> if you know where your real life is safely kept...
on a lighter note;
TIC TAC TOE
statistically speaking there's
practically, at least, a 1 in 42
chance of winning at tic tac toe.
there may be scenarios with
higher probable outcomes
for a tic tac toe.
but once a you recognize the pattern
there's basically
a zero chance of getting
a tic tac toe.
what's kind of funny,
though it may seem sort of hokie
is that,
what if there was this combination safe
that had a snickers bar inside
and the key to get inside and
get at the snickers bar
was getting a tic tac toe.
now, if you play it the 'normal' way
and try to -win- at tic tac toe,
you never win and you never get at the snickers bar,
but if you could convince yourselves to cooperate
and play to get the tic tac toe
as opposed to -winning- at tic tac toe,
you could easily work out a tic tac toe
in a matter of moments and get
the snickers bar and -win-
the candy.
but who's gunna trust whom
to actually -win- the
tic tac toe
and open the combination
safe and get the candy bar
and then share that candy bar because
it was some sort of joint effort?
otherise, it's a perpetual 'cats' game
and the snickers bar never gets got.
but you played to -win-
and never did win.
must be some sort of wierd thing.
of course you could switch
snickers bar for perpetual bliss,
but i was just making an example.
like sometimes, in certain areas,
to play to -win-
results in perpetual nothingness in a cats game,
and you always lose.
not that this other thing is playing to lose,
but you can't -win- at that thing playing to -win-.'
or,
playing to -win- takes on
a different character that it
may have in some other areas.
anyway, i see now that tic tac toe
does have some sort of purpose.
it's not just an exercise in futility
that would be the secondary meaning.
it must be sort of like playing house,
cuz, when i was a little person,
we played war,
"bang bang, you're dead"
"bullet proof vest"
"bullet proof everything"
i never played house...
maybe once or twice.
but i see this thing in tic tac toe.
you _can_ -win- at tic tac toe.
it's just a differnt kind of -win-
maybe i always knew that.
sure seems clear, now.
"i have not yet begun,
to fight no more forever"
of course, there's people who play house
who start drawing lines down the middle of it
and end up going to war
so, that's no criterion.
they shoulda figgered out from tic tac toe.
depends on how you look at it
like you need to have peace talks
before you go to war
cuz after,
it always ends up in cats
just remember,
=that's= not 'winning' =that's= 'lose/lose'
cuz nobody 'won anything...
=but= yous =can= get a tic tac toe
three in a row and get the candy bar...
in fact, it's -easy-
so, playing to -win- at tic tac toe
is totally different from
playing to 'win' at checkers...
but, 'winning' at tic tac toe is a 'win/win' situation
and -that's- what you really really want...
"believe it or not"
cuz 'win/win' is the ultimate -generator- of 'wealth'
and win/lose devolving in to ===> lose/lose
is the ultimate detroyer of 'wealth'
=now= show me "change"
=IF= you think you can...
otherwise, the eschaton is hanging over your head...
and the thing is
it is sort of the way it is whether you -believe- it or not
of course, if youdon't -believe- in win/win
then you'll not likely behave so as to expect a win'win
and slowly but surely you devolve to lose/lose...
'believe it or not'