This is where I started off:
Then I took this paper texture:
Now, I resized it to fit the background notepad and made several identical copies of the texture layer, their only difference being different values for "blend if underlying layer", so that the texture smoothly ends with the underlying notepad on each side (as there are luminosity differences both on the notepad and the notepad’s background).
That looks fine for "normal blending" (don’t worry about the messy bottom, it will be cropped when everything’s done). But I actually need the texture to be multiplied with the background layer. Obviously setting each layer to multiply isn’t going to cut it because they would multiply each other, too. So I need to either put all the layers into a smart object (option 1) or – option 2, which I’ll resort to here – put all layers into a group set to multiply, since this way all of the layers in the group are put together first and the composite group is then treated as a single image and blended with the rest of the image, using multiply.
But look at the – unexpected – results:
... whereas I rather expected the result to look like this (I only roughly masked the edges for demonstration purposes):
To me it seems, as if putting the group would nullify the "blend if underlying layer" settings for each layer. Besides, the same happens if I use a smart object instead of the group (option 1). I don’t see why this should happen at all.
So my questions: Is this behaviour deliberate? And if so, can somebody explain ? And can somebody suggest a solution to get to the last screenshot (without masking manually obviously) ?
That's back to square one for me, because I'm almost exactly where I was in screenshot 2. I don't know how your suggestions bring me to screenshot 5. And do you know why the "blend if underlying layer" parameters get lost inside a group/smart object ?
Note to Mark: If you really need such a long post, make it the second in the thread (or better, post links to the images).
Have you got shares in scroll wheels?
<http://www.mediafire.com/?sharekey=d7cc516b5b1c49aed2db6fb9a8902bda>
And do you have something to say on-topic? I'd be chiefly thankful for that.
Example:
"texture overlay left" has "blend if underlying layer": 124/141->255
These values work fine on the notepad's left border. But for the other borders I need other "blend if" values, hence the need for the duplicate layers (with different "blend if" values).
(I overexplained it a bit, just to remove any doubts).
Results:
* Without any groups and all texture layers set to multiply, I get the same as in the OP's screenshot 3
* With the texture layers set to normal but inside a multiply-group, I get the same as in the OP's screenshot 4
As for the blending issue, it just shows me, that I've to go through the documentation again, apparently there are things I didn't get. In case you can say it in a nutshell: why does *anything* change if I put layers inside a "pass through"-group? I thought this mode lets the group parse all the layers one-by-one as if they weren't in a group. I though it was just a way to have a better overview on your layers.
And does it make sense to you that a "multiply"-group nullifies the "blend if" parameters ?