I'm kinda new at this, and I diddled whilst on the phone, so here's my entry. Thanks for the starter! But, just out of curiosity, what are the two i's for? Is that like the back of a carraige?
That's really good, I started out with an M (for max), played with it, and then got tired and wanted to go to bed! I wanted to do some 'texture' on the 'castle' walls and other stuff, but i think you have done a fine job. I am very new at this(and obviousely not very good) and probubly shouldn't have botherd posting it, but I did, and the results look good. By the way, the "ii" and other stuff running along the bottom are supposed to look like rough grass and flowers 'n' stuff.
MAX.
"SkyPhydeaux" <dwes...@cox-internet.com> wrote in message
> I'm kinda new at this, and I diddled whilst on the phone, > so here's my entry. Thanks for the starter! But, just > out of curiosity, what are the two i's for? Is that like > the back of a carraige?
> I'm kinda new at this, and I diddled whilst on the phone, > so here's my entry. Thanks for the starter! But, just > out of curiosity, what are the two i's for? Is that like > the back of a carraige?
That's brilliant! -- o |\ _[] L_ === Stuart Moore []\, stm
>> I'm kinda new at this, and I diddled whilst on the phone, >> so here's my entry. Thanks for the starter! But, just >> out of curiosity, what are the two i's for? Is that like >> the back of a carraige?
>That's brilliant!
We should make a roguelike or ascii adventure game with all our leet ascii pics. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
> We should make a roguelike or ascii adventure game with all our leet > ascii pics. > --
How about a MUD? There's plenty of them already out there, so it'd be a fairly simple matter to implement the graffics. I haven't done much with programming, but it shouldn't be too hard. Anybody interested?
>> We should make a roguelike or ascii adventure game with all our leet >> ascii pics.
>How about a MUD? There's plenty of them already out there, so it'd be a fairly >simple matter to implement the graffics. I haven't done much with programming, >but it shouldn't be too hard. Anybody interested?
But MUDs suck =( No one will play it. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
MUDs, call me lame or whatever you will, but what are they?
I have a little programming knowlege, and could quite easily create a text based game (like those books that you choose your own fate) with ASCII art that anyone would like to submit. But it's only an idea.
"Bateau" <ItsF...@Not-A-Real-Address.com> wrote in message
> SkyPhydeaux: Do you expect me to reply? > Bateau: No Mr SkyPhydeaux, I expect you to die! > >"Bateau" <ItsF...@Not-A-Real-Address.com> heralded in message > >news:YahZO3C7v3G4U+vfcEu91bFM4+wZ@4ax.com...
> >> We should make a roguelike or ascii adventure game with all our leet > >> ascii pics.
> >How about a MUD? There's plenty of them already out there, so it'd be a fairly > >simple matter to implement the graffics. I haven't done much with programming, > >but it shouldn't be too hard. Anybody interested?
> MUDs, call me lame or whatever you will, but what are they?
> I have a little programming knowlege, and could quite easily create a text > based game (like those books that you choose your own fate) with ASCII art > that anyone would like to submit. But it's only an idea.
MUD = Multi User Dungeon. Multiplayer games somewhere between original text based adventures and nethack. With worst bits from both.
Don't bother to code one. The code itself is not complex, but as with rpgs and roguelikes the work to be done is enormous. And nobody plays them anyways...
On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jraev...@hotmail.com> wrote: >> MUDs, call me lame or whatever you will, but what are they?
>> I have a little programming knowlege, and could quite easily create a text >> based game (like those books that you choose your own fate) with ASCII art >> that anyone would like to submit. But it's only an idea.
>MUD = Multi User Dungeon. Multiplayer games somewhere between original text >based adventures and nethack. With worst bits from both.
>Don't bother to code one. The code itself is not complex, but as with rpgs >and roguelikes the work to be done is enormous. And nobody plays them >anyways...
Well that sounds like bullocks, if not, not very objective. There are over 1500 muds out there, many with over 100 players and 20+ coders on at all time, some over 10 years old. So for these people the format must be doing something right. Actually, MUD is the first proof of what will happen when vr's that my grandma can use, hit the masses. If it works for you, tv-addiction is paled compared to it. (http://www.mudconnector.com/) Granted, it isn't as popular as during the early 90ties, with Quake and Ultima and all. I created most of my ascii stuff in that period, for muds, as others did. (http://www.lstock.demon.nl/htwteat3.html) Right now I can't remember the last time I logged on to one, though ;) (yes there's a paradox)
> > I have a little programming knowlege, and could quite easily create a text > > based game (like those books that you choose your own fate) with ASCII art > > that anyone would like to submit. But it's only an idea.
> MUD = Multi User Dungeon. Multiplayer games somewhere between original text > based adventures and nethack. With worst bits from both.
> Don't bother to code one. The code itself is not complex, but as with rpgs > and roguelikes the work to be done is enormous. And nobody plays them > anyways...
There not THAT bad... and not nobody plays them. I got on Realms of Despair (www.game