Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Looking for a game to demonstrate agile s/w architecture
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  9 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Elad  
View profile  
 More options May 17 2012, 6:08 am
From: Elad <elad.so...@gmail.com>
Date: Thu, 17 May 2012 03:08:12 -0700 (PDT)
Local: Thurs, May 17 2012 6:08 am
Subject: Looking for a game to demonstrate agile s/w architecture
hi all,

I am doing a training for architects about agile and as a part of this
training i am looking for a game in which they can experience the
traps, pitfalls and benefits of doing architecture in an incremental
manner.
I was thinking about something with Lego but until this time I was not
able to think of something that delivers what I am looking for.
Any ideas?

Thanks for your help.
Elad.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Marc Loeffler  
View profile  
 More options May 17 2012, 6:44 am
From: Marc Loeffler <marc.loeff...@gmail.com>
Date: Thu, 17 May 2012 12:44:39 +0200
Local: Thurs, May 17 2012 6:44 am
Subject: Re: [AgileGames] Looking for a game to demonstrate agile s/w architecture
Hi Elad

What about the marshmallow challenge? Here is a link: marshmallowchallenge.com

Cheers
Marc

2012/5/17 Elad <elad.so...@gmail.com>:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Elad Sofer  
View profile  
 More options May 17 2012, 6:58 am
From: Elad Sofer <elad.so...@gmail.com>
Date: Thu, 17 May 2012 13:58:57 +0300
Local: Thurs, May 17 2012 6:58 am
Subject: Re: [AgileGames] Looking for a game to demonstrate agile s/w architecture
Hi Marc,

I like the marshmallow game. Like it a lot actually but I Believe it's
target is to inspire creativity.
What I am looking for is a game that will emphasize the power of agile
& emergent architecture in a changing requirements environment.

Thanks for the reply,
Elad.

Sent from my iPad

On 17 במאי 2012, at 13:44, Marc Loeffler <marc.loeff...@gmail.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Adrian Perreau de Pinninck  
View profile  
 More options May 17 2012, 8:08 am
From: Adrian Perreau de Pinninck <aperr...@gmail.com>
Date: Thu, 17 May 2012 14:08:54 +0200
Local: Thurs, May 17 2012 8:08 am
Subject: Re: [AgileGames] Looking for a game to demonstrate agile s/w architecture

You can try a Lego Serious Game

--
Adrián Perreau de Pinninck Bas, Ph.D
LinkedIn: http://es.linkedin.com/in/eidrien
Blog: eidrienontech.blogspot.com
Twitter: @eidrien

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Elad  
View profile  
 More options May 17 2012, 8:55 am
From: Elad <elad.so...@gmail.com>
Date: Thu, 17 May 2012 05:55:17 -0700 (PDT)
Local: Thurs, May 17 2012 8:55 am
Subject: Re: Looking for a game to demonstrate agile s/w architecture
H again Marc and all,

Marc's reply made me think and I want to hear your thoughts:
If i use the marshmallow challenge and I introduce a requirement
change in the middle of the game like a bigger marshmallow or maybe
that the tower needs to be able to stand when the wind is blowing (the
wind being me blowing at it for example).

Would love to hear your thoughts...

Thanks,
Elad.

On May 17, 1:44 pm, Marc Loeffler <marc.loeff...@gmail.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jean-Charles Meyrignac  
View profile  
 More options May 17 2012, 11:13 am
From: Jean-Charles Meyrignac <jcmeyrig...@gmail.com>
Date: Thu, 17 May 2012 17:13:47 +0200
Local: Thurs, May 17 2012 11:13 am
Subject: Re: [AgileGames] Re: Looking for a game to demonstrate agile s/w architecture

In fact, the Marshmallow Challenge is the perfect tool to demonstrate that
we need to test the design incrementally. But there are much better
exercises to test creativity.

I remember that the people who perform the best on this exercise are
children and architects (the worst being CEOs), so I doubt that it'll be a
challenge for them.

Another idea to encourage people for incremental design is to credit them
for the size of their construction after each iteration (one iteration=10
or 15 minutes).
If the construction is not stable, they get a zero.
The winning team is the one with the highest total.
This will encourage early stable designs, and will introduce
iterations/sprints.
You could also give them a 1 minute retrospective after every iteration.

JC


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Michael.Tarnowski, Plays-in-Business.com  
View profile  
 More options May 18 2012, 6:00 am
From: "Michael.Tarnowski, Plays-in-Business.com" <emt...@gmx.de>
Date: Fri, 18 May 2012 03:00:16 -0700 (PDT)
Local: Fri, May 18 2012 6:00 am
Subject: Re: Looking for a game to demonstrate agile s/w architecture
Hi Elad,

I developed a kind of LEGO construction challenge called "LEGO
Excavator" :

* for each group of participants buy one LEGO excavator kit (ex:LEGO
technic 8047, 7630)
* remove the building description for each.
* place *one* picture of the ready constructed kit on one table aside
(in a separate room for example).
* each group elects one or two "architects"
* the architects have ony *visuable* access to the picture as often
they want. (no camera, mobiles allowed, only paper & pencil)
* the architects describe their dev group members what they have
seen / what & how it should be implemented.

Do a debriefing on lessons learned:
* team communication
* changing implementation requirements

Have fun playing. Please drop me note on your experience: info@plays-
in-business.com

Cheers Michael
(Plays-in-business.com)
--------------------------------------------------------------------------- -----------------------

On 17 Mai, 17:13, Jean-Charles Meyrignac <jcmeyrig...@gmail.com>
wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David Koontz  
View profile  
 More options May 18 2012, 6:42 pm
From: David Koontz <davidakoo...@gmail.com>
Date: Fri, 18 May 2012 15:42:27 -0700 (PDT)
Local: Fri, May 18 2012 6:42 pm
Subject: Re: Looking for a game to demonstrate agile s/w architecture
Great idea Michael.  I did this in a master's class using kinect kit
helicopter - similar style game rules.  It was fun and created
interesting group dynamic to discuss.  But rather than one arch that
gave building instructions our rules allowed any team member to go
look - but there was only one member at a time allowed.  I find the
arch is the only one allowed to "know" the design an interesting twist
that may create a great conversation about shared understanding of
design.

On May 18, 5:00 am, "Michael.Tarnowski, Plays-in-Business.com"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David Koontz  
View profile  
 More options May 18 2012, 6:57 pm
From: David Koontz <davidakoo...@gmail.com>
Date: Fri, 18 May 2012 15:57:47 -0700 (PDT)
Local: Fri, May 18 2012 6:57 pm
Subject: Re: Looking for a game to demonstrate agile s/w architecture

A colleague and I created a Jinga block exercise a month ago - haven't
iterated on the game yet.

Basicly:  use a large number of Jinga blocks - we dyed some various
colors and numbered some of the blocks.  We also had about 5 sets (54
blocks to a set).  Most of the blocks we dumped on the table for play
were normal - some were dyed & numbered.

We gave the group instrucions to divide into build teams.  Then gave
each a story to build in about 5 min.
- Build a barn
- Build a house
- Build a corral fence
- build 3 horses
- build 5 crops

We had 3 build teams, they built there stories.  Then we stoped - took
pictures, had them demo their story, explain it to the other groups.

Then we had the teams switch tables... now they owned someone elses
work.   Their next task was to integrate that sub-component with the
other components on a integration table.  1-2-3- go.

We gave them 10 minutes to integrate the scene  ( a house, fence with
horses inside & crops on outside of fence).

After integration we stoped and demoed the poorer design, so much was
lost in translation (physical & figurative) the scene was had to
recognise.

Then we did Custome Validation Testing in the integration environment
- the colored blocks were defective and removed.

Fix the build.  - But not on the integration table - take it back and
fix it in the dev environment.  Then bring it back to integration and
re-integrate.

Out message was the waterfall process of integration hell that the
group had allowed to be standard operating procedure was hard in Jinga
blocks - guess how hard it was going to be in software.

You might try a variation on this type of simulation.

David


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »