After all, don`t get me wrong....I really like the new GPU stuff. Just trying to figure out wether I can get it even better.
Can some of you Adobe guys explain, please?
Do the graphics driver setting have any influence on Photoshop? If yes,
what are the recommended settings?
When I installed the latest 178.24 drivers I noticed that the 3D settings had included presets for Photoshop CS4. Presumably these would be the optimal settings.
(Note that I have not yet installed CS4.)
I have the same card and ran tests on my system to answer your questions:
1: Don't know and not going to find out.
2: I have a slight stuttering, but it is not that bad, I assume this is probably true for everyone. Probably to facilitate speed.
3: I get the same thing, I would assume that this facilitates speed over accuracy. Don't find this to be a big problem, I'm just trying to get from A to B quickly.
4: Same, see #3.
5: I see a slight banding only noticeable if I stare really hard. Not a concern for me.
6: Not sure, I didn't use CS3, I thought it was a real dog and didn't upgrade.
Personally, I think you're expecting way too much. I have Vista64 with 8Gb of RAM, still think CS4 rocks.
Why don't you stop making yourself look like an idiot?
I know that Chris Cox (Adobe) for example is participating in this forum. Maybe he has some answers.
Is "flick panning" where you use the hand tool to activate a pan - and with hardware acceleration you get a ballistic response? Adobe calls it a hand toss. I get some mild stuttering doing that. Compared to the ATI FireGL v3400 card I just replaced, dynamic zooming is smoother with the new card, but the ballistics is something I'd like to disable so there's no lag when I lift my stylus before zooming stops.
Doing bird's eye view most of the time I'm not seeing any artifacts, but occasionally I see a rectangular area within the full image view blurry (as if it's the first step in a progressive rendering).
The 178.24 nVidia control panel lets you adjust settings for individual applications. As far as I can tell, only the feature "Multi-display/mixed-GPU acceleration" is different than the global settings with its boldface "compatibility performance mode" enabled.
If I disable "color matching" in the advanced drawing GPU preferences, if convert a wide gamut image to sRGB, the preview in the conversion control panel is fine, but after conversion the image is no longer color managed. It's very obvious on my wide gamut display. If I save the image, it converted as previewed and will display accurately when reopened.
I think CS4 without GPU enhancement is a slug compared to CS3. I think there will be a mass movement to graphics card upgrades with this release.
Bridge color management turns off if I enable "software rendering" in preferences. So I can either have scrambled pdf previews after page one in some documents, or I can have CM working - not both. This is consistent between my new graphics adapter and my old one. I got the new one to get past the severe 128MB limitations on Photoshop's OpenGL performance. PS gave me warnings that GPU acceleration would work with only two windows open, and tonight I found technotes with some tantalizing but unspecific information:
This technote talks about the features vs. onboard graphics memory:
<http://kb.adobe.com/selfservice/viewContent.do?externalId=kb405745>
This technote has troubleshooting info, and some information on the advanced GPU preferences:
<http://kb.adobe.com/selfservice/viewContent.do?externalId=kb404898>
"Q. What are all those Advanced Settings options and what do they mean?
A. Advanced Settings options:
Vertical Sync: Reduces tearing by syncing the frame rate to that of the display.
3D Interaction Acceleration: Increases the clicking speed when working with 3D forms. If you experience drawing problems that correct themselves when you let up on the mouse button, turn this option off.
Force Bilinear Interpolation: Tells the GPU to perform high precision modeling and smoothing functions when you use a card that doesn't support those functions for certain image types.
Advanced Drawing: Allows the GPU to perform, and therefore speed up, certain tasks, such as color matching, depth conversion, HDR tone mapping, and checkerboard compositing.
Use For Image Display: Doubles the use of video RAM used to display the main image when you use multiple images, large images, or large 3D models. It's available only on display cards that have 512 MB RAM or more.
Color matching: Can be used to avoid the display of visual artifacts."
So is color management going away a "visual artifact" - as usual, you have to dig to find basic help info and it's usually very sketchy when you do find it.
I'd like to invite all the self-appointed forum enforcers to take a hike. If you have a problem with a post or reply, save us from having to wade through your petty, snarky responses. You're not contributing and you're not entertaining anyone but yourselves.
The color matching control is there for debugging problems with some GPU cards - the color matching should always be on if your card supports those features. The "visual artifacts" mentioned are caused by bugs on certain cards and drivers. Um, yeah - if you turn off color matching, you won't have color matching....
Not true. Color management works with color matching turned off, it just fails in my test displaying the converted image after making a conversion from one color space to another. The image previews correctly in the preview before doing the conversion, and it previews correctly when opened directly.
What's more, I don't use the LUT in my card even if that's somehow bypassed by turning off "color matching". My display has a hardware LUT and I'm using a calibration tool that applies hardware calibration at the display level.
Maybe it is – Chris may explain.
This passage from BJN doesn't make any sense to me:
If I disable "color matching" in the advanced drawing GPU preferences,
if convert a wide gamut image to sRGB, the preview in the conversion control
panel is fine, but after conversion the image is no longer color managed.
It's very obvious on my wide gamut display. If I save the image, it converted
as previewed and will display accurately when reopened.
...no longer color managed? It's sRGB isn't it? If it doesn't display correctly (and assuming that is "convert" and not "assign") that is a completely different matter. Then I would look at the monitor profile.
Unless I'm missing something obvious here. On the other hand, untagged images don't play too well with wide-gamut monitors.
It doesn't make sense, but that's what's happening. On my wide gamut NEC 3090 display, it's quite obvious when you view an sRGB profiled image in a non CM application - colors are oversaturated, especially reds. I see the same non-CM look when using the save-for-web tool set to "monitor color" (BTW, it's nice to have CM viewing options in the PS CS4 "save for web" control panel).
Stefan:
I'm not seeing banding in a ProPhoto RGB test gradient, or converting the gradient to other spaces, or viewing sans profile.
As I experimented last night with GPU settings, the bird's eye view block blurring increased dramatically. It's not a matter of time holding down the h key to allow the image to fully load, a rectangular patch of the overall image is blurry and remains blurry no matter how much time the view is held. I'm not able to replicate the issue with those settings this morning and I'm wondering if this problem shows up more when doing the bird's eye zoom from certain image zoom percentages.
It doesn't make sense, but that's what's happening. On my wide gamut NEC
3090 display, it's quite obvious when you view an sRGB profiled image
in a non CM application - colors are oversaturated, especially reds. I
see the same non-CM look when using the save-for-web tool set to "monitor
color"
That's expected. sRGB is a smaller gamut, so of course viewing the rgb numbers in sRGB will look less saturated than when viewing them on your wide gamut monitor outside of a colour-managed application.
I agree that viewing with "monitor color" (no CM) the saturation is expected. I just mentioned it as an illustration of what I see after applying a profile conversion, indicating that post conversion the image window is no longer color managed - or at least it looks just like it lost CM.
Stefan:
The image that I've been testing the bird's eye view is 10,000 x 3700 pixels. Sometimes I see a blurry block but the occurance varies - as well as size and location. I'm not seeing color shifts or posterization. My current card is an EVGA nVidia 9800 GTX, 512MB (installed yesterday). XP Pro 32, 4GB machine. With this new card, 2D performance is testing really slow - half or less than my prior ATI 3400 card. Not sure if that's setting related. CS4 will certainly drive graphics card sales, at least for those of us used to buying cards for 2D quality and not worried about rendering speed.
Card: ATI RADEON 9800 XT
Graphics Bus Capability: AGP
Maximum Bus Setting: AGP 8X
Memory Size: 256 MB
Memory Type: DDR SGRAM / SDRAM, etc.
AMD Athlon 64 FX-51
2.21 GHz, 2.00 GB of RAM
Win XP Pro SVC pack 3
If you need any more info on the system, please let me know.
Thanks, Dan
I replaced the files once again and still doesn't work.
I've tried dumping the Prefs., etc, but to no avail.
Any suggs?
Thanks, Dan
<http://www.adobeforums.com/webx?128@@.3c05828b>
Not sure how helpful this is, but the thread does indicate that some folks have had LUT profile banding issues before CS4.