Looking at Tindemans Color Reproduction
essay, I believe his "linear" is not the same
as DPP's "linear."
DPP's "linear" means proportional to the number of
photos hitting the sensor. A "regular" conversion in DPP and any other RAW
converter applies a gamma curve that corrects for the human eye's non-linear
response, where our eye is much more sensitive to changes at the dark end as
compared to the light end, so the dark-end of the sensor data has to be
brightened more than the bright end to get a realistic-looking image.
Having access to the pre-eye-gamma-corrected image data is useful if you are
going to be adding images together to synthetically increase the dynamic range
of the data and/or to reduce the random thermal noise.
From reading his essay, above, I believe Tindemans'
use of "linear" means not applying any sort of toning adjustments in ACR or
Lightroom, where the ACR/LR toning sliders are
set to 0 and are using the linear contrast curve instead of using the 5, 50, 25
and Medium Contrast toning curve defaults. This is one step less linear
than not applying the eye-correction gamma curve.
So regarding color-accuracy, if you are trying to
be photometrically accurate, then DPPs linear will help, but the images will
look strange because the eye's response is not linear. If you are
trying to keep adjustments in brightness from changing the hue/sat of your
colors then using ACR/LR in a linear mode followed by Tindemans' tools, will
help, but you will still have to do some non-linear things, afterwards, to
compress the wider dynamic range of the camera into the narrower display/print
space.
If you are using 32-bit Photoshop on Windows, then
his newer Tonability plug-in may be easier to use than the CurveTools
action.
Also, it seems that Tindemans now prefers LightZone's ZoneMapper, to his own CurveTools
action for Photoshop: