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Mark:
It's a good idea, but it's difficult to find a game that could fit in this situation.
Perhaps the "Product Box" ?
Yves:
The perfection game is an excellent idea !
It allows to collect feedback in a dynamic way, and could be fun (I had a bad experience with my first perfection game as a participant, but it's really a matter of how to present it).
Here is my idea:
First, I'll assign roles to people (one site owner, and the rest will be customers of the site), people tend to be more serious when you give them a role.
Then, I'll use a perfection game on the site, by rating its characteristics: usability, design, workflow, etc...
Get them to play an Innovation Game with some representative customers or get them to run simple usability tests.
JC
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Hi,
Perfection game, product box or a combination of innovation games work well.
And Thinking out of the “game box” speaking, there are other options (I know it is an agile games group here).
If it is a matter of usability, have a look at usertesting.com. Could be cheaper and more efficient than running a workshop.
Regards
Thierry
De : agile...@googlegroups.com [mailto:agile...@googlegroups.com] De la part de Yves Hanoulle
Envoyé : mardi 19 juin 2012 01:50
À : agile...@googlegroups.com
Objet : Re: [AgileGames] Game about improving a website
I just wanted to thank you for pointing me not only to the Perfection
Game, but indirectly to the full Core Protocols.
You just made my day. :)
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Yves Hanoulle, 19.06.2012 01:09:
> I used Perfection game to improve my website
> I wrote a blog post with multiple links about the pg this WE
> http://www.hanoulle.be/2012/06/perfection-game-2/
>
> It's not a game as such but a great way to collect feedback...
My point was this may not be the best use of agile games. The usability field is mature and has a lot of relatively cheap and simple tools to find problems. Example short of a property usability lab with a video camera you can easily do a heuristic analysis.
Sorry no links I'm on a flight, Ottawa to San Francisco via Dulles.
Cheers
Mark
My point was this may not be the best use of agile games. The usability field is mature and has a lot of relatively cheap and simple tools to find problems. Example short of a property usability lab with a video camera you can easily do a heuristic analysis.
Sounds like a challenging yet interesting hour.
You said you did not have time for a ROTIYou might still want to do that, even if it is by e-mail.(to give you an idea of what they found)