what were the other possible solutions that were discarded in favor of this?
Cheers,
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Viktor Klang
Akka Tech Lead
Typesafe - The software stack for applications that scale
Twitter: @viktorklang
I have a hard time believing you could usefully serve 600 million
actors on a single machine.
Try it :-)
> 2. How should I do this?
I'd put a load balancer in front and fan out to N physical nodes. N is
defined by your SLA. You need a real-world like bench.
>
> Cheers,
> Alex
>
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Jonas Bonér
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On Fri, Feb 10, 2012 at 11:27 AM, Alex <bertra...@gmail.com> wrote:
> Hi Viktor,
>
> unfortunately there are/were no other solutions.
> I have a lot of source/destination nodes and I have to create actors
> for each possible source/destination combination. I could use smaller
> maps with less nodes. But how many nodes are ok for this approach?
Why do they need to be recreated 6 times per second? Why not just send
a rebind-message to each? Or something like that?
With the current memory overhead I think you'd have to have in excess
of 36GB just for the actors. But more likely 48GB RAM. And I don't
think you'd be able to initialize all of them and do any meaningful
work within 167ms.
Cheers,
√
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I think you'll need to experiment and see what works best for your use-case.
Cheers,
√
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/Patrik