesn't do this very often,
so I suspect she has a fair amount of time left.
Just my half-groat.....
Doug Urquhart
small spoiler for T5E ahead
> An area very keen on its ancient traditions, Ueberwald would not see the
> introduction of technology like Clacks for a long time after the more
> modern areas like AM get it.
>
The events and the situation in T5E show that Ueberwald isn't that remote
any more, and at least some parts definitly know about Clacks by the time
Vimes is still commander of the watch.
The Igors are generally technology-interested, so they would be among the
first to know, IMO.
Joerg
--
"Quoth the raven: Nevermore!" -- E.A.Poe
> In alt.books.pratchett, you wrote:
>> "Orin Thomas" <or...@lspace.org> wrote:
>>>
>> I thought ToT made it pretty clear that SG occurs *both* 100 years
>> before and at the same time as the other books. --
>
> SPOILER FOR TOT
>
AND WS
>
>
>
>
>
>
>
>
>
> The direct quote about that was towards the end - where Death tells the
> Angel Clad in White from the Book of Tobrun that Brutha made the Book of
> Tobrun unofficial 100 years ago. There is an earlier comment that it
> looks like two centuries had been squeezed into Omnia.
>
[...]
> Although SG could happen both at the time of RM and 100 years before -
> it wasn't explicitly stated when the two centuries had been merged.
>
My personal opinion is that almost all of the events of SG occur at the
time of RM. But between the end of the 'war' and the end of the book, a
century of time has been dumped into Omnia, thus pushing it ahead of
everyone else. A bit like the opposite of what happens to Lancre in WS.
> There might be a case for setting ToT 100 years after Reaper Man ...
>
I don't know any hard evidence now, but AM in ToT seems to be roughly the
same as AM in the other books - same society, same technology, etc. Since
AM has been progressing quite a lot over the last books / years, I think
it's most probable that ToT happens when you would expect it, i.e., not
long after TT.
Less direct evidence, but suggestive:
One argument for Vorbis' trip to Ephebe being contemporary with
the main chronicles was that the same philosophers were seen in
Ephebe then AND in the main chronicles, which would mean that
they had to live over 100 years OR have traditional names. In
ToT, PTerry refers to an "inconsistency" about philosophers
living an unrealistically long time, or handing on names. This
is solved by the Monk-ey business of Lu-Tze's colleagues. This
suggests that attack on Ephebe was over 100 years before (e.g.)
Vetinari became Patrician, with the philosophers being stretched
all over the timeline as required.
Also, Constable Visit is more "modern Omnian" than "traditional
inquisitor-type".
But we've been over the timeline debate a few times before, I
understand, and the influence of ToT adds little, although it
removes the need for accuracy.
Ash
Steve
Steve
In SM, Death says that he cannot give life, only immortality, or
something like that. So he could have given his horse
immortality. But Binky still exists and has his "usual"
abilities in the Tooth Fairy's country, so the horse must be
independently powerful.
Ash
I do agree with that about the Clacks - though here is my reservation -
Jeremy notes that the cross continent semaphor system is increasingly
using clockwork - which does seem to be an advance from the Clacks
system described in T5E. This is probably a bit of a straw clutch
though. To make my grip tighter on the straw ...
Speaking of the Clacks ...
Since their introduction, I've wondered exactly how long it would take
to build a series of Clacks towers right across to Genua from A-M. If
you look at the DW Mapp - it is a "bloody long way". I'm not sure of
the distance in miles - but eyeballing it it looks like about 3/4 of
the radius of the Disc itself.
According to the DWC, the Disc is 10,000 miles across - which means
that a distance of 3750 miles between AM and Genua is "in the ballpark".
(that's about 6000 KM). The distance between Clacks towers is going to
vary of course - but if we assume an average distance between towers
of 20 miles (32 KM) [which is probably overly generous] there are
about 188 towers between AM and Genua. (and this assumes also a
straight line - diversions in Uberwald could make the route well
over 4000 miles).
How long does it take to build a tower? I think that there was a
comment in T5E that one could be put up in a few weeks. If we
assume two months (remember we are talking about a tower that
can be seen 20 miles away) average building time (longer for the
most remote towers where materials have to be bought in, shorter
for the towers near AM) - it would take about 32 years to construct
the Clacks route from AM to Genua. Again, this is pretty generous
but if you think about how you'd solve the problem today - and then
try to do it with AM level technology - it certainly isn't a
non-trivial exercise.
It is also fair to assume that the AM-Genua route wouldn't have been
the first built. It is a project of immense magnitude. Other cities
around the Circle Sea would have been linked up to the Clacks network
first (say 10 years to network the Circle Sea cities completely).
So, given all of this, the Clacks aren't probably all *that* new
to citizens of AM. The first Clacks route to Quirm would be novel
and exciting - but by the time an AM-Genua route was established
"The Clacks" might have been around a few decades.
Which, bringing this all back to my straw clutching hypothesis
that ToT could take place 100 years into the future, it could
be that Jeremy was commenting on the clockwork aspect of the
clacks - a relatively new development - that might have occured
at "any time". For the next 500 years they might be referred to
as "those new fangled clacks".
Someone also mentioned that AM seemed relatively the same as it
did in the rest of the chronicles. Although there has been some
"technological progress" in AM, AM will probably always sit on
the edge of the industrial revolution. That's up to the author
of course - but, aside from the Philosopher's Boat in SG, is it
all to likely that we will see Steam Engines and Railroads on
the Discworld? Of course I don't know - but my guess is that in
300 years time the citizens of AM will not be sitting down around
the television and driving up to the cabin in Lancre for the
summer. AM in 300 years time will probably not look all that
different to AM "today" (unless of course the Wizards manage
to blow it up, or the Alchemists get inquisitive about the
possibilities of banging atoms together and find their guild
house landing somewhere in XXXX).
Anyway - always fun to think about.
Orin
IMHO, an good series. The process of gaining, undergoing and losing the
office of Time was rather interesting (though, my mind being warped as it
is, I like to think I got a handle on it :). The really complicated one,
that I recall, was the one depicted in "[In/On/Through/???] A Tangled
Skein", dealing with Fate.
--
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L pp--- I->** W+ c@ B+ Cn:::+ CC- PT+>+++ Pu* 5+>++ X-- MT++ eV+(++-) r* y+
end
>How long does it take to build a tower? I think that there was a
>comment in T5E that one could be put up in a few weeks. If we
>assume two months (remember we are talking about a tower that
>can be seen 20 miles away) average building time (longer for the
>most remote towers where materials have to be bought in, shorter
>for the towers near AM) - it would take about 32 years to construct
>the Clacks route from AM to Genua. Again, this is pretty generous
>but if you think about how you'd solve the problem today - and then
>try to do it with AM level technology - it certainly isn't a
>non-trivial exercise.
Of course this all assumes that you build the towers in series - if
you build them all in parallel (as hard as that may be), it only takes
2 months... It seems more likely if you're building some kind of trunk
route that you build as much as you can at the same time precisely to
avoid taking 30-odd years to do it - there are always people around
willing to be paid to knock down a few trees and make a tower...
Dan
No comment on this calculation. Whether it's right or wrong, it's
irrelevant.
>
>How long does it take to build a tower? I think that there was a
>comment in T5E that one could be put up in a few weeks. If we
>assume two months (remember we are talking about a tower that
>can be seen 20 miles away) average building time (longer for the
>most remote towers where materials have to be bought in, shorter
>for the towers near AM) -
Why on Earth? A clacks tower is *semaphore*. No fancy cabling or
infrastructure running between towers, just line-of-sight. All you need
is stone to make it stand up, and wood for the flappy bits. If you can
build a hut, you can build a clacks tower. In fact, if you've got a
disused tall building or convenient rocky outcrop in the right
location, you can stick the flappy bits on and have it complete in less
than a *day*.
>
>it would take about 32 years to construct
>the Clacks route from AM to Genua.
Why are you only building one at once? It would take me about half a
day to assemble a computer, test it and get it connected to the
Internet. At that rate, expect the introduction of the World Wide Web
in ooh, a few zillion years...
Given a sufficiently large workforce and enough funding, you could
build the clacks route in... "a few weeks" -- however long it took to
build the single tower that took longest to build. More likely, you're
looking at not more than a few years.
>
>Again, this is pretty generous
No, it's a vastly *un*generous overestimate.
>
>but if you think about how you'd solve the problem today - and then
>try to do it with AM level technology - it certainly isn't a
>non-trivial exercise.
>
>It is also fair to assume that the AM-Genua route wouldn't have been
>the first built. It is a project of immense magnitude. Other cities
>around the Circle Sea would have been linked up to the Clacks network
>first (say 10 years to network the Circle Sea cities completely).
>
>So, given all of this, the Clacks aren't probably all *that* new
>to citizens of AM. The first Clacks route to Quirm would be novel
>and exciting - but by the time an AM-Genua route was established
>"The Clacks" might have been around a few decades.
>
There was a route all the way to Uberwald in T5E. Clacks had been
introduced at most a couple of years previously. Extrapolate from that
to how long it *actually* takes them to network far-flung places.
You've not got anywhere near 100 years, probably not even near your 32
years. Under a decade, I'd say. Sorry, and all that.
>
>Which, bringing this all back to my straw clutching
Not so much clutching as constructing complete raffiawork handcuffs...
Peter
> How long does it take to build a tower? I think that there was a
> comment in T5E that one could be put up in a few weeks. If we
> assume two months (remember we are talking about a tower that
> can be seen 20 miles away) average building time (longer for the
> most remote towers where materials have to be bought in, shorter
> for the towers near AM) - it would take about 32 years to construct
> the Clacks route from AM to Genua. Again, this is pretty generous
> but if you think about how you'd solve the problem today - and then
> try to do it with AM level technology - it certainly isn't a
> non-trivial exercise.
This is for doing the system from one city to the next. You could
either run city-to-city (most likely) or direct to Genua.
You'd start at both ends. You'd have a dozen teams working from
each end. Each clacks construction team would operate as a
forwarding post for materials to the next, a place where the
cart-horses could be changed and the drivers could get a good
nights sleep.
The surveyors would go on ahead. They'd take a bunch of guards on
horseback with them, and send messages back to the closest clacks
tower construction site by carrier pigeon. You only need to tell
those people where to send the next construction crew on the way
through.
You'd probably pay the wizards every month or so to do some
scrying and make sure the lines were going in the right
direction. The surveyors are only a couple of days ride from the
last construction site, so you can catch them fairly quickly. The
clacks would be operational from
Depending on the complexity of the clacks transmission gear,
you'd either build it on-site, or ship it out from factories in
Ankh-Morpork and Genua. The first team, and company employees
would go on ahead by coach to the next city, where they'd found
an office, and hire laborers to start the run back.
Non-trivial? Sure. Neither was driving roads across Roman Europe,
or the canal networks of the industrial revolution. But doable in
much less than 20 years. Depends ho much money you had to throw
at the project, and according to the books, Once the system took
off in Ankh-Morpork, they HAD the money.
Are you channelling my mother?
If so please ask her who she left the purple vase to because it's been 3
years since Noelette has spoken to our Doreen.
--
n4cat
"The pain is too much," Spike Milligan wrote.
"A thousand grim winters grow in my head.
In my ears the sound of the coming dead."
Nope; the length of time it would take to construct the Clacks route from AM
to Genua is not 188 x 2 months; it is 2 months plus the time taken to
transport the 188 construction crews.
You build them all simultaneously, not one after the other. Or rather you
start on the first one at the same time as sending out 187 other
construction crews, the first of which start constructing Station 2 as soon
as they arrive on site, the other 186 crews move on, and so on.
If you send 94 crews out by ship to Genua, to start there and work
backwards, you cut the time down even more. Less than 94 really, as you
could allow for the progress on the line out of A-M while the ship was en
route to Genua.
Although you don't really need 188 crews, as crew #1 would move on after
finishing Station 1, and start on Station 23 or whatever. Crew #2 would
start on Station 24, running a day or two behind, and so on.
I would estimate 2 - 3 years for surveying the route and planning, then
another 2 - 3 years for the actual construction.
Paul Speaker-to-Customers
Wow, that was long! Haven't looked at Maurice or TLH yet, but may do
later...
MP
[1] I've seen some in Coventry from Rugby - about 10 miles edge to
edge
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CC P++>+++ Pu* !5 !X MT+ e+>+++ r++ y? end
[Binky]
>[1] his? hers? I can't remember if a sex has ever been specified, any
>ideas.
Definitely a his - remember Susan explaining to one of the children
(Jason?) that this was a *polite* horse so the cardboard tube wasn't
needed?
chris
Little detail - you don't have to build the towers one-by-one. In fact, you
normally wouldn't. A line of towers which ends in open country is useless,
so you would tend to send several working parties to build all the towers
necessary to reach the next town of any size at once.
During the Napoleonic wars, the Admiralty had a line of semaphores between
London and their main base at Portsmouth. I believe that, once given the
go-ahead, the line was build over a single summer. For a longer prokect,
how long did it take to build the Trans-Siberian Railway - a much bigger
project than a line of clacks towers, because it is a continuous track
trhoug uncharted, and pretty hostile, territory instead od a line of points
alongside a well-travelled road (i.e. no bridges to build, swamps to cross,
forests to fell). I think that only took about 10 years to build. So I
could see a line of clacs toiwars being put up within about 5 years.
--
@lec Šawley
Right.
You start with local traffic within AM and to the nearby towns and
cities. When the cash cow is giving milk, you build towers. Down on
the plains they'd be mostly wood, and that's just a matter of carpentry.
Where there's likely to be serious danger of attack, you build a masonry
base.
This is not dragon wizardry -- it can be done cheaply by local labour.
You use lots of work gangs, and out in the country -- it's mostly
country -- you're playing cheap local rates, with a fast-completion
bonus
You'll need about 300 towers to Genua, max. You don't begin at both
ends, you begin everywhere. Every three or five towers or so you have
a repair/ maintenance tower with supporting buildings, and you get these
done as soon as you can to serve as depots for the others.
Where've you've got even two adjacent towers up and running, you'll be
making a bob or two off local traffic (at a nice cheap rate to encourage
usage.) Even before all the towers are finished you have guys up there
running a minimal service; the key thing is to be earning. That means
not a lot of machinery at the start, and you haul that in from one of
the cities and anywhere there's a craftsman who can read a blueprint.
When the line is running all the way across the continent many of the
towers still aren't complete and the operators are working surrounded by
sawdust. Doesn't matter -- you're up and running and paying off your
debts.
I reckon you could do it in two years, including surveying and land
purchases. The sites which could well be dirt cheap -- after all, you
could be the first king on your block to have a clacks tower and special
low rates for royalty. Indeed, nearby towns might *bid* for towers.
It's amazing how fast gold works.
--
Terry Pratchett
Aaarrgh! I was just about to say that! It was what my granny used to say
whenever I asked her how old she was.
bon.
I think that was what _everybody's_ gran used to say. I wonder if they still
teach it in Granny School.
Diane L.
...and a few hundred dragoons...
[...]
>
> It's amazing how fast gold works.
You can use gold to turn the clacks dark for a few days, send some
bad signals. Gold flows down the clacks, Captain Crunch likes the gold
stuff and wields a mean whistle.
--
Sherilyn
I know where this is going...
Let's just say that I how clacks crime will work on DW. And it's quite
clever.
--
Terry Pratchett
But what about Susan? Soul Music and Hogfather clearly take place at the
same time as the main timeline of the books...
--
http://www.stealthmunchkin.com
The Psychotic Munchkin - July 14th the Star & Garter, Manchester
The Psychotic Reaction, Stealth Munchkin others tbc
With advance copies of the new Stealth Munchkin album
And I don't. That's why I keep forking out a few quid every now and
then.
--
Sherilyn
Free reliable text-only posting news accounts: http://news.cis.dfn.de/
Some further ponderings on The Clacks ...
[Speculative]
[Speculative]
[Speculative]
I'm probably being overly cautious - but perhaps these are issues that might
be addressed in later books.
Would their be a "Guild of Clacksmen" - do the Clack's operators need to be
able to read the message - or just relay it?
Do they record messages as they go through - or just record that such and
such a message passed and it was of such and such a size.
Would there be "error correction" built in? (probably - but it might have
to be on a station to station basis as retransmitting a message across
the entire continent would be cumbersome)
Are the Clacks owned by one company / individual - or are there a myriad
of companies and standards in use across the Disc. One individual or
company controlling the transmission of information across the disc
definitely brings up interesting possibilities (especially on the Disc
where power (except perhaps with Vetinari) tends to corrupt pretty
quickly).
(if you follow up - remember to keep the "speculative" header)
Orin
>
>
>Some further ponderings on The Clacks ...
>
>
>[Speculative]
>
>
>
>
>
>[Speculative]
>
>
>
>
>
>[Speculative]
>
>
>
>
>I'm probably being overly cautious - but perhaps these are issues that might
>be addressed in later books.
>
>Would their be a "Guild of Clacksmen" - do the Clack's operators need to be
>able to read the message - or just relay it?
I'd imagine they'd just need to relay the message on. Think of the
little old lady who relayed the Apollo mission when the automated
station broke down... :-}
On the other hand, there is a guild: "That's why the Guild was driving
hell-bent across the mountains on to Genua, four thousand miles away."
>Do they record messages as they go through - or just record that such and
>such a message passed and it was of such and such a size.
It would take more time, unless they had an automated system (you
press the buttons and then it both moves the flaps and punches holes,
for example.
>Would there be "error correction" built in? (probably - but it might have
>to be on a station to station basis as retransmitting a message across
>the entire continent would be cumbersome)
Again, more time, but possibly. Semaphore doesn't have any (well, you
wave your arms in the international signal for "What was that supposed
to be? That flipping great dragon just got in the way") but I seem to
remember the Victorians blanked the shutters to indicate repeat.
>Are the Clacks owned by one company / individual - or are there a myriad
>of companies and standards in use across the Disc. One individual or
>company controlling the transmission of information across the disc
>definitely brings up interesting possibilities (especially on the Disc
>where power (except perhaps with Vetinari) tends to corrupt pretty
>quickly).
Lots of companies. "It seemed as though everybody who could put
together a pole, a couple of gargoyles and some second-hand windmill
machinery was in on the business." They are in a Guild though, so
there is still the possibility of abuse of power.
Of course, this raises the issue of Guild status outside Ankh-Morpork:
what is it? Assassins and Thieves work outside the walls, but have
different rules. Virtually all the other guilds are internal only...
>(if you follow up - remember to keep the "speculative" header)
--
A significant plot point in Dumas's The Count of Monte Cristo, IIRC.
--
Keith
Let us now praise famous men [...]
Such as found out musical tunes
my gran used to say "you never know you luck in the cow shed" and
"well you know what thought did... shit himself"
cheers,
kt
--
Dance like you've never been hurt.
Work like nobody's watching.
Love like you don't need the money.
We've already seen a bit of it, haven't we? The "New Crimes" section of the
Theives Guild Diary, and an interesting bit of cracking in SODII.
--
Dave
Re-elected for a *third* glorious term as Official Absentee of EU
Skiffeysoc http://www.eusa.ed.ac.uk/societies/sesoc
"Doctor, is that you?"
"Let's pretend it isn't, and see what happens."
Doctor Who: All Consuming Fire, Andy Lane
Until now discworld cypherers have been able to assume that most
messages won't be intercepted.
When a code is used over the clacks every message can be intercepted
which makes it much more vulnerable to cracking.
Basically, all codes (except the one time pad) which can be encoded
by people with just pen and paper would be insecure
The governments will soon be driven to stronger codes, which means
coding/decoding machines like Enigma, powered by clockwork.
Implementing a public key cipher, such as Leonardo seems to have
invented in TFE, needs much more sophisticated machinery. A
pogrammable computer would be best (and Leonardo probably
could build a Babbage computer)
Hook any clockwork capable of actual computation to the
clacks and Hex is likely to become involved, which would
probably inconvenience the clacks
Even now, Hex could use the clacks for extra memory by sending
a signal round a circular route. If that makes the clacks part
of Hex, and Hex is partly magical, does that make the clacks
semi-magical?
> >Would there be "error correction" built in? (probably - but it might have
> >to be on a station to station basis as retransmitting a message across
> >the entire continent would be cumbersome)
>
> Again, more time, but possibly. Semaphore doesn't have any (well, you
> wave your arms in the international signal for "What was that supposed
> to be? That flipping great dragon just got in the way") but I seem to
> remember the Victorians blanked the shutters to indicate repeat.
Error correcting codes are easy enough to design, and don't
require retransmission, though they do slow the message down.
If the only legitimate signals are 000 and 111 you can reasonably
assume that 010 is an error, and automatically correct it.
--
'It is a wise crow that knows which way the camel points' - Pratchett
Robert Shaw
> Until now discworld cypherers have been able to assume that most
> messages won't be intercepted.
Misses the point of ciphering at all, eh? After all, why not just
use cleartext if you can discount interception? IIRC vetinari has
explicitly assumed interception at least once.
> When a code is used over the clacks every message can be intercepted
> which makes it much more vulnerable to cracking.
Not if it's decent crypto, except in the sense of you can't crack it
if you don't have it at all. Er. YKWIM.
> Basically, all codes (except the one time pad) which can be encoded
> by people with just pen and paper would be insecure
I refer you to "solitaire" in Cryptonomicon (N Stephenson). Not to
mention that _codes_ (as opposed to ciphers) aren't vulnerable to
cracking, as such: You must either obtain the codebook, or build
up a database of message -> resulting action.
> The governments will soon be driven to stronger codes, which means
> coding/decoding machines like Enigma, powered by clockwork.
Steampunk, woohoo! Also, don't discount magic, imps and hybrid
beasties like Hex.
[snip]
> Even now, Hex could use the clacks for extra memory by sending
> a signal round a circular route. If that makes the clacks part
[snip]
You are a PHB and I claim my five pounds :)
Actually, information is a weird "thing" even on roundworld -
presumably it gets to be even stranger on DW.
--
If we all work together, we can totally disrupt the system.
You're right, I checked... having the books as text files may not be
strictly legal, but it's very convenient for these kinds of questions.
(Of course, I've got the full set in hardback/paperback also)
Marc
The more ciphertext there is available the easier it is to crack.
A monoalphabetic substitution is secure enough for a five letter
message, because you can't do a frequency analysis on five letters.
The Enigma codes are secure on a 100 word message, there isn't
enough information there to crack the code, but send a few million
words in the Enigma code and cracking becomes trivial, in a technical
sense.
The more messages you see in a particular code, the easier
it gets to crack.
The higher the message volume the more secure the code needs
to be and the clacks increase the volume of coded mesages.
> > When a code is used over the clacks every message can be intercepted
> > which makes it much more vulnerable to cracking.
>
> Not if it's decent crypto, except in the sense of you can't crack it
> if you don't have it at all. Er. YKWIM.
Even with the best crypto.
To take another example, a perfectly random one time pad isn't
humanly possible (short of using magic)
If the chances of the characters differ by no more than 1/1000,
then after 50,000 coded characters there's enough information
in the crypto to do a frequency analysis as in 'Cryptonomicon'
If the pad is random to one part in 100 trillion sending a
quadrillion or so characters using that pad will allow
frequency analysis to crack it.
Rhythmic fluctuations in the earth's magnetic field will
change radioactive halflives by one part in a trillion or
so, so even radioactivity isn't random enough for really
high volume one time pads.
>
> > Basically, all codes (except the one time pad) which can be encoded
> > by people with just pen and paper would be insecure
>
> I refer you to "solitaire" in Cryptonomicon (N Stephenson).
Nice book, but someone cracked that cypher.
Apparently, if you think about the case when the jokers
are next to each other you can find enough pattern in the
cypher to crack it.
It's only secure for short messages.
> Not to
> mention that _codes_ (as opposed to ciphers) aren't vulnerable to
> cracking, as such: You must either obtain the codebook, or build
> up a database of message -> resulting action.
>
If you intercept enough of the code you can do a frequency
analysis on it. The most common words will be the, a, I ...
However codes are more secure than ciphers, but harder
to automate.
Using obscure or invented languages is more secure still
but only Hex has a hope of doing translation.
If the message volume gets large enough cypher machines
become the only option.
Merchants have a limited vocabulary anyway, which
makes codes easier to crack, e.g
Saffron $3 per ounce
Cinnamon $4 per ounce
Ginger $2.50 per ounce,
and so on for the same fifty spices twice a day.
> > The governments will soon be driven to stronger codes, which means
> > coding/decoding machines like Enigma, powered by clockwork.
>
> Steampunk, woohoo! Also, don't discount magic,
A mirror like the one in 'The last hero' would make reaching
Klatch much easier, and wouldn't be stopped by fog.
> imps and hybrid
> beasties like Hex.
>
Each of which could well have interesting drawbacks
>
> Actually, information is a weird "thing" even on roundworld -
> presumably it gets to be even stranger on DW.
>
Strange is good, when it's happening to someone else.
[snip]
> > Not to mention that _codes_ (as opposed to ciphers) aren't
> > vulnerable to cracking, as such: You must either obtain the
> > codebook, or build up a database of message -> resulting action.
> >
> If you intercept enough of the code you can do a frequency
> analysis on it. The most common words will be the, a, I ...
I wasn't referring to a word-for-word substituion code, I was referring
to a <thing> for <circumstance-do-something> code.
> However codes are more secure than ciphers, but harder
> to automate.
Not really. You're still transmitting _letters_, but you've shunted
around where the meaning is, sort of. It's not as flexible as a
cipher, and not really applicable to generic situations, but it's
harder to crack : Ideal if you need to say something like "begin
stage 2 of project mayhem" - you know you'll probably need to say it
(assuming you're involved in project mayhem), so you can prearrange
an innocuous code word.
> Using obscure or invented languages is more secure still
> but only Hex has a hope of doing translation.
Not really. A couple of native black oroogu(sp?) speakers
would do it. Or a couple of apes.
> If the message volume gets large enough cypher machines
> become the only option.
> Merchants have a limited vocabulary anyway, which
> makes codes easier to crack, e.g
> Saffron $3 per ounce
> Cinnamon $4 per ounce
> Ginger $2.50 per ounce,
> and so on for the same fifty spices twice a day.
Make the code mutate. To encrypt/decrypt the next message, you
need the clear--and-cipher-texts of the last message...
[snip]
--
I dunno about the Big Bang. The Big Kludge I can believe in.
However, i think on the Discworld cracking an Enigma-type encryption
could only be done by Leonard of Quirm and Hex, so they'd be safe
enough...
Don't forget that historically, cyphers were rather trivial:
spelling everything backwards, simple substitutions (it took me
less'n half an hour to "crack" rot-13; but i already had a good idea
of how the message began) and the "white noise" encryptions: only
every fifth word, only every initial/final letter etc.
Can pure frequency analysis crack a cypher which simply hides its
message in perhaps five times as much useless drivel? To make
matters worse, you can generate a seemingly meaningful text to
prevent interceptors from actually _trying_ to crack your cypher.
It wastes a lot of "bandwidth", but i think such encryptions can
already be made fairly safe, as long as the key doesn't get in the
wrong hands. And that sort of stuff was old hat in the 17th century.
It could still be spoilt by excessive use, of course.
> > Not to
> > mention that _codes_ (as opposed to ciphers) aren't vulnerable to
> > cracking, as such: You must either obtain the codebook, or build
> > up a database of message -> resulting action.
> >
> If you intercept enough of the code you can do a frequency
> analysis on it. The most common words will be the, a, I ...
But codes will likely be keywords for key events; if you're
mentioning that someone has caught a cold, that means that prices
for pepper are down in Genua; different colours mentioned mean
differing degrees of success in the secret negotiations over a
military alliance with Lancre etc.
> Merchants have a limited vocabulary anyway, which
> makes codes easier to crack, e.g
> Saffron $3 per ounce
> Cinnamon $4 per ounce
> Ginger $2.50 per ounce,
> and so on for the same fifty spices twice a day.
Encrypting mere price lists wouldn't be very useful, i think. Larger
orders to buy or sell based on confidential knowledge of events
dictating higher or lower prices would be important, and they'd
likely be transmitted with key words. If these keywords and the
related events/business activities aren't very obvious, they could
remain unnoticed for a long time.
E.g., the code could be exactly five occurences of the word "and"
between the first and the last occurence of the word "me".
Frequency-analyse _that_.
On the Disc, i suspect that most codes would eventually fail to be
safe due to inertia and security holes: for a cypher/code to work,
both sides must possess the "keys", and
1) changing the cypher regularly is a lot of effort
2) code books/cypher sheets can get lost or stolen, and until the
other side knows that the code/cypher is no longer safe, their
messages will be readable for whoever got hold of the keys.
Unless you had a camel... Evil Smelling Bastard could do it no problem...
> > The Enigma codes are secure on a 100 word message, there isn't
> > enough information there to crack the code, but send a few million
> > words in the Enigma code and cracking becomes trivial, in a technical
> > sense.
>
> However, i think on the Discworld cracking an Enigma-type encryption
> could only be done by Leonard of Quirm and Hex, so they'd be safe
> enough...
There might be a vampire with enough patience, and Vetinari
can't be completely certain that no one else has an eccentric
genius in their dungeon.
If Leonard designs a decryption machine the plans will leak,
perhaps not in Vetinari's lifetime but eventually.
>
> Can pure frequency analysis crack a cypher which simply hides its
> message in perhaps five times as much useless drivel?
Yes. Mary, Queen of Scots used such a cypher.
>
> It [steganography] could still be spoilt by excessive use, of course.
>
Which is why the discworld will be shifting to more
secure codes than pre-clacks, because the cyphers are
getting more use.
>
> But codes will likely be keywords for key events; if you're
> mentioning that someone has caught a cold, that means that prices
> for pepper are down in Genua; different colours mentioned mean
> differing degrees of success in the secret negotiations over a
> military alliance with Lancre etc.
>
True. Codes work well, until you have to send an unanticipated
message.
Most code books won't have a line for 'Klatch has been invaded
by talking ducks from the century of the Cobra.'
>
> E.g., the code could be exactly five occurences of the word "and"
> between the first and the last occurence of the word "me".
> Frequency-analyse _that_.
>
It's possible, if you have enough plain text private letters from the
same writer. It's not difficult to recognise a writer's unique style.
With rather more study they can recognise when the writer has
picked a unlikely turn of phrase so they can squeeze in an extra
'and'.
> On the Disc, i suspect that most codes would eventually fail to be
> safe due to inertia and security holes:
Yes. Most users won't be too worried about the risk of decryption
because their rivals won't have the resources.
Only a few spys and diplomats will need to send a lot of sensitive
encrypted messages. They're the only ones who are likely to need
better codes than have been customary. I'd expect some of them to
start using clockwork coder-decoders similiar to Enigma, but nothing
more complex.
Anyone else who used one would just be posing.
[steganography]
> It wastes a lot of "bandwidth", but i think such encryptions can
> already be made fairly safe, as long as the key doesn't get in the
> wrong hands. And that sort of stuff was old hat in the 17th century.
>
Because of the bandwidth-waste, it won't be used for clacks, where every
word costs (perhaps even every letter). It would be quite supicious if the
merchant in Genua suddenly sends five pages of text to A-M.
Perhaps the secret message couldn't be extracted easily from the text, but
it could from the receiver in A-M...
Joerg
--
"Quoth the raven: Nevermore!" -- E.A.Poe
This is the same universe that contains the Lancastrian Peacetime
Army Knife, yes? A device designed to do everything except,
perhaps be used as a knife?
And a universe from the same author who devised a code book
containing "Have found Lost City of Atlantis. High Priest has
just won quoits contest"?
I think the example you cited WOULD be in any code-book devised
by rulers on the Discworld, especially Verence or Vetinari.
Regards,
Glenn
--
"Kill the man and the ship will keep coming at you.
Kill the ship and its missile will keep coming at you.
Kill the missile, and watch for the shadow.
When a viper bites, it clings." The Dark Wheel, Robert Holdstock
> Codes work well, until you have to send an unanticipated
> message.
>
> Most code books won't have a line for 'Klatch has been invaded
> by talking ducks from the century of the Cobra.'
I suppose the importance of that depends on (a) whether the code book
has a line for "Klatch has been invaded" and (b) whether the recipient
much cares who is doing the invading.
To take another example, if Djelibeybi had completely disappeared, it
might be sufficient to send a message saying "Now is not a good time
to enter into trade negotiations with Djelibeybi".
I can well understand that Vetinari and his ilk would not be satisfied
with a fixed code book, and hence would be interested in ciphers that
could send any message whatsoever.
> > E.g., the code could be exactly five occurences of the word "and"
> > between the first and the last occurence of the word "me".
> > Frequency-analyse _that_.
>
> It's possible, if you have enough plain text private letters from the
> same writer. It's not difficult to recognise a writer's unique style.
> With rather more study they can recognise when the writer has
> picked a unlikely turn of phrase so they can squeeze in an extra
> 'and'.
Except that he is just as likely (I'd be inclined to say *more*
likely) to have achieved the necessary result by inserting or removing
entire paragraphs. In other words, he'd be sticking exactly to his
ordinary turn of phrase, making it decidedly more difficult to spot.
Mind you, if you're *that* suspicious it would be a whole lot easier
to abduct the writer and apply the thumbscrews :-)
It is less unreasonable that you think. The ABC Universal Commercial
Telegraphic Code contained -- and I assume still contains -- five letter
codes covering everything from 'aeroplanes collided in mid-air' through
'great dam burst, flooding countryside' to the ever popular 'crew are
all drunk'.
--
Terry Pratchett
Is this a possible annotation for the 'Marie Celeste' ?
- NightRaven
- NightRaven
I don't know. If you give a note on how the quote is reminiscent of or
connected with 'Marie Celeste' it would be an annotation, even if the
reference was only percieved, not intended.
An annotation is just that, a note expanding on something. It's not
necessarily a reference - like the reflected-sound for instance - or
even an intended reference. It should, however, contain information.
Or have I said this before?
Orjan
The Mary Celeste (I misspelled it, sorry), is one of the
great 'naval mysteries'.
It was found, abandoned, but otherwise in perfect order
drifting. The captain and crew were all missing.
Then, as stories usually do, it grew in telling, and more
'details' were added.
When they found the ship, there was steaming cups of tea on
the table, half eaten breakfast and other such things.
One of the theories in later times, has been that they were
abducted by aliens.
But check these links for more info, particulary the last
one, as it dispells some of these myths.
http://vue.ab.ca/current/op-consp.html
http://homepages.tesco.net/~jimwatt/part1.htm
- NightRaven
... using, as I'm sure PTerry knows (did you see the article in the
Scientific American a couple of years ago) technology stolen^H^H^H^H^H^H
obtained from the Swedish and French. It couldn't have been stolen because
(1) the honourable gentlemen of the British Establishment wouldn't stoop to
such tactics; (2) there weren't any effective international Intellectual
Property laws, patents and such-like, and you can't break laws that don't
exist at the moment.
Oops. I need a .sig for this service.
In the early days of Mundane computing this effect was achieved
by constructing "delay lines" consisting of mercury-filled tubes in
which a series of bit of data could be converted from electronic
signals into relatively slow acoustic ones, then back again later.
Heath Robinson would have been proud.
--
Aidan Karley
Aberdeen Scotland
Troll-ologist
Message written at Tue, 25 Jun 2002 18:57 +0100
Which is why automated encryption/ decryption systems always put
the plaintext through a (reasonably) efficient compression algorithm
before doing the encryption. Many such algorithms work by automatically
building a codebook on a message-by-message basis, which, as you point
out, makes the encoded messages harder to break.
--
Aidan Karley
Aberdeen Scotland
Troll-ologist
Message written at Tue, 25 Jun 2002 19:03 +0100
Similarly, he's the one poster who can speculate to his heart's
content. He can also post anything to AFPA, according to the
rules. Mind you, most of us don't mind what he writes, so long
as we get to read it and make comments.
Ash
> >
> > >
> > >
> > >Some further ponderings on The Clacks ...
> > >
> > >
> > >[Speculative]
> > >
> > >
> > >
> > >
> > >
> > >[Speculative]
> > >
> > >
> > >
> > >
> > >
> > >[Speculative]
> > >
> > >
> > >
> > >
Spoiler space for "The Science of Discworld 2, The Globe"
>
> Until now discworld cypherers have been able to assume that most
> messages won't be intercepted.
>
> When a code is used over the clacks every message can be intercepted
> which makes it much more vulnerable to cracking.
>
> Basically, all codes (except the one time pad) which can be encoded
> by people with just pen and paper would be insecure
>
> The governments will soon be driven to stronger codes, which means
> coding/decoding machines like Enigma, powered by clockwork.
>
> Implementing a public key cipher, such as Leonardo seems to have
> invented in TFE, needs much more sophisticated machinery. A
> pogrammable computer would be best (and Leonardo probably
> could build a Babbage computer)
>
> Hook any clockwork capable of actual computation to the
> clacks and Hex is likely to become involved, which would
> probably inconvenience the clacks
Hex HAS become involved because Ponder Stibbons has seen an opportunity,
and it IS causing considerable inconvenience, the more so because
Mustrum Ridcully has become involved and true to his wizardly principles is
at once making sure that a free luch can be obtained.
>
> Even now, Hex could use the clacks for extra memory by sending
> a signal round a circular route. If that makes the clacks part
> of Hex, and Hex is partly magical, does that make the clacks
> semi-magical?
No, just a large-scale extended input-output device for Hex, though it
may be significant that the first message sent by Ridcully is to a lady with
a pointy hat. Characteristically, to avoid expense, she sends him a full
and sufficient answer in a single word. (Though this may be as an act of
charity towards Shawn Ogg.)
What Hex may well be able to do is to extract meaning from both codes and
ciphers. We may be in for the ultimate man-machine contest if HEX tries to
break Leonards' ciphers.
As a VERY infrequent contributor, may I apolgise now for any inadvertent
rudeness or breaches of protocol in this reply.
"Avoid strong drink. It can make you shoot at tax-collectors, and miss."
(from the notebooks of Lazarus Long)
--
__ __ __ __ __ ___ _____________________________________________
|__||__)/ __/ \|\ ||_ | /
| || \\__/\__/| \||__ | /...Internet access for all Acorn RISC machines
___________________________/ ia...@argonet.co.uk
SPOILER for Hogfather & Reaperman & ToT
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I think we can make all the math obsolete.
IMO Binky spends most of his time in the special reality subset that is
reserved for Death or for those currently fulfilling Death's job, i.e.
Mort and Susan.
Similar to when Death took Albert with him on the Hogfather tour. Albert
was "officially" "Pixie Albert" and thus did not age/use up his last
stored minutes, even while he was off the Hogfather sleigh. Binky is "on
the job" even when he wanders around. When Binky is in the stable, he
doesnt age. When Binky is ridden by Death or Susan-as-Death, Binky
doesnt age either, even when Death gets off to do the collecting of the
soul bit. Remember the scene in ToT (I believe it was), when Binky
enters the library to be Susan's steed? None of the librarians even
reacts to the fact that Binky just walked in. "Horses did not walk into
libraries." is the quote, and so they disregard him, just as people's
brains normally disregard Death or cast Him into the role of a very thin
person whenever Death wants to be seen. Had Binky been "normal" at that
point, the librarians sure would have noticed the horse at some point
and made a fuss.
About the only time I can think of that Binky was "normal" was during
Reaperman, in the time between Death arriving at Ms. Flitwork's farm
(Renata Flitwork thought to herself how white Binky was, how much silver
there was on the saddle etc, so she saw it clearly) and Death becoming
immortal again. Well, even then.... it could be argued that the line
"Binky was solid in either world", and "the steed of Death could carry
thousands" when Death, Renata and the little girl ride Binky to flee
from the New Death means that Binky now exists in the special
metaphysical niche that Quoth the raven seems to occupy due to being the
steed of The Death of Rats.
Christina
I doubt there's a specific rule about not summoning the Steed of
the Pale Horseman into a library, although they might count it
under Pets. Yet if the animal is a colleague visiting on
business, it might get through.
Actually, I'm not entirely convinced that the special nature of
Binky is relevant. In Mort, in some castle scene, the excuse is
"Would you believe there could possibly be a horse up here?" and
similarly, Mortimer is not noticed in a party because the
aristocrats are good at ignoring commoners. This suggests that
any random person could have got away with it if they were
incredible enough, rather than needing the Death-like
(Mort-al?!) power to be invisible like Susan does. Mort (the
book) seemed to suggest that a lot of Death's power was all in
the mind, especially the first incident of young Mort walking
through a wall.
Death himself has a few extra features - he can interact like a
human when he needs to (the barber shop in Mort, the various
bars) yet is only in trouble when a child shouts "That man is a
skelington!" Maybe the fear he provokes has something to do with
it - people ignore what they can't handle, like in A-level
Physics. Also, there's the line in Good Omens about how Death,
Famine [1], War and Pollution can be easily ignored.
[1] With seven letters.
Ash
Death is the personification of a natural force. He looks a lot like the
way he is described in the appropriate source.
However the pale horse is a just as powerful, if not an even more powerful
'man on the white horse' and all that, image, and may well be a
personification of some natural force in his own right.
Binky isn't a pale horse, Binky is THE pale horse.
--
William Black
------------------
On time, on budget, or works;
Pick any two from three
> Binky isn't a pale horse, Binky is THE pale horse.
I'd always understood that it was Death who was pale, due to his
skull and lack of blood. Binky's colour is less significant,
although a sort of mottled brown would look silly in context.
That aside, point taken.
Ash
> "William Black"...
>
> > Binky isn't a pale horse, Binky is THE pale horse.
>
> I'd always understood that it was Death who was pale, due to his
> skull and lack of blood. Binky's colour is less significant,
> although a sort of mottled brown would look silly in context.
Tch. It goes like this ( amongst other variations ):
"And when he had opened the fourth seal, I heard the voice of the
fourth beast say, Come and see. And I looked, and behold a pale
horse: And his name that sat on him was Death, and Hell followed
with him."
Youngsters these days, don't know their miffic wossnames... :)
--
I've had a perfectly wonderful evening. But this wasn't it.
-- Groucho Marx
Are you suggesting that we could end up with Hex as some sort of Deeper
Blue/Deep Blue Two with Leonard in the Karpov/Kasperov role?
Steve
> I think people may be missing a point here.
>
> Death is the personification of a natural force. He looks a lot like the
> way he is described in the appropriate source.
>
> However the pale horse is a just as powerful, if not an even more powerful
> 'man on the white horse' and all that, image, and may well be a
> personification of some natural force in his own right.
>
> Binky isn't a pale horse, Binky is THE pale horse.
Not quite. Binky plays the role of the pale horse. However, he _is_ an
ordinary horse of flesh and blood. Somewhere in the books it says that
this is for practical reasons; for example, the skeletal horse Death
once tried kept falling apart. A natural horse, apparently, does the job
best.
Richard
Or would we see something more on the lines of John Henry vs the steam
engine?
Fritz
I seem to remember it was the hay falling right through that caused the
problem.
And I think it was because Death was still sorting out his mythic resonance
early on. Binky is THE pale horse, the fourth beast.
Death merely rides him, but hell follows Binky.
On Fri, 28 Jun 2002 16:05:23 +0000 (UTC), "William Black"
<black_...@hotmail.com> wrote:
>> > Binky isn't a pale horse, Binky is THE pale horse.
>>
>> Not quite. Binky plays the role of the pale horse. However, he _is_ an
>> ordinary horse of flesh and blood. Somewhere in the books it says that
>> this is for practical reasons; for example, the skeletal horse Death
>> once tried kept falling apart. A natural horse, apparently, does the job
>> best.
>
>I seem to remember it was the hay falling right through that caused the
>problem.
Or catching alight when he tried a fiery steed...!
Cheers,
Graham.
Wasn't early use of CRTs (or devices that developed into them) as 'memory'
units? I might be thinking of something else, though.
Then there was a Russian supercomputer (IIRC) whose whole operation relied
upon several kilometres of copper, all rolled up and hanging between two
parts of the mother/daughterboards, which provided a sufficient delay in
signal for the operation of the whole to occur as it was supposed to.
--
AFP Code 2.0: AC$/>M-UK d@(--) s:+>- a- UP+ R+++ F++ h- P3x= OSD+:-- ?C M--
L pp--- I->** W+ c@ B+ Cn:::+ CC- PT+>+++ Pu* 5+>++ X-- MT++ eV+(++-) r* y+
end
Another kind of acoustic delay line used torque variations, sending
"twist pulses" along a piece of wire. This was used e.g. in the Friden
130 (the world's second electronic desk calculator.
http://www.geocities.com/oldcalculators/friden130.html
is a wonderful page, even if you just admire the photos.
> Wasn't early use of CRTs (or devices that developed into them) as 'memory'
> units? I might be thinking of something else, though.
No, you're right; both CRT and delay line storage was used in the late
40s and early 50s, before being replaced by magnetic core storage. See
http://www.computer50.org/kgill/williams/williams.html
for more info.
Regards,
Michael
--
From-address is valid, but used as spam trap. Write to MJSchuelke at gmx
dot net for a faster reply.
"On a personal note, I saw and played with a Friden 130 when it was brand
new at the Pacific Science Center at the Seattle World's Fair site in
1963. Even though I was only around five years old at the time, I very
clearly remember this machine being there, and the feelings of amazement
I had that this machine was able to quietly and quickly carry out all
the math I could throw at it (which at the time wasn't much, but it was
still fun to play with). "
I was privileged to be the father of a three-year-old discovering
automatic calculation for the first time, going from 'lemme presser
buttons' to cajoling me into letting him play with an early smalltalk
port on the Amiga _and being able to interpret the results_[1] in a matter
of weeks. It might seem amazing that people can develop and maintain
an appreciation of calculating machines and whatnot at a young age, but
it does happen.
[1] I had to tell him that the word True, in response to a query, meant
"Yes", and the word "False" meant "No"--at three years old, he had not
encountered those words before. He then happily typed in sums like 2+3=4
and whatnot. He loved it. He knew the numbers by then and loved
playing with them.
[...]
--
Sherilyn
Free reliable text-only posting news accounts: http://news.cis.dfn.de/
> "Aidan Karley" <aka...@spammers.hotmail.com> wrote:
>> In article <aevls3$71u$2...@news8.svr.pol.co.uk>, Robert Shaw wrote:
>> > Even now, Hex could use the clacks for extra memory by sending
>> > a signal round a circular route. If that makes the clacks part
>> > of Hex, and Hex is partly magical, does that make the clacks
>> > semi-magical?
>> In the early days of Mundane computing this effect was achieved
>> by constructing "delay lines" consisting of mercury-filled tubes in
>> which a series of bit of data could be converted from electronic
>> signals into relatively slow acoustic ones, then back again later.
>> Heath Robinson would have been proud.
>
> Wasn't early use of CRTs (or devices that developed into them) as 'memory'
> units? I might be thinking of something else, though.
Yes. I think this succeeded the delay lines, and had a capacity of about
1kbits, compared to the hundred or so of the delay lines. It was from the
crt to the storage device - CRTs were in use for television and ratar. The
found that you could write a bit with a high current, maintain it with a
background "flood", and detect it by the differing beam current from
glowing and non-glowing phosphor.
> Then there was a Russian supercomputer (IIRC) whose whole operation relied
> upon several kilometres of copper, all rolled up and hanging between two
> parts of the mother/daughterboards, which provided a sufficient delay in
> signal for the operation of the whole to occur as it was supposed to.
You are porbablu thinking of the Cray 1 - very US - which demanded that
the length of wire between any two circuit boars was the same so that all
the signals had exactly the same transit time. This was achieved by using
the same length of wire between ewch pair of boards (about a yard, I
think). If the boards were close to each other, the wire of course hung
down in a big loop. The collective mass of dangling wires was known, for
obvious reasons, as the mattress.
--
@lec Šawley
Len may be thinking of the Soviet BESM-6 or one of its successors.
Williams tubes: first used in the Manchester Mk.1, which was one of the
three first "true" programmable digital computers, probably the first.
The Cambridge Mk.1 which (IIRC) was completed slightly later used
a tank of mercury as an acoustic delay line (allegedly because of a
confusion of units when mercury for something else was ordered..).
The Cambridge Mk.1 *was* the first computer to have an analogue-digital
converter fitted, when it was used to analyse radio sky surveys (I did
my PhD with the guy who used it for that, when he was a PhD student).
Anyway, Williams tubes slightly pre-date delay lines (in programmable,
digital machines anyway).
--
Andy Breen ~ Interplanetary Scintillation Research Group
http://users.aber.ac.uk/azb/
Feng Shui: an ancient oriental art for extracting
money from the gullible (Martin Sinclair)