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TradeHound  
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 More options Mar 30, 4:07 pm
From: TradeHound <Goo...@TradeHound.com>
Date: Mon, 30 Mar 2009 13:07:01 -0700 (PDT)
Local: Mon, Mar 30 2009 4:07 pm
Subject: Why cater to gamers?
I'm not sure, but I think I read that the AG was designed mainly for
gamers.  If that is true, I wonder why?  Because I think it should be
designed specifically for coders.

I think it should be for coders and not gamers because:

1. Gamers already have consoles for their games (right?).
    Gamers don't even really type that much, they just use specific
keys anyway.

2. Coders are at the computers for long hours and we need something
like this.
    But we need it to work good for coding.

3. The casual computer user doesn't usually type for long hours.
    If they are sitting at the computer for long hours, they usually
aren't typing, just surfing around, viewing, etc.

To make it for coders, things like the "F keys" should be more easily
worked with Ctrl, Alt, etc.
Alt-tab, Ctrl-tab, etc, should be easier.
And I'm sure there are some other things that should be changed for
coders.

I bought my AG 2 years ago.  I tried it a couple times when I first
got it. I thought I would use it when I have some time to learn it,
but I haven't got around to it yet.


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albertwild@gmail.com  
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 More options Mar 30, 4:22 pm
From: "albertw...@gmail.com" <albertw...@gmail.com>
Date: Mon, 30 Mar 2009 13:22:31 -0700 (PDT)
Local: Mon, Mar 30 2009 4:22 pm
Subject: Re: Why cater to gamers?
I've never felt that it really catered towards gamers.  Infact,
playing games like UnrealTournament and any kind of RTS really feels
awkward on the AG.  I use it all the time, but it will never replace
my keyboard at work (which is writing code).  I DO use it to code with
at home, it's a lot slower, but coding from a recliner more than
compensates.

-al

On Mar 30, 2:07 pm, TradeHound <Goo...@TradeHound.com> wrote:


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Pat C.  
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 More options Mar 30, 4:38 pm
From: "Pat C." <real...@gmail.com>
Date: Mon, 30 Mar 2009 16:38:59 -0400
Local: Mon, Mar 30 2009 4:38 pm
Subject: Re: [alphagrip] Why cater to gamers?

yea i agree.. this thing should be for coders, i just dont see the normal
person relearning such a device which can take months. Normal computer users
dont care about productivity. Coders would adopt this in a second if this
was shown to be as competitive as the the 2 leading coding keyboards:
Kinesis($400) or the Datahand ($1000)

In my office us coders are passionate about coding comfortably and
efficiently for long hours. i tried training on this thing but for me not to
be able to do a simple line selection via keystrokes really kills it. i
think it would be best to target the coding community instead of gamers as i
cant see the trackball beating anyone that uses a mouse to control the
direction of view in a fps game anyway.

this keyboard needs to be hands down geared toward coders. once adopted
everyone else will follow since it is definately more comfortable, but not
as efficient as of now.


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Hermann Klinke  
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(1 user)  More options Mar 30, 5:07 pm
From: Hermann Klinke <h.kli...@gmail.com>
Date: Mon, 30 Mar 2009 22:07:16 +0100
Local: Mon, Mar 30 2009 5:07 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

I agree and as Mike has already mentioned I have developed a remap that
enables one to easily code (keyboard navigation and selection is easy) and
replace the full keyboard in general since it supports all keyboard and
mouse combinations. I will post it soon on the wiki. Other highlights
include support for media keys, function keys, easy scrolling, fast and easy
typing of international characters (which are easy to remember). It also
only uses those keys that are easy to reach and it the key layout is
optimized (based on letter frequency analysis), the downside of that is that
you would have to relearn the whole layout again since mine is completely
different from the default. I am already done with the remap, I just need to
do more testing to make sure everything is working as intended....


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Pat C.  
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 More options Mar 30, 5:09 pm
From: "Pat C." <real...@gmail.com>
Date: Mon, 30 Mar 2009 17:09:55 -0400
Local: Mon, Mar 30 2009 5:09 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

great.. would love to test it out... i think it would be best to make a
video tutorial on it


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Hermann Klinke  
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 More options Mar 30, 5:13 pm
From: Hermann Klinke <h.kli...@gmail.com>
Date: Mon, 30 Mar 2009 22:13:46 +0100
Local: Mon, Mar 30 2009 5:13 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

what exactly do you want to see in the video tutorial? i can't quite imagine
what i would show there in a video since all you would see is text magically
appearing.


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Pat C.  
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 More options Mar 30, 5:34 pm
From: "Pat C." <real...@gmail.com>
Date: Mon, 30 Mar 2009 17:34:58 -0400
Local: Mon, Mar 30 2009 5:34 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

how to setup the keyboard.. cuz right now.. i have absolutely no clue how to
set it up and in my head i think its complicated cuz i never did a remapping
of a keyboard. and i guess a video tutorial of some sorta coding session.. i
woudl do that once i get the hang of it to show the power of the alphagrip
while coding. cuz right now there is no videos of it in action while coding.


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Mike Willner  
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(1 user)  More options Apr 2, 10:00 am
From: "Mike Willner" <m...@alphagrip.com>
Date: Thu, 2 Apr 2009 09:00:31 -0500
Local: Thurs, Apr 2 2009 10:00 am
Subject: RE: [alphagrip] Re: Why cater to gamers?

FYI, not being coders ourselves, we designed the first embodiment of our
technology with the prolific writer of emails, memos, reports, and other
documents in mind.  The letter layout is designed to allow users to
regularly switch between touch typing on a standard QWERTY keyboard and an
AlphaGrip without any relearning lag time.  It appears that remapping
programs, such as Autohotkey, have made the AlphaGrip useable, though not
ideal, for coders.  We hope to produce a version in the future that is
itself programmable.  We've received feedback from a number of users who
like to use their AlphaGrips to play MMORPG's such as World of Warcraft.
The learning curve for playing a game with an AlphaGrip as compared to
learning to touch type is shorter, and we've also heard from some of our
users that playing these games speeds up the learning process for typing.
We've also received feedback that surfing the net with the AlphaGrip's
thumb-controlled trackball is very enjoyable.  We believe the most
compelling use of our technology would be in a handheld computer, including
a smartphone, because in addition to enabling comfortable computing, it
would also dramatically increase productivity relative to a thumb keyboard.

Mike

  _____  

From: alphagrip@googlegroups.com [mailto:alphagrip@googlegroups.com] On
Behalf Of Pat C.
Sent: Monday, March 30, 2009 3:39 PM
To: alphagrip@googlegroups.com
Subject: [alphagrip] Re: Why cater to gamers?

yea i agree.. this thing should be for coders, i just dont see the normal
person relearning such a device which can take months. Normal computer users
dont care about productivity. Coders would adopt this in a second if this
was shown to be as competitive as the the 2 leading coding keyboards:

Kinesis($400) or the Datahand ($1000)

In my office us coders are passionate about coding comfortably and
efficiently for long hours. i tried training on this thing but for me not to
be able to do a simple line selection via keystrokes really kills it. i
think it would be best to target the coding community instead of gamers as i
cant see the trackball beating anyone that uses a mouse to control the
direction of view in a fps game anyway.

this keyboard needs to be hands down geared toward coders. once adopted
everyone else will follow since it is definately more comfortable, but not
as efficient as of now.

On Mon, Mar 30, 2009 at 4:07 PM, TradeHound <Goo...@tradehound.com> wrote:

I'm not sure, but I think I read that the AG was designed mainly for
gamers.  If that is true, I wonder why?  Because I think it should be
designed specifically for coders.

I think it should be for coders and not gamers because:

1. Gamers already have consoles for their games (right?).
   Gamers don't even really type that much, they just use specific
keys anyway.

2. Coders are at the computers for long hours and we need something
like this.
   But we need it to work good for coding.

3. The casual computer user doesn't usually type for long hours.
   If they are sitting at the computer for long hours, they usually
aren't typing, just surfing around, viewing, etc.

To make it for coders, things like the "F keys" should be more easily
worked with Ctrl, Alt, etc.
Alt-tab, Ctrl-tab, etc, should be easier.
And I'm sure there are some other things that should be changed for
coders.

I bought my AG 2 years ago.  I tried it a couple times when I first
got it. I thought I would use it when I have some time to learn it,
but I haven't got around to it yet.


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k...@cas.mcmaster.ca  
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 More options Apr 2, 10:52 am
From: k...@cas.mcmaster.ca
Date: 2 Apr 2009 14:52:27 -0000
Local: Thurs, Apr 2 2009 10:52 am
Subject: Re: [alphagrip] Re: Why cater to gamers?

"Mike Willner" <m...@alphagrip.com> wrote:

 > FYI, not being coders ourselves, we designed the first embodiment of our
 > technology with the prolific writer of emails, memos, reports, and other
 > documents in mind.

At least for me, prolific document production involves at least as many
modifier keys, braces, etc. as prolific coding
(I write mostly LaTeX, in Emacs, under Linux).

 > We've also received feedback that surfing the net with the AlphaGrip's
 > thumb-controlled trackball is very enjoyable.

My only concern about the trackball is its gravity sensitivity ---
it doesn't work very well if you hold the grip at non-standard angles...
(I just tilted my optical Logitech trackball by about 100 degrees to the
 left --- it also feels far too loose, but it still moves appropriately.)

However, I now normally use a tabbed window manager (XMonad)
which replaces most mousing with modifier-heavy key combinations,
so I need easy access to those for doing anything.

 > We believe the most
 > compelling use of our technology would be in a handheld computer, including
 > a smartphone, because in addition to enabling comfortable computing, it
 > would also dramatically increase productivity relative to a thumb
 > keyboard.

I find that a very compelling scenario, too.
(But I haven't bought my Openmoko Freerunner yet. ;-) )

Somebody mentioned that one could take out the rubber weights ---
in the context of use with a mobile device,
it occurred to me that one might even want to replace them
with rechargeable batteries (can a smartphone take power from the
USB port while having it in host mode?).

Wolfram


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Hermann Klinke  
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 More options Apr 2, 12:57 pm
From: Hermann Klinke <h.kli...@gmail.com>
Date: Thu, 2 Apr 2009 17:57:15 +0100
Local: Thurs, Apr 2 2009 12:57 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

Just my 2 cents:

I don't feel any relearning lag even though my layout has no relation to
QUERTY since the typing process is so different on the AG-5 from a standard
keyboard.

The future version of the AlphaGrip should be a complete replacement for the
standard keyboard where every possible keyboard and mouse shortcut should
easily be possible without requiring remaps although a programmable device
is always nice.

The future version of the AlphaGrip should come with modification
accessories in all possible sizes and shapes (made out of plastic) that one
could easily attach (e.g. plugs into the AlphaGrip) to suit everyone's
hands. I just recently modified my AG-5 and it makes using it 10x more
comfortable. But I also realized that this is a very hard task to enable
easily for everyone.

I work in the mobile phone business and in am pretty sure there would be no
interest in an AlphaGrip for Mobile Phones unless it folds down to tiny
size. And even then the process of unfolding it just to type a quick message
would be too much of a hassle for most people. Combine that with the
learning curve of the AlphaGrip and its uglyness in a world where everyone
is obsessed with their style, it's almost guaranteed not to find any market.
And this comes from someone who absolutely loves the AlphaGrip.

Anyway, I would like to thank Mike again to think out of the box and develop
such a wonderful product! I am sure that it will only become better over
time.


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Scott  
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 More options Apr 2, 4:36 pm
From: Scott <terratact...@gmail.com>
Date: Thu, 2 Apr 2009 14:36:13 -0600
Local: Thurs, Apr 2 2009 4:36 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?
Couldn't have said it better.

On Apr 2, 2009, at 10•57∆, Hermann Klinke wrote:


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JSH  
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 More options Apr 2, 5:15 pm
From: JSH <j...@mises.com>
Date: Thu, 2 Apr 2009 14:15:56 -0700 (PDT)
Local: Thurs, Apr 2 2009 5:15 pm
Subject: Re: Why cater to gamers?
alphagrip (igrip now?) would be nice with bluetooth and shift keys
that send standard keydown/up events. if all keys were reprogrammable
it would go a long way to making the igrip a better product without
increasing manufacturing costs.

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TradeHound  
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 More options Apr 3, 10:14 am
From: TradeHound <Goo...@TradeHound.com>
Date: Fri, 3 Apr 2009 07:14:29 -0700 (PDT)
Local: Fri, Apr 3 2009 10:14 am
Subject: Re: Why cater to gamers?
Oh and it shouldn't cater to Mobile users either.  Thumb texting....
well there really is no use designing a keyboard for that... they can
just type quick little acronyms, quick little blurbs, or whatever...
They don't need something like an AG.

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TradeHound  
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 More options Apr 3, 10:21 am
From: TradeHound <Goo...@TradeHound.com>
Date: Fri, 3 Apr 2009 07:21:33 -0700 (PDT)
Local: Fri, Apr 3 2009 10:21 am
Subject: Re: Why cater to gamers?
Mke:

Well really your bottom line is money.  Who is going to pay for this
thing?  I think coders will pay for it.  Coders really NEED something
like this, gamers don't.  Gamers won't pay for something like this
because they already have something like this: their console!  It
doesn't matter that gamers can adapt to your AG better than coders,
gamers don't care, gamers don't NEED this, they prrobably don't even
WANT this (because their console does a better job anyway), and they
probably won't spend any money on this.  Am I making any sense?


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Steve Garritano  
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 More options Apr 3, 11:46 am
From: Steve Garritano <steve.garrit...@gmail.com>
Date: Fri, 3 Apr 2009 08:46:05 -0700
Local: Fri, Apr 3 2009 11:46 am
Subject: Re: [alphagrip] Re: Why cater to gamers?

Keep in mind that there are *many* gamers who don't use consoles (e.g. World
of Warcraft runs on PCs). I would like to see an improvement for the common
control sequences I use for word, powerpoint, photoshop, and just plain old
text email composition: ctrl-a, ctrl-c, ctrl-x, ctrl-v and I'm sure we'd all
like to see
 a fix for SHIFT selecting (I do that frequently enough to notice the
annoyance).
When browsing, I do miss the scroll wheel.

Steve


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TradeHound  
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 More options Apr 3, 1:32 pm
From: TradeHound <Goo...@TradeHound.com>
Date: Fri, 3 Apr 2009 10:32:45 -0700 (PDT)
Local: Fri, Apr 3 2009 1:32 pm
Subject: Re: Why cater to gamers?
So Steve:
Do you think there is a big market of World of Warcraft gamers that
would pay $100 for an AG?  I don't.  I think the market is for
coders.  I am a coder, I would (and already have paid) pay $100 for
something like an AG that would help me be more productive.  But
unfortuately, I don't use my AG because it doesn't work very well for
coders.  In fact I would pay ANOTHER $100 for an AG that DOES work for
me, a coder.  I seriously doubt any gamer would do that.

So really, AG, you are going to make more money by catering directly
to coders, NOT gamers.


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Suraj Kurapati  
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(1 user)  More options Apr 3, 2:07 pm
From: Suraj Kurapati <sun...@gmail.com>
Date: Fri, 3 Apr 2009 11:07:56 -0700
Local: Fri, Apr 3 2009 2:07 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

On Fri, Apr 3, 2009 at 10:32 AM, TradeHound <Goo...@tradehound.com> wrote:
> In fact I would pay ANOTHER $100 for an AG that DOES work for
> me, a coder.  I seriously doubt any gamer would do that.

> So really, AG, you are going to make more money by catering directly
> to coders, NOT gamers.

I wholly agree with TradeHound.  As a coder, I'm always looking for
(and willing to try) new keyboard/mouse technologies, and I am willing
to overlook the high price-tag if the device has merit.  The AG5 has
been great in this respect:  a fantastic device for a very reasonable
price.

Personally, I own two Kinesis keyboards (one for backup, in case the
company goes bankrupt or is bought out --- like the makers of the
fantastic TouchStream LP multi-touch keyboard who were bought out and
unfortunately silenced by Apple), an AG5 that I've taken apart and
hacked for a while, and several mainstream so-called "ergonomic"
keyboards which are minor improvements over the traditional IBM 104
keyboard.

The search for something better is never-ending for me -- and most
coders, I would say: we are constantly looking to improve our craft by
using better tools and methods.  That's what makes us different from
regular "consumers" who are largely satisfied with the status quo.


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Bill Sun  
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(1 user)  More options Apr 3, 4:53 pm
From: Bill Sun <billk...@gmail.com>
Date: Fri, 3 Apr 2009 13:53:28 -0700
Local: Fri, Apr 3 2009 4:53 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

I must echo the sentiments of my fellow programmers.  The keyboards we use
aid us in making a living and/or pursue our passions, thus it makes sense
for us to invest in a quality keyboard that can make our coding environment
more comfortable and enjoyable.
What AlphaGrip needs to fix with the current AG-5 is to make the next
version programmable and include a better integrated pointing device.  And
by "programmable" I mean it in a cross-platform way.  Many of us don't use
Windows and thus it would be better if the AG can be easily remapped without
being platform-dependent.

-Bill


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JSH  
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(1 user)  More options Apr 3, 5:09 pm
From: JSH <j...@mises.com>
Date: Fri, 3 Apr 2009 14:09:33 -0700 (PDT)
Local: Fri, Apr 3 2009 5:09 pm
Subject: Re: Why cater to gamers?
if you are hell bent on catering to gamers, i recommend upgrading to
an optical trackball and using better quality keys. these cheap rubber
membrane keys really suck. also might want to consider adding a scroll
wheel or 2. come to think of it, these would help everybody...

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Pat C.  
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 More options Apr 3, 6:08 pm
From: "Pat C." <real...@gmail.com>
Date: Fri, 3 Apr 2009 18:08:39 -0400
Local: Fri, Apr 3 2009 6:08 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

same sediments as the above posters coming from a coding perspective. as
 coder i think the price doesnt matter as long as its not ridiculously
expensive.
coders that are even interested in these type of keyboards shows a passion
for productivity no matter what the cost. Please take into account that
coders having even consider using a different kind of keyboard means they
are not your average 30-50k salary employee's. And even a $300-$1000 would
justify its cost being that it can increase productivity. i would imagine
that most of the top end ergonomic keyboards are purchased by coders. and
most of them are at least $300+. Take data hand for example, i actually
considered buying it but it wasnt sold anymore. i think it was due to
marketing....


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Steve Garritano  
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(1 user)  More options Apr 4, 10:41 am
From: Steve Garritano <steve.garrit...@gmail.com>
Date: Sat, 4 Apr 2009 07:41:03 -0700
Local: Sat, Apr 4 2009 10:41 am
Subject: Re: [alphagrip] Re: Why cater to gamers?

I don't know about the market size; it's a good question that would require
some serious
research, but clearly it's not limited WoW players. By the way, Blizzard
claims over 10
million WoW players so there's obviously a huge pool of *potential* buyers
there (none
of them use consoles).

I'm not seeing why gaming and coding requirements have to be incompatible. I
still want to
see a fixes for things like ctrl-a, ctrl-c, ctrl-x, ctrl-v and SHIFT
selectiion.

Steve


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Bill Sun  
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 More options Apr 4, 1:47 pm
From: Bill Sun <billk...@gmail.com>
Date: Sat, 4 Apr 2009 10:47:52 -0700
Local: Sat, Apr 4 2009 1:47 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

I think by making the AG programmable and using a better pointing device
(better trackball, or something else) will make the AG a better device for
both gaming and coding.  It's just that I think coders are more likely to
buy the AG because it is something that they have a need for.  Many WoW
players have the alternative to use voice chat nowadays, so investing in
something like the AG for type chatting isn't necessary, while coders still
have to code by typing.

Although, being both a coder and a gamer, I'd definitely welcome any changes
that benefits one or the other.

-Bill

On Sat, Apr 4, 2009 at 7:41 AM, Steve Garritano
<steve.garrit...@gmail.com>wrote:


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m...@alphagrip.com  
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(1 user)  More options Apr 10, 12:56 pm
From: M...@AlphaGrip.com
Date: Fri, 10 Apr 2009 09:56:49 -0700 (PDT)
Local: Fri, Apr 10 2009 12:56 pm
Subject: Re: Why cater to gamers?
What's your opinion on making the next version Bluetooth?  Is the lag
time an issue for gamers?  We'd like to make it wireless, but with a
USB connection as a back-up.

-Mike

On Apr 4, 12:47 pm, Bill Sun <billk...@gmail.com> wrote:


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Hermann Klinke  
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 More options Apr 10, 1:38 pm
From: Hermann Klinke <h.kli...@gmail.com>
Date: Fri, 10 Apr 2009 18:38:13 +0100
Local: Fri, Apr 10 2009 1:38 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

This would be very nice, but the batteries should last at least 16h of
continual use, so that I could use it all day and then charge at night (it
should come with a separate USB charger). My only concerned would be the
increased weight for the batteries, but this might be negligible since I
have absolutely no idea how much the batteries would actually weigh. You
should also consider using the batteries as a replacement for the rubber
weights in the bottom of the AlphaGrip.

With the regards to the lag: If there is a lag which could be a time issue
then the gamers could always use the usb connection.


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Bill Sun  
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 More options Apr 10, 5:13 pm
From: Bill Sun <billk...@gmail.com>
Date: Fri, 10 Apr 2009 14:13:07 -0700
Local: Fri, Apr 10 2009 5:13 pm
Subject: Re: [alphagrip] Re: Why cater to gamers?

I have never tried wireless Bluetooth input devices, due to the concern with
the responsiveness of the devices. However, with USB connection as the
back-up, I would say that the Bluetooth lag becomes a non-issue, since I can
always use the wired connection whenever I want to.

One way that I can imagine the design and use of this, is that, the
Bluetooth/charger base would have an USB connection receptacle to that I can
connect the AG to and the AG would automatically switch to wired mode,
without me making an additional USB connection to the computer.  The AG may
appear to be an USB input device to the host computer all along, just that
the communication between the Bluetooth/charger base can be switched between
wired pass-through and wireless Bluetooth mode.

While I'm used to wired input devices, I'd definitely welcome an input
device that can free me from my desktop but still allow me to use it for
some enjoyable gaming sessions.

-Bill


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