Thanks in advance,
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Thanks!
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Is this a function that demands GPU functionality? I'm on xp64 so that goes in and out all the time - maybe it has to be on for this tool to work?
Dave: I am not sure if there are any options - I did not see anything to 'reset' but I'll try.
Thanks,
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Is that normal or is something else going on here?
Thanks
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However, I am not sure it applies to the 3D tiled painting since the object created is just a flat plane, that, theoretically at least, I would think is flat to camera. If it's still using projection painting or fall off curves etc. then that is beyond the user's control I guess.
Anyway, something in Pshop appears to need a tweak with this tool - it's not terribly useful if the cloning etc does not match for quality (and healing brush doesn't work with the tiling function on my machine at least) and if the 'automatic' object setup doesn't work well for the purpose there's nothing much the user can do except skip it and do it by hand.
I'd love to see it sorted out though - it's a potentially *very* handy function.
Thanks,
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When you convert to a 3D tiled painting it creates 3X3 tiles of the image on the 3D plane, but it does it within the same pixel size/canvas size of the original image. So, when you sample in the 3D tiled view and clone across it samples the image at 1/3 the size, and then converts that back into the diffuse texture (the smartobject of the original image) which means it gets upsampled 3X to get back to full size. Clearly not ideal, and the image is getting trashed along the way unfortunately. It would be okay for loose painterly patterns etc, but it's no good at all for anything with even moderate detail.
I am trying to figure out a workaround that makes use of this system because the tiled view makes it very quick to remove seams, but so far I haven't hit on one that is any quicker than just doing this the old-fashioned way with things like the offset filter (or 3rd party software)
Any chance this could be tuned up a bit by Adobe?
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A question about quality: do the render settings impact the image quality for cloning purposes? I.e should the anti-aliasing be adjusted for best result (or anything else for that matter) or is that stuff irrelevant for this type of task?
I'll try the update bug workaround for the healing brush - thanks for the help.
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The render settings control how the 3D aspects of the layer appear. They won't change the quality of the underlying diffuse texture map. So if you are taking the diffuse map and using it as a tile somewhere else it won't matter.
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