I am wiggling a Null position as an emitter for Particular. However, the resulting wiggle is pretty jaggy.
I found Dan's smoothing function:
temp = thisComp.layer("Null 11").transform.position.smooth(1);
[temp[0], temp[1]]
But it only make my streaks smaller, not smoother. They are just as jaggy as before.
<http://s175.photobucket.com/albums/w134/navstar/?action=view¤t=Smooth-Wiggle.gif>
The only way to get that information onscreen is to reduce the frequence of the wiggle. This will necessarily make your particle animation run slower (you'll also need to increase the lifespan of your particles by in inverse proportion to compensate). Then you'll have to nest your particle layer and the emitter light and use time remapping to speed up the animation.