Innovation Games for Agile Teams class in Minneapolis, MN

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joesterne

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Jun 6, 2012, 1:41:51 PM6/6/12
to AgileGames
Join us on June 14th for our next Innovation Games® for Agile Teams
course.
June 14, 2012
Minneapolis, MN Area
Venue: Normandale Community College, K1450
9:00 am-5:00 pm
Max class capacity: 25
Sign up here: http://igagileteams2012.eventbrite.com/


Description:
Innovation Games® are serious games that can be used to deliver cost-
effective market research for Agile teams and super-charge the product
planning process. Based on the book of the same name by Luke Hohmann,
Innovation Games® power innovation by enabling you to better
understand your customers.
This course will help you gain a better understanding of how to apply
these games within the context of an Agile development process. While
there is a lot to love about Agile development, many practices can get
pretty tiresome. Retrospectives stop working when teams become bored
with answering the same three questions (“what worked, what didn’t
work, what should we change?”). Prioritizing a product backlog in a
single meeting before, or during, release planning using a spreadsheet
isn’t very engaging. Developing and presenting a product roadmap using
PowerPoint gets pretty old, especially when you can’t find a way to
show the growth in functionality of your product.

Key Learnings:
In this course, we will show how Innovation Games® can be used to
improve many of the practices that are common in Agile teams.
Beginning with an overview of Innovation Games, you will learn how to:
Identify customer requirements for an ideal product through Product
Box
Improve retrospectives with Speed Boat
Prioritize your backlog through the online game Buy a Feature Online
Plan a successful project through the game Remember the Future
Develop better release plans with Prune the Product Tree
Understand product usage with Me and My Shadow and Start Your Day
Agile should be fun! And when you integrate the games described in
this class into your Agile practice, it will be.

Target Audience
All members of Agile teams with a focus on product planning, product
development and product management.
Anyone who wishes to create more innovative product and service
offerings.

Format/Duration
One day of instructor-led, interactive training

Benefits
Upon completing this course participants will have played several
Innovation Games that they can use to work together as a team and
directly with customers to better understand their needs. They will
also have reference materials to additional techniques beyond the ones
used in the presentation.

Content Outline
Discussion of Innovation Games and Market Research
Planning, playing, and post-processing Innovation Games
Multiple case studies and game play
Review and shared discussion; helping participants plan their adoption
of these techniques

Theory of Instruction
The course is guided by a “learning by doing” model of education based
on the Innovation Games® “Know-Do-Have” model of course design:
What participants will know after taking the class.
What participants will do during the class to reinforce key concepts.
What participants will have after the seminar to promote further
practice and study.

Prerequisites
Although not strictly required, it is helpful if participants read the
book Innovation Games®: Creating Breakthrough Products Through
Collaborative Play before the course.

Materials
Copy of the book Innovation Games®: Creating Breakthrough Products
Through Collaborative Play
Presentation in soft and hard copy
A variety of handouts used to stimulate thinking and apply the
materials
Case studies

Instructor
Jason Tanner, President, Enthiosys Inc.


Jason has over 18 years experience with software companies, a
telecommunications company and the Marine Corps. His expertise spans
agile software product management, product marketing, business
planning, partner management, project management and leadership.
As general manager in his most recent position, Jason held
responsibility for all aspects of an IT chargeback product including
product management, product marketing, pre-/post-sales support and
training. He worked with multiple clients ranging from Fortune 500
enterprises to government agencies to universities enabling their
adoption of new technology and methods to optimize their IT
organizations.
His prior position with a startup software company included experience
migrating from waterfall to agile development methods. Jason
collaborated closely with engineering to integrate product management
into the Agile workflow.
Jason is an active member of the Agile User Group in Research Triangle
Park, the Triangle Product Management Association in Raleigh, NC and
the North Carolina Council for Entrepreneurial Development. He
frequently speaks for the Product Management View webinar series, at
user group meetings and for the Atlanta Agile Project Leadership
Network.
He holds a BS degree in mechanical and aeronautical engineering from
Cornell University and a MBA with a concentration in entrepreneurship
from Duke University.
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