Image is rendered sharp at the predefined zoom levels (like 25%/33%/50%/66%).
Then if I zoom to eg 55% the image gets blurry.
Any ideas ?
Photoshop has done this for years. This is nothing new.
I have to say that just like a lot of other users, I'm really disappointed with CS4's performance - its really slow compared to CS3.
Mylenium
Mylenium
I have tried two different (nvidia) cards. The latest one (gtx260) is on the list of tested cards : <http://kb.adobe.com/selfservice/viewContent.do?externalId=kb405711&sliceId=1>
I just wonder how many people must have these kind of problems when you consider that my system is very ordinary.
am cs4 trial user and 4 of my friends too. for example my system amd 6400+ and a gtx 260 and 4 gig of ram an vista x64 sp1. the systems of my friends: xp32 sp3 2 gig ram and a 7950 gx2 , xp32 sp2 2 gig ram and ati 4850 and the last vista32 sp3 gtx380 and 3 gig ram and we ALL do have that strange issue. if we zoom out the pictues gets VERY unsharp - if we zoom in they are sharp....for example..if we zoom out and the picture is unsharp..we klick the window and undock it...the picture becomes sharp...if we leave the mouse button it gets unsharp again...as if a unsharp mask filter renders the windwos...its UGLY...i think i get eye cancer.we tried everything...drivers...old ones..new ones...motherboard drivers...anti antialising settings mapping texturing..everything..NOTHING....i do a LOT of people photography and landscape..with this problems it is not possible for me to zoom out and look at the whole picture and decide if it is good or not..my eyes are beginning to burn after 10 minutes of work and i work on 2 eizos 19". if i turn of opengl this issue is no more but cs4 is verry laggy then and slow...even if i adjust cache and memory settings. when i activate open gl and go to advanced settings and uncheck averything this issue is still happening....VERY unsharp.
so now..my trial is running and cs4 is a disaster so far to me. if this will not be corrected soon or no one can help me i thing i will keep cs3 till cs5 will come.
please help us!
Where did you get the CS4 trial version. My information is that Adobe
has not released the trial version yet. It is supposedly going to be out
sometime in mid November. If you got it from some site other than Adobe,
it's is not the release version of CS4 it's most likely a hacked version
of a beta version and can't be expected to run right.
John Passaneau
Can`t Adobe just tell us, how we should set up the preferences of our
nvidia cards?
They should. Adobe is breaking new ground by relying on GPUs and they should do as much as they can to take their customers by the hand on this. I'm no idiot when it comes to configuring a GPU and I still often find issues with set up. On one screen I can set one option; on another screen I can undo/over-write that option. I'm sure this can be a messy territory for many.
Where did you get the CS4 trial version.
John, it's possible to download the regular version and just leave it in "trial" mode for 30 days. That's what I did when installing to my secondary computer, as I'm not sure I'll keep this upgrade unless they can get the lag bugs worked out.
Example screenshot here:
<http://farm4.static.flickr.com/3022/3008924710_bb03e33032_o.jpg>
xrdbear:Just to say that I have the same problem with my paid for CS4
Ditto.
Win Ultimate x64
Intel DG965WH motherboard with Q6...@2.4GHz & 8GB RAM
nVidia 9800 GTX+ with 178.24 drivers
Turn off the OpenGL and the image stays sharp and extremely slow.
This is a MAJOR problem with the OpenGL implementation.
If you haven't already you should submit a bug report to <http://www.adobe.com/go/wish>
I already have.
CR Henderson:nVidia 9800 GTX+ with 178.24 drivers
Just updated to latest beta drivers, 180.43, same problem.
If you haven't already you should submit a bug report to <http://www.adobe.com/go/wish>
Heard back from Adobe. Someone is looking into the problem. I pointed him to this thread.
Adobe has informed me that they have duplicated the problem of image blur with OpenGL and will be looking for a solution.
If you try and proof colors - that is making a weird result for me in OpenGL mode. Let's say I want to proof windows rgb colors - the reds are overly saturated.. When dragging around with the photo (like in the former example), suddenly the colors are proofed correctly..
Don't know if the answers have already been given, but I haven't found them yet.
first to say - sorry about my bad english.i hope you understand me anyway. since my last post in this thread it seems that many people have mentioned this issue and i am really looking forward to a solution. me and my friends, we tried since the last post following: we reinstalled every driver , wacom tablett (old and new ones) again the grafik drivers and, we even reinstalled blank windows (vista 32 and 64 and xp 32 and 64).we tried everything... with and withoud service pack and so one (we also changed resloution). we now really tried everything...and allways the same...blurry and unsharp. so what is us telling this....no matter if it is vista or xp...no matter how many ram you have, no matter what grafikcard manufacturer you have....this issue is allways here on all 4 systems. i really wonder that here not more people are talking about that problem cause it is really a major problem. also in the thread <http://www.adobeforums.com/webx/.59b6d78b/0> people talk about lags and everything else, but not about this issue and in my opinion this is no question if or if not this problem belongs to gpu problems - it is definetly a gpu problem. as a last piece of hope i tried the registry trick for old gpu´s (allthough i have a gtx260) and guess what....it didn´t changed anything. so...after hours and hours of trying and trying and hoping we really do not know what to do and it is really frustrating don´t you others think so?
wish you all a nice day!
Personally, I dont see what you are fuzzing about - a lot of people have requested this very feature. As always, the most accurate previews is at 12,5%, 25%, 50% and 100%.
CS3, 2, 1 and on down: I make a 1 pixel pattern of black and white parallel
lines, and zoom out to 50%. I get gray.
Ah yes, so it is. I was partly wrong. At the reduced zooms it changes the value of the pixels to something that would approximate what you see at the reduced size with a blur-average type colour mixing, which makes some sense. (I made 4 pixel-width coloured lines, and at 50%, I would expect half of them to be thrown away, so then which colours take precedence in the display? They're all important, so the only natural conclusion I thought was that they MUST be blended in value with a blur-average approach, and sure enough, checking the values displayed at 50% and performing blur-average on the initial 4 lines, two at a time, results in identically-coloured stripes! Photoshop is (was?) smarter than I initially thought!)
BUT the older versions of Photoshop still do not anti-alias and introduce pixels that aren't there, only throwing away pixels that it can't split. Anti-aliased pixels are the "feature" that's causing the images to appear blurry.
You have the option to turn off OpenGL in Preferences - then you wont see the antialiasing.
Personally, I dont see what you are fuzzing about - a lot of people have requested this very feature. As always, the most accurate previews is at 12,5%, 25%, 50% and 100%.
mathias...as i wrote above: if i turn off opengl this issue is no more but cs4 is very laggy then and unaceptable slow
so let me understand you....you say to me i shall turn off open gl and have a very slow cs4 comparing to cs3 and shall pay thatfore...as i allready said above..i do a lot of people and landscape photography...i am used to scroll with the mouse...zoom out..check evrything..zoom in again...and also many others are used to work like that...in my opionien IF this is a feature adobe should make a button to turn that of....but we allready tried to turn it off with nvidia and ati properties...nothing worked! and i am sure that when the people requested taht feature they did not meant pictures looking unsharp and blurry like that...
see you!
Same here with regard to rather odd behavior that if you have a
floating window and pick it up, it will go sharp and then blurry
again as you release the mouse.
Some screenshot here:
1.) <http://farm4.static.flickr.com/3038/3082240267_e579cd3e19_o.jpg>
2.) <http://farm4.static.flickr.com/3083/3082240425_26a3b5d628_o.jpg>
3.) <http://farm4.static.flickr.com/3276/3083113430_eac1cf8885_b.jpg>
Best regards from Austria
photoshop is a product which should be built FOR the user...and it should work properly for that huge amount of money...ps7 did..cs did cs2 did and cs3 was nearly perfect...as MANY customers would say...ps cs4 is the worst product adobe ever released! if you look at werners pictures ...if you have eyes in your head..NO one can say THIS IS GOOD....or he is blind!
have a nice day!
The blurring of pictures when dragging windows may or may not be a bug. I couldn't say.
Mathias
cs4 naturally
But why do you feel the old way of doing previews was better? Many people felt that they were harsh-looking with stairstepping aliased semi-previews. Thos could hardly be called accurate either.
As said, if you want an accurate preview, you really must preview at 12,5%, 25%, 50% or 100%. As always.
Swordcs:vejerslev if you would have read the thread you would have seen
that crhenderson allready did that....and you would have seen how adobe
reacted!...that was nearly 1 month ago
I actually said: Adobe has informed me that they have duplicated the problem
of image blur with OpenGL and will be looking for a solution.
That was my paraphrasing their response. I used the word 'problem' because it appeared to be a problem from my viewpoint. The Adobe engineeer that replied to my bug report actually said "I am seeing this on my Vista64 system with an nVidia 8800GT card..." and "Now we need to find a way to resolve it"
From my viewpoint his response doesn't indicate a 'Feature' or a 'Bug' so either viewpoint could be correct.
I expect we will have some resolution of most of the OpenGL problems in CS4 in the not too distant future and I suspect that Adobe is taking so long because they do not want to release an update that doesn't address most of the problems people are seeing.
Robert
My one wish with all of the GPU stuff was that they add a new section
to the Photoshop preferences section with check boxes to turn off the
various GPU
options.
Nope. Then they have disabled many of the things that I upgraded for.
Oops, I'm sounding pissy/whiny again!
Robert
As far as blurry stuff, outside the zoom levels Vegard was talking about, I think it's due to the fact Photoshop is using simple bicubic interpolation to process the image displayed on screen. In previous versions it was nearest neighbor, which made images appear sharper, but it was also doing weird stuff to areas of an image that had repeating patterns and high contrasts.
Unless, of course, you're talking really blurry. If that's the case, I'm not sure what the issue is.
But, anyways since most of the stuff is more gimick (sic)
Sez you Mister. You obviously gave it a superficial look and dismissed it out of hand. Some of those features are real work-savers!
It IS a feature, not a bug. But the good news is that you can still see the image interpolated with the nearest neighbor if you don't like the blur. Grab the tab and drag.
In reality, when you really think about it, in the case where image is too large to fill the screen nicely at 100% (unless one works with a web image, that's pretty much always), in earlier versions one wouldn't see the true image anyway when zoomed out at arbitrary zoom levels. It would appear sharper compared to CS4, but that was deceiving as pixels are dropped out. Now it appears blurry as pixels are being interpolated. You lose either way.
Ultimately I use 100% zoom level to check fidelity, and fill screen to check composition. Fake blur, or fake sharpness - same dif; I know I'm not seeing the actual pixels in CS3 or CS4 outside 100%
I don't like it, but once I rationalize it, I realize it's just a matter of getting used to it - I have no rational argument why sharper is better when it's not a true image I'm seeing.
Here's a screengrab, with the same file opened in CS4 and CS3 side by side.