However, it does not mention my Vista 64 bit system. The site reads XP SP2 and above but unless it reads Vista 64 bit I am not biting. Vista gets very cranky over having certified drivers.
However, it does not mention my Vista 64 bit system. The site reads XP
SP2 and above but unless it reads Vista 64 bit I am not biting. Vista
gets very cranky over having certified drivers.
It does on this page...
<http://labs.adobe.com/downloads/pixelbender.html>
Anthony
http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=72&catid=661&entercat=y
Robert
Robert
Any Idea?
Thanks,
Alex
If I try to run Pixel Bender on a 12 megapixel 8 bit image from my DSLR, I get a message saying there's not enough onboard graphic card memory. If I resample the image from 4288 pixels wide to 4000, the filter is happy. I'm not sure where the actual limit is between the two image sizes and I'm not inclined to spend the time necessary to home in on a hard number.
Pixel Bender filters are for the most part silly and useless, but I think this is a good metric for what users of GPU-enabled filers and Photoshop CS5 will need to look for in a graphics adapter. I'm figuring now that 2GB of onboard GPU memory is a base configuration for working with images with contemporary DSLR resolution. The new Geforce 295 card has a little under that and it's the least expensive card with that much memory (about $500). But Geforce cards are gaming cards and the drivers are always pushing performance, not reliability. So we're probably going to have to look at workstation class cards that are much more expensive. But the drivers for workstation cards are generally more solid in keeping with a professional market needing reliability over sheer rendering performance. We certainly will if we want to run GPU accelerated filters on large image files and need a card with more than a couple of GB onboard. I wonder if Adobe developers bought shares in AMD (ATI) and Nvidia. The Nvidia Quadro CX card that's "designed for Adobe CS4" is upwards of $1600 and has 1.5GB of onboard memory. That's looking like a baseline card for a lot of Photoshop users.
Plan ahead and open your wallet wide...
I wonder how much onboard memory new cards need to handle 8000x8000. It looks like the Technote on GPUs and OpenGL has been revised. I don't see the information that I recall earlier about what features work with various amounts of onboard GPU memory. There are more specifics in the FAQ at the bottom of the technote:
<http://kb.adobe.com/selfservice/viewContent.do?externalId=kb404898>
These are the FAQ's that seem most relevant to spec'ing a card:
> Q. How much video RAM can Photoshop take advantage of?
A. Photoshop is limited by OpenGL itself on the amount of video RAM it
can access. Photoshop can access approximately 500-700 MB of video RAM.
3D, a separate feature from OpenGL, allocates its own GPU resources, and
can use as much video RAM as is on the display card. If you load a large
3D volumeric texture, for example, it might use a considerable amount
of RAM (such as 1 GB) by itself, leaving less than expected for the rest
of Photoshop.
<<
So if I'm working with a 3D layer in PS CS4 extended, it sounds like 1.7GB of memory would cover Photoshop's maximum memory utilization and the adapter's 3D rendering overhead.
> Q. How much RAM do I need on my display card to run faster in Photoshop
CS4?
A. For basic OpenGL functionality, you should have at least 128 MB of
RAM on your display card. If you're running Windows XP in general, OpenGL
will work best if you have 256 MB RAM on your display card. Most Photoshop
work will run faster with between 256 - 512 MB of display RAM. If you
do a lot of 3D work, you use Panoramas or large images, or you need to
have multiple applications open at the same time that use the GPU, you
might benefit by having 512 MB or more RAM on the display card.
<<
As I recall, the earlier version of this technote spelled out in more detail what "basic" OpenGL functionality means — one image window without too much resolution in my experience.
The specific mention of XP suggests it needs more memory for OpenGL functionality. Vista virtualizes the graphics adapter and XP doesn't. I've yet to see anything but vague "it works better on Vista" from Adobe tech on what the GPU performance difference is between the two platforms.
> Q. Does Photoshop take advantage of dual-GPU display cards?
A. Not at this time.
<<
SLI and Crossfire aren't utilized by Photoshop.
I guess I'll stand pat with the GTX 280 card. I wonder if running Aero features uses GPU memory.