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Valdes  
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 More options Jul 16 2012, 4:02 pm
From: Valdes <joshval...@gmail.com>
Date: Mon, 16 Jul 2012 13:02:58 -0700 (PDT)
Local: Mon, Jul 16 2012 4:02 pm
Subject: Online ant farm game that uses real ants

So I've been thinking about this crazy idea, and I'm wondering if anyone
wants to explore further with me. The idea is to make a videogame that
people can play online, involving ants. Instead of simulating what we think
ants might sortof be like, as you may remember from the game Sim Ant, I'm
brainstorming what we could do with real ants. So imagine ant farms on
server racks, with access to some sort of 'game area' outside of the 'ant
farm' colony. The game would present live information about the ants and
track which ones belong to which colony when they're out in the game area.
The game would also have way for the player to influence the ants'
behavior, such as food, water, pheromones, predators, etc. Anyway, if you
wanna brainstorm on this, lemme know!

  simAnt.png
98K Download

 
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Joseph Gothamy  
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 More options Jul 16 2012, 9:02 pm
From: Joseph Gothamy <jgoth...@umich.edu>
Date: Mon, 16 Jul 2012 21:02:19 -0400
Local: Mon, Jul 16 2012 9:02 pm
Subject: Re: [a2geeks] Online ant farm game that uses real ants
Sounds awesome.... but what functions would the human player be able
to control?  Obviously you can't directly command an ant to do things.
 Perhaps you can dig for them or lay scents?


 
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Greg Austic  
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 More options Jul 17 2012, 8:26 am
From: Greg Austic <gbath...@gmail.com>
Date: Tue, 17 Jul 2012 05:26:30 -0700 (PDT)
Local: Tues, Jul 17 2012 8:26 am
Subject: Re: Online ant farm game that uses real ants

I used to play sim ant all the time!

I love the idea.  You can have each player control one ant colony and lay
down scents, place food, etc.  It could be a battle game where each side
has to kill the other (there feels like there's some ethical issues here,
no?), or it could be cooperative - getting the ants to collect all of the
"whatevers" in the shortest time?  Maybe you could actually do it
outside... and have capture the flag?  Like you have an object which ants
want (again, not sure what this is) but has a clearly identifiable
signature even underground so you'd know who's colony it was in.  Then you
try to keep it in your colony for as long as possible, and if it's in
someone else's colony you try to induce your ants to go get it...

Probably the first question is to list all the ways you can influence ants,
then go from there.

I'm going to come to build night on thursday (finally) with some games to
play and stuff, happy to brainstorm -

Greg


 
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Jim Rees  
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 More options Jul 17 2012, 8:54 am
From: Jim Rees <jim.r...@rees.org>
Date: Tue, 17 Jul 2012 08:54:09 -0400
Local: Tues, Jul 17 2012 8:54 am
Subject: Re: [a2geeks] Online ant farm game that uses real ants

Joseph Gothamy wrote:

  Sounds awesome.... but what functions would the human player be able
  to control?  Obviously you can't directly command an ant to do things.

I don't know about that.  There's a local company, Backyard Brains, that
lets you do just that with roaches.  Probably impractical for ant colonies
but still interesting.  They've been to AA Makers Faire.

http://www.backyardbrains.com/DIYRoboroach.aspx


 
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Joshua Valdés  
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 More options Jul 17 2012, 1:22 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Tue, 17 Jul 2012 13:22:33 -0400
Local: Tues, Jul 17 2012 1:22 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

YEA! We could mark the ants of each colony with an identifying dot of
color, or even laser a unique ID QR code on each ant to track their
interactions, feeding, wins, etc. We could make games that explore concepts
of governance and employment. We could induce them to battle, which i see
as more ethical than poisoning ants at the home or office... a bonus of
which is that if we're actually tracking the ants, especially on an
individual basis, it could be useful to science. Individual ants learn and
have been observed to teach each other, including feedback of 'are you
getting it?'. I haven't been to AHA! build night for over a year BUT I do
know it tends to be not a very good environment to focus on anything
thursday nights, due to all the buzz.
--
Valdés


 
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Alexander Mills  
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 More options Jul 17 2012, 11:31 am
From: Alexander Mills <alexandertmi...@gmail.com>
Date: Tue, 17 Jul 2012 11:31:27 -0400
Local: Tues, Jul 17 2012 11:31 am
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Gamma camera, typically used in a medical setting, tracks isotopes in real time as they travel through the body. You typically either give a patient a sugary food laced with an isotope and watch how the sugar is broken down in cells (usually to detect high metabolism, indicative of cancerous cells), or administer the isotope through an IV.

It would be cool to feed the ants some isotope to track later on. You can get a real time map of where all the ants are and where their food supply is!

Not sure if acquiring a gamma camera or a suitable isotope is feasible, but it would certainly be cool.

On Jul 17, 2012, at 08:26 , Greg Austic wrote:


 
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Alexander Honkala  
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 More options Jul 17 2012, 2:14 pm
From: Alexander Honkala <alexander.honk...@gmail.com>
Date: Tue, 17 Jul 2012 14:14:19 -0400
Local: Tues, Jul 17 2012 2:14 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

BYB is already growing cockroaches down here. Might as well grow ants too.

-X

On Tue, Jul 17, 2012 at 11:31 AM, Alexander Mills <alexandertmi...@gmail.com


 
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Valdes  
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 More options Jul 17 2012, 4:57 pm
From: Valdes <joshval...@gmail.com>
Date: Tue, 17 Jul 2012 13:57:51 -0700 (PDT)
Local: Tues, Jul 17 2012 4:57 pm
Subject: Re: Online ant farm game that uses real ants

We could try to get ants to interact with sensors that give them godlike
environmental controls, such as when the lights turn on and off, temp,
humidity, etc. to see what they can figure out, and include new options
like that into gameplay. If the ants were individually identified, we
could restrict access to food sources to specific colony members to see how
that affects their overall organization, as different governmental regimes
/ economic models that can be instituted.


 
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Aydin Akcasu  
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 More options Jul 17 2012, 5:45 pm
From: Aydin Akcasu <aakc...@gmail.com>
Date: Tue, 17 Jul 2012 17:45:58 -0400
Local: Tues, Jul 17 2012 5:45 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Maybe at this very moment some superbeing son or daughter is playing with
their "human farm", and doing some of the things you mentioned in this
email:)  playing with the barack or romney colonies.

-aydin

> On Jul 17, 201u2 1:22 PM, "Joshua Valdés" <joshval...@gmail.com> wrote:

>> YEA! We could mark the ants of each colony with an identifying dot of

color, or even laser a unique ID QR code on each ant to track their
interactions, feeding, wins, etc. We could make games that explore concepts
of governance and employment. We could induce them to battle, which i see
as more ethical than poisoning ants at the home or office... a bonus of
which is that if we're actually tracking the ants, especially on an
individual basis, it could be useful to science. Individual ants learn and
have been observed to teach each other, including feedback of 'are you
getting it?'. I haven't been to AHA! build night for over a year BUT I do
know it tends to be not a very good environment to focus on anything
thursday nights, due to all the buzz.


 
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Aydin Akcasu  
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 More options Jul 17 2012, 6:12 pm
From: Aydin Akcasu <aakc...@gmail.com>
Date: Tue, 17 Jul 2012 18:12:49 -0400
Local: Tues, Jul 17 2012 6:12 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Maybe at this very moment some superbeing son or daughter is playing with
their "human farm", and doing some of the things you mentioned in this
email:)  playing with the barack or romney colonies.

-aydin

> On Jul 17, 201u2 1:22 PM, "Joshua Valdés" <joshval...@gmail.com> wrote:

>> YEA! We could mark the ants of each colony with an identifying dot of

color, or even laser a unique ID QR code on each ant to track their
interactions, feeding, wins, etc. We could make games that explore concepts
of governance and employment. We could induce them to battle, which i see
as more ethical than poisoning ants at the home or office... a bonus of
which is that if we're actually tracking the ants, especially on an
individual basis, it could be useful to science. Individual ants learn and
have been observed to teach each other, including feedback of 'are you
getting it?'. I haven't been to AHA! build night for over a year BUT I do
know it tends to be not a very good environment to focus on anything
thursday nights, due to all the buzz.


 
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Joshua Valdés  
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 More options Jul 17 2012, 6:40 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Tue, 17 Jul 2012 18:40:20 -0400
Local: Tues, Jul 17 2012 6:40 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

The hard part i want to meet to brainstorm, is what kind of gameplay story
we can wrap the behaviors in. So the player is an alien, set out to alter
these primitive civilizations it finds in it's travels. Maybe each
civilized planet could be a different ant species.

There could be ant 're-education' rooms, where the computer trains an
individual to behave in some strange way that meshes with different
training given to other ants. Maybe we could use hormonal/nutritional
influences or simple counting and plucking to manage the number of ants in
each caste. Maybe we could give them drugs or strange growth factors. Maybe
we could order genetically modified ants off the internet. I know we can
order viruses with custom genes to insert into our ants for less than the
cost of a laptop.
--
Valdés


 
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Richard Green  
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 More options Jul 17 2012, 7:22 pm
From: Richard Green <richardalexandergr...@gmail.com>
Date: Tue, 17 Jul 2012 19:22:16 -0400
Local: Tues, Jul 17 2012 7:22 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

It might be easier to start with something simpler.
For example, design a robot-ant ISA with operations similar to the Logo
Turtle.
- Move distance.
- Turn degrees.
- Drop-pheromone data.
- Smell return-pheromone-data.
- When-meeting-another-ant-execute procedure-name.
- Pick-up-food energy.
- Drop-off-food energy.
- Eat-food energy.

And a landscape set.
- Generate landscape.  (Places obstacles. Initializes colonies.)
- Rain percent-pheromone-track-lost.
- Drop-food-at location.
- (Some rule set to mediate encounters between rival ants.)
- Step number-of-ant-instructions-to-execute.  (Ants with complex or
inefficient logic may be paused and vulnerable.)

The competition would be colony to colony with the mix of ant-roles (nurse,
explorer, gatherer, warrior) representing the each colony's strategic
position. Each move of an ant would consume some amount of energy depending
on the size of the ant. There would be a trade-off between ant size (body
length), speed (in body lengths per step).


 
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Joshua Valdés  
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 More options Jul 18 2012, 3:34 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Wed, 18 Jul 2012 15:34:18 -0400
Local: Wed, Jul 18 2012 3:34 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Soooo maybe the game itself could be entirely computer graphics, but the
actual motions of aliens in these space civilizations could be still based
on tracking real ants. That way the ants wouldn't look all the same to a
casual observer, ie. give each individual a distinctive appearance. Then
significant ant behaviors that aren't obvious to people who don't study
ants can be made more explicit. So for instance, if 2 ants briefly touch
mouths, which they do to distribute half chewed food and water throughout
the colony, it could be made much more dramatic in the game. That way more
players could be on a single ant colony at a time, because there'd seem to
be more going on when each little interaction is embellished.

Maybe networks of interactions between individual ants in the colony can be
graphed into a sort of social graph, where ants that interact with each
other more often will show up visually as clusters. Then the game could
pretend like that cluster is some interest group or company, possibly
related to common colony functions or caste. Then the player could try to
take actions to split the group, or get it to connect to another group
(using pheromone, or food, or a little robot that picks up individuals and
moves them near each other repeatedly, or whatever)

--
Valdés

  antExchange.jpg
106K Download

 
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andros lee  
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 More options Jul 18 2012, 3:38 pm
From: andros lee <eighdr...@gmail.com>
Date: Wed, 18 Jul 2012 15:38:07 -0400
Local: Wed, Jul 18 2012 3:38 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

all i know is i should stay away from whatever comes of this.  in simant, i
always took a horde of ants and killed anything i could, most notably the
neutral caterpillar and the not so neutral spider.  i would not do well
with this new found power.


 
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Joshua Valdés  
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 More options Jul 18 2012, 6:38 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Wed, 18 Jul 2012 18:38:58 -0400
Local: Wed, Jul 18 2012 6:38 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

anyone know where to get a big used double paned window to make a giant ant
farm out of?

--
Valdés

  doubleWindow.jpg
75K Download

 
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Victor R. Volkman  
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 More options Jul 18 2012, 6:50 pm
From: "Victor R. Volkman" <sy...@HAL9K.com>
Date: Wed, 18 Jul 2012 18:50:05 -0400
Local: Wed, Jul 18 2012 6:50 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants
You can get anything you like at Recycle Ann Arbor, excepting Alice.

At 06:38 PM 7/18/2012, Joshua Valdés wrote:


 
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Paul Haas  
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 More options Jul 18 2012, 10:27 pm
From: Paul Haas <hamj...@gmail.com>
Date: Wed, 18 Jul 2012 22:27:02 -0400
Local: Wed, Jul 18 2012 10:27 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

A Scientific American blog,
http://www.scientificamerican.com/article.cfm?id=bring-science-home-a...
contains
some suggestions for chemicals to try. In the blog they suggest using a
Q-Tip to apply the chemicals on a surface.

One of the suggested chemicals is mint oil. It has the wonderful properties
of repelling ants, wasps, and yellow jackets, it smells nice, and it
doesn't give me headaches.


 
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Joshua Valdés  
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 More options Jul 19 2012, 6:35 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Thu, 19 Jul 2012 18:35:33 -0400
Local: Thurs, Jul 19 2012 6:35 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

got a window, ~3.6' x 6' for only $2 at Habitat for Humanity store!
--
Valdés


 
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Valdes  
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 More options Jul 24 2012, 12:11 am
From: Valdes <joshval...@gmail.com>
Date: Mon, 23 Jul 2012 21:11:42 -0700 (PDT)
Local: Tues, Jul 24 2012 12:11 am
Subject: Re: Online ant farm game that uses real ants

IT BEGINS! here is a photo of our ant palace under construction

  antPalaceTrim.jpg
273K Download

 
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Valdes  
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 More options Jul 26 2012, 12:32 pm
From: Valdes <joshval...@gmail.com>
Date: Thu, 26 Jul 2012 09:32:43 -0700 (PDT)
Local: Thurs, Jul 26 2012 12:32 pm
Subject: Re: Online ant farm game that uses real ants

Ants are really tiny, and I want to track them individually over time. Does
anyone know of RFID chips small enough to glue to ants? Or a way to print
unique identifiers on them, such as QR codes?


 
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Jim Rees  
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 More options Jul 26 2012, 12:54 pm
From: Jim Rees <jim.r...@rees.org>
Date: Thu, 26 Jul 2012 12:54:28 -0400
Local: Thurs, Jul 26 2012 12:54 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Valdes wrote:

  Ants are really tiny, and I want to track them individually over time. Does
  anyone know of RFID chips small enough to glue to ants? Or a way to print
  unique identifiers on them, such as QR codes?

Hitachi used to have some rfid tags that would be small enough except that
they require an external antenna:
http://eetimes.com/electronics-news/4058371/Hitachi-advances-paper-th...

But large populations of insects are usually tracked visually rather than
with tags.  Again my info is a bit out of date but here are some sample
papers:
http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=4270019&url=htt...
http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=1512059&url=htt...


 
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Paul Haas  
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 More options Jul 26 2012, 2:15 pm
From: Paul Haas <hamj...@gmail.com>
Date: Thu, 26 Jul 2012 14:15:50 -0400
Local: Thurs, Jul 26 2012 2:15 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

You might be able to use colored dots. With just a standard camera setup,
you get only a few bits per dot. You can get much more color information by
taking a picture through a prism. The colors in a dot on the back of an ant
will be spread out in the image, giving a spectrum. Alternatively, you can
take a series of pictures with different colored lights, or through
different filters.

An exotic (probably prohibitively expensive) technology is to use
tuned fluorescent dyes and tuned lasers. You can get a couple dozen bits
into a single dot that way. Each dye responds to only one illumination
color, and glows in one of a handful of different colors.  Here is entirely
the wrong stuff, because it has extra stuff to make the dye turn on only in
the presence of some particular chemical
http://www.ebioscience.com/knowledge-center/application/flow-cytometr...
The concept is right, you shine a 532nm laser at your dot, and use filters
or prisms to detect glows at 561, 578, 615, 667, 695, and/or 785nm. This
gives you 6 bits of data. Repeat with 3 other illumination colors.

Assuming you can find a source for the dyes, you would have to create a
custom mix for each ant. Ant number 1's mix would have just the first dye,
so it glowed at 561nm, ant number 2 would glow at 578, ant 3 would have
both dyes, and thus glow in both colors. Repeat until you get bored of
mixing dyes, catching, and painting ants.

What size ant are you using? How many dots can you put on a single ant, and
have them visibly distinct?


 
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Tina Watson  
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 More options Jul 26 2012, 2:19 pm
From: Tina Watson <tinawat...@gmail.com>
Date: Thu, 26 Jul 2012 14:19:21 -0400
Local: Thurs, Jul 26 2012 2:19 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Be careful with colors.
Ants can change color based on what they eat.
http://laughingsquid.com/scientists-creates-multi-colored-ants-in-bac...

--
Tina Watson
(734) 780 4978
http://www.linkedin.com/in/twatson
http://chynatina.blogspot.com/

**


 
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Joshua Valdés  
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 More options Jul 26 2012, 2:33 pm
From: Joshua Valdés <joshval...@gmail.com>
Date: Thu, 26 Jul 2012 14:33:03 -0400
Local: Thurs, Jul 26 2012 2:33 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

I just found a HUGE queen! Not sure what species she is yet. I hope she
loves her palace. Nice idea using colors! Maybe i could use colored dots,
and then flash colored LEDs individually in rapid sequence timed to
specific camera frames.
--
Valdés


 
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Ryan Burns  
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 More options Jul 26 2012, 2:56 pm
From: Ryan Burns <rdbu...@gmail.com>
Date: Thu, 26 Jul 2012 14:56:40 -0400
Local: Thurs, Jul 26 2012 2:56 pm
Subject: Re: [a2geeks] Re: Online ant farm game that uses real ants

Peoples, we're pretty lassez-faire about moderating this list but try to
remember there's several hundred people receiving these emails and at this
point I think you've crossed over into "time to setup an ant specific
listserv / tumblr / whatever" territory.

I just don't like my inbox filling up with bug reports, it's a visceral
thing.


 
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