Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Distributed game to introduce Agile concepts
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  7 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Jean Lestang  
View profile   Translate to Translated (View Original)
 More options Aug 22 2012, 8:18 am
From: Jean Lestang <jeu...@gmail.com>
Date: Wed, 22 Aug 2012 05:18:49 -0700 (PDT)
Local: Wed, Aug 22 2012 8:18 am
Subject: Distributed game to introduce Agile concepts

Hi all!

I am looking for a serious game to introduce Agile concepts, which could be
played by people connected via visioconf in several locations.
I have found an online version of Beer Distribution Game, but I think it is
more focused on pitfalls due to a lack of communication.

Any idea? Thanks in advance.
Jean.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Doc  
View profile   Translate to Translated (View Original)
 More options Aug 22 2012, 9:50 am
From: Doc <d...@anotherthought.com>
Date: Wed, 22 Aug 2012 08:50:45 -0500
Local: Wed, Aug 22 2012 9:50 am
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

Derek Wade just delivered a simulation/workshop at Agile2012. While it was "played" in a single room, I believe it could readily be used in a truly distributed environment. You might check in with him (I've copied him on this so he'll see it). Derek's work is nicely informed by both research and practice.

Doc

--
Steven "Doc" List
Phone: +1 (512) 924-9248
Skype: steven.list | Yahoo: dadjester
About: about.me/doc.list
email: d...@anotherthought.com | web: www.stevenlist.com
photography: www.teikando.com | www.flickr.com/digidragon
Say what?
“There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard." ~Sun Tzu

On Aug 22, 2012, at 7:18 AM, Jean Lestang <jeu...@gmail.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Alan Dayley  
View profile   Translate to Translated (View Original)
 More options Aug 22 2012, 10:11 am
From: Alan Dayley <aday...@gmail.com>
Date: Wed, 22 Aug 2012 07:11:33 -0700
Local: Wed, Aug 22 2012 10:11 am
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

I think the session Doc is talking about can be found here:

http://agile2012.sched.org/event/962db9c78b1c6247061f155903e376f4?ifr...

I missed the session, that whole day, even.  I will be looking at the
presentation today!

Alan


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Derek W. Wade  
View profile  
 More options Aug 22 2012, 10:40 am
From: "Derek W. Wade" <dw...@kumido.com>
Date: Wed, 22 Aug 2012 09:40:31 -0500
Local: Wed, Aug 22 2012 10:40 am
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

Hi All --

Thanks Doc, and Alan, for pulling me in and for the kind words.

The slides give an overview to principles of effective distributed agile
teams and could benefit to any team that "gets" agile but has to be
distributed. The slides don't make the simulation very clear though ("you
don't read a bike, you ride a bike.)  I plan to get the instructions,
setup, facilitators guide up on my resources site. The sim could easily be
adapted for use in a distributed environment (it'd be easier to use real
distance than simulated distance).

But Jean's original request was for a sim to introduce basic agile
concepts, which was not one of the objectives of my sim scenario.

To be most effective, simulation/serious play scenarios should be designed
or selected with specific learning & performance objectives in mind. So,
Jean, what agile concepts do you want your players to be introduced to?  I
can think of a lot, and different ways to do them remotely -- if you can
give us an idea of what you want people to learn and how you'd expect that
to manifest in their performance, we can probably help.

--
Sorry if I'm brief or a bad typist; I'm mobile.

On Aug 22, 2012, at 9:11 AM, Alan Dayley <aday...@gmail.com> wrote:

I think the session Doc is talking about can be found here:

http://agile2012.sched.org/event/962db9c78b1c6247061f155903e376f4?ifr...

I missed the session, that whole day, even.  I will be looking at the
presentation today!

Alan

 --
You received this message because you are subscribed to the Google Groups
"AgileGames" group.
To post to this group, send email to agilegames@googlegroups.com.
To unsubscribe from this group, send email to
agilegames+unsubscribe@googlegroups.com.
For more options, visit this group at
http://groups.google.com/group/agilegames?hl=en.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jean Lestang  
View profile  
 More options Aug 23 2012, 10:50 am
From: Jean Lestang <jeu...@gmail.com>
Date: Thu, 23 Aug 2012 07:50:26 -0700 (PDT)
Local: Thurs, Aug 23 2012 10:50 am
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

Hi All,

First thank you all for your interest and answers. Here are some more
information.

I am working in my company on Agile transition and adoption. We are
preparing training sessions to introduce Agile concepts, which could be
followed in several locations using videoconf. We would like to conclude
the training with a game, to end with a positive feeling of what Agile
could bring.

Clearly, there could be several topics to focus on. For example:
- working together: How communication and self-organization can improve
team performance
- prioritization: How to use the Story points in the best way to create the
most Business value
- estimation: How Planning poker is effective to trigger off discussion and
then reach consensus
- importance of tests: How delivering without testing can be unproductive
...

I understand these are quite different topics, but I have the feeling that
the *distributed locations* is the leading constraint (Lego game is not
possible...) Please note that trainees are not meant to work together on a
project. Definitely, the real goal of the game is having fun together.

Hope this sets better the context.
Jean.

Le mercredi 22 août 2012 16:40:31 UTC+2, Derek W. Wade a écrit :


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Derek W. Wade  
View profile  
 More options Aug 23 2012, 12:01 pm
From: "Derek W. Wade" <dw...@kumido.com>
Date: Thu, 23 Aug 2012 11:01:37 -0500
Local: Thurs, Aug 23 2012 12:01 pm
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

Merci, Jean, for the clarification.  It sounds like the objective of the distributed game "to have a positive experience from working in an Agile way on a distributed team."

The simplest "Agile" has very little rules.  Only:
        - iterative improvement
        - simultaneous, collaborative, visible work (not individual, specialized, siloed work)
        - limited work in process
        - inspection and adaptation

I would suggest that the students iteratively build a product in an online workspace.  What they build should be simple.  It could be a MySpace page, a Google doc, a drawing using some free online sketch tool.  This could be a lot of fun and a meaningful learning experience.

SETUP:
======
Before the class, you will need to...
1. Choose a theme for the product:  e.g. a picture that shows the team's ideal vacation; a web page "brochure" that advertises something; a text document that tells a modern spin on a classic fairy tale... etc.
2. Write 4-8 very general "requests" for the product.  NOT detailed requirements.
3. Choose the tool for your online workspace, and ensure people can use it.

PLAY:
====
Briefing -- Divide the class up into teams of no more than 4-5 people. Ensure all can access the online workspace. Ensure all understand the goal is a real product that will be demonstrated.  Ensure all understand the timing.
Round 1 (5m) -- Lightweight planning: teams select as many requests as they feel they can deliver, and discuss how they might do it.
Round 2 (5+3m) -- 5 minutes of building, then no more building -- 3 minutes of discussing what they want to do next.  You MUST request that no work is being done during the 3 minutes. This is time for inspect and adapt ONLY.
Round 3 (5+3m) -- As round 2
Round 4 (5) -- 5 minutes of work. No inspection.
Round 5 -- A brief demonstration by each team of what they built.

DEBRIEFING (~25m)
===============
Discussion with the whole class:
        What happened? What was easy? What was hard? What surprised them?  
        Was their product better or worse than they hoped? What was the effect of # committed requests on quality?
        What did students learn?  What would they do differently next time? How does what they learn apply to real life?  
        What will they be sure to do when they get back to work?

I've done something like this using both a wiki and a MySpace page, to very satisfactory effect.  I welcome your thoughts, as well as those of the group.

____________________________
Derek W. Wade
p: 847.366.4485
e: dw...@kumido.com
t: @derekwwade
s: derekwade
Kumido Adaptive Strategies
"The Art of the Team"
www.kumido.com

On Aug 23, 2012, at 9:50 AM, Jean Lestang wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jean Lestang  
View profile   Translate to Translated (View Original)
 More options Aug 24 2012, 10:39 am
From: Jean Lestang <jeu...@gmail.com>
Date: Fri, 24 Aug 2012 07:39:15 -0700 (PDT)
Local: Fri, Aug 24 2012 10:39 am
Subject: Re: [AgileGames] Distributed game to introduce Agile concepts

Hi Derek.
Your proposal looks great. Simple and I will organize a trial ASAP, and I
will give you feedback.
Many thanks, Jean.

Le jeudi 23 août 2012 18:01:37 UTC+2, Derek W. Wade a écrit :


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »