Apparently some tools only work in 8 bit mode -- so is 8 bit still the typical work environment?
Thanks
So, to answer your question, yes...8-bit would still be considered your typical work environment ( depending on your work environment ). This splits the typical print workflow into two different groups: 1.) photographic ( 16-bit ), and 1.) offset printing ( 8-bit ). That's how I understand it so far. Others will chime in, I'm sure.
There are a few filters which still only work in 8-bit and you might have to convert to 8-bits if you really need to use them. But examine the possibility of using them in a separate file with a Smart Object from your original image.
32-bit is for special purposes such as when using HDR.
It's easy to get confused, especially with the mix of "bit" usage when it comes to 8-bit per channel vs. 16-bit per channel vs. a 24-bit image, etc.
32 bit should mean 32 bits per channel (integer or floating point), not 8 bit per channel times 4 channels, or 16 bit per channel times two channels.
There are 16 bit integers, and floating point formats -- not just 8 bit per channel times two channels, or 5 bits per channel times 3 channels plus a mask bit.
There are 24 bit floating point formats -- not just 8 bit per channel times 3 channels.
etc.
Referring to an image as 32 bit just allows for too many possible interpretations of the bits.
Say what you mean: 32 bit per channel, or 8 bit per channel CMYK, or 8 bit per channel RGBA, etc.
Trying to take your questions one by one:
32-bit and HDR: This is a procedure where you can combine a number of digital photographs which were taken with differing exposures for the highlights and for the shadows and combine them into a single image in order to retain a wider dynamic range. (The results that I have seen from the use of this technique have mostly been somewhat bizarre and perfectly hideous!).
For instance, when someone saves their 16-bit ProPhoto RGB image ( a superwide
gamut space ), then converts to 8-bit Adobe RGB, and then converts to
SWOP CMYK, the additional gamut found in the ProPhoto RGB will be clipped
or reduced down to the Adobe RGB gamut.
We need to break that down a bit:
Saves their 16-bit ProPhoto RGB image ( a superwide gamut space ): Correct.
Then re-opens [or duplicates], the Saved 16-bit ProPhoto RGB image and
converts to 8-bit Adobe RGB:
That produces an RGB file which has been "clipped" to fit the smaller AdobeRGB space — but it is still a 16-bit file.
and then converts to SWOP CMYK:
Now you have CONVERTED your RGB colors to generate printing plates that will produce as close a replica as you can get to your Soft-preview of your (current) AdobeRGB image when printed on a Press which EXACTLY matches the conditions dictated by the CMYK Profile that you used.
But you still have a 16-bit per Channel file — UNTIL you change the Image mode to 8 Bits.
if you retain the 16-bit ProPhoto RGB and go straight to SWOP CMYK, the
color will be clipped to fit inside the SWOP space.
Not exactly: Your RGB image will be mapped to individual C, M, and Y Plates, and a Black plate will be generated (using the attributes of your specified CMYK Profile concerning GCR and Total Ink) in order to give you the best reproduction on Press (when real INK hits PAPER!) of your original RGB image.
But do read more on this subject because it is supremely important that you understand it fully.
I highly recommend Dan Margulis' "Professional Photoshop" for gaining a better understanding of this subject.
"All tools in the toolbox, except the Art History Brush tool, can be used with 16‑bpc images."
actually it was the Art History Brush tool which led me to ask this question
since I am drawing 2D images and use liquify and other filters semi-frequently I think I'll just stick to 8 bit for now...maybe switch with CS 6 or 7 in the future...
Unless someone would suggest a better workflow? These are huge 4k images with 50+ layers and many smart objects...almost all drawn with brush tools.
So, sticking with 8 bits should be fine?
Thanks so much again...all replies were very helpful
These are huge 4k images
Are you sure you've got that number correct? 4k images weren't even huge when we used floppy discs. <g>
Neil
I didn't see any reference to cinema from the OP, so I asked. I thought he might have meant either 4MB or 4GB still imagery.
Neil
I am not missing many colors when painting in 8 bit am I ??
...and, a 4,000 by 4,000 pixel image is considered large, right?
---
As a separate quick question: is there any way to pin open the color palette window so a person can move back and forth from drawing on a photoshop document to the color palette for quick color selection, rather than having to click upon the foreground/background squares in the toolbox. --And, rather than trying to pick using the smaller palette evoked by F6.
Thanks again...
a 4,000 by 4,000 pixel image is considered large, right?
No.
Wow!! That's good to know. Shesh, you folks are the best!!! Thanks for the help and tips, again.
"4k is not large"
Ok, let's say a person were creating professional high-res images for magazine covers, movie posters, or even giclees the size of typical museum paintings (maybe a meter square?)...what would be the best resolution? (...at 300 dpi?)
The "giclees" could be composites of smaller high-quality magazine-cover-sized images, I guess (since my standard computer may not be able to handle 1 meter sized documents of 300 dpi???). --For really nice clear high-quality images, at a dpi resolution which would look good even with future high-res/HD prints and so on, would 16 bit, 7272 by 4494, at 300 dpi be sufficient? (I'd rather not rework these images too much in the future to take advantage of whatever advances there may be in bit depth, printing, and so on...)
Thanks so much, sorry about the basic starter questions...
You can make these calculations mathematically — or you could go Photoshop/File/New.
First decide on the largest size of paper on which you want to Print; and enter that in the boxes in the New file dialog.
Then choose a suitable resolution (240 ppi should suffice for Giclée/Inkjet prints).
Choose to create a 16-bit RGB file and click OK.
You have now set-up a document which will print well on the size of paper that you need and you can start to paint.
For output to smaller sheets, just changing the dimensional size and letting the resolution take care of itself (no resampling) will often be the only changes that you need to make.
When you can't fit a single flat document on a DVD-R, then it's large.
When you can't fit a single flat document on a DVD-R, then it's large.
So we're talking about 4.38 GB... <g>
Neil
It can really be useful for video and other digital capture and 4K for video is already surpassed by 5K and 6K for video not the big thing will be to go to 32 bit as well this will mean one really important missing capability of digital capture detail in the highlight and shadow areas.
That is instead of noise even at very high ISO you will actually more then acceptable detail and little or no noise. It i not so important to understand why as much as how to and when to use it as capturing in 32 bit will reduce the number of images you can capture on your media but since there are now flash cards that are 64GB then it is now possible for still photography but impossible for video so until it is practical for video it will not be available for still photography.
At least that is how I see it.
My reference to Margulis' book was purely in connection with the relationship between the RGB space and the creation of CMYK separations.
HDR and 32-bit Channels is an entirely different issue and you can learn more about that in Photoshop/Help/.