Hi Guys:
I try to use Alembic directly connected with a material model. After Alembic file was created, a Alembic node can be created in Maya.AlembicNode.outPolyMesh will contact with ModelShapeNode.inMesh.
But after the connection, models and textures can't be displayed in the view,and also not able to render out.The material and ShadingEngine connections are intact. Why this situation happens? Do you have any better solutions?
Like this:

I tried to create a new ShapeNode,as a custom origNode.AlembicNode.outPolyMesh connected to newShapeNode.inMesh , and then connected to the original ShapeNode.Or refresh the connection between ShadingEngine and Shape.......But will not work. I'm confused.I thought there is a problem ?
Best regards,
---EriLee