On Mar 25, 10:07 am, "Andrew W" <
remove_ajwer...@optusnet.com.au>
> > dream on... there is no such thing as space travel... Fact.
>
> If its a fact then you can prove it.
> Cite some data that backs up your claim.
>
>
>
> > and your astronuts would look like Michelin man (Fact), and explode
> > like a balloon(Fact) when it reach Vacuum space...
>
> >
http://www.youtube.com/watch?v=9qRLnPtUfo8
>
> You talk like a child.
> You don't seem to realise that you're alone on this.
> Did you even go to school?
>
> --
ha ha ha is if you disinformation shill will ever admit your crimes or
acept simple logic....
All the shill of Usenet are in this thread and nothing than
shills...and all doing exactly what the manual of disinformation
orders them to do...
Here this techniques...
"Twenty-Five Rules of Disinformation
1. Hear no evil, see no evil, speak no evil.
Regardless of what you know, don't discuss it --
especially if you are a public figure, news anchor, etc.
If it's not reported, it didn't happen, and you never
have to deal with the issues.
2. Become incredulous and indignant.
Avoid discussing key issues and instead focus on side
issues which can be used to show the topic as being
critical of some otherwise sacrosanct group or theme.
This is also known as the 'How dare you!' gambit.
3. Create rumor mongers.
Avoid discussing issues by describing all charges,
regardless of venue or evidence, as mere rumors and wild
accusations. Other derogatory terms mutually exclusive of
truth may work as well. This method works especially well
with a silent press because the only way the public can
learn of the facts are through such 'arguable rumors'. If
you can associate the material with the Internet, use
this fact to certify it a 'wild rumor' from a 'bunch of
kids on the Internet' which can have no basis in fact.
4. Use a straw man.
Find or create a seeming element of your opponent's
argument which you can easily knock down to make yourself
look good and the opponent to look bad. Either make up an
issue you may safely imply exists based on your
interpretation of the opponent/opponent
arguments/situation, or select the weakest aspect of the
weakest charges. Amplify their significance and destroy
them in a way which appears to debunk all the charges,
real and fabricated alike, while actually avoiding
discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule.
This is also known as the primary 'attack the messenger'
ploy, though other methods qualify as variants of that
approach. Associate opponents with unpopular titles such
as 'kooks', 'right-wing', 'liberal', 'left-wing',
'terrorists', 'conspiracy buffs', 'radicals', 'militia',
'racists', 'religious fanatics', 'sexual deviates', and
so forth. This makes others shrink from support out of
fear of gaining the same label, and you avoid dealing
with issues.
6. Hit and Run.
In any public forum, make a brief attack of your opponent
or the opponent position and then scamper off before an
answer can be fielded, or simply ignore any answer. This
works extremely well in Internet and letters-to-the-
editor environments where a steady stream of new
identities can be called upon without having to explain
critical reasoning -- simply make an accusation or other
attack, never discussing issues, and never answering any
subsequent response, for that would dignify the
opponent's viewpoint.
7. Question motives.
Twist or amplify any fact which could be taken to imply
that the opponent operates out of a hidden personal
agenda or other bias. This avoids discussing issues and
forces the accuser on the defensive.
8. Invoke authority.
Claim for yourself or associate yourself with authority
and present your argument with enough 'jargon' and
'minutia' to illustrate you are 'one who knows', and
simply say it isn't so without discussing issues or
demonstrating concretely why or citing sources.
9. Play Dumb.
No matter what evidence or logical argument is offered,
avoid discussing issues except with denials they have any
credibility, make any sense, provide any proof, contain
or make a point, have logic, or support a conclusion. Mix
well for maximum effect.
10. Associate opponent charges with old news.
A derivative of the straw man -- usually, in any large-
scale matter of high visibility, someone will make
charges early on which can be or were already easily
dealt with - a kind of investment for the future should
the matter not be so easily contained.) Where it can be
foreseen, have your own side raise a straw man issue and
have it dealt with early on as part of the initial
contingency plans. Subsequent charges, regardless of
validity or new ground uncovered, can usually then be
associated with the original charge and dismissed as
simply being a rehash without need to address current
issues -- so much the better where the opponent is or was
involved with the original source.
11. Establish and rely upon fall-back positions.
Using a minor matter or element of the facts, take the
'high road' and 'confess' with candor that some innocent
mistake, in hindsight, was made -- but that opponents
have seized on the opportunity to blow it all out of
proportion and imply greater criminalities which, 'just
aren't so.' Others can reinforce this on your behalf,
later, and even publicly 'call for an end to the
nonsense' because you have already 'done the right
thing.' Done properly, this can garner sympathy and
respect for 'coming clean' and 'owning up' to your
mistakes without addressing more serious issues.
12. Enigmas have no solution.
Drawing upon the overall umbrella of events surrounding
the crime and the multitude of players and events, paint
the entire affair as too complex to solve. This causes
those otherwise following the matter to begin to lose
interest more quickly without having to address the
actual issues.
13. Alice in Wonderland Logic.
Avoid discussion of the issues by reasoning backwards or
with an apparent deductive logic which forbears any
actual material fact.
14. Demand complete solutions.
Avoid the issues by requiring opponents to solve the
crime at hand completely, a ploy which works best with
issues qualifying for rule 10.
15. Fit the facts to alternate conclusions.
This requires creative thinking unless the crime was
planned with contingency conclusions in place.
16. Vanish evidence and witnesses.
If it does not exist, it is not fact, and you won't have
to address the issue.
17. Change the subject.
Usually in connection with one of the other ploys listed
here, find a way to side-track the discussion with
abrasive or controversial comments in hopes of turning
attention to a new, more manageable topic. This works
especially well with companions who can 'argue' with you
over the new topic and polarize the discussion arena in
order to avoid discussing more key issues.
18. Emotionalize, Antagonize, and Goad Opponents.
If you can't do anything else, chide and taunt your
opponents and draw them into emotional responses which
will tend to make them look foolish and overly motivated,
and generally render their material somewhat less
coherent. Not only will you avoid discussing the issues
in the first instance, but even if their emotional
response addresses the issue, you can further avoid the
issues by then focusing on how 'sensitive they are to
criticism.'
19. Ignore facts presented, demand impossible proofs.
This is perhaps a variant of the 'play dumb' rule.
Regardless of what material may be presented by an
opponent in public forums, claim the material irrelevant
and demand proof that is impossible for the opponent to
come by (it may exist, but not be at his disposal, or it
may be something which is known to be safely destroyed or
withheld, such as a murder weapon.) In order to
completely avoid discussing issues, it may be required
that you to categorically deny and be critical of media
or books as valid sources, deny that witnesses are
acceptable, or even deny that statements made by
government or other authorities have any meaning or
relevance.
20. False evidence.
Whenever possible, introduce new facts or clues designed
and manufactured to conflict with opponent presentations
-- as useful tools to neutralize sensitive issues or
impede resolution. This works best when the crime was
designed with contingencies for the purpose, and the
facts cannot be easily separated from the fabrications.
21. Call a Grand Jury, Special Prosecutor, or other
empowered investigative body.
Subvert the (process) to your benefit and effectively
neutralize all sensitive issues without open discussion.
Once convened, the evidence and testimony are required to
be secret when properly handled. For instance, if you own
the prosecuting attorney, it can insure a Grand Jury
hears no useful evidence and that the evidence is sealed
an unavailable to subsequent investigators. Once a
favorable verdict is achieved, the matter can be
considered officially closed. Usually, this technique is
applied to find the guilty innocent, but it can also be
used to obtain charges when seeking to frame a victim.
22. Manufacture a new truth.
Create your own expert(s), group(s), author(s), leader(s)
or influence existing ones willing to forge new ground
via scientific, investigative, or social research or
testimony which concludes favorably. In this way, if you
must actually address issues, you can do so
authoritatively.
23. Create bigger distractions.
If the above does not seem to be working to distract from
sensitive issues, or to prevent unwanted media coverage
of unstoppable events such as trials, create bigger news
stories (or treat them as such) to distract the
multitudes.
24. Silence critics.
If the above methods do not prevail, consider removing
opponents from circulation by some definitive solution so
that the need to address issues is removed entirely. This
can be by their death, arrest and detention, blackmail or
destruction of their character by release of blackmail
information, or merely by destroying them financially,
emotionally, or severely damaging their health.
25. Vanish.
If you are a key holder of secrets or otherwise overly
illuminated and you think the heat is getting too hot, to
avoid the issues, vacate the kitchen.
Eight Traits of the Disinformationalist
1) Avoidance
They never actually discuss issues head-on or provide
constructive input, generally avoiding citation of
references or credentials. Rather, they merely imply
this, that, and the other. Virtually everything about
their presentation implies their authority and expert
knowledge in the matter without any further justification
for credibility.
2) Selectivity
They tend to pick and choose opponents carefully, either
applying the hit-and-run approach against mere
commentators supportive of opponents, or focusing heavier
attacks on key opponents who are known to directly
address issues. Should a commentator become argumentative
with any success, the focus will shift to include the
commentator as well.
3) Coincidental
They tend to surface suddenly and somewhat coincidentally
with a new controversial topic with no clear prior record
of participation in general discussions in the particular
public arena involved. They likewise tend to vanish once
the topic is no longer of general concern. They were
likely directed or elected to be there for a reason, and
vanish with the reason.
4) Teamwork
They tend to operate in self-congratulatory and
complementary packs or teams. Of course, this can happen
naturally in any public forum, but there will likely be
an ongoing pattern of frequent exchanges of this sort
where professionals are involved. Sometimes one of the
players will infiltrate the opponent camp to become a
source for straw man or other tactics designed to dilute
opponent presentation strength.
5) Anti-conspiratorial
They almost always have disdain for 'conspiracy
theorists' and, usually, for those who in any way believe
JFK was not killed by LHO. Ask yourself why, if they hold
such disdain for conspiracy theorists, do they focus on
defending a single topic discussed in a NG focusing on
conspiracies? One might think they would either be trying
to make fools of everyone on every topic, or simply
ignore the group they hold in such disdain. Or, one might
more rightly conclude they have an ulterior motive for
their actions in going out of their way to focus as they
do.
6) Artificial Emotions
An odd kind of 'artificial' emotionalism and an unusually
thick skin -- an ability to persevere and persist even in
the face of overwhelming criticism and unacceptance. This
likely stems from intelligence community training that,
no matter how condemning the evidence, deny everything,
and never become emotionally involved or reactive. The
net result for a disinfo artist is that emotions can seem
artificial. Most people, if responding in anger, for
instance, will express their animosity throughout their
rebuttal.
But disinfo types usually have trouble maintaining the
'image' and are hot and cold with respect to pretended
emotions and their usually more calm or unemotional
communications style. It's just a job, and they often
seem unable to 'act their role in character' as well in a
communications medium as they might be able in a real
face-to-face conversation/confrontation.
You might have outright rage and indignation one moment,
ho-hum the next, and more anger later -- an emotional yo-
yo. With respect to being thick-skinned, no amount of
criticism will deter them from doing their job, and they
will generally continue their old disinfo patterns
without any adjustments to criticisms of how obvious it
is that they play that game -- where a more rational
individual who truly cares what others think might seek
to improve their communications style, substance, and so
forth, or simply give up.
7) Inconsistent
There is also a tendency to make mistakes which betray
their true self/motives. This may stem from not really
knowing their topic, or it may be somewhat 'freudian', so
to speak, in that perhaps they really root for the side
of truth deep within.
I have noted that often, they will simply cite
contradictory information which neutralizes itself and
the author. For instance, one such player claimed to be a
Navy pilot, but blamed his poor communicating skills
(spelling, grammar, incoherent style) on having only a
grade-school education. I'm not aware of too many Navy
pilots who don't have a college degree. Another claimed
no knowledge of a particular topic/situation but later
claimed first-hand knowledge of it.
8) Time Constant
There are three ways this can be seen to work, especially
when the government or other empowered player is involved
in a cover up operation:
o ANY NG posting by a targeted proponent for truth can
result in an IMMEDIATE response. The government and other
empowered players can afford to pay people to sit there
and watch for an opportunity to do some damage. SINCE
DISINFO IN A NG ONLY WORKS IF THE READER SEES IT - FAST
RESPONSE IS CALLED FOR, or the visitor may be swayed
towards truth.
o When dealing in more direct ways with a
disinformationalist, such as email, DELAY IS CALLED FOR -
there will usually be a minimum of a 48-72 hour delay.
This allows a sit-down team discussion on response
strategy for best effect, and even enough time to 'get
permission' or instruction from a formal chain of
command.
o In the NG example 1) above, it will often ALSO be seen
that bigger guns are drawn and fired after the same 48-72
hours delay - the team approach in play. This is
especially true when the targeted truth seeker or their
comments are considered more important with respect to
potential to reveal truth. Thus, a serious truth sayer
will be attacked twice for the same sin.
Remarkably, even media and law enforcement have NOT BEEN
TRAINED to deal with these issues. For the most part,
only the players themselves understand the rules of the
game.
Marco Torres is a research specialist, writer and
consumer advocate for healthy lifestyles. He holds
degrees in Public Health and Environmental Science and is
a professional speaker on topics such as disease
prevention, environmental toxins and health policy.
o Incrementalism: Breaking Free From World Powers Who
Gradually Destroy Our Health
o The Resistance Mounts