In previous versions, I could Select--->All, then Select--->Modify--->Contract, which is very useful for creating frames, vignettes, etc. In CS4, after Select--->All, all of the Modify options are ghosted out (inactive) except Border, which is not at all the same as Contract.
Can anyone comment on this?
Thanks,
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Neil
What a pointless change.
" Expand or contract a selection by a specific number of pixels
1. Use a selection tool to make a selection.
2. Choose Select > Modify > Expand or Contract.
3. For Expand By or Contract By, enter a pixel value between 1 and 100, and click OK.
The border is increased or decreased by the specified number of pixels. Any portion of the selection border running along the canvas’s edge is unaffected."
So the assumption is that this feature was "broken" in Cs3, since you _could_ contract a canvas-bordered selection in that version? So they "fixed" it in Cs4? Hmmmm. I can see the point in not wanting to expand a selection beyond the canvas edge, but the contraction limitation? Pointless is the exact word I'd use, and another adjective that comes to mind is counterproductive.
This is a feature I used extensively. Bummer.
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Neil
It does seem like a strange oversight that doesn't make a lot of sense. I've used Ctrl+A -> Contract for stuff in the past and am surprised to find it missing since it's always been there in the past.
Russell
Thanks for the reply. Yeah, I've already tried to use the method you suggested, but the problem is that the % is not consistent horizontally & vertically, i.e. 99%H/99%V yields a thicker border top & bottom. It's very slow & a PITA to get it right compared to the old way. You can also expand the canvas, then select just the visible pixels, but that too has limitations and is also a PITA. There currently is no workaround I've been able to find other than to load the psd back into CS3 to do the kind of stuff I need to do to the frame/border. Not a good solution. I was really hoping someone from Abobe would weigh in on this topic, because I'm thinking this might really bug a good number of people once CS4 is in wide distribution...
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Neil
"There are always at least 3 ways to do anything in Photoshop."
OK, I'll bite. Have a look at this:
<http://www.d-v-tech.com/images/D300/DSC_7127-900.jpg>
Simple frame, you may or may not like it but that isn't the point. If you can show me how to do this exact frame in fewer steps and with pixel-accuracy than I can do it with my current method which employs contracted selections, then you win, I'll use your "better" way to do borders. And since I did say pixel-level accuracy, painted/brushed on frames don't count. I know you can constrain a brush to H/V straight lines, but that doesn't help me here.
BTW, Happy Halloween ;-)
(If you're not in the US, I apologize. Google Halloween & it'll make sense...)
<http://www.pixentral.com/show.php?picture=1sTNN4YHM8KuTXCBR2tS0egfbCKtDN>
No strokes here, just "Canvas Size" and some effects.
Looks better full size.
3 minutes.
If you can show me how to do this exact frame in fewer steps and with
pixel-accuracy than I can do it with my current method which employs contracted
selections, then you win, I'll use your "better" way to do borders.
I don't think anybody here is talking about being better. The only "better" way for me is one that's actionable, and based on the input file size, so I can process multiple images (which might or might not be the same size, orientation, etc). Now if your frame color is based on the image (picked color), I would think layer styles might be essential to a quick process, and much more important than the number of steps in your action. You could process 5 or 10 finished images in a batch, open them and pick the border colors. I would think seriously about having one tan stroke and one black stroke only, then (not two tans as per my example). But again, there's three ways to process a group of files too.
Thanks for the great techniques, guys I do appreciate it. Here are the steps I've been using, which are, I believe, actionable, but since I can do it in 30 or 40 seconds, I haven't bothered. Just lazy, I guess. Bear in mind, I don't generally batch process, and every "frame" is a little different, so I haven't canned this. This is a technique that I just concocted by necessity over the last year or so of processing photos. The bat is just one of a thousand variations/examples. So for that particular frame, if memory serves...
SHIFT-CTRL-N
CTRL-A
CTRL-ALT-[ (my shortcut for Contract Selection)
50 [ENTER]
SHIFT-CTRL-I
CTRL-ALT-D
1 [ENTER]
Choose Bucket Fill & pick a color & fill
CTRL-A
CTRL-ALT-[
30 [ENTER]
SHIFT-CTRL-I
CTRL-ALT-[
10
CTRL-ALT-D
1 [ENTER]
Choose Bucket Fill & pick a color & fill
(It looks longer on paper than it is, believe me.)
So if I were to create an action, I'd have 7 "input" variables I could play with. But without the action, I can also add or subtract steps to increase/decrease the complexity of the frame. I know you guys might disagree, but for me this is fast, and gives me a lot of control over the process, and an infinite variety of "one of a kind" frames I can season to taste. But the methods you propose are also excellent. Thanks. I still hope that Adobe will find it in their hearts to put this back the way it was...
The advantage to stroked layer styles is the flexibility to fiddle these values "to taste" _after_ you run a quick for-all-images action. But then of course you find your taste starts to get lazy, right? ;)
J
The CS2/3 version works well for me, a bit slow, though. Scripting is probably not as fast as native code.
Frank, excellent find. That will hold me over just fine until this gets adobe's attention, if it ever does. It's a little slower than the native contract function in CS3, but a _lot_ faster than working back & forth between two photoshop versions...
Selection is now contracted.
Seeing how Adobe and the WWW are synonymous, I would have thought Adobe would have had this fixed by now.
The contract tool was an easy way to get a good solid border - the "frame" tool sucks because it gives too soft of an edge. We shouldn't HAVE to do work-arounds. That's a lame cop-out.
The method I posted can be easily made into an action, and assigned a hot key.
You can contract in "Refine Edge"
The problem is that it no longer works from the canvas edge...it's stuck there...
Seems the only way is to go via inside stroke.
I got the same problem. I have a blog that i do all my pictures for in this manner:
Ctrl + A
Contract 10 px
SHIFT + F7
Delete
Then go to blending options, Shadow + stroke.
so what i want todo is remove 10 px all around the picture so i can get transparency for the dropshadow.
So any idea how to make this now that contract is gone?
Thanks for the help (sorry for my bad english)
The fact is there is no workaround that I can find that works _exactly_ like the functionality in CS3. So those of us who used that _exact_ functionality in our workflow and don't want to incur extra time/keystrokes/different results are out of luck. The action further up the thread is good, but has the annoyance of being slow & filling the undo history w/ many extra steps, etc. And no one has seen fit to comment in an official capacity as to why something that wasn't broken needed to be "fixed" in this version. Maybe I missed it, but I never heard anyone complaining about the modify selection behavior in CS3, so what genius took it upon him/herself to touch that portion of the code? And no, it's not a monumental task to put it back the way it was. Could have easily been done in the recent upgrade if anyone was listening and/or gave a d@mn.
I CTRL + A, stroke with bright green (lime?) , Magic Wand, select the green space + delete..
Oh well, hope they "fix" it or someone come up with a solution. =)
Start recording
1) Double click background to convert to layer (Layer 0)
2) Add layer mask
3) Click on layer mask and select all (Ctrl+A)
4) Choose Stroke -> 5px -> Inside (black colour)
5) Add new layer (Layer 1)
6) Select 'Layer 1' and choose Merge Visible (Ctrl+Alt+Shift+E)
7) Click back on 'Layer 0' and delete the layer
You will have created a 5px layer mask that erases that about all around and then created a new layer without the mask.
To align the result in a corner you could select 'Layer 1' and 'Layer 0' and use the align functions in the Move tool to 'left' and 'top' justify your trimmed image before deleting 'Layer 0'. You'll then end up with -10px trimmed off of the right side and the bottom.
Once you get the Action working properly you just use it in a batch process.
Hope this wins the prize ;-)
thank you Russel!
How to make the macro assigned to a key?
(Button mode off) From the callout menu of the action you wish to assign to a keystroke to, you will find "Action Options" where you can assign it to a Function Key.
I read this old thread in its entirety only after posting my reply and found that methods similar to mine were already posted by 2-3 others. I kind of hate this resurrecting of old threads where you only see the original question and 1-2 recent replies. I missed the fact that it had already been answered months ago..
Ok well... glad I could help :-)