I'll try to explain it:
with a 3d model loaded in ps cs4 i go to the material in question and "load" an existing image as the texture. lets call it "head_texture". so far so good.
now when i "open" that texture, i an see it in 2d . it is still called "head texture". also good.
now when it comes to saving the texture it is getting confusing. Because for some strange reason the loaded texture (head_texture) is NOT the original file (head_texture) anymore, but gets saved in some temp location.
First problem: it is not visible to me as a user which of the now two versions of my "head_texture" i am really painting on.
So here's my question, is there a way of making cs4 use the actually loaded texture file instead of some instance which it seems to be creating?
I couldn't find any setting where I could define it.
Just to add to the confusion, ps4 seems to be behaving differently when a new texture is being created from scratch instead of loading an existing one.
well, head scratching issues... if anyboyd could shed some light to this, i still want to believe i am just missing something basic.
thanks in advance
Or put in a feature request explaining why you need this!
But I think I'll adapt to the work flow ps dictates.
it's neat though. Running it on my mac book pro and it works reasonably well I must say.
Can you post the PSD file somewhere?
The texture maps get loaded into a 3D layer as embedded files. Photoshop generally doesn't have the UI to work with linked files. When you open a texture from a 3D layer and save, it only updates the embedded file. If you want your edits to propagate to the original reference file, you have to Save As... and overwrite the file.
If you want to edit the original reference file outside of the 3D layer workflow, and only occasionally see the result, you can set up an action that loads the texture map. This might be useful if you are not the only one working on the texture file. Or if the 3D file has a few materials, and a few people are working on various parts this might also help manage the project.