Photoshop now refuses to work at all with the OpenGL enhancements on. It loads (an improvement in itself, used to get stuck at "Reading preferences"), but it'll freeze when I try to open a file or go to the performance settings. I'm currently using driver 171.16; I know it's outdated, but it's the most recent one that works with both cards in Vista x64. I'm also quite sure it's not the problem; Photoshop works perfectly with OpenGL on if I disable the FX5200.
I've tried the registry key AllowOldGPUs_ON to no effect. I've also tried both the 64-bit and 32-bit versions, with no difference. Is it possible to get Photoshop working with both cards, short of replacing the FX5200?
Specs:
Intel Core 2 Quad Q9300 2.50GHz
4GB RAM
Over 300GB HDD space available for scratch disk use
EVGA 8800GT
PNY Verto FX5200
Also it looks like your 8800GT is on the supported card list but the FX5200 doesn’t seem to be on it yet (http://www.adobe.com/go/kb405711).
As you know XP 32 and Vista 64 two totally different products. I would check to see if there are any beta drivers for your PNY and test them out.
-Rilla
Regards,
malojo
PNY's website gives me version 96.85 for the FX5200, as that's the last version that "officially" support this card. Theoretically, new drivers are supposed to support all cards, what with the unified driver architecture business, but I dunno.
malojo: Hmmm... you know, I did see your thread before, but somehow it didn't register in my head that I might have the same problem. However, I cannot physically swap my cards, as the 8800GT uses PCI-E while the FX5200 uses regular PCI. I'm interested though, what's your status now?
I generall you should use the same card generation at all. I did the mistake at first installing a 7400GS and 8800GT.
Windows run fine but all applications which used open gl crashed and refused to work ( everyone including 3dsmax in open gl mode, direct x run fine ;) ). As I changed to 8400 and 8800 the problem was gone.
However this was the issue using 2 PCI Express cards and I do not know if this is an issue using a normal PCI card and a PCI Express.
I'd like just to let you know that I had such an issue.
Regards
Matthias
I know this sounds odd, but I think the monitor PS CS4 tests is the one with the task bar; that's what it seemed when I was installing it on a friend's machine.
Which reminds me, malojo if you're still following this what OS are you on?
yeah im reading :). I use Vista Home Premium 32 bit.
Regards
So, malojo, give that a try, and thanks for all the support, guys!
----------------------------
* OpenGL Information *
-----------------------------
Vendor: NVIDIA Corporation
Version: 2.1.2
Renderer: GeForce 8400 GS/PCI/SSE2
----------------------------
* HARDWARE CAPABILITIES *
----------------------------
+++ OpenGL 1.2 - supported!
+++ OpenGL 1.3 - supported!
+++ OpenGL 1.4 - supported!
+++ OpenGL 1.5 - supported!
+++ OpenGL 2.0 - supported!
+++ OpenGL 2.1 - supported!
+++ ARB Vertex Programs - supported!
+++ ARB Fragment Programs - supported!
+++ GLSL vertex shaders - supported!
+++ GLSL fragment shaders - supported!
+++ FrameBufferObject - supported!
+++ Texture Rectangles - supported!
+++ Cube Maps - supported!
+++ Floating Point Textures - supported!
+++ Occlusion query - supported!
+++ Multisampling - supported!
+++ Point Sprites - supported!
+++ Non Power-Of-Two - supported!
+++ Vertex Buffer Objects - supported!
----------------------------
----------------------------
Maximum regular texture units = 4
Maximum COMBINED texture units = 32
Maximum VERTEX texture units = 32
Maximum FRAGMENT texture units = 32
Maximum draw buffers number = 8
Maximum UNIFORM float parameters per VERTEX program = 4096
Maximum UNIFORM float parameters per FRAGMENT program = 2048
Maximum VARYING float parameters for VERTEX->FRAGMENT = 60
Maximum float ATTRIBUTES for VERTEX program = 16
Maximum texcoord sets = 8
--
Point Drawing
--------------------------
Aliased point size range = [1.00000, 63.00000]
Smooth point size range = [1.00000, 63.37500]
Smooth point size granularity = 0.12500
---
Line Drawing
--------------------------
Aliased line width range = [1.00000, 10.00000]
Smooth line width range = [0.50000, 10.00000]
Smooth line width granularity = 0.12500
>>>>> Total VRAM 268,435,456 bytes --- Initializing Programmable Shading
API...
it works now. I installed the new driver, did the changes Tank descriped and now the 8800GT is recognized correctly.
Within the properties 268,435,456 bytes vram are shown.
As my card has 512 MB I am wondering if this value is correct.
to get that info you have to open a 3d file or do something 3d.
Regards,
Matthias